Silent Hill (video game): Difference between revisions
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The goal of the game is to safely guide the [[player character]], [[List of Silent Hill characters|Harry Mason]], through the dilapidated town of Silent Hill in search of his lost daughter, Cheryl. A major threat to Harry's survival are the hostile [[List of Silent Hill monsters|creatures]] wandering along the streets and inside buildings, and poor visibility means that Harry will almost always be surrounded by thick [[fog]] or darkness.<ref name="review_gamespot" /> The player will locate a pocket-size flashlight early in the game, but the light beam only illuminates for a few feet.<ref name="review_gamespot"/> For this reason, sound plays a large role in ''Silent Hill''{{'}}s gameplay, as the player will often be alerted to the noises enemies make, rather than the actual sight of them.<ref name="review_gamespot">{{cite web |url=http://www.gamespot.com/ps/adventure/silenthill/review.html?om_act=convert&om_clk=gssummary&tag=summary;review |title=''Silent Hill'' for Playstation Review |accessdate= 23 February 1999 |author=Fielder, Joe |work=gamespot.com }}</ref> As well as the flashlight, the player will also pick up a radio, which alerts Harry to the presence of creatures by emitting static when they are in proximity, allowing him to detect monsters before they can ambush him.<ref name="review_gamespot" /> Another obstacle to Harry's success is his own fragility; being an ordinary man with minimal experience in handling weapons, he cannot sustain many blows from enemies, and will gasp for breath when he has sprinted for a large distance.<ref name="review_gamespot"/> |
The goal of the game is to safely guide the [[player character]], [[List of Silent Hill characters|Harry Mason]], through the dilapidated town of Silent Hill in search of his lost daughter, Cheryl. A major threat to Harry's survival are the hostile [[List of Silent Hill monsters|creatures]] wandering along the streets and inside buildings, and poor visibility means that Harry will almost always be surrounded by thick [[fog]] or darkness.<ref name="review_gamespot" /> The player will locate a pocket-size flashlight early in the game, but the light beam only illuminates for a few feet.<ref name="review_gamespot"/> For this reason, sound plays a large role in ''Silent Hill''{{'}}s gameplay, as the player will often be alerted to the noises enemies make, rather than the actual sight of them.<ref name="review_gamespot">{{cite web |url=http://www.gamespot.com/ps/adventure/silenthill/review.html?om_act=convert&om_clk=gssummary&tag=summary;review |title=''Silent Hill'' for Playstation Review |accessdate= 23 February 1999 |author=Fielder, Joe |work=gamespot.com }}</ref> As well as the flashlight, the player will also pick up a radio, which alerts Harry to the presence of creatures by emitting static when they are in proximity, allowing him to detect monsters before they can ambush him.<ref name="review_gamespot" /> Another obstacle to Harry's success is his own fragility; being an ordinary man with minimal experience in handling weapons, he cannot sustain many blows from enemies, and will gasp for breath when he has sprinted for a large distance.<ref name="review_gamespot"/> |
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''Silent Hill'' is typically shown from a [[third-person perspective]]. In pre-scripted areas, the camera occasionally switches to other angles for dramatic or disorienting effect; this contrasts to older survival horror titles which used such camera angles throughout the entire game.<ref name="review_gamerev">{{cite web|url=http://www.gamerevolution.com/oldsite/games/sony/adventure/silent_hill.htm|accessdate=2008-11-05|date=1999-03-01|author=Baldric|title=Game Revolution Review Page - Game Revolution|publisher=Game Revolution}}</ref> Because ''Silent Hill'' does not feature a [[HUD (computer gaming)| |
''Silent Hill'' is typically shown from a [[third-person perspective]]. In pre-scripted areas, the camera occasionally switches to other angles for dramatic or disorienting effect; this contrasts to older survival horror titles which used such camera angles throughout the entire game.<ref name="review_gamerev">{{cite web|url=http://www.gamerevolution.com/oldsite/games/sony/adventure/silent_hill.htm|accessdate=2008-11-05|date=1999-03-01|author=Baldric|title=Game Revolution Review Page - Game Revolution|publisher=Game Revolution}}</ref> Because ''Silent Hill'' does not feature a [[HUD (computer gaming)|head-up display]], the player must check the game's menu to determine Harry's health.<ref name="review_gamepro" /> |
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In order to navigate through a given area, Harry needs to locate and collect a map, many of which are stylistically similar to a tourist map; accessible from the menu and readable when Harry has sufficient light, Harry will write places of interest directly onto the map to aid the player. Navigating through Silent Hill frequently requires finding keys or solving [[riddle]]s to progress,<ref name="review_gamerev" /> and the player regularly faces [[Boss (video games)|bosses]] in each area. Harry defends himself against these, and other monsters infesting Silent Hill, with a number of weapons; both [[melee weapon]]s and firearms may be found, and limited ammunition may also be acquired during the game, but Harry's inexperience in handling weapons means that his aim, and thus the player's targeting of enemies, is often poor.<ref name="review_ign" /> |
In order to navigate through a given area, Harry needs to locate and collect a map, many of which are stylistically similar to a tourist map; accessible from the menu and readable when Harry has sufficient light, Harry will write places of interest directly onto the map to aid the player. Navigating through Silent Hill frequently requires finding keys or solving [[riddle]]s to progress,<ref name="review_gamerev" /> and the player regularly faces [[Boss (video games)|bosses]] in each area. Harry defends himself against these, and other monsters infesting Silent Hill, with a number of weapons; both [[melee weapon]]s and firearms may be found, and limited ammunition may also be acquired during the game, but Harry's inexperience in handling weapons means that his aim, and thus the player's targeting of enemies, is often poor.<ref name="review_ign" /> |
Revision as of 01:31, 26 February 2010
Silent Hill is a 1999 survival horror video game for the PlayStation. The first in a series about a mysterious town of the same name, Silent Hill generated a direct sequel, three indirect sequels, a prequel and a film adaptation. The game was included in Sony's Greatest Hits and Platinum range of budget titles as a result of strong sales. A reinterpretation of the game was developed for the Wii, PlayStation 2 and PlayStation Portable.[1]
The plot focuses on Harry Mason as he searches for his daughter, Cheryl, who has disappeared following a car accident which left Harry unconscious. He finds Silent Hill to be largely abandoned, shrouded in a thick fog, snowing out of season, filled with monsters and being over taken by a hellish otherworld. As Harry scours the town, he begins learning about the history of Silent Hill and stumbles upon a cult ritual undertaken to bring a God to Earth.
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/5/5d/SH1_rifle.jpg/200px-SH1_rifle.jpg)
The goal of the game is to safely guide the player character, Harry Mason, through the dilapidated town of Silent Hill in search of his lost daughter, Cheryl. A major threat to Harry's survival are the hostile creatures wandering along the streets and inside buildings, and poor visibility means that Harry will almost always be surrounded by thick fog or darkness.[2] The player will locate a pocket-size flashlight early in the game, but the light beam only illuminates for a few feet.[2] For this reason, sound plays a large role in Silent Hill's gameplay, as the player will often be alerted to the noises enemies make, rather than the actual sight of them.[2] As well as the flashlight, the player will also pick up a radio, which alerts Harry to the presence of creatures by emitting static when they are in proximity, allowing him to detect monsters before they can ambush him.[2] Another obstacle to Harry's success is his own fragility; being an ordinary man with minimal experience in handling weapons, he cannot sustain many blows from enemies, and will gasp for breath when he has sprinted for a large distance.[2]
Silent Hill is typically shown from a third-person perspective. In pre-scripted areas, the camera occasionally switches to other angles for dramatic or disorienting effect; this contrasts to older survival horror titles which used such camera angles throughout the entire game.[3] Because Silent Hill does not feature a head-up display, the player must check the game's menu to determine Harry's health.[4]
In order to navigate through a given area, Harry needs to locate and collect a map, many of which are stylistically similar to a tourist map; accessible from the menu and readable when Harry has sufficient light, Harry will write places of interest directly onto the map to aid the player. Navigating through Silent Hill frequently requires finding keys or solving riddles to progress,[3] and the player regularly faces bosses in each area. Harry defends himself against these, and other monsters infesting Silent Hill, with a number of weapons; both melee weapons and firearms may be found, and limited ammunition may also be acquired during the game, but Harry's inexperience in handling weapons means that his aim, and thus the player's targeting of enemies, is often poor.[5]
Plot
In 1986, Harry Mason and his daughter, Cheryl, were driving to the resort town of Silent Hill for a vacation, when Harry swerves to avoid a figure in the road. Regaining consciousness after the crash to find Cheryl missing, he sets off in search of her on the streets of Silent Hill, which are deserted, foggy, and where snow is falling out of season.[6][7] Having followed a figure that looks like his daughter,[8] he finds himself in an alleyway that transforms by the sound of an air raid siren into a hellish version of the same world, covered in blood and rust. He is ambushed and overcome by strange monsters at the end of the alleyway, but wakes once more to find himself in a cafe, with the world returned to the state it was before the air raid siren; here he talks to a police officer, Cybil Bennett, whose motorbike he saw on the side of the road before the crash.[9] Cybil hands him a gun and leaves to find help.[10] Harry finds a broken radio in this cafe, which blasts static as he is about to leave.[11] The window to the cafe then shatters, and a flying monster crashes into the cafe and attempts to attack Harry. Harry defeats the monster and stares at the dead carcass, realizing the seriousness of the situation at hand.[12] Harry then heads off to the same alleyway he saw in his dream. A sketchbook in the now normal alleyway leads Harry to the local school,[13] where he contends with puzzles, monsters, and the school transforming to its "Otherworld" state, including a mark on the ground that he finds on the courtyard.[14] Though he does not find his daughter, he spots a girl who vanishes before his eyes;[15] hearing a church bell ringing, he sets out to find the source, and meets a woman named Dahlia Gillespie at the church, who gives him an unusual item, the Flauros, and cryptic warnings about what is to come.[16][17]
Departing, she tells Harry to visit Alchemilla Hospital,[16] where he encounters Dr. Michael Kaufmann, a doctor who is as bewildered as Harry about their circumstances,[7] and later, finding himself in the nightmarish Otherworld hospital, also meets Lisa Garland, a terrified nurse.[18] Though she knows much about the town and its history, he is unable to get answers before he is transported back to the normal world, where Dahlia reappears and tells him the mark he has seen in various places, the Mark of Samael, must not be completed, lest the darkness devour the whole town.[17] Meeting up with Cybil, who has seen a girl out on the lake,[19] the pair find a hidden altar in an antiques store, but Harry disappears out of sight of Cybil, much to her confusion; Harry, meanwhile, finds himself back in the Otherworld with Lisa, who gives him directions to the lake, but also tells Harry she feels she's "not supposed to leave".[20] On the way to the lake, the player may determine Kaufmann's fate - and the game's ending - by choosing to assist him in the resort area; soon after, the Otherworld nightmare begins to take over the town completely.[21] Regrouping with Cybil and deciding to stop the mark's completion, Harry heads to the lighthouse and Cybil to the amusement park.[22] As a cutscene shows Cybil attacked by an unknown assailant, Harry once more spies the apparition of the girl at the top of the lighthouse before heading to the amusement park himself.[23] Here, Cybil appears possessed, and the player may save or kill Cybil, affecting the game's ending. With the girl appearing once more, Harry unwittingly uses the Flauros to trap her; Dahlia appears, revealing that she manipulated him into trapping her as he was the only one who would be able to get close, and that the girl is her daughter, Alessa.[24]
With Alessa's powers out of control, Harry awakens to find himself in a distorted world resembling the hospital, simply known as "Nowhere". Here he finds Lisa, who has come to realise she is in fact dead, and begins to transform in front of a horrified Harry, who flees;[25] her diary, left in the room, explains that she was the nurse who attended to Alessa. Continuing on, Harry views a flashback in Nowhere, and soon finds Dahlia, Cybil and Kaufmann, as well as a figure in a wheelchair, wrapped in bandages - Alessa with Cheryl standing nearby. Both the flashback and Dahlia's words explain that Dahlia sacrificed her daughter to fire seven years ago, in an attempt to nurture and bring about the birth of the cult's god that resides inside her.[26] In so doing, Alessa's soul was split in two, and the god could not be born, so a spell was cast by Dahlia that would ultimately draw the other half of the soul back to Alessa.[27] The other half of the soul manifested itself as Cheryl, whom Harry and his wife found and adopted in the form of a baby when they were on vacation in the area at that time.[28] In the present, Alessa, sensing Cheryl's return through an increase in her power, manifested herself in the town to place the marks Harry has seen in an attempt to keep the god at bay. In the endings in which Cybil survives, Dahlia reveals these marks to be the beneficial Talisman of Metatron, not the malignant Mark of Samael.[29] With Alessa's plan defeated and the two halves of her soul now back together, the god creature begins to manifest and kills Dahlia instantly, before turning its attention to Harry, who ultimately defeats it.
Four normal endings are available, depending on whether Harry saves Kaufmann and Cybil. The 'Bad' ending is received if neither Kaufmann nor Cybil are saved, where Alessa births the god and appears as a young woman in white robes; after Harry kills her, Cheryl's voice thanks Harry for freeing her and says goodbye. Harry falls to his knees, and the game cuts to Harry's corpse lying dead in the crashed Jeep. The 'Bad+' ending is similar, but sees Cybil walk up to him to convince him to flee the decaying Otherworld. The Good ending finds Kaufmann alive; he throws Aglaophotis at Alessa to exorcise the god from her body, and it now appears as a giant, winged demon. After its defeat, Alessa transfers her soul into a new baby, giving it to Harry and opening a portal to escape. As he does so, Kaufmann tries to follow, but is dragged into the depths by Lisa. The Good + sees Cybil escape with Harry and the new baby, with Kaufmann again being attacked by Lisa. Finally, the 'UFO' ending is an Easter egg, accessible if an item is used at certain points in the game, and sees Harry abducted by a fleet of UFOs. This ending has been carried over to most of the games in the series, including Silent Hill 2, Silent Hill 3, Silent Hill: Origins, Silent Hill Homecoming and Silent Hill: Shattered Memories.
Development
Silent Hill was first unveiled at E3 1998 in Atlanta.[30] Later that year, it was demoed at the European Computer Trade Show in London, where it was estimated to be around 40% complete.[31]
The game had issues in passing censors before it could be released outside of Japan. The "Grey Child" monster went through between two and three design changes for the NTSC (North American) and PAL (European) releases, respectively, before it was finally approved by censors. Originally a faceless, humanoid monster which resembled a nude child, it was deemed too graphic for audiences, particularly in a game which forces the player to kill them, and so the NTSC edition of the game featured a modified version with larger body and altered head.[32] In contrast, in the PAL release of Silent Hill, the Grey Child monsters do not appear at all, and were instead replaced by the "Mumbler" monsters that appear later in the NTSC game; however, near the end of the PAL game, the Grey Child monsters can still be seen as a transparent silhouette similar to the "Larval Stalkers".[32]
To promote the game, a demo was included with Konami's Metal Gear Solid in Europe.
Influences and references
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Silent Hill alludes to a wide amount of real world items. Team Silent were avid film, literature, music and art fans. As well as referencing their favorites they also used them unsparingly in creating the plot and atmosphere of the game; which they wanted to be distinctly western.
- The surname of Lisa Garland is taken from the actress Judy Garland, Cheryl Mason's first name is based on Twin Peaks actress Sheryl Lee, Michael Kaufmann is a combination of Troma Studios producers' Lloyd Kaufmann and Michael Herz and both Alessa (originally named Asia) and Dahlia (originally named Daria) are names derived from relatives (daughter and former wife respectively) of Italian filmmaker Dario Argento.[33]
- On the side of a garage door near a gas station "REDRUM" is painted in blood in reference to The Shining.[34]
- Some of the creatures and puzzles were named or designed with the books Alessa was fond of in mind, such as The Lost World[35] and Alice's Adventures in Wonderland.[36]
- The names originally intended for the characters of Harry and Cheryl were "Humbert" and "Dolores," the narrator and title character of Lolita. The American staff altered the names, given that the names were uncommon.[33]
- At the beginning of the game there is a sign that says Bates Motel, which is a reference to Norman Bates' motel from Alfred Hitchcock's 1960 film Psycho.
- In "normal" version of the Midwich Elementary School one can find a list of teachers. The teachers listed are K.Gordon, T. Moore, L. Ranaldo, and S. Shelley. These names all refer to Kim Gordon, Thurston Moore, Lee Ranaldo, and Steve Shelley of the rock band Sonic Youth.
- The names of the streets are taken from various science fiction and horror novels or writers, such as Bradbury Street, Bachman Road, Matheson Street, Koontz Street, and Midwich Street. These refer to Ray Bradbury, Richard Bachman, Richard Matheson, Dean Koontz, and The Midwich Cuckoos.
- In a shopping plaza in the game, one finds a "Vestal Gigastore", which is a parody of a Virgin Megastore.
- One of the doors within the game can only be opened if three keys are used to open three locks. Each key has a name: The Lion Key, the Scarecrow Key, and the Woodsman key; an obvious reference to "The Wizard of Oz."
PlayStation Network release
On March 19, 2009, Silent Hill became available to download from the European PlayStation Network store for the PlayStation 3 and the PlayStation Portable. Two days later the game was removed without explanation from Konami nor Sony Computer Entertainment Europe. It is believed the game was removed over complaints of frequent frame rate and graphical issues.
It was later confirmed that the price was in-turn incorrect (£3.99), which led Konami losing profit from bandwidth cost. The game will be instated "very soon" at the premium price of PSOne classics, £7.99. On September 10, 2009, Silent Hill was also made available on the U.S. PlayStation Network. The game is currently available in the US PlayStation store for $5.99.
Related releases
Silent Hill Play Novel
In 2001, a radically altered version of Silent Hill was released for the Game Boy Advance. Entitled Silent Hill Play Novel and released only in Japan, this version was a choose your own adventure-style graphic novel. The game contained a retelling of the original game's story through text based gameplay, with the player occasionally being confronted with questions concerning what direction to take their character, as well as the puzzles, which were a major part of Silent Hill's gameplay. After completing the game once, the player also has the option of playing as Cybil in a second scenario, with a third made available for download once the second scenario has been completed.[37] When the game was exhibited, Western critics were unimpressed, and criticized the lack of any soundtrack as severely detracting from the "horror" factor of the game.[37][38] An unofficial English translation of a portion of the game exists, but it is only a brief demo, and the project was eventually canceled.[39]
Silent Hill film
The Silent Hill film is largely based on the first game though it borrows elements from Silent Hill 2, 3 and 4. There are several key differences between the game and the film, most notably the replacement of Harry Mason with a female protagonist, Rose Da Silva, the structure of The Order, the reason for Alessa being burnt alive and Dahlia's role in the ritual. Reaction to the film was mostly negative though it was praised for its visuals.[40][41]
Silent Hill: Shattered Memories
A "reimagining" of Silent Hill was developed by Climax Group, the makers of Silent Hill: Origins. The game is available for the Wii, PlayStation 2 and PlayStation Portable.[1]
Music
![](http://upload.wikimedia.org/wikipedia/commons/thumb/e/ef/Akira_Yamaoka_is_Green_%281711215413%29.jpg/220px-Akira_Yamaoka_is_Green_%281711215413%29.jpg)
The original soundtrack for Silent Hill, composed by Akira Yamaoka, was released in Japan on March 5, 1999 and its catalogue number is KICA-7950. Track 41, "Esperándote", was composed by Rika Muranaka.
No. | Title | Length |
---|---|---|
1. | "Silent Hill" | 2:51 |
2. | "All" | 2:07 |
3. | "The Wait" | 0:09 |
4. | "Until Death" | 0:51 |
5. | "Over" | 2:04 |
6. | "Devil's Lyric" | 1:26 |
7. | "Rising Sun" | 0:57 |
8. | "For All" | 2:39 |
9. | "Follow the Leader" | 0:52 |
10. | "Claw Finger" | 1:32 |
11. | "Hear Nothing" | 1:33 |
12. | "Children Kill" | 0:19 |
13. | "Killed by Death" | 1:25 |
14. | "Don't Cry" | 1:29 |
15. | "The Bitter Season" | 1:26 |
16. | "Moonchild" | 2:48 |
17. | "Never Again" | 0:45 |
18. | "Fear of the Dark" | 1:13 |
19. | "Half Day" | 0:39 |
20. | "Heaven Give Me Say" | 1:47 |
21. | "Far" | 1:14 |
22. | "I'll Kill You" | 2:52 |
23. | "My Justice for You" | 1:21 |
24. | "Devil's Lyric 2" | 0:25 |
25. | "Dead End" | 0:17 |
26. | "Ain't Gonna Rain" | 1:12 |
27. | "Nothing Else" | 0:51 |
28. | "Alive" | 0:33 |
29. | "Never Again" | 1:01 |
30. | "Die" | 0:56 |
31. | "Never End, Never End, Never End" | 0:46 |
32. | "Down Time" | 1:38 |
33. | "Kill Angels" | 1:16 |
34. | "Only You" | 1:16 |
35. | "Not Tomorrow 1" | 0:48 |
36. | "Not Tomorrow 2" | 1:38 |
37. | "My Heaven" | 3:17 |
38. | "Tears of..." | 3:16 |
39. | "Killing Time" | 2:54 |
40. | "She" | 2:36 |
41. | "Esperándote" (Rika Muranaka) | 6:26 |
42. | "Silent Hill (Otherside)" | 6:23 |
Reception
Aggregator | Score |
---|---|
GameRankings | 84%[43] |
Metacritic | 86/100[44] |
Publication | Score |
---|---|
GamePro | 4.5/5[4] |
GameRevolution | B+[3] |
GameSpot | 8.2/10[2] |
IGN | 8.9/10[5] |
TotalVideoGames.com | 8/10[42] |
Silent Hill received a strong critical reception, gaining an 86/100 and 84% aggregate at ratings sites Metacritic and Game Rankings, respectively.[43][44]
Comparisons of Silent Hill to the Resident Evil game series were inevitable, especially given the latter's popularity at the time. One reviewer labeled Silent Hill a "shameless but slick Resident Evil clone".[4] Others felt that Silent Hill was Konami's answer to the Resident Evil series[5] in that, while they noted the similarity, utilized a very different form of horror to induce its scares, attempting to form a disturbing atmosphere for the player, in contrast to the visceral scares and action-oriented approach of Resident Evil.[3] Adding to the unnerving atmosphere was the audio, which was well received; ambient music was described as "engrossing",[42] and works to set the player on edge.[3] Less well received was the voice acting which, although some reviewers remarked was better than that found in the Resident Evil series,[4] was poor overall, and accompanied by pauses between lines that served to spoil the atmosphere.[3][4]
Reviewers noted that Silent Hill used real time 3D environments, in contrast to the pre-rendered environments found in Resident Evil, and that to this extent, fog and darkness were heavily used to disguise the limitations of the hardware.[2][4] Along with grainy textures that also arise from hardware limitations,[2][5] most reviewers felt that these factors actually worked in the game's favour, with IGN describing it as "adding to the atmosphere of dilapidation and decay".[5] In using 3D environments, however, controls became an issue, and in tougher areas, maneuverability became "an exercise in frustration".[5]
Sales of the game were strong enough to gain Silent Hill a place in the American PlayStation Greatest Hits budget releases;[45] the sales threshold for inclusion in this label was originally 150,000 units sold,[46] but this figure was later adjusted to 500,000, before being handled on a title-by-title basis.[47]
The game's popularity as the first in the series was further recognised long after its release; a list of the best PlayStation games of all time by IGN in 2000 listed it as the 14th best PlayStation game,[48] whilst a later 2005 article by GameSpy detailing the best PlayStation games listed Silent Hill as the 15th best game produced for the console.[30] A Gametrailers.com video feature in 2006 ranked Silent Hill as number one in their top ten scariest games of all time.[49] In 2005, the game was credited for moving the survival horror genre away from B movie horror elements to the psychological style seen in art house or Japanese horror films,[50] due to the game's emphasis on a disturbing atmosphere rather than visceral horror.[3]
References
- ^ a b "Silent Hill: Shattered Memories Re-Does Wii, PS2, And PSP", Kotaku, 2009-04-06, retrieved 2009-04-06
- ^ a b c d e f g h Fielder, Joe. "Silent Hill for Playstation Review". gamespot.com. Retrieved 23 February 1999.
{{cite web}}
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(help) - ^ a b c d e f g Baldric (1999-03-01). "Game Revolution Review Page - Game Revolution". Game Revolution. Retrieved 2008-11-05. Cite error: The named reference "review_gamerev" was defined multiple times with different content (see the help page).
- ^ a b c d e f Fatt, Bobba (2000-11-24). "Review : Silent Hill [PlayStation]". GamePro. Retrieved 2008-11-05.
- ^ a b c d e f Reyes, Francesca (1999-02-24). "IGN: Silent Hill Review". IGN. Retrieved 2008-11-05.
- ^ Harry: Cheryl. Where could you be? It's strange... It's quiet. Too quiet. This place is like a ghost town... Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ a b Kaufmann: Thank God. Another human being. Harry: Do you work here? Kaufmann: I'm Doctor Michael Kaufmann. I work at this hospital. Harry: So maybe you can tell me what's going on. Kaufmann: I really can't say. I was taking a nap in this staff room. When I woke up, it was like this. Everyone seems to have disappeared. And it's snowing out, this time of year. Something's gone seriously wrong. Did you see those monsters? Have you ever seen such aberrations? Ever even heard of such things? You and I both know creatures like that don't exist. Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Harry: Cheryl? Is that Cheryl!? Where are you going?... Hey, wait... Stop! Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Harry: Was I dreaming? Officer: How do you feel? Harry: Like I've been run over by a truck, but I'm alright, I guess. [...] Cybil: What's your name? Harry: Harry... Harry Mason. Officer: Cybil Bennett. I'm a police officer from Brahms, the next town over. The phones are all dead, and the radio, too. I'm going back to call in some reinforcements.Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Cybil: Have you got a gun? Harry: Ummm... no. Cybil: Take this. And hope you don't have to use it. [...] You'd do best to stay near by. I'll be back with help as quick as I can.Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Harry: Huh. Radio. What's going on with that radio? Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Harry: This is not a dream! Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Harry: Isn't this Cheryl's sketchbook? Hmmm... She's at the school. Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Harry: Where am I? Have I been here before? There is a large mark on the ground, the mark of Samael. Harry: I don't remember this being here before... Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ [Harry spots the figure of the girl fading before him.] Harry: Huh? What was that!? Who in the hell was that!? ... Where am I? This is a... boiler room? What's going on here? Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ a b Woman: I knew you'd come. You want the girl, right? Harry: The girl!? You're talking about Cheryl!? Woman: I see everything. Harry: You know something? Tell me! [...] Woman: Here, the Flauros, a cage of peace. It can break through the walls of darkness and counteract the wrath of the underworld. These will help you. Make haste to the hospital before it's too late. Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ a b Harry: It's you. Dahlia: Yes. Dahlia Gillespie. Harry: Tell me everything you know. What's going on? Dahlia: Darkness. The town is being devoured by darkness. [...] Only you can stop it now. Have you not seen the crest mark on the ground all over town? Harry: So that's what I saw in the schoolyard. What does it mean? Dahlia: It is the mark of Samael. Don't let it be completed. Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Lisa: Finally, someone else who's OK. Harry: Who are you? Lisa: My name's Lisa Garland. What's yours? Harry: Harry Mason. Lisa: Harry, tell me what's happening here. Where is everybody? I must have gotten knocked out. When I came to, everyone was gone. It's awful. Harry: So you don't know anything either. Great... I just don't get it. It's like this all is some kind of bad dream. Lisa: Yeah, a living nightmare. Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Cybil: On Bachman Road. She was heading towards the lake. Now don't get excited, it wasn't like she ran off exactly. There was no place for her to go. The road has been obliterated. Harry: What? So then Cheryl... Cybil: It was like she was walking on thin air. Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Harry: Where am I? Lisa? Then I'm at the hospital? Lisa: You were having a bad dream. [...] Lisa: Harry, don't go! I don't want to be alone. It's so scary. I can't stand it! Harry: How about coming with me? This may not be the safest place in the world, either. I can't promise you anything, but I'll do my best to protect you. Lisa: No... somehow I feel I'm not supposed to leave this place. Oh, Harry, I'm so scared... I'm cold. Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Harry: It's not me. This whole town... it's being invaded by the Otherworld. A world of someone's nightmarish delusions come to life. Little by little, the invasion is spreading. Trying to swallow up everything in darkness. I think I'm finally beginning to understand what that lady was talking about. Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Dahlia: Go to the lighthouse on the lake, and to the center of the amusement park. Make haste, you are the only hope. Cybil: Look Harry, I really don't get what's going on. But if there's a chance we can save your daughter, I'm in. I'll check out the amusement park, you go to the lighthouse. Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Harry: Cybil hasn't come back yet! That creep's sure to show up at the amusement part pretty soon. Let me be on time! Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Dahlia: You've been a ghastly little pest, haven't you Alessa? I was careless, thinking you couldn't escape from our spell. But Mommy didn't know how much you'd grown. That's why I couldn't catch you all by myself. But what a pity, yes? Now you're half indebted to this man for his help. Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Harry: Lisa... What's the matter with you? Lisa: I get it now... Why I'm still alive even though everyone else is dead. I'm not the only one who's still walking around. I'm the same as them. I just hadn't noticed it before. Harry: Lisa... Lisa: Stay by me, Harry! Please. I'm so scared. Help me... Save me from them! Please... Harry... Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Dahlia: It's been a long seven years... For the seven years since that terrible day, Alessa has been kept alive, suffering a fate worse than death. Alessa has been trapped in an endless nightmare, from which she never awakens. "He" has been nurtured by that nightmare. Waiting for the day to be born. That day has finally come. Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Dahlia: Everything is going according to plan. Sheltered in the womb. Man: But it's not done yet. Half the soul is lost. That is why the seed lies dormant. [...] But the power we could draw now would be very weak; almost nothing. Unless we get the other half of the soul... Dahlia: We'll use a magical spell. Feeling this child's pain, it's sure to come. Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Cybil: Harry... Why did they take your daughter? Why her? Harry: I'm not sure myself. But, you know, Cheryl isn't my biological daughter. I actually haven't told her yet. She probably already knows anyway, though. We found her abandoned on the side of the highway. Nobody knew where she came from. We didn't have any kids of our own, my wife was sick, and it didn't look like she was getting any better. So we took Cheryl in. Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ Dahlia: I was shocked to realize the talisman of Metatron was being used. In spite of the lost soul returning at last. Just a little longer and all would've been for naught. It's all because of that man. We must be thankful to him. Even though Alessa has been stopped, his little girl has to go. What a pity... Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami.
- ^ a b "Gamespy: Top 25 PSone Games of All-Time". GameSpy. 2005-09-07. Retrieved 2007-07-08.
- ^ IGN Staff (1998-09-08). "IGN: ECTS: Konami Gears Up". IGN. Retrieved 2008-11-23.
- ^ a b The Book of Lost Memories (in Japanese). Konami. 2003. pp. 102–103.
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(help) (Translation) - ^ a b The Book of Lost Memories (in Japanase). Konami. 2003. pp. 24–25.
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(help)CS1 maint: unrecognized language (link) (Translation) - ^ Martin / Tom (1999-02-01). "Silent Hill - Review - Absolute PlayStation". Absolute PlayStation. Retrieved 2008-11-23.
- ^ The Book of Lost Memories (in Japanese). Konami. 2003. pp. 26–27.
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(help) (Translation) - ^ The Book of Lost Memories (in Japanese). Konami. 2003. pp. 106–107.
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(help) (Translation) - ^ a b "IGN: Silent Hill Play Novel". IGN. Retrieved 2008-11-23.
- ^ Lake, Max (2001-01-10). "Nintendo World Report - GBA Preview: Play Novel: Silent Hill". Nintendo World Report. Retrieved 2008-11-23.
- ^ "Translated Silent Hill Play Novel Demo". Silent Hill Heaven. Retrieved 2008-11-23.
- ^ Silent Hill (2006): Reviews
- ^ Silent Hill - Movie Reviews, Trailers, Pictures - Rotten Tomatoes
- ^ a b Matjiunis, Billy. "Silent Hill Review - TotalVideoGames.com". TVG. Retrieved 2008-11-05.
- ^ a b "Silent Hill Reviews". Game Rankings. Retrieved 2008-11-05.
- ^ a b "Silent Hill (psx: 1999): Reviews". Metacritic. Retrieved 2008-11-05.
- ^ "Konami - Silent Hill (Greatest Hits)". Konami. Retrieved 2007-07-11.
- ^ "PlayStation Leads Videogame Industry with Aggressive New Price Structure" (Press release). Sony Computer Entertainment America. 1997-03-03. Retrieved 2008-11-23.
- ^ IGN Staff (2002-01-09). "IGN: PlayStation Greatest Hits: Complete List". IGN. Retrieved 2008-11-23.
- ^ IGN Staff (2000-06-07). "IGN: Top 25 Games of All Time: #11-15". IGN. Retrieved 2007-07-08.
- ^ "Gametrailers.com - GT Countdown - Top Ten Scariest Games". Gametrailers.com. 2007-10-27. Retrieved 2008-11-23.
- ^ Richard J. Hand (2004). "Proliferating Horrors: Survival Horror and the Resident Evil Franchise". In Steffen Hantke (ed.). Horror Film. University Press of Mississippi. pp. 117–134.
External links
- Official Silent Hill USA Forum
- Silent Hill Wikia
- Template:GameSpot
- Silent Hill OST ⚠ "
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" is missing! at MusicBrainz - Silent Hill ⚠ "
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" is missing! at MusicBrainz - Silent Hill at MobyGames
- Translated Memories
- Template:GameFAQs
- Silent Hill: Play Novel game images
- Official site Masahiro Ito design monsters of Silent Hill
- Official site Takayoshi Sato design characters of Silent Hill
- Silent Hill Genesis Fan Site with in-depth coverage on Silent Hill PS1 game