People Can Fly
|Composer(s)||Rom Di Prisco|
|Engine||Unreal Engine 4|
|Release||July 25, 2017 (early access)|
Fortnite is described as a co-op sandbox survival game and is about exploration, scavenging items, crafting weapons, building fortified structures, and fighting waves of encroaching monsters. Players will work together to scavenge items they can use for building by day to build their fort, and by night defend it from the zombies for 14 days hence the title Fortnite. Building will be a core mechanic in the game, and there will be "a lot of loot" buried within. Players can build and edit each wall of their fort with a 3x3 grid, lay down stairs, roofs, and windows, sculpting them to suit a particular need. Due to this gameplay element, the game is described as "Minecraft meets Left 4 Dead" by Tim Sweeney, the founder of Epic Games.
The terrain and the maps of the game are generated randomly, and players are given a variety of weapons such as ranged weapons like shotgun, pistol, sniper rifle and melee weapons like katana. The game features four different classes, namely ninja, the outlander, soldier and constructor. Different classes have different abilities. For instance, high wall can only be built by the constructor class, while the ninja class's melee ability is much better than the other classes. Players can also destroy environmental objects and scenery items to obtain resources. When players obtain a yellow orb, the attack performed by the player will become stronger, and they will gain the ability to collect resources faster. Weapons can also be crafted, and the playable character's skills can be customized through upgrading and leveling up. Different parts, such as floor, traps, wall and roof, and whether they are made of wood, stone, or metal, are decided by players when they are building a fortified structure. A player versus player mode will also be featured, which will accommodate up to ten different players.
Fortnite was first revealed by Epic on December 10, 2011 during the Spike Video Game Awards, The game's creative director, Donald Mustard, said in 2017 that this announcement was "three weeks after we came up with the idea, before we even made the game", and led to a six-year development effort before they were able to release the game in a playable state. Epic's CEO Tim Sweeney said the concept for Fortnite came out of an internal game jam. They also considered it as a change of pace from Gears of War: Judgement.
During Fortnite's development, Epic acquired the Polish studio People Can Fly, who had assisted Epic on previous projects, and who subsequently started co-development duties. Though People Can Fly eventually returned to being an independent studio, they continue to support the development of Fortnite. Gearbox Software will help distribute the game on physical media.
Fortnite was announced as a free-to-play in 2014. An alpha version of the game was announced and was available starting from December 2 until December 19, 2014. A Mac version was demoed at WWDC 2015 on June 8, 2015. An OS X version was available for Beta in the fall of 2015. The game will enter a paid early access period across Windows, macOS, PlayStation 4, and Xbox One systems starting on July 25, 2017; the final game will be free-to-play with an expected 2018 release.
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