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==Music==
==Music==
The music in ''Banjo-Kazooie'' was composed by [[Grant Kirkhope]] and is an example of an interactive [[soundtrack]]. The themes heard in the game dynamically change style to reflect the environment and dangers to the characters. For example, whenever the main characters submerge in any body of water, the music changes into a harp arrangement of the main world theme for an aquatic ambiance. The musical theme for Gruntilda's Lair takes on a different arrangement to reflect the level entrance the player is near, such as taking on music box instrumental style near the ice level entrance, or organ near the haunted mansion. The music gradually fades from one style to the next without pause, while the overall melody loops continuously.
The music in ''Banjo-Kazooie'' was composed by [[Grant Kirkhope]] and is an example of an interactive [[soundtrack]]. The themes heard in the game dynamically change style to reflect the environment and dangers to the characters. For example, whenever the main characters submerge in any body of water, the music changes into a harp arrangement of the main world theme for an aquatic ambiance. The musical theme for Gruntilda's Lair takes on a different arrangement to reflect the level entrance the player is near, such as taking on music box instrumental style near the ice level entrance, or organ near the haunted mansion. The music gradually fades from one style to the next without pause, while the overall melody loops continuously.

The tune for Gruntilda's Lair is a remix<ref>[http://www.youtube.com/watch?v=JIbIldA2c1s]</ref> of "[[The Teddy Bears' Picnic]]" which was originally written by [[John Walter Bratton]] in [[1907]]. It was already in the [[public domain]] when the game was released in [[1998]], meaning it's use was legal.


The [[soundtrack album]] of ''Banjo-Kazooie'' was released by [[Nintendo of America]] on a limited edition [[Compact Disc]]. This CD was sold exclusively at [[Best Buy]] stores and the Nintendo Power Catalog with two additional tracks.
The [[soundtrack album]] of ''Banjo-Kazooie'' was released by [[Nintendo of America]] on a limited edition [[Compact Disc]]. This CD was sold exclusively at [[Best Buy]] stores and the Nintendo Power Catalog with two additional tracks.

Revision as of 03:20, 5 July 2009

Banjo-Kazooie
File:BanjoKazooieCover500px.jpg
North American box art
Developer(s)Rareware
4J Studios (Xbox 360)
Publisher(s)Nintendo (Nintendo 64)
Microsoft Game Studios (Xbox 360)
Designer(s)Gregg Mayles
Composer(s)Grant Kirkhope
SeriesBanjo-Kazooie
Platform(s)Nintendo 64, Xbox 360 (XBLA)
Release
29 June 1998
  • Nintendo 64:
    Xbox Live Arcade:
    [1]
Genre(s)Platform, action-adventure
Mode(s)Single-player

Banjo-Kazooie is a platform and action-adventure video game developed by Rare and published by Nintendo as the inaugural game in the Banjo-Kazooie series. It was released in 1998 for the Nintendo 64.

The game is set in the fictional location of Spiral Mountain where a bear named Banjo and a bird named Kazooie live. Gruntilda the witch kidnaps Banjo's sister, Tooty, to steal her beauty via a transformation device. Banjo and Kazooie set out on an adventure to rescue Tooty.

Banjo-Kazooie was a critical and commercial success, and went on to become one of the best-selling games for the Nintendo 64. A graphically enhanced version was released in 2008 for the Xbox Live Arcade.

Synopsis

The game opens on Spiral Mountain, home of Banjo, Kazooie and the witch Gruntilda. Gruntilda learns that the most beautiful girl of all is Tooty, Banjo's sister. Enraged, Gruntilda kidnaps Tooty. Banjo and Kazooie learn from Bottles the mole that Tooty was taken to Gruntilda's mountain lair, which they then enter.

At the top of the tower, Gruntilda intends to swap her level of beauty with Tooty, thus making her young and beautiful while Tooty becomes a monster, using a machine created by her minion Klungo. To save Tooty, Banjo and Kazooie must travel through various worlds that branch from within the lair. In each world, they can collect up to ten jigsaw pieces, or "Jiggys", which can be used to unlock more worlds, as well as 100 musical notes, which open special doors that allow the two to progress deeper into the lair, and five Jinjos, small creatures that reward the two with a Jiggy whenever all are found in each world. Aiding them on their quest are Bottles, who teaches the two new moves and abilities, and the shaman Mumbo Jumbo, who transforms the two into various animals to accomplish certain tasks.

Deep in the lair, Banjo and Kazooie face Gruntilda in a trivia game, with questions and challenges related to certain aspects of the game. If they win, they will win a prize of their choice, with Tooty being one of them; if they lose, they will be cast into a lava pit. The two win and rescue Tooty while Gruntilda escapes. Banjo and Kazooie return home and celebrate with their friends with a barbecue, until Tooty reminds everyone that Gruntilda is still at large.

Banjo and Kazooie confront Gruntilda at the top of her tower for a final showdown. With the aid of the Jinjos they rescued, the two defeat Gruntilda and make her fall into a hole in the ground below, which is covered by a boulder. Banjo and Kazooie return home and visit the beach with their friends, anticipating their next game. Gruntilda, with Klungo attempting to move the rock covering her, swears revenge.

If the player loses, the game runs a cutscene to confirm the unhappy ending. In this ending, Gruntilda uses the machine to become beautiful, and Tooty becomes ugly and is upset that her brother didn't save her.

Gameplay

Banjo-Kazooie is comprised of nine non-linear 3D worlds in which the player must gather jigsaw pieces, or "Jiggys", to progress. Banjo and Kazooie are aided by Bottles, who teaches them new abilities, and Mumbo, who uses magical powers to transform them into other creatures, such as a termite, pumpkin or crocodile.

The player progresses in the game by finding Jiggys, Musical Notes and Mumbo Tokens. Jiggys open doors to new worlds by collecting enough to complete the corresponding jigsaw puzzle. There are ten in each world; nine must be found, and one is granted by finding all five Jinjos on each world. Musical Notes open note doors that allow Banjo and Kazooie to progress further into Gruntilda's lair. There are 100 notes in each world, and 900 total in the game. Mumbo Tokens grant the player magical transformations at Mumbo's hut when the player collects a sufficient amount.

Besides these primary items, the player can also collect items which are used in performing certain moves. Bottles must teach Banjo and Kazooie the move before the item can be used. Items include blue eggs, red feathers and gold feathers, which can be held in quantities of up to 200, 100 and 20, respectively. Blue eggs are fired as projectiles or ejected from Kazooie's rear, and fire in a straight line or bounce slowly until they either hit an enemy, or break on their own; red feathers are used in flight and flying attacks; and gold feathers are for the most powerful attack, Wonderwing, which uses Kazooie's wings to make her and Banjo invincible and can kill almost any enemy, or at least protect the bear and bird. Rarer, temporary items can be found which have specialized use in puzzle-solving, namely wading boots, which enable the crossing of hazardous terrain, and turbo trainers, which grant extra running speed, often as part of a race or a time-based puzzle. Other items include extra lives and honeycomb energy, which respectively increase the player's lives and health, and extra honeycomb pieces, which give the player a permanent increase of one honeycomb of health for every six collected.

Stop 'N' Swop

Stop 'N' Swop is a special feature in Banjo-Kazooie that remains incomplete in the Nintendo 64 version of the game. Six colored eggs and a key made of ice were discovered in Banjo-Kazooie that would be viewable in a menu titled "Stop 'N' Swop". In an ending sequence of the N64 version of Banjo-Kazooie, Mumbo Jumbo would state that secret areas would be accessible via a link with the sequel, Banjo-Tooie. Stop 'N' Swop was never realised in Banjo-Tooie. The special items can, however, be collected in Banjo-Kazooie using in-game cheat codes, but serve no purpose. The Xbox Live Arcade (XBLA) version of Banjo-Kazooie features "reinstated" Stop 'N' Swop connectivity, allowing the player to collect the items for use in Banjo-Kazooie: Nuts & Bolts. The XBLA version of Banjo-Tooie also implements the "original plan" for Stop 'N' Swop.[2]

Development

Banjo-Kazooie was originally known by the project name Dream for the Super Nintendo Entertainment System. The project starred a boy named Edison, who owned a wooden sword and got into trouble with a group of pirates lead by Captain Blackeye. Dream was also scheduled to include a rabbit that looked like a man, a dopey dog and a bear that became Banjo.[3] After its code was transferred to the Nintendo 64, it was shown at the 1997 E3 as Banjo-Kazooie.

The game received a significant amount of hype partly due to being marketed as the game that would be to the N64 what Donkey Kong Country was to the SNES in terms of an advancement in graphics. It was originally supposed to be released as Nintendo of America's big holiday game for 1997 with a Taco Bell toy promotion lined up, but Rare needed to delay it several months. Diddy Kong Racing took its place and features Banjo as a playable character.

Instead of dialogue, the characters make limited speech-like sounds when they talk, which are a looping of voice-like sounds. This choice was made due to memory limitations on Nintendo 64 cartridges. Rare considered using fully-voiced dialogue for the Xbox 360 game Banjo-Kazooie: Nuts & Bolts, but ultimately retained the older style as it felt that the games had become known for it.[4]

Xbox Live Arcade

It was announced at Microsoft's E3 2008 press conference that Banjo-Kazooie would be made available for download on Xbox Live Arcade in the future.[5] This version would feature increased screen resolution and minor graphical refinements.[6] Properties of Nintendo have been removed throughout the game. For example, the animated Nintendo 64 logo is absent from the opening sequence, while the Nintendo company logo on Mumbo's xylophone in the introduction was replaced by the Microsoft Game Studios logo. The Game Boy that Banjo plays in the file select menu remains, but the Game Boy start up sound heard when the file is highlighted is removed. Characters who have appeared in other Nintendo-published games are unchanged, including Bubblegloop Swamp's Tiptup and Click Clock Wood's Gnawty the Beaver. On its website, Rare revealed that the port would be handled by 4J Studios. The game was released on Xbox Live Arcade on 3 December 2008 for 1,200 Microsoft Points.[7] It was also released as a preorder bonus for Banjo-Kazooie: Nuts & Bolts on 12 November 2008.[8]

Among new adjustments made to the game is the ability to permanently collect musical notes. Individual notes are saved on collection, whereas the original Banjo-Kazooie only saved the highest score. Bottle's hidden jigsaw puzzle game features sequences showing areas from different levels. On the game's release, if the player completed a puzzle showing notes from a level, a glitch occurred where those notes were permanently removed from the level before they could be collected.

The game holds a 79 percent reviewer average on Metacritic and a 9.1 user score as of March 2009.

Reception

Banjo-Kazooie was highly successful at the time of its release, selling nearly two million copies in the United States. It was praised for its graphics, story and gameplay.

Awards

At the 1999 Interactive Achievement Awards, Banjo-Kazooie won in the Console Action/Adventure and Art Direction categories, and was nominated for Console Adventure Game of the Year and Game of the Year.

On an episode of "Reviews On The Run" Banjo-Kazooie was number 1 on the list of the "5 classic Rare games you should try"; it beat out Sabre Wulf, Conker's Bad Fur Day and Kameo: Elements of Power, which were also running for the same award.

Music

The music in Banjo-Kazooie was composed by Grant Kirkhope and is an example of an interactive soundtrack. The themes heard in the game dynamically change style to reflect the environment and dangers to the characters. For example, whenever the main characters submerge in any body of water, the music changes into a harp arrangement of the main world theme for an aquatic ambiance. The musical theme for Gruntilda's Lair takes on a different arrangement to reflect the level entrance the player is near, such as taking on music box instrumental style near the ice level entrance, or organ near the haunted mansion. The music gradually fades from one style to the next without pause, while the overall melody loops continuously.

The tune for Gruntilda's Lair is a remix[13] of "The Teddy Bears' Picnic" which was originally written by John Walter Bratton in 1907. It was already in the public domain when the game was released in 1998, meaning it's use was legal.

The soundtrack album of Banjo-Kazooie was released by Nintendo of America on a limited edition Compact Disc. This CD was sold exclusively at Best Buy stores and the Nintendo Power Catalog with two additional tracks.

References

  1. ^ "IGN: Banjo-Kazooie Dated For XBLA". IGN. Retrieved 2008-09-24.
  2. ^ NEWS UPDATE: Banjo-Tooie Release Date & Screens banjo-kazooie.com. Retrieved on January 27, 2009.
  3. ^ "The Making of Banjo-Kazooie", Retro Gamer, pp. 19–25, 29 March 2007{{citation}}: CS1 maint: date and year (link)
  4. ^ "Scribes - 30 August 2007". Rare. Retrieved 2007-08-30.
  5. ^ Microsoft E3 Press Conference ([dead link]Scholar search), July 14, 2008 {{citation}}: External link in |format= (help)CS1 maint: date and year (link)
  6. ^ Live Arcade News: E3: Eyes on: Banjo-Kazooie N64 on XBLA! - ComputerAndVideoGames.com
  7. ^ XBOX 360 Upcoming Games, Retrieved 11/25/08.
  8. ^ Banjo-Kazooie: Nuts & Bolts Pre-orders Include Free Redeem Code and Early Access to Xbox LIVE Arcade Game, 19 August 2008{{citation}}: CS1 maint: date and year (link)
  9. ^ Air Hendrix (2000-11-24). "Banjo-Kazooie". GamePro. Retrieved 2008-11-23.
  10. ^ Peter Schneider (1998-06-30). "IGN: Banjo-Kazooie Review". IGN. Retrieved 2008-11-23.
  11. ^ "Banjo-Kazooie (n64: 1998): Reviews". Metacritic. Retrieved 2009-09-26.
  12. ^ "Banjo-Tooie Reviews". Game Rankings. Retrieved 2008-11-23.
  13. ^ [1]