A Hat in Time: Difference between revisions
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{{short description|2017 platforming video game}} |
{{short description|2017 platforming video game}} |
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{{Use mdy dates|date=December 2017}} |
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{{Infobox video game |
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| title = A Hat in Time |
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| image = File:A Hat in Time cover art.png |
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| caption = |
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| developer = Gears for Breakfast |
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| publisher = [[Humble Bundle]]{{efn|PC versions were self-published by Gears for Breakfast}} |
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| series = |
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| engine = [[Unreal Engine 3]] |
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| platforms = {{ubl|[[macOS]]|[[Microsoft Windows]]|[[PlayStation 4]]|[[Xbox One]]|[[Nintendo Switch]]}} |
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| released = '''macOS''', '''Windows'''{{vgrelease|WW|October 5, 2017}} '''PlayStation 4'''{{vgrelease|NA|December 5, 2017|EU|December 6, 2017}}'''Xbox One'''{{vgrelease|WW|December 7, 2017}}'''Nintendo Switch'''{{vgrelease|WW|October 18, 2019}} |
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| genre = [[Platform game|Platform]], [[action-adventure]] |
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| modes = [[Single-player]], [[multiplayer]] |
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| director = Jonas Kaerlev |
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| producer = Simon Roth |
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| designer = {{ubl|Jonas Kaerlev|Briar Sovereign}} |
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| artist = {{ubl|Jenna Brown|William T. Nicholls|Luigi Lucarelli|Sieger Vink}} |
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| writer = {{ubl|Jonas Kaerlev|Briar Sovereign}} |
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| composer = Pascal Michael Stiefel<!-- do not add guest composers here --> |
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}} |
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'''''A Hat in Time''''' is a [[Platform game|platform]] [[action-adventure game]] developed by Gears for Breakfast and published by [[Humble Bundle]].<ref name=kickstarter>{{cite web|url=https://www.kickstarter.com/projects/jonaskaerlev/a-hat-in-time-3d-collect-a-thon-platformer/posts/1946963|title=ANNOUNCEMENT: A Hat in Time coming to PS4 and XBOX ONE this Fall!|website=[[Kickstarter]]|date=July 26, 2017|access-date=October 8, 2017}}</ref><ref>{{cite web|url=http://hatintime.com/blog/meet-the-team/|title=Meet the Team|website=A Hat in Time|publisher=Gears for Breakfast|archive-url=https://web.archive.org/web/20151002012825/http://hatintime.com/blog/meet-the-team/|archivedate=October 2, 2015|url-status=dead|access-date=March 18, 2014}}</ref><ref>{{cite web|first=Jonathan|last=Toyad|url=https://www.gamespot.com/news/denmark-studio-opens-kickstarter-for-a-hat-in-time-6409095|title=Denmark studio opens Kickstarter for A Hat in Time|website=[[GameSpot]]|date=June 2, 2013|access-date=June 25, 2013}}</ref> The game was developed using [[Unreal Engine 3]] and funded through a [[Kickstarter]] campaign, which doubled its fundraising goals within its first two days.<ref>{{cite web|first=Richard|last=Mitchell|url=https://www.engadget.com/2013/05/30/a-hat-in-time-winds-up-on-kickstarter-wakes-memories-of-games-g/|title=A Hat in Time winds up on Kickstarter, wakes memories of games gone by|publisher=[[Engadget]] ([[Joystiq]])|date=May 30, 2013|accessdate=February 18, 2018}}</ref> It is inspired by earlier 3D platformers such as ''[[Super Mario 64]]'', ''[[Banjo-Kazooie]]'', ''[[Spyro the Dragon]]'' and ''[[Psychonauts]]''.<ref name=EG1>{{cite web|first=Jeffrey|last=Matulef|url=http://www.eurogamer.net/articles/2012-11-16-a-hat-in-time-channels-wind-wakers-aesthetic-for-a-pc-platformer|title=A Hat in Time channels Wind Waker's aesthetic for a PC and Mac platformer|website=[[Eurogamer]]|date=November 16, 2012|accessdate=June 28, 2013}}</ref><ref>{{cite web|url=http://hatintime.com|title=A Hat in Time - Quirky 3D Platformer!|publisher=Gears for Breakfast|accessdate=September 14, 2015}}</ref><ref>{{cite web|url=https://code.likeagirl.io/gears-for-breakfasts-jenna-brown-on-designing-her-first-video-game-7cc69950ab0e |title=Gears for Breakfast’s Jenna Brown on Designing her First Video Game |website=code.likeagirl.io|date=2018-02-15}}</ref> The game was self-published for [[Microsoft Windows]] and [[macOS]] in October 2017, and by [[Humble Bundle]] for the [[PlayStation 4]] and [[Xbox One]] consoles two months later.<ref>{{cite web|first=Evan|last=Campbell|url=http://www.ign.com/articles/2017/02/09/humble-bundle-becomes-a-games-publisher|title=Humble Bundle Becomes a Games Publisher|website=[[IGN]]|date=February 9, 2017|accessdate=February 10, 2017}}</ref><ref>{{cite web|first=Peter|last=Glagowski|url=https://www.destructoid.com/a-hat-in-time-lands-on-ps4-and-xbox-one-next-week-474951.phtml|title=A Hat in Time lands on PS4 and Xbox One next week|website=[[Destructoid]]|date=November 27, 2017|accessdate=December 23, 2017}}</ref> A version for the [[Nintendo Switch]] was released in October 2019.<ref>{{cite web|first=Jordan|last=Devore|url=https://www.destructoid.com/at-last-a-hat-in-time-hits-nintendo-switch-on-october-18-563875.phtml|title=At last! A Hat in Time hits Nintendo Switch on October 18|website=[[Destructoid]].com|date=August 15, 2019|accessdate=August 15, 2019}}</ref> |
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== Gameplay == |
== Gameplay == |
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<!-- Deleted image removed: [[File:Hat Kid from A Hat in Time.png|thumb|Hat Kid, the game's player character]] --> |
<!-- Deleted image removed: [[File:Hat Kid from A Hat in Time.png|thumb|Hat Kid, the game's player character]] --> |
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''A Hat in Time'' is a [[Platform game|platform]] [[action-adventure game]] set in an [[open world]] environment and played from a [[Virtual camera system#Third-person view|third-person perspective]]. The gameplay style has been described by several editors to be similar to Nintendo 64 platformers such as ''Super Mario 64'' and ''Banjo-Kazooie''.<ref>{{cite web|first=Patricia|last=Hernandez|url=http://kotaku.com/it-looks-like-wind-waker-and-plays-like-super-mario-64-510553007|title=It Looks Like Wind Waker and Plays Like Super Mario 64. Fantastic.|publisher=[[Kotaku]]|date=May 30, 2013|accessdate=June 27, 2013}}</ref><ref>{{cite magazine|first=Omri|last=Petitte|url=https://www.pcgamer.com/a-hat-in-time-is-a-collect-a-thon-platformer-with-familiar-roots/|title=A Hat in Time is a collect-a-thon platformer with familiar roots|magazine=[[PC Gamer]]|date=November 16, 2012|accessdate=February 18, 2018}}</ref> The player travels between four open [[level (video gaming)|levels]] (along with 2 extra levels via downloadable content), which can be freely explored without time limits. The player can collect various items, solve puzzles, and use an [[umbrella]] to combat enemies. The primary objective is to collect "Time Pieces", 40 of which can be found in the game, which unlock additional levels as more are collected.<ref>{{cite web|first=Dave|last=Cook|url=https://www.vg247.com/2013/05/30/a-hat-in-time-kickstarter-platform-game-gives-off-a-wind-waker-vibe/|title=A Hat in Time: Kickstarter platform game gives off a Wind Waker vibe|website=[[VG247]]|date=May 30, 2013|accessdate=June 29, 2013}}</ref> After being defeated, the enemies drop "Pons", currency that can be used to unlock additional challenges and purchase badges that increase Hat Kid's abilities.<ref>{{cite web|first=Jorge|last=Ba-oh|url=http://www.cubed3.com/news/19117/1/interview-gears-for-breakfast-talk-a-hat-in-time.html|title=Interview: Gears for Breakfast Talk A Hat in Time|publisher=Cubed3|date=July 3, 2013|accessdate=July 5, 2013}}</ref> The player can collect Yarn Balls in each level, which can be stitched into new hats to wear. Each hat grants Hat Kid a different ability, such as a faster sprint or brewing explosive potions. Other collectibles include "Relics", which can be used to unlock "Time Rift" bonus levels, and "Rift Tokens", which can be exchanged at a machine for bonus materials such as music remixes and additional cosmetics. Initial actions taken earlier in the game have an effect on later levels, as the main character revisits each area several times before the game is finished.<ref name="EG1" |
''A Hat in Time'' is a [[Platform game|platform]] [[action-adventure game]] set in an [[open world]] environment and played from a [[Virtual camera system#Third-person view|third-person perspective]]. The gameplay style has been described by several editors to be similar to Nintendo 64 platformers such as ''Super Mario 64'' and ''Banjo-Kazooie''.<ref>{{cite web|first=Patricia|last=Hernandez|url=http://kotaku.com/it-looks-like-wind-waker-and-plays-like-super-mario-64-510553007|title=It Looks Like Wind Waker and Plays Like Super Mario 64. Fantastic.|publisher=[[Kotaku]]|date=May 30, 2013|accessdate=June 27, 2013}}</ref><ref>{{cite magazine|first=Omri|last=Petitte|url=https://www.pcgamer.com/a-hat-in-time-is-a-collect-a-thon-platformer-with-familiar-roots/|title=A Hat in Time is a collect-a-thon platformer with familiar roots|magazine=[[PC Gamer]]|date=November 16, 2012|accessdate=February 18, 2018}}</ref> The player travels between four open [[level (video gaming)|levels]] (along with 2 extra levels via downloadable content), which can be freely explored without time limits. The player can collect various items, solve puzzles, and use an [[umbrella]] to combat enemies. The primary objective is to collect "Time Pieces", 40 of which can be found in the game, which unlock additional levels as more are collected.<ref>{{cite web|first=Dave|last=Cook|url=https://www.vg247.com/2013/05/30/a-hat-in-time-kickstarter-platform-game-gives-off-a-wind-waker-vibe/|title=A Hat in Time: Kickstarter platform game gives off a Wind Waker vibe|website=[[VG247]]|date=May 30, 2013|accessdate=June 29, 2013}}</ref> After being defeated, the enemies drop "Pons", currency that can be used to unlock additional challenges and purchase badges that increase Hat Kid's abilities.<ref>{{cite web|first=Jorge|last=Ba-oh|url=http://www.cubed3.com/news/19117/1/interview-gears-for-breakfast-talk-a-hat-in-time.html|title=Interview: Gears for Breakfast Talk A Hat in Time|publisher=Cubed3|date=July 3, 2013|accessdate=July 5, 2013}}</ref> The player can collect Yarn Balls in each level, which can be stitched into new hats to wear. Each hat grants Hat Kid a different ability, such as a faster sprint or brewing explosive potions. Other collectibles include "Relics", which can be used to unlock "Time Rift" bonus levels, and "Rift Tokens", which can be exchanged at a machine for bonus materials such as music remixes and additional cosmetics. Initial actions taken earlier in the game have an effect on later levels, as the main character revisits each area several times before the game is finished.<ref name="EG1" /> |
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=== Death Wish === |
=== Death Wish === |
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==Development== |
==Development== |
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The initial idea for ''A Hat in Time'' was started by director Jonas Kærlev, who launched the project as an answer to his feeling of an ongoing shortage of [[3D computer graphics|3D]] [[platform game|platformers]], specifically developed by [[Nintendo]]. Some inspirations include ''[[Psychonauts]]'', ''[[Spyro the Dragon]]'' and ''[[Banjo-Kazooie]]''. In an interview with ''[[Polygon (website)|Polygon]]'', Kærlev revealed that he and Gears for Breakfast initially did not expect the Kickstarter success ''A Hat in Time'' eventually received. Kærlev thought that there would be little demand for the game due to ''[[Donkey Kong 64]]'''s effects on the genre, which he perceived as overwhelming the player with too much collecting.<ref name=poly>{{cite web|first=Griffin|last=McElroy|url=https://www.polygon.com/2013/6/9/4409622/a-hat-in-time-hopes-to-atone-for-the-platforming-sins-of-donkey-kong|title=A Hat in Time hopes to atone for the platforming sins of Donkey Kong 64|website=[[Polygon (website)|Polygon]]|date=June 9, 2013|accessdate=June 29, 2013}}</ref> Development for the game started in August 2012 and was planned for a Q2 2013 release but was significantly delayed. At the start of development, Kærlev was the sole developer of the game but over time the development grew into Gears for Breakfast, a team spanning four countries and entirely volunteer-based.<ref name="EG1" /><ref name=poly /> Through the Kickstarter campaign the game surpassed the initial goal of $30,000 with a final total of $296,360.<ref name= |
The initial idea for ''A Hat in Time'' was started by director Jonas Kærlev, who launched the project as an answer to his feeling of an ongoing shortage of [[3D computer graphics|3D]] [[platform game|platformers]], specifically developed by [[Nintendo]]. Some inspirations include ''[[Psychonauts]]'', ''[[Spyro the Dragon]]'' and ''[[Banjo-Kazooie]]''. In an interview with ''[[Polygon (website)|Polygon]]'', Kærlev revealed that he and Gears for Breakfast initially did not expect the Kickstarter success ''A Hat in Time'' eventually received. Kærlev thought that there would be little demand for the game due to ''[[Donkey Kong 64]]'''s effects on the genre, which he perceived as overwhelming the player with too much collecting.<ref name=poly>{{cite web|first=Griffin|last=McElroy|url=https://www.polygon.com/2013/6/9/4409622/a-hat-in-time-hopes-to-atone-for-the-platforming-sins-of-donkey-kong|title=A Hat in Time hopes to atone for the platforming sins of Donkey Kong 64|website=[[Polygon (website)|Polygon]]|date=June 9, 2013|accessdate=June 29, 2013}}</ref> Development for the game started in August 2012 and was planned for a Q2 2013 release but was significantly delayed. At the start of development, Kærlev was the sole developer of the game but over time the development grew into Gears for Breakfast, a team spanning four countries and entirely volunteer-based.<ref name="EG1" /><ref name=poly /> Through the Kickstarter campaign the game surpassed the initial goal of $30,000 with a final total of $296,360.<ref name=kickstarter/> In July 2013, it was announced that the game had been [[greenlit]] for release via [[Steam (software)|Steam]].<ref>{{cite web|url=http://steamcommunity.com/games/765/announcements/detail/1586674964466039347|title=Sixteen More Titles Greenlit Today|publisher=[[Steam (software)|Steam]]|date=July 24, 2013|accessdate=May 7, 2015}}</ref> The soundtrack was mostly composed by Pascal Michael Stiefel, with several guest composers such as [[Grant Kirkhope]] contributing additional tracks to the game. |
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A port of the game for Nintendo's [[Wii U]] console was in the developer's minds ever since the Kickstarter's announcement, considering that the game is heavily inspired by Nintendo-published platformers, but actual development did not materialize. Upon various requests for it to be ported for the [[Nintendo Switch]], Gears For Breakfast initially claimed on Twitter that such a port will not happen, which was met with mixed reactions.<ref>{{cite news |last1=Reseigh-Lincoln |first1=Dom |title=A Hat In Time Developer Confirms The Time Travel Platformer Won't Leap Onto Switch |url=http://www.nintendolife.com/news/2018/02/a_hat_in_time_developer_confirms_the_time_travel_platformer_wont_leap_onto_switch |accessdate=June 20, 2018 |work=Nintendo Life |date=February 12, 2018}}</ref><ref>{{cite news |last1=Carter |first1=Chris |title=A Hat In Time is definitely not coming to Switch, despite hope |url=https://www.destructoid.com/a-hat-in-time-is-definitely-not-coming-to-switch-despite-hope-487373.phtml |accessdate=June 20, 2018 |work=Destructoid |date=February 12, 2018}}</ref> However, during [[Gamescom]] in August 2018, a Nintendo Switch port was confirmed and it was later released on October 18, 2019.<ref>{{cite web|url=https://www.destructoid.com/yep-you-guessed-it-a-hat-in-time-is-coming-to-switch-518660.phtml|title=Yep, you guessed it: A Hat in Time is coming to Switch|first=Brett|last=Makedonski|date=August 20, 2018 |accessdate=August 20, 2018|work=Destructoid}}</ref><ref name="SDSwitch" /> The two DLCs released for PC were also ported to the Switch version at a later date. |
A port of the game for Nintendo's [[Wii U]] console was in the developer's minds ever since the Kickstarter's announcement, considering that the game is heavily inspired by Nintendo-published platformers, but actual development did not materialize. Upon various requests for it to be ported for the [[Nintendo Switch]], Gears For Breakfast initially claimed on Twitter that such a port will not happen, which was met with mixed reactions.<ref>{{cite news |last1=Reseigh-Lincoln |first1=Dom |title=A Hat In Time Developer Confirms The Time Travel Platformer Won't Leap Onto Switch |url=http://www.nintendolife.com/news/2018/02/a_hat_in_time_developer_confirms_the_time_travel_platformer_wont_leap_onto_switch |accessdate=June 20, 2018 |work=Nintendo Life |date=February 12, 2018}}</ref><ref>{{cite news |last1=Carter |first1=Chris |title=A Hat In Time is definitely not coming to Switch, despite hope |url=https://www.destructoid.com/a-hat-in-time-is-definitely-not-coming-to-switch-despite-hope-487373.phtml |accessdate=June 20, 2018 |work=Destructoid |date=February 12, 2018}}</ref> However, during [[Gamescom]] in August 2018, a Nintendo Switch port was confirmed and it was later released on October 18, 2019.<ref>{{cite web|url=https://www.destructoid.com/yep-you-guessed-it-a-hat-in-time-is-coming-to-switch-518660.phtml|title=Yep, you guessed it: A Hat in Time is coming to Switch|first=Brett|last=Makedonski|date=August 20, 2018 |accessdate=August 20, 2018|work=Destructoid}}</ref><ref name="SDSwitch" /> The two DLCs released for PC were also ported to the Switch version at a later date. |
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== Reception == |
== Reception == |
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{{Video game reviews |
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Metacritic. |
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| MC = PC: 79/100<ref name="MC_PC">{{cite web |url=https://www.metacritic.com/game/pc/a-hat-in-time |title=A Hat in Time for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=January 23, 2019}}</ref><br />PS4: 79/100<ref>{{cite web |url=https://www.metacritic.com/game/playstation-4/a-hat-in-time |title=A Hat in Time for PlayStation 4 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=January 23, 2019}}</ref><br />NS: 76/100<ref>{{cite web |url=https://www.metacritic.com/game/switch/a-hat-in-time |title=A Hat in Time for Nintendo Switch Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=October 18, 2019}}</ref><br />XONE: 74/100<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/a-hat-in-time |title=A Hat in Time for Xbox One Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=January 23, 2019}}</ref> |
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}} |
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''A Hat in Time'' received "generally favorable" reviews from critics, according to [[review aggregator]] [[Metacritic]].<ref name="MC_PC" /> |
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2017. |
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Chris Carter from ''[[Destructoid]]'' gave the game an 8.5 out of 10, calling it an "impressive effort with a few noticeable problems holding it back".<ref>{{cite web|first=Chris|last=Carter|url=https://www.destructoid.com/review-a-hat-in-time-463687.phtml|title=Review: A Hat in Time|website=Destructoid|date=October 3, 2017|accessdate=October 6, 2017}}</ref> ''[[PC Gamer]]''{{'}}s Dominic Tarason rated the game 86/100 saying, "Some scuff-marks aside, ''A Hat in Time'' is a creative, playful, and polished tribute to a genre that doesn't get nearly enough love on PC."<ref>{{cite magazine|first=Dominic|last=Tarason|url=http://www.pcgamer.com/a-hat-in-time-review/|title=A Hat in Time Review|magazine=[[PC Gamer]]|date=October 11, 2017|accessdate=October 13, 2017}}</ref> [[Ben "Yahtzee" Croshaw]] of ''[[The Escapist (magazine)|The Escapist]]'' was highly positive towards the game, deeming it his 2nd favorite game of 2017.<ref>{{cite magazine|first=Ben|last=Croshaw|url=http://www.escapistmagazine.com/videos/view/zero-punctuation/117162-ZP-Top-5-2017|title=ZERO PUNCTUATION Top 5 of 2017|magazine=[[The Escapist (magazine)|The Escapist]]|date=January 3, 2018|accessdate=January 29, 2018}}</ref> |
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=== Sales === |
=== Sales === |
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Two weeks after its release, ''A Hat in Time'' had sold 50,000 copies.<ref>{{cite tweet |user=HatInTime|number=920742189818359810|date=October 18, 2017|title=A Hat in Time has officially sold 50,000 units|accessdate=October 18, 2017}} {{Dead link|date=December 2017}}</ref> By July 2018, the game had sold over 500,000 copies.<ref>{{cite tweet |user=HatInTime|number=1022511865828499458|date=July 26, 2018|title=Half a million units sold|accessdate=July 26, 2018}}</ref> By December 2018, the game had sold over 1 million copies.<ref>{{cite tweet |user=HatInTime|number=1076160941211951105|date=December 21, 2018|title=One million units sold|accessdate=December 21, 2018}}</ref> |
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copies. |
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=== Accolades === |
=== Accolades === |
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The game was nominated for "Best PC Game" in ''Destructoid''{{'}}s Game of the Year Awards 2017,<ref>{{cite web|first=Chris|last=Carter|url=https://www.destructoid.com/nominees-for-destructoid-s-best-pc-game-of-2017-476291.phtml|title=Nominees for Destructoid's Best PC Game of 2017|website=Destructoid|date=December 12, 2017|accessdate=February 18, 2018}}</ref> for "Best Platformer" in [[IGN]]'s Best of 2017 Awards,<ref>{{cite web|url=http://www.ign.com/wikis/best-of-2017-awards/Best_Platformer|title=Best of 2017 Awards: Best Platformer|website=[[IGN]]|date=December 20, 2017|accessdate=February 18, 2018}}</ref> and for "Game, Original Family" at the National Academy of Video Game Trade Reviewers Awards.<ref>{{cite web|url=http://navgtr.org/archives/3351/|title=Nominee List for 2017|publisher=National Academy of Video Game Trade Reviewers|date=February 9, 2018|accessdate=February 18, 2018|archive-url=https://archive.today/20180215172210/http://navgtr.org/archives/3351/|archive-date=February 15, 2018|url-status=dead}}</ref><ref>{{cite web|url=http://navgtr.org/archives/3365/|title=Horizon wins 7; Mario GOTY|publisher=National Academy of Video Game Trade Reviewers|date=March 13, 2018|accessdate=March 15, 2018|archive-url=https://archive.today/20180314070824/http://navgtr.org/archives/3365/|archive-date=March 14, 2018|url-status=dead}}</ref> |
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==References== |
==References== |
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{{Notelist}} |
{{Notelist}} |
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{{Reflist}} |
{{Reflist}} |
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==External links== |
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* {{Official website}} |
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{{DEFAULTSORT:Hat in Time}} |
{{DEFAULTSORT:Hat in Time}} |
Revision as of 09:44, 11 July 2020
A Hat in Time | |
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Developer(s) | Gears for Breakfast |
Publisher(s) | Humble Bundle[a] |
Director(s) | Jonas Kaerlev |
Producer(s) | Simon Roth |
Designer(s) |
|
Artist(s) |
|
Writer(s) |
|
Composer(s) | Pascal Michael Stiefel |
Engine | Unreal Engine 3 |
Platform(s) | |
Release | macOS, Windows
|
Genre(s) | Platform, action-adventure |
Mode(s) | Single-player, multiplayer |
A Hat in Time is a platform action-adventure game developed by Gears for Breakfast and published by Humble Bundle.[1][2][3] The game was developed using Unreal Engine 3 and funded through a Kickstarter campaign, which doubled its fundraising goals within its first two days.[4] It is inspired by earlier 3D platformers such as Super Mario 64, Banjo-Kazooie, Spyro the Dragon and Psychonauts.[5][6][7] The game was self-published for Microsoft Windows and macOS in October 2017, and by Humble Bundle for the PlayStation 4 and Xbox One consoles two months later.[8][9] A version for the Nintendo Switch was released in October 2019.[10]
Gameplay
A Hat in Time is a platform action-adventure game set in an open world environment and played from a third-person perspective. The gameplay style has been described by several editors to be similar to Nintendo 64 platformers such as Super Mario 64 and Banjo-Kazooie.[11][12] The player travels between four open levels (along with 2 extra levels via downloadable content), which can be freely explored without time limits. The player can collect various items, solve puzzles, and use an umbrella to combat enemies. The primary objective is to collect "Time Pieces", 40 of which can be found in the game, which unlock additional levels as more are collected.[13] After being defeated, the enemies drop "Pons", currency that can be used to unlock additional challenges and purchase badges that increase Hat Kid's abilities.[14] The player can collect Yarn Balls in each level, which can be stitched into new hats to wear. Each hat grants Hat Kid a different ability, such as a faster sprint or brewing explosive potions. Other collectibles include "Relics", which can be used to unlock "Time Rift" bonus levels, and "Rift Tokens", which can be exchanged at a machine for bonus materials such as music remixes and additional cosmetics. Initial actions taken earlier in the game have an effect on later levels, as the main character revisits each area several times before the game is finished.[5]
Death Wish
Death Wish is a challenge mode. It was released with the Seal the Deal downloadable content pack in September 2018. This mode comprises various challenges that use already existing levels. The player interacts with Snatcher, a contract-obsessed ghost who first appears in the third chapter of the base game. The player takes on a challenge to earn a stamp upon completion. The player can also earn two more stamps by completing two challenges along with the main objective. If you fail three times you can activate "Peace and Tranquility" which will either increase your time to do a task or make that task easier but it will not always allow you to activate it for challenges with a limit of lives.
Plot
A Hat in Time follows Hat Kid, a little girl trying to return to her home world via spaceship. While on her journey, she passes over a planet, and a member of the planet's Mafia comes to collect a toll for the Mafia Town government. When Hat Kid refuses to pay, the Mafia man busts the spaceship door open, causing Hat Kid and all of her "Time Pieces", magical hourglasses that power her ship, to fall to the planet below. Hat Kid lands in Mafia Town and meets Mustache Girl, a local troublemaker who hates "bad guys". Mustache Girl agrees to look for the missing Time Pieces in exchange for Hat Kid's help fighting the Mafia, and the two defeat the Mafia Boss. When Mustache Girl realizes the Time Pieces can rewind time, she wants to use them to become a time-traveling superhero, but Hat Kid refuses due to the dangers of manipulating time. Angered, Mustache Girl declares the two enemies and sets off to find the Time Pieces on her own.
Hat Kid ventures across the planet looking for Time Pieces, encountering and befriending many foes that included two rival bird directors DJ Grooves and the Conductor competing for a movie award and a group of mountain villagers called Nomads infected by a dangerous plague, ultimately befriending them all. Hat Kid also outwits a malevolent spirit called the Snatcher into becoming her best friend after he tried to kill her after tricking her into doing his dirty work in Subcon Forest. The game's DLCs also have Hat Kid searching for Time Pieces while working in the Arctic Cruise and under the employ of the Nyakuza crime boss Empress, the latter ending with Hat Kid forced to flee Nyakuza Metro after a bounty was placed on her head. Mustache Girl exploits Hat Kid's absence to break into her ship and steals the collected Time Pieces, using them to turn the planet into a fiery inferno where her word is law. Hat Kid confronts her, but Mustache Girl uses the Time Pieces to open a time rift and make herself all-powerful.
The enemies Hat Kid has fought come to her aid in battle, some sacrificing themselves so that Hat Kid can use their dropped Pons to power herself up. Hat Kid finally defeats Mustache Girl and uses the Time Pieces to restore the planet to normal and revive all those who were lost. The player can then choose whether Hat Kid should hand over a Time Piece to Mustache Girl for protection or not. Though her former foes are sad to see her leave, Hat Kid restores the Time Pieces to her vault and resumes her voyage home. In a post-credits scene, Hat Kid is shown sleeping in bed surrounded by toys resembling the other characters.[15][16]
Development
The initial idea for A Hat in Time was started by director Jonas Kærlev, who launched the project as an answer to his feeling of an ongoing shortage of 3D platformers, specifically developed by Nintendo. Some inspirations include Psychonauts, Spyro the Dragon and Banjo-Kazooie. In an interview with Polygon, Kærlev revealed that he and Gears for Breakfast initially did not expect the Kickstarter success A Hat in Time eventually received. Kærlev thought that there would be little demand for the game due to Donkey Kong 64's effects on the genre, which he perceived as overwhelming the player with too much collecting.[17] Development for the game started in August 2012 and was planned for a Q2 2013 release but was significantly delayed. At the start of development, Kærlev was the sole developer of the game but over time the development grew into Gears for Breakfast, a team spanning four countries and entirely volunteer-based.[5][17] Through the Kickstarter campaign the game surpassed the initial goal of $30,000 with a final total of $296,360.[1] In July 2013, it was announced that the game had been greenlit for release via Steam.[18] The soundtrack was mostly composed by Pascal Michael Stiefel, with several guest composers such as Grant Kirkhope contributing additional tracks to the game.
A port of the game for Nintendo's Wii U console was in the developer's minds ever since the Kickstarter's announcement, considering that the game is heavily inspired by Nintendo-published platformers, but actual development did not materialize. Upon various requests for it to be ported for the Nintendo Switch, Gears For Breakfast initially claimed on Twitter that such a port will not happen, which was met with mixed reactions.[19][20] However, during Gamescom in August 2018, a Nintendo Switch port was confirmed and it was later released on October 18, 2019.[21][22] The two DLCs released for PC were also ported to the Switch version at a later date.
Downloadable content
In March 2018, an update added mod support via Steam Workshop.[23]
The first DLC, Seal the Deal, was released for the PC version on September 13, 2018, and was available at no charge for 24 hours after its release. The DLC was later released alongside the game's Nintendo Switch launch on October 18, 2019. [22] It added the new Arctic Cruise chapter, a new challenge mode known as "Death Wish", six additional Time Rift stages, as well as new cosmetics and photo mode filters. In addition, local splitscreen co-op was also added, featuring the new character Bow Kid.[24] The DLC is currently exclusive to the PC and Switch versions; Gears For Breakfast has announced progress for PS4 and Xbox ports, though there is no conclusive information as to if it will be added.
The second DLC, Nyakuza Metro + Online Party, was announced on April 25, 2019 and released on May 10 on PC. It was released for the Nintendo Switch on November 21, 2019. [25] Its new, titular chapter is set in a Japan-inspired underground city, where Hat Kid becomes a member of a cat-themed street gang. A baseball bat weapon is introduced, as well as new badges, cosmetics, and stickers (which can be used as emotes, and used to decorate the player's weapon). A new online multiplayer mode was also introduced, where groups of up to 50 players can play in a single world at once. Online Party will only be available through Steam and is "one of the first games to premiere" using Valve's Steam Networking API 2.0.[26] The DLC is available at no charge for those that had backed the game's Kickstarter campaign.[27][28]
Reception
Aggregator | Score |
---|---|
Metacritic | PC: 79/100[29] PS4: 79/100[30] NS: 76/100[31] XONE: 74/100[32] |
A Hat in Time received "generally favorable" reviews from critics, according to review aggregator Metacritic.[29]
Chris Carter from Destructoid gave the game an 8.5 out of 10, calling it an "impressive effort with a few noticeable problems holding it back".[33] PC Gamer's Dominic Tarason rated the game 86/100 saying, "Some scuff-marks aside, A Hat in Time is a creative, playful, and polished tribute to a genre that doesn't get nearly enough love on PC."[34] Ben "Yahtzee" Croshaw of The Escapist was highly positive towards the game, deeming it his 2nd favorite game of 2017.[35]
Sales
Two weeks after its release, A Hat in Time had sold 50,000 copies.[36] By July 2018, the game had sold over 500,000 copies.[37] By December 2018, the game had sold over 1 million copies.[38]
Accolades
The game was nominated for "Best PC Game" in Destructoid's Game of the Year Awards 2017,[39] for "Best Platformer" in IGN's Best of 2017 Awards,[40] and for "Game, Original Family" at the National Academy of Video Game Trade Reviewers Awards.[41][42]
References
- ^ PC versions were self-published by Gears for Breakfast
- ^ a b "ANNOUNCEMENT: A Hat in Time coming to PS4 and XBOX ONE this Fall!". Kickstarter. July 26, 2017. Retrieved October 8, 2017.
- ^ "Meet the Team". A Hat in Time. Gears for Breakfast. Archived from the original on October 2, 2015. Retrieved March 18, 2014.
- ^ Toyad, Jonathan (June 2, 2013). "Denmark studio opens Kickstarter for A Hat in Time". GameSpot. Retrieved June 25, 2013.
- ^ Mitchell, Richard (May 30, 2013). "A Hat in Time winds up on Kickstarter, wakes memories of games gone by". Engadget (Joystiq). Retrieved February 18, 2018.
- ^ a b c Matulef, Jeffrey (November 16, 2012). "A Hat in Time channels Wind Waker's aesthetic for a PC and Mac platformer". Eurogamer. Retrieved June 28, 2013.
- ^ "A Hat in Time - Quirky 3D Platformer!". Gears for Breakfast. Retrieved September 14, 2015.
- ^ "Gears for Breakfast's Jenna Brown on Designing her First Video Game". code.likeagirl.io. February 15, 2018.
- ^ Campbell, Evan (February 9, 2017). "Humble Bundle Becomes a Games Publisher". IGN. Retrieved February 10, 2017.
- ^ Glagowski, Peter (November 27, 2017). "A Hat in Time lands on PS4 and Xbox One next week". Destructoid. Retrieved December 23, 2017.
- ^ Devore, Jordan (August 15, 2019). "At last! A Hat in Time hits Nintendo Switch on October 18". Destructoid.com. Retrieved August 15, 2019.
- ^ Hernandez, Patricia (May 30, 2013). "It Looks Like Wind Waker and Plays Like Super Mario 64. Fantastic". Kotaku. Retrieved June 27, 2013.
- ^ Petitte, Omri (November 16, 2012). "A Hat in Time is a collect-a-thon platformer with familiar roots". PC Gamer. Retrieved February 18, 2018.
- ^ Cook, Dave (May 30, 2013). "A Hat in Time: Kickstarter platform game gives off a Wind Waker vibe". VG247. Retrieved June 29, 2013.
- ^ Ba-oh, Jorge (July 3, 2013). "Interview: Gears for Breakfast Talk A Hat in Time". Cubed3. Retrieved July 5, 2013.
- ^ Matulef, Jeffrey (May 31, 2012). "Wind Waker-esque platformer A Hat in Time soars on Kickstarter". Eurogamer. Retrieved June 25, 2013.
- ^ Hancock, Patrick (January 17, 2013). "A Hat in Time needs to be on your radar". Destructoid. Retrieved June 25, 2013.
- ^ a b McElroy, Griffin (June 9, 2013). "A Hat in Time hopes to atone for the platforming sins of Donkey Kong 64". Polygon. Retrieved June 29, 2013.
- ^ "Sixteen More Titles Greenlit Today". Steam. July 24, 2013. Retrieved May 7, 2015.
- ^ Reseigh-Lincoln, Dom (February 12, 2018). "A Hat In Time Developer Confirms The Time Travel Platformer Won't Leap Onto Switch". Nintendo Life. Retrieved June 20, 2018.
- ^ Carter, Chris (February 12, 2018). "A Hat In Time is definitely not coming to Switch, despite hope". Destructoid. Retrieved June 20, 2018.
- ^ Makedonski, Brett (August 20, 2018). "Yep, you guessed it: A Hat in Time is coming to Switch". Destructoid. Retrieved August 20, 2018.
- ^ a b "At last! A Hat in Time hits Nintendo Switch on October 18". Destructoid. Retrieved February 13, 2020.
- ^ Frank, Allegra (March 13, 2018). "Lovely platformer A Hat in Time celebrates free modding update with quick sale". PC Gamer. Retrieved March 13, 2018.
- ^ Chalk, Andy (September 13, 2018). "A Hat in Time 'Seal the Deal' DLC is live and free for the taking until tomorrow". PC Gamer. Retrieved April 25, 2019.
- ^ "A Hat in Time Nyakuza Metro DLC is Coming to Switch Next Week". Twinfinite. Retrieved February 13, 2020.
- ^ "How was Online Party achieved?". AHatInTime. Retrieved May 6, 2019.
- ^ Wales, Matt (April 25, 2019). "A Hat in Time's next DLC adds a neon-hued underground world and 50-player online". Eurogamer. Retrieved April 25, 2019.
- ^ "A Hat in Time's new DLC kind of turns it into an MMO". Destructoid. Retrieved April 25, 2019.
- ^ a b "A Hat in Time for PC Reviews". Metacritic. CBS Interactive. Retrieved January 23, 2019.
- ^ "A Hat in Time for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved January 23, 2019.
- ^ "A Hat in Time for Nintendo Switch Reviews". Metacritic. CBS Interactive. Retrieved October 18, 2019.
- ^ "A Hat in Time for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved January 23, 2019.
- ^ Carter, Chris (October 3, 2017). "Review: A Hat in Time". Destructoid. Retrieved October 6, 2017.
- ^ Tarason, Dominic (October 11, 2017). "A Hat in Time Review". PC Gamer. Retrieved October 13, 2017.
- ^ Croshaw, Ben (January 3, 2018). "ZERO PUNCTUATION Top 5 of 2017". The Escapist. Retrieved January 29, 2018.
- ^ @HatInTime (October 18, 2017). "A Hat in Time has officially sold 50,000 units" (Tweet). Retrieved October 18, 2017 – via Twitter. [dead link ]
- ^ @HatInTime (July 26, 2018). "Half a million units sold" (Tweet). Retrieved July 26, 2018 – via Twitter.
- ^ @HatInTime (December 21, 2018). "One million units sold" (Tweet). Retrieved December 21, 2018 – via Twitter.
- ^ Carter, Chris (December 12, 2017). "Nominees for Destructoid's Best PC Game of 2017". Destructoid. Retrieved February 18, 2018.
- ^ "Best of 2017 Awards: Best Platformer". IGN. December 20, 2017. Retrieved February 18, 2018.
- ^ "Nominee List for 2017". National Academy of Video Game Trade Reviewers. February 9, 2018. Archived from the original on February 15, 2018. Retrieved February 18, 2018.
- ^ "Horizon wins 7; Mario GOTY". National Academy of Video Game Trade Reviewers. March 13, 2018. Archived from the original on March 14, 2018. Retrieved March 15, 2018.
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