Jump to content

Sonic & Sega All-Stars Racing: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Line 49: Line 49:
*Beat from [[Jet Set Radio]]<ref>http://gamerlimit.com/files/2009/09/goldcar-540x230.jpg</ref>
*Beat from [[Jet Set Radio]]<ref>http://gamerlimit.com/files/2009/09/goldcar-540x230.jpg</ref>
*Alex Kidd from the [[Alex Kidd]] series<ref>http://gamerlimit.com/files/2009/09/alexkidd-540x230.jpg</ref>
*Alex Kidd from the [[Alex Kidd]] series<ref>http://gamerlimit.com/files/2009/09/alexkidd-540x230.jpg</ref>
*Zobio and Zobiko, the zombie couple from [[The House of the Dead (series)#The House of the Dead: EX|House of the Dead EX]]<ref>http://www.gamespot.com/wii/driving/sonicandsegaallstarsracing/video/6238429/sonic--sega-all-stars-racing-halloween-trailer-1</ref><ref>http://cache.gawker.com/assets/images/9/2008/07/06/7c/340x_067c8c84ce084d5d7e6fb5902030a015.jpg</ref><ref>http://www.seganerds.com/2009/10/30/sonic-sega-all-star-racing-gets-house-of-the-dead-character-and-track/#comments</ref>
*Zobio and Zobiko, the zombie couple from [[The House of the Dead (series)#The House of the Dead: EX|The House of the Dead EX]]<ref>http://www.gamespot.com/wii/driving/sonicandsegaallstarsracing/video/6238429/sonic--sega-all-stars-racing-halloween-trailer-1</ref><ref>http://cache.gawker.com/assets/images/9/2008/07/06/7c/340x_067c8c84ce084d5d7e6fb5902030a015.jpg</ref><ref>http://www.seganerds.com/2009/10/30/sonic-sega-all-star-racing-gets-house-of-the-dead-character-and-track/#comments</ref>
*Billy Hatcher from [[Billy Hatcher and the Giant Egg]]<ref>http://static.gamesradar.com/images/mb/GamesRadar/us/Games/S/Sonic%20and%20Sega%20All-Stars%20Racing/Everything%20Else/Preview%20pics/BillyHatcher--article_image.jpg</ref>
*Billy Hatcher from [[Billy Hatcher and the Giant Egg]]<ref>http://static.gamesradar.com/images/mb/GamesRadar/us/Games/S/Sonic%20and%20Sega%20All-Stars%20Racing/Everything%20Else/Preview%20pics/BillyHatcher--article_image.jpg</ref>



Revision as of 07:24, 4 December 2009

Sonic & Sega All-Stars Racing
File:Sonic & Sega All-Stars Racing.jpg
Logo for the game
Developer(s)Sumo Digital
Publisher(s)Sega
EngineSunshine (in-house engine)
Platform(s)Xbox 360, PlayStation 3, Wii, Nintendo DS, Microsoft Windows[1]
ReleaseFebruary 10, 2010
Genre(s)Racing game
Mode(s)Single-player, multiplayer, Online Multiplayer

Sonic & Sega All-Stars Racing is a racing game currently in production for Wii, Xbox 360, PlayStation 3, Nintendo DS and Microsoft Windows, featuring characters from many Sega franchises. It is being published by Sega and developed by U.K.-based Sumo Digital. It was announced on May 28, 2009 and is due to come out on February 10, 2010.[2]

The game was showcased at E3 2009, San Diego Comic-Con, and at Gamescom 2009 in Germany.

Gameplay

The game is a mascot kart racing game, very similar to other games in its genre like Mario Kart, Power Drift and Crash Team Racing. Characters race through various race circuits themed on different Sega franchises and collect power-ups to boost their speed or hamper their opponents. Like Sumo's previous Sega game, Sega Superstars Tennis, each character has a special ability (called an "All-Star Move") unique to them that they may use to their advantage (such as Sonic transforming into Super Sonic and AiAi riding in marbles), which they can obtain if they are running behind in the race.

Vehicles are separated into four different categories: racing, off-road, bike and hovercraft. As the terrain on the tracks will vary, vehicles can be either assisted or hindered by the surfaces they drive upon. For example, racing-type vehicles perform best on hard surfaces such as wood or concrete, but are hampered by soft terrain such as mud, sand or snow. The opposite is true for off-road type vehicles. Hovercraft are not affected by any terrain and are able to perform multiple boosts after a jump, but they are unable to drift and have low acceleration. All of the vehicles also have their own specific engine sounds.

By playing through the game, players can earn Sega Miles that can be spent in the in-game shop to unlock additional content such as characters, tracks, art and songs.[3]

The game will have customizable multiplayer options for up to four players on split-screen and eight players online, including Free Races and Arena Modes. There will also be a Grand Prix mode and a Mission mode.[4][5]

The game was showcased at E3 2009, where it was stated that the final version of the game will have over 20 different characters.[6]

At Summer of Sonic 2009 Steve Lycett, Executive Producer and Travis Ryan, Lead Designer of Sonic and Sega All-Stars Racing were present for a Q&A. A PlayStation 3 demo was also available for attendees to play. It was identical to the Comic-con demo.[7]

On November 25, 2009, a special press event about the game was held in France, where the DS version made its playable debut.[5]

Confirmed Characters

From other Sega properties

Planned characters

ToeJam & Earl were originally planned to be in Sonic & Sega All-Stars Racing as a duo driving their spaceship, but Sega could not come to terms with ToeJam & Earl Productions co-founder Greg Johnson.[24] However, fans have called and mass-emailed Mr. Johnson for his characters' return.[25][26] He has responded on the official SEGA forums under the pseudonym 'Big Earl' stating "I'll give it another try and see if I can get the homies at Sega to talk again on the phone."[27][28] He later mentioned that the duo will not be appearing in the retail game, since it is too late in development, but the option for including them as downloadable content is still open, although Sega has yet to plan any specific details about DLC.[29][30]

An article on the game in Nintendo Power lists Ulala from Space Channel 5 as a playable character. This is yet to be confirmed by Sega.[31]

It has been hinted in an interview with Sumo Digital's Steve Lycett in SEGAOnline magazine that Akira Yuki from the Virtua Fighter series could be an unlockable character.[32] He has also talked about Vyse from Skies of Arcadia in an interview with Gamereactor.[33]

In its prototype form, Gilius Thunderhead from Golden Axe was a playable character who rode one of the Chickenleg monsters from the game. In his developer diary, Lycett makes it clear that this does not confirm him as a final character.[34] Segata Sanshiro was also considered as a possible character, though is probably unlikely to show up in the final title.[35]

Lycett has also mentioned there will be various cameo appearances from other Sega characters who didn't make it in the playable roster.[36]

Development

Following the release of Sega Superstars Tennis, Sumo Digital decided to do a racing title, based on their experience with recent Out Run titles. In an early prototype of the game, Sonic raced on foot, Dr. Eggman rode an Eggpod with legs, Tails flew in a biplane, Amy Rose drove a car and Gilius Thunderhead from Golden Axe rode one of the Chickenleg creatures from the game. This version, however, was reportedly not fun to play, largely due to the varying sizes between the different characters, but also because the drift mechanic wouldn't work with racers who were on foot. It was later revised so that everyone would be in cars, bikes, or modified flyers. [34]

The soundtrack for the game will consist of various old and new tracks from the various Sonic and Sega franchises, though it will also feature original songs by various artists including Richard Jacques. Each course will start with one track, with more being unlocked as players earn Sega Miles. The Nintendo DS version of the game will feature MIDI versions of the tracks composed by Allister Brimble.[3]

Downloadable Content

On September 22, 2009, Sega accidentally leaked top secret information from a corporate meeting with Sony Computer Entertainment America, in which it was revealed that characters from non-Sega IP were being considered as platform-exclusive DLC for the game, the notes mention having characters from Rareware properties and the Fable universe for the Xbox 360 version of the game.[37]

In a Q&A with Development Director, Craig Duncan, it was said that DLC would only be made available if the game becomes a commercial success.[5]

Race Courses

Tracks
Game Series Track Name
Sonic the Hedgehog Seaside Hill
Sonic the Hedgehog Casino Park
Sonic the Hedgehog Final Fortress[38]
Billy Hatcher Blizzard Castle[39]
Billy Hatcher Dino Mountain[5]
Super Monkey Ball Jumble Jungle[40][5]
House of the Dead Curien Mansion[41]
Jet Set Radio Tokyo-to[42]
Samba de Amigo Carnival[43]

References

  1. ^ "Sonic & Sega All-Stars Racing". Sega. Retrieved 2009-08-21.
  2. ^ http://wii.ign.com/articles/102/1025007p1.html?_cmpid=ign40/
  3. ^ a b http://www.originalsoundversion.com/?p=5693
  4. ^ http://www.computerandvideogames.com/article.php?id=215942
  5. ^ a b c d e http://www.tssznews.com/2009/11/25/inside-sega-frances-asr-powwow/#more-9270
  6. ^ "Sonic & Sega All-Stars Racing Video Game, E3 09: Developer Walkthrough HD". GameTrailers.com. 2009-06-03. Retrieved 2009-08-21.
  7. ^ "Sumo Digital Attending Summer of Sonic 09". http://www.summerofsonic.com/2009/08/sumo-digital-attending-summer-of-sonic-09/. {{cite web}}: |access-date= requires |url= (help); External link in |publisher= (help); Missing or empty |url= (help); Text "http://www.summerofsonic.com/2009/08/sumo-digital-attending-summer-of-sonic-09/" ignored (help)
  8. ^ http://www.videogamesblogger.com/wp-content/uploads/2009/06/sonic-and-sega-all-stars-racing-screenshot.jpg
  9. ^ http://www.thatvideogameblog.com/wp-content/uploads/2009/05/sonicsegaallstarsracing.jpg
  10. ^ http://medialib.officialnintendomagazine.co.uk/screens/screenshot_21886.jpg
  11. ^ http://images.google.com/imgres?imgurl=http://cdn.springboard.gorillanation.com/storage/wiinintendo.net/snapshots/76105_1.jpg&imgrefurl=http://www.wiinintendo.net/2009/08/20/sonic-sega-all-stars-racing-gc-09-trailer/&usg=__1a3NmU81NCCX4vvop4wrH8xgKPE=&h=316&w=420&sz=18&hl=en&start=5&um=1&tbnid=CayCrfoN1vSm-M:&tbnh=94&tbnw=125&prev=/images%3Fq%3DSonic%2B%2526%2BSega%2BAll-Stars%2BRacing%2BBig%2Bthe%2BCat%26hl%3Den%26client%3Dfirefox-a%26rlz%3D1R1GGGL_en___US344%26um%3D1
  12. ^ http://xbox360media.ign.com/xbox360/image/article/989/989485/sonic-sega-all-stars-racing--20090602112812182_640w.jpg
  13. ^ http://xbox360.ign.com/dor/objects/14353444/sonic-sega-all-stars-racing-/images/sonic-sega-all-stars-racing--20090602112810182.html
  14. ^ http://www.youtube.com/watch?v=7ug-_6eQZ0A
  15. ^ http://xbox360media.ign.com/xbox360/image/article/987/987498/new-sonic-sega-all-star-racing-screens-20090528115047148_640w.jpg
  16. ^ http://www.consolemonster.com/images/news/Sonic%20&%20SEGA%20All%20Stars%20Racing%201.jpg
  17. ^ http://xbox360.ign.com/articles/103/1032667p1.html
  18. ^ http://gamerlimit.com/files/2009/09/goldcar-540x230.jpg
  19. ^ http://gamerlimit.com/files/2009/09/alexkidd-540x230.jpg
  20. ^ http://www.gamespot.com/wii/driving/sonicandsegaallstarsracing/video/6238429/sonic--sega-all-stars-racing-halloween-trailer-1
  21. ^ http://cache.gawker.com/assets/images/9/2008/07/06/7c/340x_067c8c84ce084d5d7e6fb5902030a015.jpg
  22. ^ http://www.seganerds.com/2009/10/30/sonic-sega-all-star-racing-gets-house-of-the-dead-character-and-track/#comments
  23. ^ http://static.gamesradar.com/images/mb/GamesRadar/us/Games/S/Sonic%20and%20Sega%20All-Stars%20Racing/Everything%20Else/Preview%20pics/BillyHatcher--article_image.jpg
  24. ^ http://www.seganerds.com/2009/10/06/toejam-earl-were-planned-for-sonic-sega-all-stars-racing/
  25. ^ http://www.gonintendo.com/viewstory.php?id=99528
  26. ^ http://kotaku.com/5375494/there-will-be-no-toe-jam--earl-in-your-sega-all+stars-games
  27. ^ http://forums.sega.com/showpost.php?p=5290608&postcount=50
  28. ^ http://www.gonintendo.com/viewstory.php?id=99588
  29. ^ http://kotaku.com/5401043/catching-up-with-toejam--earl
  30. ^ http://forums.sega.com/showpost.php?p=5360575&postcount=306
  31. ^ http://www.tssznews.com/2009/10/16/asr-preview-in-december-nintendo-power/
  32. ^ http://www.seganerds.com/2009/10/19/rumour-akira-to-feature-in-sonic-sega-all-stars-racing/
  33. ^ http://www.gamereactor.eu/previews/2095/Sonic+&+Sega+All-Stars+Racing/
  34. ^ a b http://blogs.sega.com/usa/2009/11/12/sonic-sega-all-stars-racing-dev-diary-concept/
  35. ^ http://www.tssznews.com/2009/12/02/segata-sanshiro-considered-for-asr-but-unlikely/
  36. ^ http://forums.sega.com/showthread.php?p=5338915
  37. ^ http://www.seganerds.com/2009/09/22/sega-leaks-top-secret-sony-information/
  38. ^ http://www.tssznews.com/2009/10/21/the-rest-of-the-asr-nintendo-power-scans/
  39. ^ June 02, 2009 (2009-06-02). "Sonic & Sega All-Stars Racing E3 2009". Gamekyo. YouTube. Retrieved 2009-08-21.{{cite web}}: CS1 maint: numeric names: authors list (link)
  40. ^ http://xbox360.ign.com/dor/objects/14353444/sonic--sega-all-stars-racing-/images/sonic-sega-all-stars-racing--20090819093830645.html?page=mediaFull
  41. ^ http://www.tssznews.com/2009/10/21/the-rest-of-the-asr-nintendo-power-scans/
  42. ^ http://www.tssznews.com/2009/10/21/the-rest-of-the-asr-nintendo-power-scans/
  43. ^ http://www.tssznews.com/2009/10/21/the-rest-of-the-asr-nintendo-power-scans/