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The Elder Scrolls IV: Oblivion

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The Elder Scrolls IV: Oblivion
Cover art for The Elder Scrolls IV: Oblivion.
PC Version Cover
Developer(s)Bethesda Softworks
Publisher(s)2K Games
Designer(s)Todd Howard, Executive Producer
SeriesThe Elder Scrolls
Platform(s)Windows XP, Windows 2000, Xbox 360, PlayStation 3
ReleaseWindows, Xbox 360:
NA March 21, 2006
EUR March 24, 2006
RU June 23, 2006
PlayStation 3:
NA March 20, 2007
Genre(s)RPG
Mode(s)Single player (first-person & third-person view)

The Elder Scrolls IV: Oblivion, or Oblivion, is an award winning[1] fantasy-themed action oriented role playing game developed by Bethesda Softworks LLC for Microsoft Windows, Xbox 360 and PlayStation 3. It is the fourth installment of the Elder Scrolls series. The game's story focuses on a prisoner drawn into a Daedric Lord's plan to conquer the mortal plane.

Oblivion was released in March of 2006 for the Windows and Xbox 360 platforms, and by April 10 2006 it had sold 1.7 million copies,[2] and over 3 million copies by January 18 2007.[3] It was released for the PlayStation 3 on March 20 2007 in North America, and is yet to be released elsewhere on that platform.[4]

The game continues the tradition of Elder Scrolls games of allowing the player to travel anywhere in the game world at any time, including allowing the player to ignore or postpone the main storyline indefinitely. Although it is set after the previous Elder Scrolls games chronologically, the game is not a direct sequel to The Elder Scrolls III: Morrowind or any other game.

The Microsoft Windows edition of the game also supports a new version of The Elder Scrolls Construction Set that is available as a free download on Bethesda's website. The Construction Set allows for extensive expansion of the game and includes the entire basic world building tools used by the designers, giving users many of the same opportunities to create original game content as the designers.

As of March 23 2007, the current version of the game is 1.2.[5]

Gameplay

Oblivion is a fantasy-based role-playing adventure game and an example of open-ended or sandbox gameplay. The main quest may be delayed or completely ignored as the player explores a game world, consisting of approximately 16 square miles,[3] following side quests, interacting with NPCs, and developing a character according to their taste. The player is free to go anywhere in the land of Cyrodiil at any time while playing the game with no penalty, and even after completing the main quest storyline the game never ends. Oblivion allows the player to build their character in whatever way they want, with no restrictions on skills or equipment. The game contains many enemies for the player to fight, including monsters, demons, and animals. Many enemies, quests, and treasures are leveled, or become increasingly difficult, as the player gains levels. The player, however, has the option of adjusting the difficulty level.

Changes from Morrowind

File:Forestride.jpg
Horses provide faster travel for players that enjoy exploration.

The fast-travel system found in Daggerfall but not Morrowind returned in Oblivion. Oblivion also introduced ridable horses while removing Morrowind's transportation options, such as Mages' Guild teleporters, silt striders and teleporting spells. The game also removed all levitation spells and items, as the cities in Oblivion are separate cells from the rest of the world and thus must be entered into, and exited from, the town gate to avoid glitches.[6] The skills system is similar to Morrowind's, though the number of skills is decreased, with the medium armor and unarmored skill removed altogether, and the short blade and long blade skills condensed into blade.[7] The game also introduced mastery levels, which give skill-specific bonuses when the player reaches a certain level in that skill. The combat system was also revamped, with the addition of power attacks, generally given by mastery levels, and the removal of the separate styles of melee attacks present in Morrowind. Ranged attacks were also changed, so that the determination of a hit is based solely on whether the arrow struck the target in-game, rather than the character's skill level. Spears, throwing weapons, and crossbows were removed as well, while staffs no longer counted as weapons, but were only used for casting spells.[8] And,different from Morrowind, the player must now get to a certain level to unlock certain types of weapons. For example,the first available time you can get any Elven weapons is level 9 and the soonest time you can get Daedric armor or weapons is level 21. This sysytem makes it more rewarding for leveling up as you get better weapons, but so do your enemies, going along with the "scaling to your level" thing that Bethesda incorperated.

Setting

Guilds

In Oblivion there are several organizations, or guilds, that the player may join. These guilds provide a series of quests for members, and it is possible for the player to advance in rank within each guild by completing these quests to become the guild leader. The major guilds are the Fighters' Guild, the Mages' Guild, the Thieves' Guild, and the Dark Brotherhood or assassins' guild. In addition to these, there are several other religious or paramilitary organizations that the player can join which also have a limited number of quests associated with them, such as the Knights of the Nine, an organization of holy knights added in the eponymous official plugin, or the Court of Madness, added in the game's first expansion, Shivering Isles.

      At the end of these quest lines, you the player become the leader of the said guild or oganization. in most cases, your rank is known as the "guildmaster"(like for the Fighters Guild) but in the Dark Brotherhood, your rank is the "Listener"(that is, to the Night Mother), the Arch-Mage for the Mages Guild, and the Gray Fox for the Theives Guild. Finally, for the expansions, you can become the "Lord Crusader" to the Knights of the Nine,and you can become "Sheogorath" himself after the conclusion of the Shivering Isles questline. In the case of the Mages Guild, Dark Brotherhood, Knights of the Nine, and the Shivering Isles quest, you can have a memeber of that guild follow you, which can make for some great adventures.

Playable races

Oblivion has 10 playable races, divided up into humans, mer, and beast races. Each race has its own bonus to selected skills, reflecting the innate nature of that race. The humans are comprised of the magically-attuned Bretons, the influential and lordly Imperials, the fair-haired, hardy Nords, and the dark-skinned warrior Redguards. The mer, or elves, are made up of the tall, magical Altmer or High Elves, the small and nimble Bosmer or Wood Elves, the dark skinned Dunmer from Morrowind, and the brutish Orsimer or Orcs. The two beast races are the feline Khajiit and the reptilian Argonians.

The other races of the Elder Scrolls universe, such as the Sload, Maormer, Dwemer, Falmer, and Akaviri were not included because they do not associate in areas where the game takes place, due to exile, isolationism, banishment, or extinction. The Dremora, a race of humanoid daedra, are included but are not playable. However, they do appear as NPCs and may be interacted with.

Story

Martin Septim (voiced by Sean Bean).

Template:Spoiler

Emperor Uriel Septim VII (voiced by Patrick Stewart), the current reigning Emperor, arrives at his palace prison escorted by several bodyguards to escape through a secret exit. By chance, the exit is located in the cell occupied by the player character, who is in prison for reasons that are never revealed. Through conversation with the main character, the emperor relates that assassins, later revealed to be a part of a Daedric cult known as the Mythic Dawn, have killed Uriel's three sons and are now after him. He is then led off into the catacombs beneath the palace. The protagonist follows, and after being cut off from the Emperor the main tutorial takes place, which teaches the basic game mechanics and collects information that eventually leads to the game suggesting which class the player should choose at the end of the dungeon. In keeping with the open nature of the game, the player is not required to follow this suggestion, and may pick any premade or custom class.[9]

At the end of the catacombs, the protagonist meets up with the guards and Septim again, and they are quickly overwhelmed by assassins, which results in the player taking on the task of guarding the Emperor while the surviving Blades engage the enemy. While awaiting the result, Uriel entrusts the protagonist with the Amulet of Kings, a special amulet that can only be worn by those of the Septim bloodline, and orders him/her to take it to a man named Jauffre. Immediately afterwards an assassin ambushes and kills the emperor before being defeated. The surviving guard, Baurus questions the protagonist, and explains that Jauffre is the Grandmaster of the Blades, and can be found at Weynon Priory, near the city of Chorrol. The protagonist then leaves the sewers and begins his journey in the land of Tamriel; it is the player's choice to either follow these orders or go his or her own way.[10]

If the player chooses to continue the main storyline, and ventures to Weynon Priory, it is revealed that the Emperor's death has allowed multiple gates to Oblivion to open, and a Daedric invasion is to begin as a result. [10] The only way to close down the gates permanently is to find someone of the Septim bloodline to retake the throne and re-light the Dragonfires in the Imperial City. Fortunately, it is also revealed that there is indeed still an heir to the Septim throne: an illegitimate son named Martin Septim (voiced by Sean Bean), who resides in Kvatch. The protagonist then must venture to the city and bring him to Weynon Priory. However, the Daedra have Kvatch under siege and the protagonist has to venture into the Planes of Oblivion and close down the gate.[10]

Oblivion Gate.

Once the gates are closed, the player is praised as "The Hero of Kvatch" and becomes somewhat known throughout Cyrodiil. The protagonist arrives at the Kvatch chapel and, while receiving some slight skepticism, persuades a somewhat oddly trusting Martin to join him to travel to Weynon Priory. Upon arriving, the player soon learns that Weynon Priory is under siege by the Mythic Dawn and the Amulet of Kings has been stolen. Recovering from the attack, Jauffre orders the protagonist to escort himself and Martin to Cloud Ruler Temple, the stronghold of the Blades in the Jerall Mountains. At Cloud Ruler Temple, Martin is recognized as the de jure Emperor and is given command of the Blades.[10] After some planning, Jauffre orders the player to rendezvous with Baurus, the sole surviving Blade from the beginning of the game, in the Imperial City to find the Shrine of Dagon, a Daedric cult lair that is believed to be the location where the Amulet was taken.[10]

After some investigating and a series of quests, the protagonist arrives at the Shrine of Mehrunes Dagon, infiltrating it or assaulting it depending on what the player chooses to do.[10] Either way, it is too late, as Mankar Camoran (voiced by Terrence Stamp), the leader of the Mythic Dawn, escapes to his Paradise through a portal using a mystical book called the Mysterium Xarxes. The protagonist recovers this book and returns it to Martin, who deduces that the only way to recover the Amulet is to follow Camoran, and create a portal to the paradise as well. As Martin begins to decipher the book, the protagonist must hunt down and kill a pair of spies in Bruma, and gather intelligence. The player finds orders from Ruma Camoran, stating that the cult knows where Martin is, and ordering them to begin opening gates.[10] A "collect-the-pieces" plot now begins, as the player must recover three key items that are necessary to recreate the portal. These include any Daedric artifact, a Great Welkynd Stone, and the Blood of a Divine.[10] At this time, the player also has the option of securing reinforcement from the various cities of Cyrodiil.[10] However, Cyrodiil's cities are all under threat themselves, and the player must close the gates menacing each city before the local ruler can afford to help reinforce the Bruma garrison. After this quest is concluded, Martin reveals a final item that needs to be used in order to create the portal, a Great Sigil Stone used in a Great Gate to the Planes of Oblivion, similar to the one that devastated Kvatch.[10]

Martin and Jauffre create a desperate plan that involves allowing Bruma to be attacked by the Daedra so that a Great Gate can be opened. The "Hero of Kvatch" then must venture into the gate and obtain a Great Sigil Stone in a limited amount of time. Arriving on the battlefield of Bruma, Martin gives a moving speech before charging into battle against the Daedra. Many men are lost, but a Great Gate is finally opened. The protagonist rushes in and the stone is recovered, closing the gates outside Bruma. Martin then tells the protagonist to meet him in Cloud Ruler Temple when he is ready to venture into Camoran's paradise.

Upon arriving at the Temple, a portal is created and the protagonist ventures through, arriving at Camoran's dystopian vision of paradise. During this time, several interesting points are revealed, including that the dead god Lorkhan is actually a daedroth, and that Tamriel is another plane of Oblivion that used to belong to Dagon (whether this is true or merely a madman's talk is left for the player to decide). After fighting through Camoran's men, the protagonist finally confronts Camoran in his throne room. The player must defeat Camoran to recover the Amulet. After this is done, the Paradise collapses and the protagonist returns to Cloud Ruler Temple.[10] The Amulet is returned to Martin, and the Blades travel to the Imperial City to re-light the Dragonfires, ending the Oblivion invasion. However, the Daedra begin a desperate assault of their own and overrun the Imperial City. In a very difficult and heated battle, the protagonist and Martin fight their way to the Temple of the One, in the Imperial City Temple District, to find that a 200-foot tall beast is wreaking havoc in the city, revealed to be the Daedric Lord Mehrunes Dagon himself. Martin fights his way into the Temple, and uses the Amulet of Kings to merge himself with the spirit of Akatosh, the Dragon-God of Time, becoming his Avatar. He defeats Dagon in a heated final confrontation. The Amulet of Kings is destroyed, Martin has disappeared, the gates of Oblivion are shut forever, and the throne of the Empire again lies empty.[10] A final monologue by Martin, however, describes this in an optimistic light, claiming that the future of Tamriel is now in the player's hand and that this is the beginning of the Fourth Era, possibly opening the doors for a sequel. Template:Endspoiler

Development

In-game screenshot showing the user interface.

The development of Oblivion began in 2002, shortly before the release of Morrowind, and took roughly four years to complete. It was released for Microsoft Windows and Xbox 360 on March 21 2006, and for the PlayStation 3 on March 20 2007. In addition to the standard release, a "Collector's Edition" is available for both Windows and Xbox 360 which includes the 112-page Pocket Guide to the Empire, a Bonus DVD containing concept art, renders, and an approximately 45-minute long documentary on the making of Oblivion, and a coin replica of the in-game currency of Tamriel.[11]

The game features the voices of Patrick Stewart, Lynda Carter, Sean Bean, and Terence Stamp.

Oblivion contains many game technologies and features not seen in previous Elder Scrolls games, including a custom version of the Gamebryo game engine, a character face modeling system based on the FaceGen software, a combat interface utilizing the Havok physics engine, state-of-the-art graphics (using True HDR) with realistic procedurally generated forests created with the aid of SpeedTree Technology, an improved magic system, and a more interactive stealth system, along with many additional features not seen previously in the series. The player is meant to play in first person view, but can also play in a third person view found in many other action-adventure games.

Oblivion also boasts a new artificial intelligence system, fully developed in-house by Bethesda, codenamed 'Radiant AI'. It aims to counter what was believed to be one of the major flaws of Morrowind, the lack of 'life' of the NPCs in the game. Radiant AI works by giving NPCs a list of goals (only quests and interaction with the player character are scripted). They must decide how to achieve these goals by themselves based on their individual statistics. A hungry NPC might compare his current gold against his moral values to decide whether he will walk to a store and buy food, or just steal it; a skilled archer can choose to hunt his own deer.

Reception

Reviews
Publication Score
IGN
9.3 out of 10[12]
Game Informer
9.5 out of 10 (Xbox 360) 9.5 out of 10 (PS3)[13]
GameSpy
4 out of 5[14]
GameSpot
9.3 out of 10 (PC), 9.6 out of 10 (Xbox 360), 9.5 out of 10 (PS3)[15]
Game Revolution
A-[16]
PC Gamer US
95 out of 100
PC Gamer UK
93 out of 100
PC Zone
95 out of 100[17]
Compilations of Multiple Reviews
Compiler Score
Game Rankings
93 of 100 (based on 61 reviews)[18]
Metacritic
94 of 100 (based on 53 reviews)[19]
Awards
Award Publications
Overall
Game of the Year
G4, Spike TV[20],
Golden Joystick awards, Shacknews[21]
PC/Xbox 360
Game of the Year
GameSpy Gamer's Choice awards, IGN Reader's Choice,
Gamespot Reader's Choice, Interactive Achievement
Awards
, Gullstikka Awards[22], Game Trailers,
360 Gamer Magazine
RPG of the Year
IGN, IGN Reader's Choice, Game Trailers,
GameSpy, GameSpy Gamer's Choice awards, GameSpot,
Gamespot Readers Choice, Game Revolution, Gullstikka
Awards, Interactive Achievement Awards
Editor's Choice
IGN, GameSpot, PC Gamer US,
PC Gamer UK, PC Zone

Critical reaction to the English version of Oblivion has almost been entirely positive with an average review score of 94% for the Xbox 360 (2nd highest game of 2006 and the highest rated Xbox 360 game released to date), 93% for the PC (5th highest game of 2006)[23] and currently 93% for the PS3 version; PC Gamer UK, PC Gamer US, PC Zone, GameSpot, IGN, Electronic Gaming Monthly, and OXM have all awarded the game 9/10 or more, and praised the game for its immersiveness and scope, winning the game awards from various outlets[24]. The television program X-Play, citing similar reasons, awarded the game a rare 5/5, with Eurogamer awarding it a perfect 10/10. GameSpot called the game "simply one of the best role-playing games ever," awarding a score of 9.6 for the Xbox 360 and 9.3 for the PC[25]. PC Gamer UK did, however, criticize the repetitive and occasionally absurd nature of conversations between in-game NPCs, saying that it broke suspension of disbelief, but still awarded the PC version a high 93%. OXM also said that the Xbox 360 version of the game suffered from occasional frame rate drops, though they were not as frequent as the Windows version, and also slightly longer loading times on a Core system, which lacks a hard drive. Although the Xbox 360 version is slightly more favored by critics, many noted that when tested on a high-end system, graphics and performance on the PC were slightly better than the console version.

However, even with these flaws still being pointed out, IGN stated that "none of those criticisms hold back Oblivion from being a thoroughly enjoyable, user-friendly, gorgeous experience with enough content to keep you returning time and time again", awarding it a score of 9.3[26].

The voice acting received mixed reviews in the game press. While many publications characterize its voice acting as excellent,[27][28][29] others found fault with its repetitiveness, even while commending its general quality. [30][31] The repetitiveness' cause has been attributed to both the small number of voice actors[32] and the bland written dialogue.[33] Lead Designer Ken Rolston found the plan to fully voice the game "less flexible, less apt for user projection of his own tone, more constrained for branching, and more trouble for production and disk real estate" than Morrowind's partially recorded dialogue. However, Rolston also stated that voice acting "can be a powerful expressive tool", and that certain aspects of Oblivion's dialogue contribute significantly to the charm and ambience of the game.[34] In addition to numerous awards won by the game itself, Patrick Stewart's voice role as the Emperor won an award at the Spike TV awards,[35], and the musical score by composer Jeremy Soule won the inaugural MTV Video Music Award for "Best Original Score" through an international popular vote. The music was also nominated for a British Academy Award.

Translation errors

German, French and Italian Internet and print magazines, however, have generally scored the game lower due to the poor translation into their languages.[36] Besides many spelling mistakes, spells and potions have been named wrongly, such as the starting healing spell being named “Feuerball” in German, “Boule de feu” in French, and “Palla di Fuoco” in Italian, all of which mean fireball. Some texts have not been translated at all, rendering related quests difficult to complete, and there are several references to the Xbox 360 controls in the Windows version’s tutorial. In Russia, the game was published with the speech translated only in the intro movie, and all the gameplay speech and dialogue were left in English[citation needed], making it harder to play for those who can't speak English. The Spanish version’s poor translation also heavily affected gameplay, leading to mods being developed to fix this issue.[37]

Re-rating

On May 3 2006, Oblivion was re-rated from T (Teen) to M (Mature) by the ESRB. [38] The ESRB chose to re-rate the game due to the discovery of nude textures included deep within the game's files, which were only accessible through a third-party modification for the Windows version, the availability on the internet of several other independently created third-party mods for the Windows version featuring full nudity and other adult content not included in the original game files, and due to more blood and gore than was revealed to ESRB. The new rating of M causes some stores to require a valid government ID to prove that the consumer is over 17. This restricted sales for most teenage players since they would typically require a parent to assist in purchasing. After Bethesda removed the textures from the game, both available versions of the game remained rated M,[38] and the PS3 version has also since been rated M. Althought there was no issue on the PS3 version, even the post-release posters at video game stores for the 360 and PC version of Oblivion showed that the game was still rated T, but atleast the game box itself and the web site showed the rate changes.

Add-ons

Expansion packs

The Shivering Isles Windows expansion pack.

Knights of the Nine was a content expansion released for the Xbox 360 and Windows.[39] The Windows retail release includes all of the previously released add-ons from Bethesda (see 'Downloadable content'), allowing players without an Internet connection to play them. Knights of the Nine is included in the PlayStation 3 version.[40]

An official expansion pack entitled Shivering Isles was released on March 27 2007 for Windows and Xbox 360. The expansion offers 30-plus hours of new adventuring, features new quests, monsters, expanded freeform gameplay and a new land "that you can watch change according to your vital life-or-death decisions."[41] A PlayStation 3 version is confirmed and is expected to be released in 2007. [42] It currently has a game-breaking bug, which is yet to be patched officially.[43] An unofficial third party patch can be found here.

Modifications

Bethesda Softworks has released several small plug-ins, which are available for purchase as downloads for both the Windows and Xbox 360 versions of the game. These plug-ins include new quests, houses for the character to own, and other extras such as horse armor or spell tomes. These plug-ins currently cost from one to three US dollars.[44] Two of these add-ons (The Wizard's Tower and the Thieves Den) are available for free with the February issue of Official Xbox Magazine on the pack-in disc.

In addition to the commercial plug-ins from Bethesda, there are many free third-party modifications, also known as mods, available for the Windows version. These mods change many aspects of the game, such as adjusting the visuals, gameplay, user interface, or adding content such as new races, explorable game areas, armor, and weapons.

The availability of modifications for the PS3 version is currently unknown.[45]

The availibility of the Knights of the Nine for the PS3 version is unavailable seperatly because of the automatic inclusion of the Nights of the Nine quests. But as stated earlier by the other source, the Shivering Isles Expansion is still unknown, thought extremely likley to appear on the PS3.

References

  1. ^ "List of Oblivion Awards". Elder Scrolls.com. [2007-05-07]. Retrieved 2007-04-07. {{cite web}}: Check date values in: |date= (help)
  2. ^ Thorsen, Tor (2006-04-10). "Oblivion enjoying epic sales". GameSpot News. GameSpot. Retrieved 2006-09-24. {{cite web}}: Check date values in: |date= (help)
  3. ^ a b "Bethesda Softworks Announces The Elder Scrolls IV: Shivering Isles™ — Official Expansion for Oblivion - Spring Release Planned for Official Expansion for 2006 Game of the Year as Oblivion Sales Top Three Million Units". Shacknews. Retrieved 2007-01-18. Cite error: The named reference "size" was defined multiple times with different content (see the help page).
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  5. ^ "Elder Scrolls IV: Oblivion 1.2 Patch". Shacknews. 23 March 2007. Retrieved 2007-03-27.
  6. ^ "Game Chronicles- Review". Game Chronicles. Retrieved 2007-03-22.
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  10. ^ a b c d e f g h i j k l Bethesda Softworks (2006). Elder Scrolls IV: Oblivion Official Game Guide. Prima Games. pp. 77–133. ISBN 0761552766.
  11. ^ Hines, Pete (2006-01-24). "Bethesda Softworks Newsletter". Bethesda Softworks. Retrieved 2006-08-27. {{cite web}}: Check date values in: |date= (help)
  12. ^ Onyett, Charles. "Elder Scrolls IV: Oblivion review at IGN". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  13. ^ Juba, Joe. "Elder Scrolls IV: Oblivion review at Game Informer". Game Informer. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  14. ^ Rausch, Allen. "Elder Scrolls IV: Oblivion review at GameSpy". GameSpy. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  15. ^ Kasavin, Greg. "Elder Scrolls IV: Oblivion review at GameSpot". GameSpot. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  16. ^ Ferris, Duke. "Elder Scrolls IV: Oblivion review at Game Revolution". Game Revolution. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  17. ^ Porter, Will. "Elder Scrolls IV: Oblivion review at PC Zone". PC Zone. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
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  19. ^ "Elder Scrolls IV: Oblivion, The (PC: 2006)". PC Reviews. Metacritic. Retrieved 2007-01-21.
  20. ^ "2006 Spike TV awards, Gamespot". 2006-09-12. {{cite web}}: Check date values in: |date= (help)
  21. ^ "Game of the Year 2006 Winners, Shacknews". 2006-12-31. {{cite web}}: Check date values in: |date= (help)
  22. ^ "Gullstikka (Norway) Awards 2006". Retrieved 2007-03-08.
  23. ^ "The Elder Scrolls IV: Oblivion for Xbox360". XBOX 360 Reviews. Game Rankings. Retrieved 2006-12-23.
  24. ^ "List of Oblivion Awards". Elder Scrolls.com. 2007-05-07. Retrieved 2007-04-07. {{cite web}}: Check date values in: |date= (help)
  25. ^ "The Elder Scrolls IV: Oblivion Xbox360 Review". GameSpot. Retrieved 2006-12-23.
  26. ^ "The Elder Scrolls IV: Oblivion IGN Review (XBox 360)". IGN. Retrieved 2006-12-23.
  27. ^ McNamara, Tom (2006-03-24). "The Elder Scrolls IV: Oblivion Review - Another Take". IGN. Retrieved 2006-08-24. {{cite web}}: Check date values in: |date= (help)
  28. ^ Kasavin, Greg (2006-03-25). "The Elder Scrolls IV: Oblivion Review". GameSpot PC Games. Gamespot. Retrieved 2006-08-24. {{cite web}}: Check date values in: |date= (help)
  29. ^ Vallentin, Greg (2006-04-18). "The Elder Scrolls IV: Oblivion Review". Pro-G. Retrieved 2006-08-24. {{cite web}}: Check date values in: |date= (help)
  30. ^ Ferris, Duke (2006-03-30). "The Elder Scrolls IV: Oblivion - Xbox360". XBOX 360 Reviews. Game-Revolution. Retrieved 2006-09-20. {{cite web}}: Check date values in: |date= (help)
  31. ^ Fisher, Matthew (2006-03-23). "The Elder Scrolls IV: Oblivion Review (Xbox 360) - Audio". TeamXbox. p. 5. Retrieved 2006-09-20. {{cite web}}: Check date values in: |date= (help)
  32. ^ Sliwinski, Alexander (2006-09-18). "Oblivion's vocal and line repetition". Joystiq. Retrieved 2006-09-20. {{cite web}}: Check date values in: |date= (help)
  33. ^ Jake (2006-09-17). "Bethesda, I Write Cheap!". The Game Chair. Retrieved 2006-09-20. {{cite web}}: Check date values in: |date= (help)
  34. ^ Varney, Allen (2006). "Oblivion's Ken Rolston Speaks". HardOCP. {{cite web}}: External link in |publisher= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help); Unknown parameter |month= ignored (help)
  35. ^ "2006 Spike TV awards, Gamespot". 2006-09-12. {{cite web}}: Check date values in: |date= (help)
  36. ^ "IGN: Reader Review of: The Elder Scrolls IV: Oblivion". 2006-03-24. Retrieved 2007-03-23. {{cite web}}: Check date values in: |date= (help)
  37. ^ "clandlan: Oblivion Traduccion". 2007-03-24. Retrieved 2007-03-24. {{cite web}}: Check date values in: |date= (help)
  38. ^ a b Sinclair, Brendan (2006-05-03). "Oblivion rerated M for Mature". GameSpot News. GameSpot. Retrieved 2006-09-24. {{cite web}}: Check date values in: |date= (help)
  39. ^ Sanders, Kathleen (2006-10-17). "Oblivion's Knights of the Nine Coming to Windows, X360". News. IGN. Retrieved 2006-10-27. {{cite web}}: Check date values in: |date= (help)
  40. ^ "Bethesda Softworks Announces Knights of the Nine for Xbox 360 and Windows". Bethesda Press Release. Bethesda. 2006-10-26. Retrieved 2006-12-20. {{cite web}}: Check date values in: |date= (help)
  41. ^ "Oblivion expansion: First concrete details, ComputerAndVideoGames.com". 2007-01-04. Retrieved 2007-01-16. {{cite web}}: Check date values in: |date= (help)
  42. ^ "Shacknews - Interview: Bethesda Softworks' Pete Hines". 2007-02-08. Retrieved 2007-02-15. {{cite web}}: Check date values in: |date= (help)
  43. ^ "News - Shivering Isles bug breaks game". 2007-04-10. Retrieved 2007-04-10. {{cite web}}: Check date values in: |date= (help)
  44. ^ "Oblivion Downloads". http://www.obliviondownloads.com. Bethesda Softworks. Retrieved 2006-12-20. {{cite web}}: External link in |work= (help)
  45. ^ Campbell, Colin (2007-02-23). "Questions over Oblvion PS3 Online Plans". http://www.next-gen.biz. Next Generation. Retrieved 2007-03-23. {{cite web}}: External link in |work= (help)

46. The official guide for "The Elder Scrolls IV: Oblivion", "The Knights of the Nine", and "The Shivering Isles" game guides by Prima.

External links