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''Civilization V'' was met with positive reception. [[Gametrailers.com]] gave it 9.4 out of 10.<ref>{{Cite web|url=http://www.gametrailers.com/video/review-hd-civilization-v/704829 |title=Gametrailer.com Video Review |publisher=Gametrailers.com|date=2010-09-17 |accessdate=2010-09-18}}</ref> [[G4TV]] gave it 5 out of 5 citing it as a "fantastic turn-based strategy game" and that it was "In many ways, (...) the best representation of the series and certainly the most accessible for new and old players alike.". As a drawback they criticised the AI as being fairly average and the diplomatic aspect as "anemic".<ref name="G4TV.com Review"/> [[IGN]] gave the game an "Outstanding 9.0" and saying "This is the first Civilization for PC that is worth just about every person’s time.", but also criticizing the AI for being too aggressive and stating that the lack of the civics and religion feature would be irritating to players who played [[Civilization IV]].<ref name="IGNreview"/>
''Civilization V'' was met with positive reception. [[Gametrailers.com]] gave it 9.4 out of 10.<ref>{{Cite web|url=http://www.gametrailers.com/video/review-hd-civilization-v/704829 |title=Gametrailer.com Video Review |publisher=Gametrailers.com|date=2010-09-17 |accessdate=2010-09-18}}</ref> [[G4TV]] gave it 5 out of 5 citing it as a "fantastic turn-based strategy game" and that it was "In many ways, (...) the best representation of the series and certainly the most accessible for new and old players alike.". As a drawback they criticised the AI as being fairly average and the diplomatic aspect as "anemic".<ref name="G4TV.com Review"/> [[IGN]] gave the game an "Outstanding 9.0" and said "this is the first Civilization for PC that is worth just about every person’s time."<ref name="IGNreview"/>


==References==
==References==

Revision as of 15:45, 26 September 2010

Sid Meier's Civilization V
Developer(s)Firaxis Games
Publisher(s)2K Games
Designer(s)Jon Shafer
Platform(s)Microsoft Windows
Genre(s)Turn-based strategy game, 4X
Mode(s)Single player, multiplayer

Sid Meier's Civilization V (also known as Civilization 5) is a turn-based strategy computer game developed by Firaxis and released on Microsoft Windows in September 2010[4]. It is the latest game in the Civilization series.

In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally-generated map, achieving one of a number of different victory conditions through research, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series.[5] Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage. The combat system has been overhauled, removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies.[6] In addition, the maps contain computer-controlled city-states as non-player characters that are available for trade, diplomacy and conquest. A civilization's borders also expand more realistically, favoring more productive terrain,[7] and the concept of roads has changed.[8]

The game features community, modding and multiplayer elements.[5]

Gameplay

Computer controlled states

The artificial intelligence (AI) in Civilization V is designed to operate on four levels: the tactical AI controls individual units; the operational AI oversees the entire war front; the strategic AI manages the entire empire; and the grand strategic AI sets long-term goals and determines how to win the game. The four levels of AI will complement each other to allow for complex and flexible AI behaviors.[6]

Each of the AI-controlled leaders will have a unique personality, determined by a combination of 'flavors' on a ten-point scale; however, the values may slightly vary in each different game.[6] There will be 25 flavors, grouped into categories including growth, expansion, wide strategy, military preferences, recon, naval recon, naval growth, and development preferences.[citation needed]

Cities

As in previous versions, cities remain the central pillar of Civilization gameplay. A city can be founded on a desired location by a settler unit, and the city will grow in population, produce units and buildings, and generate research and wealth.[9] The city will also develop culturally and expand its borders one tile at a time, which is critical in claiming territory and resources. The expansion process will be automated and directed towards the city's needs, but it can be accelerated with gold.[6] Cities can spread up to three tiles outwards, instead of two.[10]

City warfare has been revamped. Whereas cities in previous versions of Civ relied entirely on garrisoned units for defense, cities in Civ 5 now defend themselves, and can attack invading units. Cities have hitpoints that, if taken down to zero, will signal the city's defeat to invading forces. Hitpoints can be increased by garrisoning a unit in the city or building defensive structures. [10] Captured cities can be annexed, razed, or transformed into puppet states, each option having distinct advantages; for example, puppet states will provide resources and have lower unhappiness, but can not be directly controlled.[11]

Units and combat

In this iteration of the series, tactical gameplay will be encouraged over numbers, with the introduction of new gameplay mechanisms. Most significantly, the square grid of the world map has been removed in favor of a hexagonal grid, a feature inspired by the 1994 game Panzer General, according to lead designer Jon Shafer.[12] In addition, each hexagonal tile, including city tiles, can accommodate only one military unit at a time, forcing armies to spread out over large areas instead of piling onto a single tile. This has the effect of moving most large battles outside of the cities, and forces increased realism on sieges, which are now most effective when surrounding the city tile.[6][11] Also, increased movement points, simpler transportation over water, ranged attacks, and swapping of adjacent units will allow for more versatile maneuvering of units.[6][11][13] There is also a balance between ranged and melee units. Early ranged units can attack melee units without retribution, but melee units will outright destroy ranged units.

Units take longer to produce than in previous games from the series, making them more valuable. As they defeat enemy units, units may be either promoted for bonuses or forgo their promotion in lieu of being completely healed. Another departure from previous games is that units are no longer always destroyed if defeated in combat.[14]

Research

Technology trading has been removed in favor of joint technological ventures. Two civilizations at peace can form a research pact, which for an initial investment of gold will provide both with a random unknown technology after a set number of turns as long as they remain at peace.[15] However, it is possible for a civilization to sign a research agreement for the sole purpose of getting an enemy to spend money which could be used for other purposes; AI civilizations are programmed to sometimes use this tactic before declaring war.[16] After the player discovers a new technology, a quote somehow related to the technology is read by Morgan Sheppard, a British actor.[17]

Social Policies

In a change to the culture system, in Civilization V players have the ability to "purchase" social policies at the expense of earned culture [18]. These social policies are made up of ten separate trees, and filling out five of the ten trees is a requirement to win a cultural victory. These policies replace the "Civics" government system of Civilization IV; the main difference is that the player had to switch out of old civics to adopt a new one, while social policies are cumulative bonuses. According to Jon Shafer, "With the policies system, we wanted to keep the feel of mixing and matching to construct one's government that was part of Civ IV, but we also wanted to instill a sense of forward momentum. Rather than having to switch out of one policy to adopt another, you build upon the policies already unlocked. The thought process we want to promote is 'What cool new effect do I want?' rather than the feeling of needing to perform detailed analysis to determine if switching is a good idea." [19]

List of Social Policies in Civilization V
Policy Unlocked
Tradition Start
Liberty Start
Honour Start
Piety Classical Era
Patronage Medieval Era
Commerce Medieval Era
Freedom Renaissance Era
Rationalism Renaissance Era
Order Industrial Era
Autocracy Industrial Era

City-states

City-states, a new feature to the series, are non-expanding minor civilizations that can be interacted with. They can be conquered outright, or befriended, via bribery or services, for bonuses such as resources and units. There will be three types of city-states, each with different personalities and bonuses: maritime, cultured, and militaristic. A city state will have the potential to play a prominent role in diplomacy among larger civilizations, as well as make specific requests and grant rewards.[20]

Victory conditions

As in previous games, there will be multiple ways to victory in addition to military conquest. The player may focus on scientific research and become the first to assemble and launch a spaceship, winning a space race victory. Diplomatic victory requires support from other civilizations and city states in the United Nations. In the revamped culture system of Civilization V that consists of social policy "trees", the cultural victory involves filling out five of the ten "trees" and completing the Utopia project (reminiscent of the Ascent to Transcendence secret project in Sid Meier's Alpha Centauri).[11] World domination is of course an option, but the victory condition has been simplified compared to previous games in the series. Rather than completely destroying the other civilizations, it is now only necessary to capture all of the capital cities.[21]

Civilizations and leaders

There are 18 civilizations available in the standard retail version of Civilization V. The player will choose a civilization and assume the role of its leader, based on prominent historical figures. Each leader of a civilization will have a unique unit, another unique unit or a unique building, and a special ability.[22] The player will be able to interact with the leaders of other civilizations via the diplomacy screen, which features, for the first time in the series, fully rendered and animated leaders that speak their native languages.[5][6]

List of Civilizations in Civilization V[22]
Civilization Leader Unique Unit 1 Unique Unit 2 Unique Building Unique Ability
America George Washington Minutemen B17 None Manifest Destiny
Arabia Harun al-Rashid Camel Archers None Bazaar Trade Caravans
Aztec Montezuma Jaguar None Floating Gardens Sacrificial Captives
China Wu Zetian Cho-Ko-Nue None Paper Maker Art of War
Egypt Ramesses II War Chariot None Burial Tomb Monument Builders
England Elizabeth I Longbowman Ship of the Line None Sun Never Sets
France Napoleon I Musketeer Foreign Legion None Ancien Regime
Germany Otto von Bismarck Landsknecht Panzer None Furor Teutonicus
Greece Alexander Hoplite Champion Cavalry None Hellenic League
India Gandhi War Elephant None Mughal Fort Population Growth
Iroquois Hiawatha Mohawk Warrior None Longhouse The Great Warpath
Japan Oda Nobunaga Samurai Zero None Bushido
Ottoman Suleiman the Magnificent Janissary Sipahi None Barbary Corsairs
Persia Darius Immortal None Satrap’s Court Achaemenid Legacy
Rome Augustus Caesar Legion Ballista None The Glory of Rome
Russia Catherine Cossack None Krepost Siberian Riches
Siam Ramkhamhaeng Naresuan’s Elephant None Wat Father Governs Children
Songhai Askia Mandekalu Cavalry None Mud Pyramid Mosque River Warlord

Downloadable content

Besides the 18 civilizations available in the standard retail version, additional civilizations will be available as downloadable content (DLC).[23][24] So far Babylonia under Nebuchadnezzar II has been announced as a bonus civilization included in the Steam and Direct2Drive Digital Deluxe Editions.[23][25] Additionally, several DLC map packs were offered as a pre-order bonus from various retailers: Steam, "Cradle of Civilization: Mesopotamia"; Amazon.com, "Cradle of Civilization: Asia"; Gamestop, "Cradle of Civilization: The Mediterranean"; and Walmart, "Cradle of Civilization: The Americas." Both scenarios and standalone maps will be offered as future DLC, with the first "Double Civilization and Scenario Pack" tentatively scheduled for a late 2010 release.[23]

Downloadable Civilizations
Civilization Leader Unique Unit 1 Unique Unit 2 Unique Building Unique Ability Source
Babylon Nebuchadnezzar II Bowman None Walls of Babylon Ingenuity Steam, D2D

Development

Release

2K Games released Civilization V on 21 September 2010,[4] through retail and the Steam content delivery system. There was no set date for the game's release for the Mac OS X platform, but a representative for Firaxis said that a Mac version would be released eventually.[26] In conjunction with its release, the State of Maryland, where Meier and Firaxis are based, named September 21, 2010 as "Sid Meier's Civilization V Day", in part due to Meier's success and for him "continuing a tradition of developing the talent and creativity of future generations".[27]

A special edition of Civilization V was also set for worldwide release on the same day as the standard edition. The package consists of a 176-page artbook, a "behind-the-scenes" DVD at Firaxis, 2-CD game soundtrack selections, and 5 metal figurines of in-game units, as well as the game itself.[28]

A demo became available on September 21, same day as the North American full game release.[29] It is distributed via Steam.[1]

Reception

Civilization V was met with positive reception. Gametrailers.com gave it 9.4 out of 10.[38] G4TV gave it 5 out of 5 citing it as a "fantastic turn-based strategy game" and that it was "In many ways, (...) the best representation of the series and certainly the most accessible for new and old players alike.". As a drawback they criticised the AI as being fairly average and the diplomatic aspect as "anemic".[31] IGN gave the game an "Outstanding 9.0" and said "this is the first Civilization for PC that is worth just about every person’s time."[33]

References

  1. ^ a b "Sid Meier's Civilization® V on Steam (Full version and demo)". Valve Corporation. 2010. Retrieved 2010-02-22.
  2. ^ a b "Civilization V System Requirements". Civilization5.com. 2010-08-05. Retrieved 2010-08-08.
  3. ^ "Patch Notes". 2K Games. Retrieved September 25, 2010.
  4. ^ a b "2K Games Conquers PCs with the Release of Sid Meier's Civilization V on September 21, 2010 in North America". 2K Games. 2010-06-11. Retrieved 2010-07-23.
  5. ^ a b c "2K Games Announces Sid Meier's Civilization® V in Development at World Renowned Firaxis Games Studio". BusinessWire. 2010-02-18.
  6. ^ a b c d e f g Butts, Steve (2010-03-08). "Civilization V Preview". IGN. Retrieved 2010-03-09.
  7. ^ "Civilizaton V Preview: Small Changes, Big Differences". Kotaku.
  8. ^ "Civilization V to eradicate road spaghetti?". Kotaku.
  9. ^ Andrew Park (2010-03-10). "Civilization V Impressions - First Look". GameSpot. Retrieved 2010-07-22.
  10. ^ a b "Civilization V Analyst - Cities".
  11. ^ a b c d Tito, Greg (2010-06-16). "E3 2010: Civilization V Breathes New Life Into the Series". The Escapist. Retrieved 2010-07-21.
  12. ^ Julian Murdoch and Jason Wilson (2010-04-30). "Civilization 5". GamePro.com. Retrieved 2010-08-10.
  13. ^ Charles Onyett (2010-06-15). "All About Civilization V". IGN.com. Retrieved 2010-07-22.
  14. ^ 2KGames (2010-09-13). "Civilization V Gameplay Part 2". UStreamLive.com. Retrieved 2010-07-22.{{cite web}}: CS1 maint: numeric names: authors list (link)
  15. ^ "Civilization V Analyst: Civilizations". Retrieved 12 September 2010.
  16. ^ Plomp, Robert. "Apolyton's Civ 5 Hands-on Preview". Retrieved 12 September 2010.
  17. ^ "Review: Civilization V". Fairfax New Zealand. Retrieved September 24, 2010.
  18. ^ "Civilization V Review". MMGN. 22 June 2010. Retrieved 22 September 2010.
  19. ^ "Civilization V Q&A--First E3 Details". Gamespot. 15 June 2010. Retrieved 12 September 2010.
  20. ^ Staff, GameSpot (2010-06-15). "Civilization V Q&A--First E3 Details". GameSpot. Retrieved 2010-07-22.
  21. ^ "Civilization V Analyst: Miscellaneous". Retrieved 12 September 2010.
  22. ^ a b "Civilization V - CIVILIZATIONS". civilization5.com. Retrieved 2010-07-22.
  23. ^ a b c http://www.direct2drive.com/0/9611/product/Buy-Sid-Meier%E2%80%99s-Civilization-V-Download
  24. ^ http://forums.civfanatics.com/showpost.php?p=9400172&postcount=1
  25. ^ "2K Games' Sid Meier's Civilization® V Shipping with Steamworks: Steam exclusive digital deluxe edition and pre-order bonus item announced". BusinessWire. 2010-05-06.
  26. ^ Schramm, Mike (2010-03-13). "GDC 2010: Civilization V probably Mac-bound (eventually)". TUAW. Retrieved 2010-05-15.
  27. ^ Remo, Chris (2010-07-29). "Maryland Declares September 21 'Civilization V Day'". Gamasutra. Retrieved 2010-07-29.
  28. ^ "Announcing Sid Meier's Civilization V Special Edition". civilization5.com. 2010-07-09. Retrieved 2010-07-21.
  29. ^ "Civilization V Playable Demo Release Date". civilization5.com. 2010-08-27. Retrieved 2010-08-27.
  30. ^ "Gametrailer.com Video Review". Gametrailers.com. 2010-09-17. Retrieved 2010-09-18.
  31. ^ a b "G4TV.com Review". G4TV. 2010-09-17. Retrieved 2010-09-18.
  32. ^ "Civilization V— PC". Metacritic. Retrieved 2010-09-22.
  33. ^ a b "Civilization V Review". IGN. 2010-09-20. Retrieved 2010-09-23.
  34. ^ "Civilization V review". PC Gamer. 2010-09-20. Retrieved 2010-09-21.
  35. ^ "Civilization V review". MMGN. 2010-09-22. Retrieved 2010-09-22.
  36. ^ "Civilization V Review". 1UP. 2010-09-22. Retrieved 2010-09-22.
  37. ^ "Civilization V Review". GameSpot. 2010-09-22. Retrieved 2010-09-24.
  38. ^ "Gametrailer.com Video Review". Gametrailers.com. 2010-09-17. Retrieved 2010-09-18.