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I don't think that the online styles of play section should include the headings on Rankup and the gender/age factors. Also the so-called "honour-based" gun bannings really aren't "honour" based at all, which I am sure that fellow Socomers can agree with. Maybe merge the rankup section and the gender/age section with the complaints section. Also Rankup and glitching should be seperated IMO, and since the dawn of Cora/Code 9 upon ALL of Socom II, we need a new section describing that. [[User:Dboyz-x.etown|Dboyz-x.etown]] 08:07, 3 August 2006 (UTC)
I don't think that the online styles of play section should include the headings on Rankup and the gender/age factors. Also the so-called "honour-based" gun bannings really aren't "honour" based at all, which I am sure that fellow Socomers can agree with. Maybe merge the rankup section and the gender/age section with the complaints section. Also Rankup and glitching should be seperated IMO, and since the dawn of Cora/Code 9 upon ALL of Socom II, we need a new section describing that. [[User:Dboyz-x.etown|Dboyz-x.etown]] 08:07, 3 August 2006 (UTC)

Again, Cora and Code 9 were both released WAY after the original cheat devices. I am getting pretty sick of seeing these mentioned as the first, or most important. They are COPIES, and not even compiled by source code they wrote. It was copy and paste source code they got off of a Playstation 2 Message-board. The ONLY Cheat device that was written from scratch was Code Majic. Code Majic's code was completely written by Idot, from scratch. Idot DESERVES the respect and acknowledgment of creating this software, as he is the first to do this, in HISTORY. As well as I built some of the hardware used for the device, that basically had premade plans for, with "Spit" creating fixes and Codes for the games. This includes the first and ONLY, on screen, menu driven, cheat codes for games like Socom and Grand Theft Auto. In GTA, if you wanted a certain car or weapon, you push the joker key that pops up the on screen menu(Using the GTA font I might add), and select the EXACT combination you wanted, and then bang, they popped up. This way, you didn't need a million joker combos for different things. You just needed one for the In-Game Menu. This was all done WAY before anything else came out, as the other things came out because of the source code that WE posted, or pointed out. As well as the main fact that the "Gameshark" was used to cheat online on Socom 1 and 2, until they made a patch for it on Socom 2. Gameshark version 2 and below all worked online on Socom 2 for a while, until the first patch was released and at that point "Code Majic" was the only thing working. I also agree about the rank up not being an online play style, but not glitching and "gun bannings", as these ARE types of online play styles. [http://www.TheCyndicate.com TheCyndicate] 15:45, 5 July 2008 (UTC)


== Some changes... ==
== Some changes... ==

Revision as of 22:45, 5 July 2008

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I recently changed the "Online Play" section for wording and organization, and either added or expanded a few features mentioned in the original entry. What about formatting the weaponry? Will possibly add more sections such as SOCOM culture or etiquette -- Fimoc, 21 June 2005 12:20


Just updated more information on the types of gameplay and plan to expand on non-standard types. I am to reformat the weapons information, and possibly add a section on the "culture" (or something similar) on SOCOM 2 -- Fimoc, 21 June 2005 16:23


Really great work. Great coverage and solid accurate information. You might want to mention that SOCOM II maintained an average of 30,000 simultaneous players per day (at peak time)... and often averaged 40,000+ in the first 3-4 months of its release. -BLykMik

Needs Reformatting

I don't think that the online styles of play section should include the headings on Rankup and the gender/age factors. Also the so-called "honour-based" gun bannings really aren't "honour" based at all, which I am sure that fellow Socomers can agree with. Maybe merge the rankup section and the gender/age section with the complaints section. Also Rankup and glitching should be seperated IMO, and since the dawn of Cora/Code 9 upon ALL of Socom II, we need a new section describing that. Dboyz-x.etown 08:07, 3 August 2006 (UTC)[reply]

       Again, Cora and Code 9 were both released WAY after the original cheat devices. I am getting pretty sick of seeing these mentioned as       the first, or most important. They are COPIES, and not even compiled by source code they wrote. It was copy and paste source code they got off of a  Playstation 2 Message-board. The ONLY Cheat device that was written from scratch was Code Majic. Code Majic's code was completely written by Idot, from scratch. Idot DESERVES the respect and acknowledgment of creating this software, as he is the first to do this, in HISTORY. As well as I built some of the hardware used for the device, that basically had premade plans for, with "Spit" creating fixes and Codes for the games. This includes the first and ONLY, on screen, menu driven, cheat codes for games like Socom and Grand Theft Auto. In GTA, if you wanted a certain car or weapon, you push the joker key that pops up the on screen menu(Using the GTA font I might add), and select the EXACT combination you wanted, and then bang, they popped up. This way, you didn't need a million joker combos for different things. You just needed one for the In-Game Menu. This was all done WAY before anything else came out, as the other things came out because of the source code that WE posted, or pointed out. As well as the main fact that the "Gameshark" was used to cheat online on Socom 1 and 2, until they made a patch for it on Socom 2. Gameshark version 2 and below all worked online on Socom 2 for a while, until the first patch was released and at that point "Code Majic" was the only thing working. I also agree about the rank up not being an online play style, but not glitching and "gun bannings", as these ARE types of online play styles.  TheCyndicate 15:45, 5 July 2008 (UTC)

Some changes...

I believe it looks exceedingly more professional to directly quote SOCOM's website for its features, rather than randomly listing them. You are doing an excellent job, btw, and I hope you keep up the good work.

~ I'd rather call it a really poor and aggravating work. The article more and more becomes a brainless accumulation of redundant information. Opinion is included and no sources are provided. Those readers who haven't played the game regularly are left in ignorance, facing instead its players, who I doubt will ever need the information provided. Check Wikipedia:No original research, Wikipedia:Neutral point of view, Wikipedia:Cite sources, Wikipedia:Importance and Wikipedia:Verifiability. NightBeAsT 12:10, 13 July 2005 (UTC)[reply]
Concur. The Online Culture section is especially fucking retarded. Kade 05:56, 12 October 2005 (UTC)[reply]
As well, I concur. I believe that the entire Online Culture article needs to be deleted or revised. The entire "noob gun" controversy is simply outrageous, and if I knew how to create a poll, I would.Rjfleming84 15:33, 22 October 2005 (UTC)[reply]

IW-80 A2 Merge

I don't think we need an article on each weapon in Socom II (See IW-80 A2). Maybe more details about each weapon could be fleshed out here? --Vanguard 18:27, 6 December 2005 (UTC)[reply]

If you are going to move the IW-80 A2 article, then also move the RA-14 article. [[1]]

We could have an article on every weapon on SOCOM. We should make a topic SOCOM and subtopics can be diffrent SOCOM weaponary, vehicles, etc. Good idea?

Or we could have an article called Weapons featuring in SOCOM or something along that lines. Then again, we could keep the subsection 'weaponary' which is already in this article and just add a few minor deails about each, although the article may get a tad on the long side if we were to do that. Aren't the weapons in SOCOM real life weapons, or at least based on them? If that's the case then shouldn't the weapons already have their own articles, but a real life one, with possibly a note at the bottom saying it appears in this game? --Vanguard 17:31, 7 December 2005 (UTC)[reply]
One more thing. The Article RA-14 mentions that it's real-life counterpart is the OC-14 Groza. Similary the article IW-80 A2 mentions that the weapon is known as the L85IW. In this case, shouldn't a re-direct to the respective weapons articles (after someone has created them of course) be put in place and a section in those articles noting it's name in the SOCOM game. That would make far more sense to me. If I get no word on this in the next few days then I'll write the articles myself and re-direct the SOCOM articles to the real-life weapons, I just want to see if people agree with me first. --Vanguard 17:34, 7 December 2005 (UTC)[reply]
The category for the games and related info should be called "SOCOM-series Games". Entries should be made for each weapon in one article about the weapons about SOCOM II, and linked to the respective pages for their real-life counterparts. -- Asdquefty 23:46, 14 December 2005 (UTC)[reply]

Someone should get rid of all the leetspeak. Leetspeak has no place in Wikipedia. -- Asdquefty 23:51, 14 December 2005 (UTC)[reply]

I'm just going to redirect "IW 80 A2" to "SA80". I've changed the link in the article already, anyway... -albrozdude 06:27, 5 March 2006 (UTC)[reply]

Changed

I added the gladiator game type, and changed the rank up section. It stated that r^ was fixed by a patch but this is infact false. (3-1-06)

Page needs work

Seriously, personal opinions are shown, and the point of neutrality is gone out the window it needs to be fixed. The tone of the article basically is all wrong, and needs to be fixed. I just had to edit this: "the OICW is the best gun in the game"(I understand your point, but Stat wise, the OICW IS the best gun in the game, if "best" denotes that it has superior characteristics.) as that is highly arguable and also "the OICW is only available using codebreaker" which is false as it can be unlocked in single player by passing it on difficulty "Admiral" but can only be used on single player.(I am sure that is what they meant, was thats the only way to use it online, but that is also false, as a glitch allowed it.) So, to summary, if you look at a book encyclopedia, you don't see a point of view or a tone, this is a encyclopedia, lets keep it that way. :) --Jumpguy 21:55, 4 July 2006 (UTC)[reply]

Weapons page

I was wondering if there was any interest in creating a WikiEntry for just the weapons in the SOCOM games. My idea was to make tables giving the game-name of the weapon, the real-life equivelant, and what type of weapon in is (how specific TBA). I may do this myself, but I can be lazy sometimes and it seems like a lot of work, plus I'm not the best at working with tables on here (I'm a webmaster, but I depend on frontpage for page-making and don't want to worry about converting code from there). Post any comments here, I'll try to check back often. If you want to get in touch with me directly, write on the wall on my profile page.JW 10:55, 4 January 2007 (UTC)[reply]

Rewrite

This article is horribly organized and written. We need to organize it better, just look at the general gameplay as an example. Also, if someone would help me source the article, I would greatly appreciate it. Dboyz-x.etown 01:10, 23 March 2007 (UTC)[reply]

Fair use rationale for Image:Socom2game.jpg

Image:Socom2game.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 05:10, 6 June 2007 (UTC)[reply]

Question

Would glitcherscorner.com be an ok source for the player rating mod leaked? I didn't know if it would be or not cause you have to register to view anything on the forums. Kawichan 12:31, 21 September 2007 (UTC) Kawichan[reply]

Cheat Device Information is incorrect.

Code 9 and/or Cora was not made before "Code Majic". "Idot" Also is not the only maker of the device. "Code Majic" was a device/software made by 3 people. "Idot"(Main/Lead Programmer, Code Making), "The Cyndicate" (Hardware Interface Development(Code Finding/Code-Injection), Code Making, Minor Programming) "Spit" (Programming, Main/Lead Cheat-Code Creator). The "Code Majic" team was a professional business enterprise, intended to be brought to mass market. It included large investments and sacrifice. It was not just some fly by wire hobby like the other devices mentioned.

I also want to point out, how the other devices did not exist until after "Code Majic" was given out. Including the source code for the basic functions posted on the Playstation 2 Development Forum. These functions were made in a way so that they could be identified if used in any other software. All of the PS2 "Homebrew" Cheat Devices made after this, used these functions.

It is fair to say that before "Code Majic", no online cheating was taking place. After Code Majic, an explosion of cheat devices came onto the scene. Not to mention, these people had to use the codes made by the Code Majic team, as none of the codes existed until they were made by the team. The codes were found by using complicated, proprietary Hardware made by "The Cyndicate" and inspired by "Mr. Brown's" hardware research and projects on the Playstation 2 platform. Until these codes were given out, the only Cheat Codes available for Socom 2, were codes ported from the Socom 1 game and only worked for OFFLINE use.

All in all, the "Code Majic" project was a very serious business venture. It took lots of money, time and sacrifices to create the product. The entire console online cheating scene was created by "Code Majic". As much as the Authors of the other "software" want to take credit for starting it, they simply cannot.

"Code Majic" and the people behind it deserve their rightful place in gaming history for the invention. There were no online cheat devices before it and none with hardware/code searching after it. Sadly, it will probably be the last due to the D.M.C.A. Law(Digital Millennium Copyright Act)making it against the law for devices to edit ANY source code, on the disc itself or when being used/loaded in ram, it is still protected.

If any information is needed,or if anything at all is needed, Please feel free to contact me at "Information@TheCyndicate.com" I would ask the the moderators to honor the hard work that went into Code Majic and put it and its creators in their rightful place.

Thank You. --TheCyndicate —Preceding unsigned comment added by 68.108.181.98 (talk) 00:58, 15 May 2008 (UTC)[reply]


I for one, agree that they deserve their recognition but at the same time I don't think the SOCOM 2 page is a place to do it. Maybe if a CodeMajic page was created (if it isn't already) then that would work you could just link to it when discussing CodeMajic. I would like to keep the debate down over who hacked what. That's why I added the time and date to the rating mod leaked thing since it was only released by one person on that date, but the site requires you to register to verify anything so I didn't want to make it look like an advertisement since this should be information regarding SOCOM 2 and not who did what(the other site it was released on, the following day, is shut down). Many people who view the page probably have not yet played it, and that's why it's there they want to know about the game and the state of the online community before they find out the hard way.

Giving credit where credit is due would also be very difficult for an online community like SOCOM has due to the fact that names are easily changeable and with so many thousands of names on SOCOM 2 (or was) there's many names very similar to one another. Good examples are, Spit, Sp!t, Sp1t, $pit, _Spit_, and the color names like #C!~ Spit and goes on and on and on so, I believe listing names would probably be pointless, and I'm sure you know about imposter names, Cyn.--Kawichan (talk) 16:25, 17 May 2008 (UTC)[reply]