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Pokémon Gold and Silver

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Pokémon Gold and Pokémon Silver
File:Pokemon gold.jpg
File:Silver v.jpg
Developer(s)Game Freak
Publisher(s)Nintendo / The Pokémon Company
Designer(s)Satoshi Tajiri (director)
Junichi Masuda (sub-director)
Ken Sugimori (artist)
SeriesPokémon series
Platform(s)Game Boy (with SGB and GBC support)
Release


Genre(s)Console role-playing game
Mode(s)Single player, Multiplayer

Pokémon Gold and Pokémon Silver, released in Japan as Pocket Monsters Gold and Pocket Monsters Silver (ポケットモンスター 金・銀, Poketto Monsutā Kin, Gin, lit. "Pocket Monsters Gold, Silver"), are two Game Boy video games. Released in 2000, these games started the second generation of the vastly popular Pokémon video game series. They feature a new region called Johto, 100 new Pokémon, and many more additions. They are also backward compatible with the first generation of games (Pokémon Red, Blue, and Yellow).

Plot

The player is called to Professor Elm's Lab to run an errand. Professor Elm gives the player the choice of taking along one of three different starter Pokémon: Chikorita, the Grass-type; Cyndaquil, the Fire-type; or Totodile, the Water-type.

The player ventures to Professor Oak who gives him or her a Pokédex. Afterward, the player receives a phone call from Professor Elm saying that a man has stolen a Pokémon. This man becomes the player's rival throughout the course of the game. At first he has a rough personality and a lack of affection for his Pokémon; however, he later gets a change of heart, seeing that his harsh attitude has gotten him nowhere.

Team Rocket has returned with a new attitude since the disappearance of their leader Giovanni, and once again tries to take over the world, starting with the Johto region. They begin with petty crimes before becoming more devious; such as enacting plan to use radio frequencies to artificially induce evolution in some Pokémon, as well as trying to contact their missing leader using radio broadcasts. The more recent Pokémon FireRed and LeafGreen versions explained the origins of the admin who restarted Team Rocket, showing that he served as the leader of the Sevii Islands HQ and was defeated by Red.

Gameplay

New features

Poké Balls

More specialized Poké Balls were introduced in this game, such as the Lure Ball, which is more effective if used against a Pokémon encountered with a fishing rod. To obtain these, Apricorns must be picked from special plants found throughout Johto, and a man in Azalea Town will fashion these into the different balls based on their color. Most of these specialized Poké Balls are not found in future generation games.

Shiny Pokémon

The game also introduces shiny Pokémon, which are Pokémon with a different coloration than normal Pokémon of their species, and which appear very rarely. In this generation, these Pokémon often have better stats than regular, non-shiny Pokémon. However, in future generations they do not, and the shiny attribute is purely aesthetic. There is one exception to the shiny Pokémon system: one Red Gyarados can always be found at the Lake of Rage.

Pokérus

Pokérus (Pokémon virus) was introduced in this game. This virus is actually beneficial to the host and doubles the effort values it receives after a battle. The virus is encountered by fighting an infected wild Pokémon and is even rarer to acquire than a shiny Pokémon.

Legendary Pokémon

Six new legendary Pokémon were introduced:

  • Raikou, Entei, and Suicune are three mammal-like Pokémon that have been informally called "Legendary Dogs," "Legendary Cats," and "Legendary Beasts." They wander around Johto after they have been "awakened" at the Burnt Tower, changing locations every time the player moves to a new location, though they can be tracked with the Pokédex once sighted. If encountered, they instantly attempt to run away, but they can continue to be encountered, and any HP loss or status effects will remain the next time they are fought.
  • Ho-Oh and Lugia are two new legendary birds, depicted on the cartridges of Gold and Silver respectively. Ho-Oh is said to control Raikou, Entei, and Suicune, while Lugia is said to control Articuno, Zapdos, and Moltres from Pokémon Red and Blue.
  • Celebi, is analogous to Mew in the original set of games. Celebi can only be obtained through devices like GameSharks or through official Nintendo promotions, though it was available through a mobile phone connection in the Japanese Crystal version.

Several new moves were also added. However, Pokémon knowing the new moves were not allowed to be traded to the first generation games until they have forgotten the moves. To solve this, a move deleter was introduced, capable of erasing any move known by the Pokémon, including HM moves, which previously could not be unlearned once taught to a Pokémon.

Time

A time system was also introduced. At the beginning of the game, Professor Oak is awakened by the player before the traditional intro sequence. He asks the player the time and the game's clock is set accordingly. Afterwards, the protagonist's mother will ask about the day of the week and if it is daylight saving time.

Throughout the game, Pokémon appearances are influenced by time of day: morning, day, and night. Hoothoot, for example, only appears at night (since it is an owl-like Pokémon.) Certain events are also determined by the day of the week, such as the bug catching contest, which is held in Goldenrod City's national park on Tuesday, Thursday and Saturday.

In addition, Eevee will evolve into one of its new evolutions, Espeon or Umbreon, depending on the time of day once Eevee levels up after becoming attached to its trainer. It will evolve into Espeon in the morning and daytime, and Umbreon at night.

Type changes

Two new types were introduced, Steel-type and Dark-type. These two types serve to balance the Psychic-type, whose only weakness consisted of Bug-type moves in the first generation games; however, Bug-types lacked any powerful offensive moves in past games. In Pokémon Gold and Silver, more powerful Bug-type moves like Megahorn were added. In addition, Steel and Dark-type Pokémon are weak to Fighting-type moves, which were only "super effective" against Normal, Ice and Rock-type Pokémon in the first generation; all of which were rarely used in competitive battling. Steel-type Pokémon are known for their very high defense and resistance to many other types, and Dark-type Pokémon are immune to Psychic-type moves and are also strong against Ghost-type Pokémon.

Another major change from the original series was the splitting of the Special stat into Special Attack and Special Defense. This increased aspects of strategy, for Pokémon were now more specialized. Some were good special attackers, while others were better physical attackers; the same now held true for defense and special defense. Furthermore, Poison-type moves were recategorized as physical moves, making their power now affected by the Attack stat rather than the Special Attack stat.

Some type match-ups were changed as well. In Pokémon Red and Blue Ghost-type moves had no effect on Psychic-types; this was changed to super-effective as it was in the Pokémon anime. Poison-type moves were originally effective against Bug-type Pokémon, but this was changed to normal damage, seriously limiting the effectiveness and usage of Poison-types. Ice-type moves were also made not very effective against Fire-types, previously doing normal damage.

Also, several moves had their types changed; for example, the move Gust was a Normal-type move in the first generation games, but is now a Flying-type move, and the move Bite was also a Normal-type move in the first generation, but now is Dark-type. Two Pokémon, Magnemite and Magneton were changed to the dual type Electric/Steel, whereas they were purely Electric-type Pokémon in the first generation.

Held items

A new feature; Pokémon being able to hold items, raised the bar for strategy, because players could use held items to outspeed their rivals (Quick Claw), heal ailments (Berries), boost element-specific attacks (Miracle Seed), or increase the Pokémon's happiness (Soothe Bell), among other uses.

Most held items are acquired on their own, but some are found already attached to Pokémon. For example, trading a Kadabra to another player may result in the evolved Alakazam hold a Twistedspoon. If the Pikachu that is given to the player by Professor Oak is traded to Pokémon Gold or Silver, it will be holding an item called the Light Ball, which doubles Pikachu's Special Attack power. Many other wild Pokémon hold items too, such as the Leftovers from Snorlax or the Lucky Egg from Chansey.

Breeding

With the introduction of breeding, all Pokémon belong to one or two breeding groups. When a male and female Pokémon that share at least one breeding group are left a Pokémon Daycare, a baby Pokémon may be born during their stay. In the case of Pokémon that are always male (Hitmontop, Nidoking, Tauros, etc.), or Pokémon with an unknown gender (Magnemite, Voltorb, etc.), the only way to produce a baby is by breeding them with a Ditto, which is genderless and will mate with any Pokémon capable of breeding. Most Legendary Pokémon cannot be bred.

A baby Pokémon will inherit the species of its mother (or non-Ditto parent in the case of Ditto breeding) and inheritable moves from its father (when it is not a Ditto). Fathers will always pass down TM moves that the baby's species could learn. If both parents know a move that the baby could learn by increasing its level, the baby is born knowing that move as well. Fathers may also pass down special moves called "Egg Moves" to the baby that it would not normally be able to learn by leveling up or evolving.

Internal battery failure

File:Silverinternal.jpg
Internal board of a Pokémon Silver game. The battery is outlined in a yellow insulator.
File:New battery comparison.JPG
Old internal battery (right) by new, packaged model Digikey: P223-ND (left).

A common problem found in the second generation of games is the corruption of the internal battery after roughly six years. The battery is located inside of the cartridge and allows the game to save the user's progress.

It is possible to fix this, but the cartridge must be opened, the battery must be taken out, and a new battery must be soldered in. The battery model is model CR2025, although a larger CR2032 fits as well. An inexpensive replacement battery can be purchased with the same welded tabs and insulating ring already attached such as the Panasonic BSG series (part # BR2032-1F2.)[1] A battery with welded tabs should be used, such as the one mentioned above, as it is difficult and unsafe to solder directly to a lithium battery without tabs. Then he or she will need to use a soldering iron to remove the old battery and install the new one.

With a new battery, the game's save file lasts much longer; however, any previous data saved on the game is lost when the battery is replaced.

Pokémon Gold and Silver beta

In 1997 Nintendo put the first details and screenshots of their next Pocket Monsters game online. It was initially named Pocket Monsters 2 Gold and Silver, and was developed for Game Boy and Super Game Boy and planned for release at the end of the year.[2] However, no more news was heard, and the game was not released at the end of the year.

Following a year without press releases, the official Nintendo site was updated with new information on Pokémon Gold and Silver. It gave information on the revised release date (June 1999) and it was stated to be compatible with the then-unreleased Game Boy Color. The 100 Pokémon added to Pokémon Gold and Silver were just a few of many different designs that Game Freak created, and even those often went through redesigns before making it into the final product.

The prototype battle screens were very similar to the final ones, however; the absence of gender notation was apparent. Pokémon gender was a previously announced feature, and the display of gender was likely added later as a convenience to players. The move status window, which in the final version tells you the remaining and total PP of each move and its type was not fully completed at this point in development.

One of the main points posted was the addition of a skateboard as a secondary transportation method besides the bicycle from the previous games. It was said that the skateboard would allow the player to go to unusual places. Also mentioned in the releases were the integrated RTC (Real Time Clock), additional evolutions for first generation Pokémon, breeding and Pokémon eggs, 100 new Pokémon boosting the total amount to 251, new Technical and Hidden Machines, new attacks, and better in-battle graphics. The game's communication abilities were also improved, adding trading and fighting between each version and backwards compatibility with the first generation.

After release of Pokémon Gold and Silver, ROM hackers began to notice leftover code in the game data not used in the final release: beta versions of every town in Johto; beta maps of every room in the lab from Cinnabar Island; and text referring to honey, an item that is not seen again until Pokémon Diamond and Pearl. As well as text referring to a "Voltorb Badge" while there is no pointer referencing this bit of text and no beta script has ever been found calling it. Also, when enabling the "Use" option on certain Teru-Sama's through hacking, some left over item coding remains from Red/Blue, such as the Town Map (which displays Kanto even if the player is in Johto), and a PokéFlute which works perfectly. Other things have been uncovered that reveal details about the games' development. The final games have full beta maps of every single Johto town remaining in their ROM, most of which are significantly different from their final counterparts. One particular beta map seems to be detailing the Safari Zone, which did not make it into the final game. Apart from maps, other beta discoveries include a mine cart image, text and evidence of another Game Corner game. Images have also since been found of various early ideas for the new Pokémon, including early prototypes of Qwilfish, Chikorita and Marill.

Pokémon Crystal

Pokémon Crystal
File:Pokémon Crystal Coverart.png
Developer(s)Game Freak
Publisher(s)Nintendo
Designer(s)Satoshi Tajiri (director)
Junichi Masuda (co-director)
Ken Sugimori (artist)
SeriesPokémon series
Platform(s)Game Boy Color
Release

  • AUS: September, 2001

Genre(s)RPG
Mode(s)Single player
Multiplayer

Pokémon Crystal Pocket Monsters Crystal (ポケットモンスター クリスタル, Poketto Monsutā Kurisutaru), is an enhanced remake of Pokémon Gold and Silver. It was first released in Japan, and was later released in North America, Australia, and Europe.

New features

Pokémon Crystal was the first in the Game Boy series to allow players to choose the gender of their character. Also added was a subplot involving the legendary Pokémon Suicune and a man named Eusine hoping to catch it. One of the game’s biggest additions was the Battle Tower, a new building added west of Olivine City which allowed players to participate in Pokémon Stadium-like fights. Another change, noticeable when first starting the game, was that all Pokémon had animated battle sprites once a battle began. For example, when Cyndaquil entered battle, the flames on its back flickered. This feature later returned in Pokémon Emerald and Pokémon Diamond and Pearl.

Previously, trainers who called on the cell phone all said the same thing with only the names of the Pokémon they reference. Trainers are now given distinct personalities (one talks about shopping, another about grooming), and call for reasons other than battling, such as giving the player items or informing them of a rare Pokémon appearing.

There were also some changes made to the Ruins of Alph. This included more common Unown, as well as a new subplot — completing enough puzzles lets the player read a secret message left behind by the Unown. It suggested that the Unown were left behind by the ancient civilization that constructed the Ruins of Alph, and that the statues that lined the interior were made by the Unown. The Unown are shrouded with mystery, they even appear to generate a radio signal (only in the Ruins of Alph).

Another feature introduced in Crystal and reused in later games is the Move Tutor. After the Elite Four is defeated, a man would start appearing twice a week who would teach the player’s Pokémon a few certain moves.

File:Croconaw screen.png
Screenshot of Pokémon Crystal, portraying a player’s Level 18 Croconaw, battling a Level 13 Snubbull.

Mobile Phone System (Japan only)

In the Japanese version of Crystal, the player could link up with others through the use of a mobile phone. The Goldenrod City Pokémon Center was replaced by a much larger building which included the machine to use this feature. Using the mobile phone link-up would give the player an extra item, a GS Ball. After taking the Ball to Kurt in Azalea Town to examine, the player would place the GS Ball in the Ilex Forest shrine. This would cause a Celebi to fly down and attack the player.

Two GameShark codes can be used to activate the GS Ball related events and eventually catch Celebi in the English version of Crystal. Why this was not available in the United States has never been officially revealed; Nintendo says that they had FCC issues (the mobile adapter system did not make the cut, but the maps and text for the system are in English Crystal), but it is most likely because children with cell phones were not nearly as common outside Japan in 2001 and to the plethora of different styles of phones in use in the US.

Pokémon Stadium 2

Like Gold and Silver, the game could be used in Pokémon Stadium 2 via a Transfer Pak much in the same way as the other games, but with a few changes. When Crystal is put into the Transfer Pak, info is added to Earl's Pokémon Academy that shows the availability of Pokémon in the Crystal version and remains in the game even when Crystal is not in the Transfer Pak. The game takes considerably longer time to load at the GB Tower compared to the other versions, and comes with its own loading screen, which shows the current Pokémon in the party. Another notable change is in the battle modes of Pokémon Stadium 2. When using non-registered Crystal Version Pokémon, the trainer's picture that represents the player is female, regardless of whether or not the trainer is a male.

See also

References

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