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Removed the redirect notice as I changed the redirect. I feel it makes much more sense for the Gork redirect to go to the Ork article that talks about Gork and Mork, rather than this game
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:''"Gork" redirects here. For the fictional alien species from the [[Animorphs]] series, see [[List of species (Animorphs)#G|Gork]].''
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Revision as of 14:51, 10 December 2010

Gorkamorka
Cover of the Gorkamorka starter set
ManufacturersGames Workshop
DesignersAndy Chambers
Gavin Thorpe
Rick Priestley
PublishersGames Workshop
Years active1997-
Players2-8
ChanceHigh (dice rolling)

Gorkamorka is a vehicle-using campaign game produced by Games Workshop, set on the desert world of Angelis, in the Warhammer 40,000 universe, prominently featuring Orks.

The player takes control of a group of warriors with the object of the game being to gain wealth and experience. The rules were roughly based on the second edition of Warhammer 40,000, with extra vehicle rules added and an extensive campaign system.

As of December 2009, the rules from the original boxset are freely available to download from the Games Workshop website under the "Out of Print Games" section. The expansion set, Digganob, has not been released.

Background

Aeons ago, a Space Hulk filled with Orks on a Waaagh! (a huge Ork invasion), crashed into Angelis, plowing a massive canyon, "Da Skid", and devastating the world's ecosystem. The Orks, who can survive just about any catastrophe, promptly decided that this wasn't the Waaagh! and resolved to find a way off-world as quickly as possible. They turned to their Mekboyz (Ork technicians, engineers,mechanics and the closest things orks have to scientists.) for aid, who set the other Orks to work gathering up wreckage from the crash. Construction began on a huge machine, although what it was going to do differed depending on the ideas of the individual Mekboy.

The lack of unity in the construction and the machine's resemblance to a religious idol led to conflict amongst the ork population. A religious schism occurred and factions formed, based around whether believers felt the idol was of the Ork god Gork or Mork. The resulting violence destroyed the entire machine, forcing the Meks to broker an unsteady peace between the warring sides. From then on the machine would be known as Gorkamorka, at least until the day of completion.

Gameplay

The object of the game is to lead a group of warriors to fame and fortune within the setting. Players choose from a range of factions with varying motivations and abilities and fight battles against others. Most of these groups are between five and fifteen fighters with appropriate transport, known as a "mob". Battles take place in an assortment of locations and scenarios, including sieges, races, and rescue missions.

The gameplay is not dissimilar to Necromunda, which also revolves around small gangs. The primary difference is the inclusion of vehicles, although there are many significant differences that lead to Gorkamorka being a less "serious" game by comparison, characterised particularly by less lethal ranged combat and the bizarre nature of the orks.

Games are designed to be played in a series and form a campaign, wherein fighters gain new abilities and suffer permanent battle injuries or death, and new warriors are purchased, or "retire" once they get to too high of a level. Players earn money ("Teef") based on how well they perform and the relative strength of their opponents. The campaigns are designed to be open ended, allowing new players to join and leave at any time thanks to a mechanic which adjusts the rewards players receive evening out the power disparity. The closest thing to winning a campaign would be reaching the "retirement" level before other players.

Mob Types

Orks
A fungus/algal-based race whose culture revolves around war, Orks are the most common species in the universe of Warhammer 40,000.
Diggas
Tribal humans, descendants of an Imperial surveying team.
Rebel Grots
A sub-set of the orkoid species, similar to Goblins.
Muties
Mutants originating from the shipwrecked crew of the survey team's orbiting vessel.
Night Horrors / Necrons (not playable)
Angelis was a suspected Necron tombworld, prompting Imperial efforts to assess the planet.


Adaptations

A video game based on Gorkamorka was planned for the Dreamcast, but was scrapped shortly before the system was discontinued.[1]

Unofficial extensions

There have been many 'fan made' extensions for the game since its release, often detailing rules for new scenarios or playable characters; for example some of the popular unofficial playable mob types include:

'Dark eldar'

A cruel and technologically advanced race from the Warhammer 40k universe

'The Dust Rats'

A group of humans trapped on the planet which bears resemblance to a modern military fighting force

'Snortaz'

Much like ork mobs except they ride large boar like creatures and do not posses vehicles

'Freebooters'

This ork mob is much like the popularly imagined historical pirates from real life

Much of the information of fan made extensions to the game can be found on the website: 'The Unnamed Gorkamorka Site (TUGS)'

References

  1. ^ Beal, Vangie (2000-08-30). "Interview with GorkaMorka Producer Andy Kieran". Sharky Games.
  • Chambers, Andy (1997). Gorkamorka: Da Uvver Book. Nottingham: Games Workshop. ISBN 1-872372-55-4. {{cite book}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)