Talk:List of commercial failures in video games
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Does the N-Gage deserve a place here?
I'm not so sure that the N-Gage is really entitled to be listed in this article, I mean the N-Gage was barely even ever released. If I put together a motorola processor and hacked a screen and memory on to it and tried to sell that would it also be listed here? Just because it's a big company =/= it was big enough to be listed here, or indeed that the company even wanted it to be a big thing. -- Anonywiki (talk) 17:32, 16 November 2007 (UTC)
- The N-Gage is a video game system, and it was a commecial failure. Just because no one adopted the system doesn't mean that it shouldn't qualify. In fact, it makes more sense. Kalga (talk) 17:09, 21 November 2008 (UTC)
MMOs?
MMOs are a very hit and miss market, and I was thinking that maybe Vanguard: Saga of Heroes and Tabula Rasa should be added. Opinions? —Preceding unsigned comment added by 68.198.123.132 (talk) 23:12, 26 February 2008 (UTC)
Tabula Rasa is not a candidate, but the monumental failure of Vanguard:Saga of Heroes, and the later statements from former Sigil employee's would definitely fit there!
NPOV on PS3 section
Seriously, this section reads like something written by a Xbox fanboy, or at very least someone who hates the PS3 to some massive degree. The PS3 has been doing well lately, and has even surpassed Xbox and Wii sales in Asian countries in the last quarter.
This section needs to be edited or removed.
I decided to be "bold" and remove it. It's still being sold, there's still considerable developer interest, and the console wars for this generation are still not considered decided. --Damiel (talk) 03:34, 20 April 2008 (UTC)
3 % of PC Games.
Is this including online sales or strictly store sales, because most PC games are purchaced online. —Preceding unsigned comment added by 67.161.122.193 (talk) 05:40, 27 April 2008 (UTC)
Do Sega Saturn and N64DD deserve a place here?
Sega Saturn became a failure in the west and N64DD became a failure in Japan. Laughreach (talk) 20:57, 30 May 2008 (UTC)
While the saturn was a failure in the west, it wasn't exactly a disaster, but by all means add the 32X. I agree with you about the N64DD though. ʄ!•¿talk? 03:28, 1 June 2008 (UTC)
- "Commercial failure" implies that the manufacturer actually lost money on it. I don't think that is even remotely true of the Saturn (a huge success in Japan and moderately successful in the West), though it may be true of the N64DD and 32X. 217.155.20.163 (talk) 14:08, 20 July 2008 (UTC)
- I entirely agree, although note that Saturn doesn't appear to be in the article anymore? The lead implies commercial failure means failed to be profitable (and that would be the most obvious definition of the term). People seem to have been placing consoles here simply because "they weren't massively successful" or "they weren't no. 1" - or possibly they are placing them here simply out of POV. Similarly, I have no idea what the CD32 is doing here. There is no evidence cited that it lost money, and most of the paragraph is POV original research about why someone things the CD32 didn't do well. The CD32 was discontinued when Commodore went bust - obviously, as were all of Commodore's product, but it doesn't make sense to label them all "commercial failures" because of that. It also doesn't make sense to criticise it due to the lack of CD32 only games - it was an Amiga, so there is nothing strange that the games released were the same ones released for the A1200 and other Amigas. I'm removing this. Other consoles probably should go too. If anyone wants to add them in, please add a reliable reference that states that these consoles lost money. Mdwh (talk) 17:30, 20 July 2008 (UTC)
- Read the Legacy section in the Sonic X-treme article, it says that the Saturn was a failure in the west. And, if the 32X is bad, add the Sega CD also, as well, I agree with Fenessy, also add CD-I, Atari Linx and Intellivoice. Im Jejeman, if someone don't know.--201.235.238.151 (talk) 00:21, 9 September 2008 (UTC)
Ok, this is silly. The Saturn didn't do great in the West, it was far from being a failure. Also it sold extremely well in Asia and had a large library of software support in both markets. The SegaCD was also a very successful product internationally. Plus there were a enough all-in-one Genesis/CD models released (JVC X'Eye, Sega CD-X, Pioneer CLD-A100 and Aiwa CSD-GM1) to allow it to be classified as a stand alone platform.
The 32X would certainly could be considered a bust though due to both low hardware sales, limited library and poor consumer acceptance, but technically it is an extensions like the N64 memory pack, etc...
You can not add the CD-i here though because as I mentioned below, even though the system did not have market penetration in the gaming space, that wasn't what it was originally sold for (yes for a couple of years they did try a small push into video game market), but that feature was value add to help sales in the home entertainment system market (competing to be the VHS killer)... Just ask anyone who actually attended a tradeshow in 94-97 about the Philips booth. The CD-i was *very* successful in it's primary market of multimedia kiosk though, and maintained sales in that market through out the 90's. Don't forget though that there were over 150 games released for the CD-i... so, that's not all that bad considering.
The Lynx couldn't be considered a true failure either as it sold quite well, supported multiple generations of hardware, sold for several years and had a significant library of software released.
As for Intellivoice... I'm going to lump that in with the other expansion items. Expansions/peripherals rarely sell well, and this page is really meant to document failed platform/systems.BcRIPster (talk) 06:05, 7 October 2008 (UTC)
CD-I
The Phillips CD-I was a failure due to those epic Zelda games made for the CD-I and that horrible Hotel Mario. I think it must be added.
Laughreach (talk) 00:22, 3 June 2008 (UTC)
- Technically the system wasn't a failure. It was not sold as a game console and was not successful in the home market but it was quite successful in it's market niche of multi-media kiosk. It should not be on this list.BcRIPster (talk) 05:21, 7 October 2008 (UTC)
Article Deletions
I've been adding articles to this list (i.e Grim Fandango and Nintendo 64 DD) and I am upset about some of them. So I'm suggesting that an article should be deleted if it doesn't have one reference of commerical failure in it. Am I right? GamerPro64 (talk) 00:09, 7 October 2008 (UTC) I think you should just add references too it. Both Grim Fandango and the 64 DD failed, however good or innovative they may have been. Kalga (talk) 17:09, 21 November 2008 (UTC)