Jump to content

Mario Strikers Charged

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 12.173.142.35 (talk) at 15:26, 13 July 2007. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Mario Strikers Charged
Mario Strikers Charged Football (PAL)
Boxart of Mario Strikers Charged Football
Developer(s)Next Level Games
Publisher(s)Nintendo
SeriesMario Strikers series
EngineOpen Dynamics Physics engine
Platform(s)Wii
ReleaseEurope May 25 2007 [1]
Australia June 7 2007[2]
United States July 30, 2007 [3]
Japan TBA 2007
Genre(s)Sports game
Mode(s)Single player, Multiplayer, Online

Mario Strikers Charged (マリオストライカーズ チャージド, Mario Sutoraikāzu Chājido, known as Mario Strikers Charged Football in Australia[2] and Europe)[4] is a sports video game for the Wii. This game was announced at the 2006 Leipzig Games Convention as the sequel to Super Mario Strikers for the Nintendo GameCube.

The game supports the Nintendo Wi-Fi Connection, through which players can participate in online matches and tournaments. This is the first online game for Wii to be released outside of Japan, and is the first Mario game to be rated E10+ by the ESRB.

Gameplay

Two teams battle for the possession of a metallic soccer ball. Players with the ball pass using A and shoot using B. Holding down B will allow the player to charge their shots. The color of the metallic ball can change depending on how often it is passed. A charged white ball has a much greater chance of going into the goal than a purple colored ball. Using the control pad will allow the player to use a deke to fake out an opponent. The way the deke is performed varies among the captains and sidekicks. Players without the ball can shake the Wii Remote to tackle another player. If opposing players are tackled without the ball, the player's opponent will get an item. Pressing A will allow the player to switch between characters. Using the control pad without the ball will allow the player to preform a slide tackle which can gain immediate possession of the ball.

Items

All items from the previous game, such as the various Koopa Shells and the Chain Chomp reappear. Each captain also has a special item that they can use to wreak havoc on the field.

Mega Strikes and Skillshots

The captains of each team are able to perform a Mega Strike by holding down B. The Mega Strike is similar to the Super Strike in Super Mario Strikers, but instead of one big shot, a Mega Strike can split up into 3-6 individual shots which all fly toward the goal at a certain speed. The number of balls and the speed of the balls depend on the timing of when the buttons are pressed. To defend against the shots, a player must target and block the balls in a goal blocking mini-game with the goalie using the Wii Remote by aiming it at the screen. For every shot the player successfully makes, a goal is awarded to his/her side.

Sidekicks are able to perform skillshots to attack/distract the goalie, making it easier to score.

Online features

The online modes feature ranked random matches and unranked friendly matches.

Ranked matches put players up against a random opponent of a similar skill level and are restricted to players in the same region in order to maintain connection stability. A billboard showing the player's Mii will be shown along with the "Striker of the Day". The Striker of the Day is the player who can earn the most points on a daily basis within a one week season. Players can earn points by winning matches, scoring goals, and even losing matches (although they won't earn as much as winning). Disconnecting from a match will cause players to lose points. The ranked matches do not use friend codes, are region specific, and support 1 vs. 1 and 2 vs. 2 player matches.

Friendly matches are casual matches in which players can go up against their friends. Unlike the ranked matches, the unranked matches use the friend code system, are not region specific, and there is no point system involved for winning or losing matches. Players are able to import their Mii, each Mii has their own friend code so that users can have separated friends lists than other people using the same console. [5] The unranked matches support 1 vs. 1, 2 vs. 2, and 3 vs. 1 player matches.

Characters

There are a total of 12 captains and 8 sidekicks to choose from to form a five-player team (captain, three sidekicks, and goalie). All characters wear armor, and players are able to choose more than one kind of sidekick for their team. All characters are separated into 5 categories: Balanced (balanced in all areas), Playmaker (speedy and good passers), Power (good shooters and good defense), Offensive (good shooters and passers), and Defensive (speedy and good defense). The Kritters return from Super Mario Strikers as the goalies.

Stadiums

All 7 stadiums from Super Mario Strikers return along with 10 new updated stadiums for a total of 17 stadiums.

The newer stadiums have certain characteristics. Thunder Island has blowing wind, which can blow players off the field. Other stadiums have obstacles such as Thwomps to make scoring more difficult, and some have terrain obstacles.

For the most part, the older stadiums remain faithful to the original. There has been some remodeling, retexturing, and relighting done. For example, Bowser Stadium's flooring has been improved texture-wise, and some of the audience seating is missing as if it had been blown away, thus being able to see out into space. There also seems to be less light and the goal nets have been changed as well.

Reception

Currently, reviews of the game (mostly from the U.K.) have been generally positive with an average critic score of 76% at Game Rankings. Official Nintendo Magazine praised the pick-up and play feel of the game, giving the game 91%. Eurogamer also favored the added strategy and feel to game, giving it an 8/10.[6] UK magazine NGamer criticized the game for its low amount of game modes, but overall felt that it was a definite improvement over the GameCube original, giving it 78%. Edge magazine was concerned about the overwhelming power of the Mega Strike feature, giving it 6/10. IGN UK gave the game an 8.7 out of 10 and an editor's choice award.[7] UK based website Mansized scored Mario Strikers Charged a full 5 out of 5 stars, particularly praising the game's enjoyable multiplayer option

References

  1. ^ "Get ready for kick off!". Nintendo of Europe. March 4 2007. Retrieved 2007-05-22. {{cite web}}: Check date values in: |date= (help)
  2. ^ a b "Mario Strikers Charged Football". Nintendo of Australia. May 3 2007. Retrieved 2007-05-22. {{cite web}}: Check date values in: |date= (help)
  3. ^ "NOA Release Dates Galore". Nintendo World Report. May 21 2007. Retrieved 2007-05-22. {{cite web}}: Check date values in: |date= (help)
  4. ^ . Nintendo of Europe http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=eFA8gFwMd9RQtGKMyr4DW6LGuRPeF8Ms. Retrieved 2007-05-22. {{cite web}}: |url= missing title (help)
  5. ^ "New Mario Strikers Charged Info". 4 Color Rebellion. April 23 2007. Retrieved 2007-05-22. {{cite web}}: Check date values in: |date= (help)
  6. ^ "Mario Strikers: Charged Football review". Eurogamer. May 18 2007. Retrieved 2007-05-22. {{cite web}}: Check date values in: |date= (help)
  7. ^ Matt Wales. "Mario Strikers Charged Football UK Review". IGN. Retrieved 2007-05-30.