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Guitar Hero III: Legends of Rock

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Guitar Hero III: Legends of Rock
Cover for Guitar Hero III: Legends of Rock, with Slash shown in the center, along with fictional guitarists Judy Nails on the left and Lars Ümlaüt on the right
Developer(s)Neversoft
Aspyr Media (PC & Mac)
Vicarious Visions (Wii)
Budcat Creations (PS2)
Publisher(s)Activision
Platform(s)Xbox 360, PlayStation 2, PlayStation 3, Wii, PC, Mac
ReleaseConsole Versions:
United States October 28, 2007
Australia November 7, 2007
European Union November 23, 2007
PC:
United States November 12, 2007
European Union November 30, 2007
Mac:
United States December 10, 2007 [1]
European Union January 29, 2008 [2]
Genre(s)Music
Mode(s)Single player, multiplayer

Guitar Hero III: Legends of Rock is a music video game and the third full installment in the Guitar Hero series (the fourth title overall). The game is published by Activision and RedOctane, with Neversoft as the developer for the PlayStation 2, PlayStation 3, Xbox 360, and Wii consoles, and Aspyr Media as the developer for the PC and Macintosh computers. Due to the acquisition of RedOctane by Activision, Harmonix Music Systems is no longer involved in developing titles in the Guitar Hero series; instead, they developed Rock Band in association with MTV Games.

As with the previous Guitar Hero games, the player uses a guitar-shaped controller to simulate the playing of varying genres of music by playing notes as they scroll in-time with the music. Gameplay from the previous installments of the series has remained mainly intact, except for the addition of a new cooperative mode. The game features over 60 total songs, many of which, in contrast to previous games, are master tracks. Guitar Hero III: Legends of Rock is available both individually and in bundles packaged with wireless controllers. Previous Guitar Hero controllers are compatible with this title. Guitar Hero III: Legends of Rock is the first game in the series to feature online play, in addition to existing game modes.

Furthermore, the game includes Slash (of Guns N' Roses/Velvet Revolver) and Tom Morello (of Rage Against the Machine/Audioslave) as in-game characters. The Xbox 360, PlayStation 3 and PC versions also include Bret Michaels (Poison).

Development history

In May 2006, RedOctane, the publisher of Guitar Hero, Guitar Hero II and Guitar Hero Encore: Rocks the 80s, was purchased by Activision.[1] Several months later, in September 2006, MTV purchased Harmonix Music Systems, the developer behind the earlier titles.[2] As a result of both purchases, Guitar Hero III: Legends of Rock was instead published by Activision, with development responsibilities shifting from Harmonix to Neversoft Entertainment.[3] Neversoft president Joel Jewett noted that his company was asked to perform the development work based on a humorous conversation that Jewett had with RedOctane's founders Kai and Charles Huang at the 2006 E3 Convention, describing how Guitar Hero helped to reduce the stress in the Neversoft offices during their development of Tony Hawk's Project 8; months later, Jewett was contacted by the Huangs, requesting them to work on Guitar Hero III: Legends of Rock.[4]

Activision initially stated that the game was planned for release in the fiscal year of 2008, which stretches from March 2007 to March 2008.[5] On April 9 2007, RedOctane clarified this by unofficially stating on their website that "Guitar Hero 3 for the PlayStation 2, PlayStation 3, Xbox 360 and Wii are currently scheduled for release in the United States in Fall of 2007."[6][7] On April 16, 2007, RedOctane founder Kai Huang revealed that all versions of the game will feature wireless controllers as well as online multiplayer and downloadable content.[8]

Guitar Hero III: Legends of Rock was officially announced by Activision and RedOctane on May 23 2007 for the PlayStation 2, PlayStation 3, Wii and Xbox 360. The fall 2007 release date was reconfirmed. New wireless controllers shaped like a Gibson Les Paul (PlayStation 3, Wii, Xbox 360) and Kramer (PlayStation 2) models were also confirmed, along with removable faceplates that will allow players to personalize their guitar. Activision also avoided all mention of the title "Guitar Hero III," instead referring to the game as "the next Guitar Hero."[9] Also promised by Dusty Welch, head of publishing at RedOctane, are "new online and multi-player game play modes," and that "many of the top bands and songs we've tried to get in the past are now on board, and we've definitely got some giant aces in the hole to say the least."[10] The online play feature will also extend to the Wii version, as announced by Nintendo at the 2007 E3 conference.[11] A week later, IGN revealed the wireless Les Paul controller, which will feature a removable neck for travel purposes. Additionally, new gameplay videos and screenshots were revealed.[12][13][14][15]

Guitar Hero III: Legends of Rock introduced three new characters modeled after real-life life musicians. Slash is one of the "bosses" and an unlockable playable character in the game. Slash did motion capture with RedOctane to record his movements for the game, and by beating him in a one-on-one competition (playing an original composition of his),[16] he will be unlocked as a playable character. The master track of "Welcome to the Jungle" appears an encore song which is playable with Slash.[17] Similarly, Tom Morello is also a boss and unlockable character within the game. Bret Michaels appears as non-playable vocalist for certain songs, providing his voice for these master tracks.

A demo of Guitar Hero III: Legends of Rock appeared in Tony Hawk's Proving Ground for the Xbox 360, as well as being available as both a Xbox Live Marketplace download[18] and an ISO image that could be created through a PC to use on the Xbox 360.[19] The demo features five songs ("Lay Down," "Rock You Like a Hurricane," "Even Flow," "Hit Me with Your Best Shot," and "The Metal") played within the Desert Rock Tour venue.[20]

On September 11, 2007, Aspyr Media and Activision announced that Guitar Hero III: Legends of Rock will also be developed for both the PC and Macintosh platforms.[21] The PC and Mac versions of the game are expected to ship bundled together on November 12,[22] slightly after the release of the console versions, and will include the same USB-based Gibson X-Plorer guitar controller included with the Xbox 360 version of Guitar Hero II. However, Windows users with the Xbox 360 Wireless Gaming Receiver for Windows will be able to use the Xbox 360 Gibson Les Paul wireless guitar controller as well, though this is not supported by Aspyr Media.[23]

On November 29, 2007, the Australian release of the hybrid Mac and PC version of Guitar Hero III was pushed back to 2008. This was confirmed by local Aspyr Media distributor Try & Byte and Activision Australia.[24]

Gameplay

The Guitar Hero III: Legends of Rock gameplay remains unchanged from previous titles in the series; the player must hit notes as they scroll towards the bottom of the screen in time with music in order to maintain their performance and to score points. Hitting notes using the guitar controller requires strumming the strum bar while holding down the correct fret button(s). Playing with the standard controller only requires the correct button to be pressed. Notes can be sustained (in which the fret button(s) must remain held until the note is complete) and can also be a chord (2 or 3 notes played together). The game also simulates hammer-ons and pull-offs for sections with a rapid series of notes. Missing a note will cause a performance meter to drop; if this meter drops too low, the player will fail the song. A string of 10 consecutive correct notes earns a multiplier to increase the player's score (up until four times), and special sections, marked by starred notes, can be used to build Star Power; when released (by tilting the guitar controller up vertically or hitting a button on a standard controller), the player's multiplier is doubled, and there is less of a penalty for missing notes. As with the previous games in the series, Guitar Hero III contains four difficulty levels: Easy (which uses three of the fret buttons); Medium (which makes use of four of the fret buttons); Hard (which utilizes all five fret buttons); and Expert (which adds no new fret buttons, but increases the number of notes and the general difficulty).

Career Mode

As with previous Guitar Hero games, a player will progress through multiple tiers of songs, unlocking new songs along the way. The single player career mode in Guitar Hero III: Legends of Rock features 8 tiers with 42 songs total. The player is required to complete a number of songs in each tier, the number depending on the difficulty level, and then is offered an encore performance with one additional song. After a tier is complete, a new tier is introduced. New in Guitar Hero III: Legends of Rock are career mode boss battles; at three points during the career mode, the player is required to compete against a boss character: Tom Morello, Slash, and Lou the Devil, in order to progress; however, after three attempts, the player is given the option to skip the battle if they so choose[citation needed]. Each successfully completed song earns in-game money that the player can use at the game's store to unlock new characters, outfits, guitars and finishes, bonus songs, and videos. Additionally, beating a song in career mode unlocks it for play in all other game modes.

Guitar Hero III: Legends of Rock is the first game in the series to feature a storyline for the Career mode, portrayed through animated cartoon scenes in between venues. The band starts out as a neighborhood sensation, before hooking up with a record producer named Lou at one of their shows. After a successful music video hits the web, the band travels to England, and then performs at an island jail (despite Lou encouraging them to 'sell out'), which ends up boosting the band's popularity. As a result, they are invited to headline the Desert Rock Tour festival. After a botched performance in Japan (thanks to Lou) they attempt to break free of their contract with Lou, who then reveals himself to be the Devil and the contract as ownership of their souls. The band is dragged down to Lou's "Inferno", where the final showdown comes. In this final showdown, the player must defeat Lou in a boss battle to earn back the band's souls, and the title of "Guitar Legend".

Co-op Career Mode

Two players using the same console can participate in Co-op Career Mode, which is arranged similarly to the single player Career mode, with one player on lead guitar and the other on bass or rhythm guitar. There are only 6 tiers of songs, with each encore song being unique to the co-op mode. There are no boss battles in this mode. Co-op Career mode cannot be performed through networked players[citation needed].

The co-op storyline portrays the vocalist and drummer looking for a guitarist and bassist. After their first performance, the drummer has the idea of making a video to make a name for the band. The video skyrockets the band's popularity, earning them a gig in Japan, but differences between the core members put the band on a three-month hiatus. In the band's comeback performance, the pyrotechnics start a fire in the neighborhood, and the members are sent to jail, where Lou bails them out as long as they perform for the inmates. As soon as the band leaves prison, though, they are sent to Lou's "Inferno", where they must find their way out by playing a live show.

Battle Mode

A screenshot demonstrating Battle Mode and Slash as a playable character.

Guitar Hero III: Legends of Rock introduced Battle Mode, a competitive mode between two players either locally or over network play.[25] The mode puts a twist on the Pro Face-off mode introduced in Guitar Hero II. Two players compete against each other, trying to make his or her opponent fail or lose by successfully playing "Battle Power" sequences (which replaces Star Power) to earn attacks that can be used against the opponent. Players can store three attacks at a time. To activate these temporary attacks, the player tilts his or her guitar upward, or presses the back button. If neither player fails the song, they will face each other in a Sudden Death segment, where all further "Battle Powers" attainable are Death Drain attacks, which inevitably makes the opponent fail by draining his or her Rock Meter.

Wii exclusive features

The Wii version of the game has several exclusive features, since a Wii Remote must be inserted into the guitar controller. The game utilizes the Wii Remote's wireless capabilities and accelerometer, as well as making use of the rumble feature and the internal speaker:[26] The internal speaker on the Wii Remote is used to emit an effect when incorrect notes are hit; and the Wii Remote's rumble feature is utilized when Star Power mode is activated. While the Wii version has online play utilizing game-specific friend codes, downloadable content was not available at launch, although it may be available in the future.[27] The Wii and PS2 versions also use slightly different graphics and sounds from those on the Xbox 360 and PlayStation 3 versions, such as a different typeset, loading screen, and the Wii version featuring "miss" sounds more akin to Guitar Hero I and II.

Character cast

File:Gh3 bret.jpg
Bret Michaels' in-game character will sing vocals while the player performs "Talk Dirty to Me."

Neversoft lead developer Alan Flores revealed that Guitar Hero III: Legends of Rock has a cast of thirteen characters.[28] Characters returning from previous titles are Johnny Napalm, Judy Nails, Axel Steel, Izzy Sparks, Casey Lynch, Lars Ümlaüt, and Xavier Stone. Midori is an original playable character that can be selected; additionally, each system has two additional playable characters that can be unlocked: the Wii and PlayStation 2 versions include the characters of Metalhead and Elroy Budvis, while the 360 and PlayStation 3 versions include The God of Rock and The Grim Ripper.

In addition, the player can unlock the three boss characters: Tom Morello,[29] Slash,[30] and Lou the Devil,[31] once they have completed their respective boss battles in career mode. While Bret Michaels appears in the game and sings specific songs, he is not a playable character in the game. Michaels is only included in the PlayStation 3, Xbox 360 and PC versions of the game. However, his motion-captured movements are all done for the in-game fictional singer for all versions, including the Wii and PlayStation 2 versions.

Soundtrack

Guitar Hero III: Legends of Rock features 71 playable songs - 42 of which are "main setlist" songs, while the remaining 29 are "bonus tracks." In total, 51 of the game's songs are master recordings (the highest total of any Guitar Hero release). In addition, the career mode includes three guitar battles: one each against Slash, Tom Morello, and Lou (The Devil). Slash and Morello both wrote and recorded original battle music for the game.

The soundtrack features such songs as The Rolling Stones' "Paint It, Black", The Smashing Pumpkins' "Cherub Rock", Beastie Boys' "Sabotage", Tenacious D's "The Metal", Weezer's "My Name is Jonas", Muse's "Knights of Cydonia", Kiss' "Rock and Roll All Nite", Alice Cooper's "School's Out", Foghat's "Slow Ride", Metallica's "One", and Heart's "Barracuda."[32] It also features re-recordings of the Sex Pistols' "Anarchy in the U.K." and Living Colour's "Cult of Personality" specifically for Guitar Hero III, as the original master tracks could not be found.[33]

In contrast to the previous games, a number of Guitar Hero III's main setlist songs are master tracks. Also, this game is the first in the series to feature a bonus track ("She Bangs the Drums") that is not an original recording.

Xbox 360 players that purchase the compact disc soundtrack (which contains select tracks from the game) will have access to a code that can be redeemed for 3 exclusive playable tracks on Xbox Live Marketplace.[34]

Guitar Hero III: Legends of Rock also supports future downloadable tracks. Since the game's release, downloadable songs from the Foo Fighters, Velvet Revolver, and the game's boss battles were made available for the PlayStation 3 and Xbox 360 releases. The Halo theme song was only made available for the Xbox 360 release.[35][36][37][38][39][40][41]

It has been announced that Activision will be releasing downloadable content for the Wii in the first quarter of 2008.[42]

Reception

Publication Score
Electronic Gaming Monthly 25.5 of 30
Game Informer 8.75 of 10
GameDaily 8 of 10
GameSpy (360, Wii, PS3) 4.5 of 5
GameSpy (PS2) 4 of 5
Hardcore Gamer 3.75 of 5
IGN (360 and PS3) 8.9 of 10
IGN (Wii) 8.6 of 10
IGN (PS2) 8.0 of 10
GameSpot (360, PS3, Wii) 8 of 10
GameSpot (PS2) 7.5 of 10
GameSpot (PC) 7.0 of 10
Nintendo Power 9 of 10
Official Nintendo Magazine 9 of 10
PlayStation: The Official Magazine 9 of 10
Official Xbox Magazine 8 of 10
Play 9 of 10

On average, Guitar Hero III: Legends of Rock received strong review scores, although it generally scored lower than its predecessors.[43]

In the October issue of Game Informer, the magazine gave a full review of Guitar Hero III: Legends of Rock a month before the game's release. It rated the game a 8.75/10, with a 9.0/10 as a second opinion,[44] while Official Xbox Magazine awarded it an 8/10. The game was praised for its graphics and fun, addictive gameplay that was the staple of the Guitar Hero series. IGN.com also scored the Xbox 360 and PlayStation 3 versions an 8.9/10, while GameSpot gave the game a 8/10 score. In addition, the Gibson Les Paul controller included with bundled version of the game received particular praise; GameSpy, in a five page review of all four console versions, praised, "GH3's new Les Paul model kicks ass in every way imaginable. It's wireless, the shape feels more comfortable, and the fret buttons and strum bar are as smooth as butter." The same review also called the Wii guitar the best of the guitar peripherals, praising the vibration option.[45] Most critics have also praised the soundtrack for its song selection and quantity of master tracks.

The game has also been subject to criticisms. For example, IGN's review of the Xbox 360 and PlayStation 3 versions noted, "…there's not really a whole lot new here. We understand that this was Neversoft's first take at the franchise, but it's a pretty safe effort as the basic formula remains exactly the same." The review also criticized the lack of customizable rockers.[46] IGN's review of the Wii version noted the game's presentation and art direction feeling "forced" and, as a result, less visually appealing than previous installments.[47] GameDaily stated, "While playing through the songs—one question stayed at the forefront of our minds—what's up with the white boy soundtrack? We would have liked to see more from legends like Jimi Hendrix and Prince in the mix."[48] GameSpy criticized some of the tweaks, stating, "the Star Power phrases tend to be so long, if you have enough skill to get them you can beat the song anyway" ... "the sequences are a little too much of a trial-by-fire compared to past Guitar Hero games. From the first tier, Medium simply feels like Hard-minus-the-orange-button."[45] GameSpot criticized the "heavy dose of in-game advertising" in its reviews.[49] GameSpy stated that the PlayStation 2 version got "the short end of the stick" due to a lack of online play.[50] Official Xbox Magazine has also criticized the game for being, "...too competitive and not in the spirit of the previous two installments."

Activision has called Guitar Hero III: Legends of Rock its "largest product launch ever," selling over USD $100 million in the first week after release in North America alone.[51] As such, Activision reported concerns of being unable to meet the demand for the game for the 2007 holiday season.[52]



References

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  47. ^ "Guitar Hero III: Legends of Rock Review".
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