Jump to content

Gran Turismo (series)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Professional Gamer (talk | contribs) at 19:23, 17 January 2008. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

File:Gran Turismo.png

Gran Turismo (GT) is a series of racing video games produced for the Sony PlayStation, PlayStation 2, and PlayStation Portable gaming systems, and in development for the PlayStation 3. All of the games, for their time, exhibited superior detail in simulating the appearance and performance of a large selection of vehicles, nearly all of which are licensed reproductions of real-world automobiles. The original Gran Turismo was the best selling game for the original PlayStation, and successive versions have also been very successful.

Overview

The Gran Turismo series is developed by Polyphony Digital. The producer for all eight games is Kazunori Yamauchi. Gran Turismo is partially responsible for the US introduction of cars once available only in the UK, Japan and other right hand drive markets, such as the Subaru Impreza WRX, Mitsubishi Lancer Evolution series, and the Nissan Skyline. The game has also increased US awareness of such companies as Aston Martin, Ruf, Venturi, and Alfa Romeo.

The appeal of the Gran Turismo series is due significantly to the graphics, the number of licensed vehicles, the extent and detail of simulation, and the ability to tune performance. Handling is modeled on real-life driving impressions, tuning based on principles of physics, and sound on recordings of real-life vehicles. The game has been a flagship for the PlayStation consoles' graphics capabilities, often used to demonstrate the systems' potential.

Although Gran Turismo has an arcade mode, the majority of gameplay derives from its simulation mode. Players start with a certain number of credits (usually 10,000), which are used to purchase used or new vehicles from a number of manufacturer-specific shops (e.g., one sells only Toyotas, one sells only Mitsubishis, and so on), or from used car dealers, and then can tune their car at the appropriate parts store for best performance on the circuit. Certain events are open only to particular types of vehicles . Also, in order to enter and progress through more difficult races, there is a license-testing system, which guides players through skill development. Players may apply prize money won in events to upgrade their existing car or buy a new one, collecting a garage of carefully tuned cars.

Games

As of November 14, 2007, there have been four 'full' Gran Turismo games released, two on the PlayStation and two on the PlayStation 2. Four comparatively partial versions were released in limited regions between Gran Turismo 3 and 4: three different Concept games, and Gran Turismo 4 Prologue. A number of demo discs relating to specific real-life models have also been released. Four Gran Turismo games are currently in development, three for PlayStation 3 and one for PlayStation Portable. The PlayStation 3 titles consist of Gran Turismo 5, Gran Turismo HD and Gran Turismo 5 Prologue. Gran Turismo HD is free to download, using a PlayStation 3 console, from the Playstation Network. Gran Turismo 5 has been speculated to be released in 2008, and Gran Turismo 5 Prologue is expected be released on 13th December 2007 in Japan for the PS3 with other regions receiving it at an unknown later date. Gran Turismo 4 Mobile is the PSP game, which has no release date, as of August 2007, and no confirmation that it will ever be released, especially with GT5 looming. The kids dedicated Gran Turismo for Boys project was announced in November 2004[1] and officially confirmed for a 2005 release in December 2004[2]. Eventually Kazunori Yamauchi stated that this PlayStation 2 project was still in development by September 2006[3].

Gran Turismo

File:Gran Turismo PAL.jpg
PlayStation PAL cover

As the best selling PlayStation game ever, Gran Turismo is a legend throughout both the masses of car simulation games, and PlayStation fans. Naturally, GT is the least sophisticated of the primary game versions. It has 11 courses and 150 cars, and includes arcade and simulation modes.

Gran Turismo 2

Released in 1999/2000 for the PlayStation, Gran Turismo 2 has 28 courses and some 650 cars, making it one of the biggest games at the time; it was released as a double disc due to its sheer size. It also has dirt tracks, tallies the player's game completion percentage, and has the series' first real life track, Laguna Seca. The first North American release had several severe bugs due to the fact that it was rushed into production before the 1999 Christmas season. This includes a bug that erases the player's garage, although the bug was later fixed in the newer versions of the game. Other bugs include a lack of restrictions on races, and a change in a listed car's horsepower after you buy it.

The limited "Le Mans Special Edition" which was available in France in June 2000 included a "bonus CD" allowing to create a gamesave ("Defi GT2") unlocking the license B, 15 race cars and 100,000 credits.

Gran Turismo 3: A-Spec

The first installment of the Gran Turismo series on the PlayStation 2, Gran Turismo 3: A-Spec (GT3) featured vastly improved graphics and new gameplay features, such as oil changes. It was released in July of 2001. The Gran Turismo Mode has a reorganized layout, with a more structured and progressive arrangement of races and challenges. With 14.87 million sold in December 2006 (half in North America),[4] Gran Turismo 3 is considered the best-selling game for the PS2 (along with Grand Theft Auto: Vice City).

Gran Turismo Concept versions

Gran Turismo Concept: 2001 Tokyo

Released only in Japan in the year 2001 for 3,200 yen. It first appeared in 2001's Tokyo Motor Show.

Gran Turismo Concept: 2002 Tokyo-Seoul

Released only in Korea on April 9, 2002, this game featured Korean cars from Hyundai for the very first time. This game was based largely on the Gran Turismo Concept: 2001 Tokyo Collection and served as a launch pad for Sony Computer Entertainment Korea's Playstation 2 launch in Korea.

Gran Turismo Concept: 2002 Tokyo-Geneva

Released in Europe, Australia and South East Asia in July 2002, this the most complete "Concept" version, giving all cars from others two previous versions adding a total of 65 new cars. The South East Asian version has a Tokyo Motor Show documentary.

Gran Turismo 4 Prologue

Gran Turismo 4 Prologue was released December 2003, originally intended as a teaser for GT4. GT4P has a driving model improved from GT3, and included the new GT4 HUD, however, continued development meant that GT4P ended up less than representative of the driving experience in GT4. Additionally, GT4P had only a few cars and a small number of tracks, and instead of the familiar simulation mode or multiplayer features, it had a series of events similar to licence tests, few of which include other cars. Despite this lack, GT4P was sold on store shelves in Japan (taglined "Signature Edition"), Asia and Europe. It includes a DVD with behind-the-scenes footage and driving advice, and was eventually released in other countries after GT4's production cycle was lengthened. GT4P also had a special event requiring completing a track in a Toyota Prius under a certain time and level of fuel consumption, modelling the functionality of Toyota's Hybrid Synergy Drive, foreshadowing the Toyota Prius demo disc (below).

Demo discs

Gran Turismo 2000

Gran Turismo 2000 was the demo of Gran Turismo 3, shown in E3 2000/2001 and to promote the PlayStation 2 release in US. The name was changed because the game was delayed and could not be launched in that year.

Toyota Prius demo disc

In the summer of 2004, Toyota sent a demo disc of GT4 along with a marketing brochure for its 2004 Prius hybrid car by way of customer request from their web site. The demo was also given out at a presentation of the Toyota MTRC at the New York International Auto Show. The demo disc featured only two cars, namely the Prius and the Toyota MTRC concept car. Two tracks were included, Fuji Speedway 90's and Grand Canyon, but each was limited to two minutes of play time. Toyota stopped offering the demo discs when the requests for the marketing brochure became disproportional to the real interest in their cars. The disc became a collectible item for Prius owners and is still sometimes available via auction at eBay.

This Toyota edition was also available in European (PAL) territory and it is named Gran Turismo Special Edition 2004 Geneva Version (SCED-52455). It comes in a regular card sleeve with an illustration of the CD.

If you select the Toyota Prius in the full version of the game, the instrument panel at the bottom of the screen shows a representation of the Energy Monitor on the real-life Prius, as well as a MPG gauge and a counter showing the approximate amount of fuel burned.

BMW 1-series demo disc

Features four models of the 1-series (118i, 120i, 118d, and 120d), and three Gran Turismo 4 tracks – including the Nürburgring (driving around this circuit was limited to three minutes). BMW customers in the United Kingdom who ordered a 1-series before its official release date were invited to a private event at the Rockingham Motor Speedway in Northamptonshire. On departure from the event, all guests were given a pack containing the demo disc.

Nissan Micra demo disc

With the release of Nissan Micra Roma, Nissan distributed a press kit for each concessionaire in several countries in Europe to promote the car. This press kit included several photographs, a press information booklet and three discs. One of the discs included in this kit is an official Gran Turismo demo named Nissan Micra Edition.

Nissan 350Z demo disc

Similar to the Nissan Micra Edition, this CD also comes in one of the many press kits available for the Nissan 350Z in the United States. There is no confirmation that a European version exists. The press kit containing the game demo comes with two other discs inside a silver folder. An additional booklet with information and pictures of the Nissan 350Z is also included.

Gran Turismo 4

Gran Turismo 4 (GT4) was released in 2004/2005 with 728 cars and 50+ racetracks (including the Nürburgring Nordschleife), and the notable additions of installable spoilers (different from "racing modification" in earlier versions), nitrous oxide, a photo mode, an auto-drive feature dubbed "B-spec", and HD capability. An online component, originally intended, was not included.

Gran Turismo 4 Online test version

The public beta for Gran Turismo 4 Online was freely sent by local SCE branches to 5,000 Japanese and South Korean players. Online services lasted three months during summer 2006 and included the extra "Online" mode including 6-player online competition (6-player LAN was yet available in GT4), online Time Trial with ranking chart and chat functions.[5]

Gran Turismo 4 Mobile

Gran Turismo 4 Mobile is intended to be an exact port of Gran Turismo 4 for the PSP. Originally due for release at the same time as the PSP itself, multiple delays have led to belief that the game may never be released at all. Sony says it has just been 'shelved' while they develop GT5.

Gran Turismo HD

Gran Turismo HD Concept was released on December 24, 2006 in Japan, December 23, 2006 in North America, and March 23, 2007 in Europe for free download on the PlayStation Store for PS3. It was originally set for a retail release but Polyphony decided to scrap the retail release and instead work on Gran Turismo 5. The free demo includes 20 cars (10 stock vehicles and 10 tuned vehicles for high performance), including a 2006 Ferrari model and one track which is unlocked in reverse once all time trials have been completed. The demo offers time trial and drift trial (once unlocked) for each car on the tracks with online leaderboards and 1080p 60fps graphics. Polyphony has stated that they will release additional free downloadable content for the demo including a photo mode. Gran Turismo HD Concept Version 1.2 (version 2.0 in Europe) is now available for download, which refines the gameplay experience in Time Trial mode and the accuracy of lap times within the online rankings. Online ranking results recorded by version 1.2 players will be given priority. Version 1.2 is compatible with existing game save data, allowing you to race your previously unlocked cars.

Gran Turismo 5

Gran Turismo 5 Prologue

File:In car view of gt5 prologue.jpg
GT5 Prologue introduces in-car view.

Gran Turismo 5 Prologue is the next game to be released by Polyphony Digital and SCE for the PlayStation 3, both on Blu-ray Disc and on the PlayStation Store. First mirza announced at E3 2007, the game will be released in Japan on December 13th, 2007 (a downloadable demo arrived October 20th) and on February 19, 2008 in North America. The game will feature over 50 cars, 5 tracks, and 16-player online play. [1]. In October 2007 it was revealed on the Top Gear website that their test track would be one of the new tracks in GT5.[2]

Official simulator kits

Official Gran Turismo kit with GT Force and Racing Cockpit.

Since the 2001 release, Gran Turismo 3 A-Spec, Polyphony Digital has collaborated with peripherals manufacturer Logitech and auto parts maker Sparco to design official driving simulator kits for the Gran Turismo franchise.

Response

The Gran Turismo video game series has been one of the most popular over its lifetime, appealing to an audience ranging from casual gamers to fans of comparatively super-realistic PC racing sims. Also, the game helped to influence car sales and a mass influx of grey market imports, especially with Japanese cars to Europe and the United Kingdom, aided by the newly introduced SVA regulation, which the majority of people who bought one in during the late nineties mentioned in reference to the car they bought. As a result, car manufacturers stepped in to offer free licensing, in return for advertising their cars within the game, which also explained why Polyphony did not feel the need to pay for licenses for other manufacturers. Also, during the production of GT4, Yamauchi was given a VW Golf R32 as a gift from the company.

Criticisms

Despite the commercial success of the series, Gran Turismo has sometimes been subject to criticism. For example, the game contains no damage-modeling due to licensing agreements prohibiting car damage (Gran Turismo 2 did feature damage but only physical damage, not cosmetic damage). In addition to reducing the consequences of mistakes, this allows players to gain time or position advantages through deliberate unrealistic driving. For instance, they can corner faster by sliding their cars along barriers, or even collide violently with other cars, and bounce off unscratched and without penalty to themselves.

Additional problems include the maximum of five opponent cars and the apparent lack of demonstrable "intelligence" in the driving abilities of the AI cars. The small number of cars limits the variety and excitement in races. Since the restrictions on engine power are very lenient or non-existent in most races, a player can often overpower the field with a superior car. When the player does contest the AI for position, he often finds that the AI seems not to be cognizant that the player's car is even there, usually driving into the player from the side or from behind in an apparent effort to keep on a predetermined racing line.

Also, there are certain notable marque omissions that leave many enthusiasts upset, although this is due to licensing restrictions and is not necessarily a fair criticism of GT itself. There are no Lamborghinis (except for a privateer Diablo in the Japanese edition of GT3) or Porsches (although RUF, which is available, builds its cars on Porsche chassis). The omission of Porsche is due to Electronic Arts, a competing game publisher, who secured exclusive rights from Porsche to be the only game maker able to feature Porsche's lineup officially. Perhaps the most surprising absence of the game is that of Ferrari (although it is finally making an appearance in the new Gran Turismo 5). Skoda Auto too is strangely absent from GT, despite being present on other videogames such as the official WRC series. Many people have complained about no cars from Rambler or American Motors being in the game as well. However, it is rumored that an AMC Eagle SX/4 and AMC Rebel Machine may appear in Gran Turismo 5.

Another aspect of the game that has been criticized is that many of the nominally different cars are only variants of a single model: there are 48 varieties (56 including race cars and other varieties) of Nissan Skylines out of 100+ Nissans, and 20 Mitsubishi Lancer Evolutions in GT4. Also, more than half of the 721 cars are Japanese; in addition, most used cars are Japanese. In GT1 and GT2, all used cars were Japanese. In GT4, some European and American used cars were added, but seldom showed up. Additionally, many of the manufacturers featured in the game do not include many of their current sports models or the ones included are outdated. For example, Ford features a 2005 Mustang on the game whereas the Chevrolet Corvette is an outdated 2000 model, despite the fact that Chevrolet released a new model of Corvette in 2005.

In Gran Turismo 4, several vehicles were criticized since some vehicles were "concepts" and cannot race on any tracks besides the Arcade Mode, such as the Auto Union Type 2 that it is only capable on the Nürburgring Track, the Test Course and the Las Vegas Drag Strip, because it has incapabilities on racing all other tracks. Another vehicle, like the Cadillac Cien was criticized of not letting it compete the "500+HP Competition", despite having its superior horsepower, which is a concept car, but the AI somehow competes the race with the Cadillac Cien, whereas the player cannot. Several vehicles, like the Caterham 7 and others can only be driven at the Arcade Mode (although Test Driving on tracks, such as the Photo Mode or Free Run is possible), and not the Gran Turismo Mode.

In order to progress in simulation mode, the player must pass a series of "license tests". Though a few of the early tests are very basic, the difficulty does increase in later tests. Some reviewers, sensing that the series is pitched at players with driving knowledge and skill, complain these tests feel patronising to that same audience.[6]

See also

References

  1. ^ ign.com - "Gran Turismo for Boys"
  2. ^ ign.com - Gran Turismo For Boys in 2005
  3. ^ ign.com - "Gran Turismo Still For Boys"
  4. ^ "GRAN TURISMO" Series Software Title List
  5. ^ "Gran Turismo 4 Online official website".
  6. ^ Gran Turismo 4 - import review, 26 Jan 2005 URL accessed August 15, 2007
Official sites
Fan sites
Videos of Gameplay