GameSurge: Difference between revisions
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Added HostServ information, other minor changes. |
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It runs a package of [[IRC services|services]] known as ''srvx'', which were written by GameSurge's development staff from scratch in [[C programming language|C]]. |
It runs a package of [[IRC services|services]] known as ''srvx'', which were written by GameSurge's development staff from scratch in [[C programming language|C]]. |
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''srvx'' includes |
''srvx'' includes four user-accessible services: |
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*''NickServ'', which is also known as ''AuthServ'' as the GameSurge policy forbids users to "own" a specific [[nickname|nick]], and provides authentication for the other services. |
*''NickServ'', which is also known as ''AuthServ'' as the GameSurge policy forbids users to "own" a specific [[nickname|nick]], and provides authentication for the other services. |
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*''ChanServ'', which provides facilities such as event logging and advanced user/ban management. |
*''ChanServ'', which provides facilities such as event logging and advanced user/ban management. |
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**''HelpServ'', in the ''#support'' channel, for general user support. |
**''HelpServ'', in the ''#support'' channel, for general user support. |
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**''RegServ'', in the ''#registration'' channel, for the specific purpose of channel registration. |
**''RegServ'', in the ''#registration'' channel, for the specific purpose of channel registration. |
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**Other ''HelpServ'' bots in miscellaneous help channels throughout the network. |
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*''HostServ'', which provides free "titles" to users wishing to use cloaked hosts. See the [http://www.gamesurge.net/titles GameSurge Titles] page for details. |
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GameSurge (while still known as GamesNET) originally gained popularity as a home for the North American [[Quake]] [[Team Fortress]] community. This is turn led to its popularity with players of [[Half-Life|Half-Life's]] [[Team Fortress Classic]], which in turn led to it being the standard network for players of [[Counter-Strike]]. As Counter-Strike's player base, and therefore [[clan_(computer_gaming)|clan]] community swelled, so did GameSurge's user base. During Counter-Strike's beta days, there were "release parties" for new versions. |
GameSurge (while still known as GamesNET) originally gained popularity as a home for the North American [[Quake]] [[Team Fortress]] community. This is turn led to its popularity with players of [[Half-Life|Half-Life's]] [[Team Fortress Classic]], which in turn led to it being the standard network for players of [[Counter-Strike]]. As Counter-Strike's player base, and therefore [[clan_(computer_gaming)|clan]] community swelled, so did GameSurge's user base. During Counter-Strike's beta days, there were "release parties" for new versions. |
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Revision as of 05:21, 15 November 2005
GameSurge is a popular Internet Relay Chat network devoted to the Internet gaming community. This is for multi-player games played over the Internet, including MMORPGs (Massively Multi-play Online RolePlaying Games)
Originally known as GamesNET before merging with the ProGamePlayer Network to form GameSurge. The merge was due to a legal dispute over the domain name gamesnet.net and common interests between the two networks.
It runs a package of services known as srvx, which were written by GameSurge's development staff from scratch in C.
srvx includes four user-accessible services:
- NickServ, which is also known as AuthServ as the GameSurge policy forbids users to "own" a specific nick, and provides authentication for the other services.
- ChanServ, which provides facilities such as event logging and advanced user/ban management.
- HelpServ bots, which manage support requests in certain channels, which are dealt with as a FIFO queue.
- HelpServ, in the #support channel, for general user support.
- RegServ, in the #registration channel, for the specific purpose of channel registration.
- Other HelpServ bots in miscellaneous help channels throughout the network.
- HostServ, which provides free "titles" to users wishing to use cloaked hosts. See the GameSurge Titles page for details.
GameSurge (while still known as GamesNET) originally gained popularity as a home for the North American Quake Team Fortress community. This is turn led to its popularity with players of Half-Life's Team Fortress Classic, which in turn led to it being the standard network for players of Counter-Strike. As Counter-Strike's player base, and therefore clan community swelled, so did GameSurge's user base. During Counter-Strike's beta days, there were "release parties" for new versions.