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Assassin's Creed (video game)

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Assassin's Creed
European cover
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Director(s)
  • Simon Peacock Edit this on Wikidata
Designer(s)Patrice Desilets (creative director), Jade Raymond (producer)
Writer(s)Corey May
Composer(s)Jesper Kyd
SeriesAssassin's Creed
EngineAnvil (Scimitar)
Platform(s)PlayStation 3, Xbox 360, Windows
ReleasePlayStation 3, Xbox 360:
Microsoft Windows:
Genre(s)Third person action-adventure
Mode(s)Single-player

Assassin's Creed is a historical fantasy/science fiction third person action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide in November 2007 on the PlayStation 3 and Xbox 360,[1] and April 2008 for PCs. The game centers on the use of a machine named the "Animus", which allows the viewing of the protagonist's genetic memories of his ancestors.

Through this plot device, details emerge of a struggle between two factions, the Knights Templar and the Assassins, over an artifact known as a "Piece of Eden" and the game primarily takes place during the Third Crusade in the Holy Land in 1191. The game received generally positive reviews, and won several awards at E3 in 2006. A sequel, Assassin's Creed II, was released in November 2009.

Plot

Desmond Miles is not accurately characterized as simply a barman despite his initial protestations and bewilderment. He is an estranged member of the modern-day Assassin’s Brotherhood. He attempted to live anonymously under an assumed name after escaping from a secret Brotherhood compound known as the “Farm” at age sixteen, avoiding all contact with technology and agencies that might reveal his identity and location. His sole mistake was to acquire a license for a motorcycle that united a photo and a fingerprint.

Abstergo (Latin for “cleanse,” or “wipe away”) is a corporation run by modern-day Templars, who still wage a secret crusade to protect mankind by restricting free will, while the Brotherhood still fight to preserve humanity’s right to self-determination. Through the exploration of Desmond’s genetic memories of Altaïr Ibn La-Ahad (Arabic for “Son of None”) by using the Animus (Latin for “soul”), the Templars hope to discover the location of all existing “Pieces of Eden,” mystical devices that enable its holders to manipulate the minds of others. The Templars plan to broadcast a Piece of Eden’s power by subsequently launching it into orbit onboard a satellite, enslaving all but a few with innate resistance to the control each device exerts.

In the sterile confines of the Abstergo laboratory, Desmond interacts with only two of the company’s employees: Warren Vidic (who, in a broad sense, invented the Animus), and his assistant, Lucy Stillman. Warren is officious, driven and arrogant; a Templar with little regard for Desmond’s well-being. Lucy is more pragmatic, and is quick to rebuke Warren on his treatment of Desmond. The relationship between the two scientists is complex. Lucy reveals to Desmond that Abstergo hired her as a graduate, having taken a special interest in her studies. Three company employees were sent to execute her once the Animus was complete despite her vital contributions to the project. Only the timely intervention of Warren saved her life. Tolerating Warren’s brusque manner and assorted foibles is a small price for Lucy. She too is a prisoner of the company like Desmond however, unable to leave the premises.

Over the course of several days, Desmond enters the Animus for hours at a time, before spending his evenings locked in a suite adjacent to the laboratory. He gradually learns more of Abstergo’s activities and intentions through conversations with Warren and Lucy, and his experiences as Altaïr.

Desmond relives key moments in the life of his ancestor while installed in the Animus. Altaïr is a senior member of the Assassin’s Brotherhood during the Third Crusade. The memory begins with the Assassin, joined by two Assassin brothers Malik and Kadar Al-Sayf, attempting to secure an artifact from the Temple of Solomon.

Altaïr is a flawed character, defined by his arrogance and an almost contemptuous disregard for the central tenets of the Brotherhood. Altaïr is thrown aside by Robert de Sablé – Grand Master of the Knights Templar, who are also seeking the same object – when he rashly confronts him, cutting him off from the melee that ensues by a collapsing wall, and escapes alone.

Altaïr meets with Assassin leader Al Mualim (Arabic for “The Teacher”) on his return to the Brotherhood stronghold at Masyaf in Syria, and is shamed by the account offered by Malik, whom barely survived with the cost of losing his left arm, and successfully retrieved the strange golden object. Altaïr is subjected to a mock execution despite his bravery during a subsequent Templar siege of the fortress led by Robert. He awakes to learn that he has been demoted to a mere Initiate, losing all weapons and privileges unique to his previous high rank. Al Mualim castigates Altaïr savagely, but offers a path of redemption. To be restored to his former standing, he must assassinate nine targets:

  1. Tamir of Damascus
  2. Garnier de Naplouse
  3. Talal of Jerusalem
  4. Abu’l Nuqoud
  5. William of Montferrat
  6. Majd Addin
  7. Sibrand
  8. Jubair al Hakim
  9. Robert de Sablé

Altaïr begins to question the motivation for the killings as he tracks down each target in turn. Many of the nine insist that their actions were necessary to achieve a higher purpose, even though the majority of them are ostensibly guilty of great cruelty or venality. Altaïr learns that the object retrieved from Solomon’s Temple is a Piece of Eden. The Templars would use it to bring peace to the region and, ultimately the world, but at a more questionable price: the enforced sacrifice of free will by all who fall under its spell.

Robert de Sablé reveals to Altaïr that only one other now knows the device’s power: Al Mualim, who seeks to possess it exclusively for his own ends. Desmond is then abruptly pulled from the Animus due to an unsuccessful attempt by the Brotherhood to storm the facility. Lucy then subtly reveals that she too is an Assassin, a sleeper agent sent to infiltrate the Templar ranks.

Back in the Animus, Desmond unlocks the memory of Altaïr returning to Masyaf to confront Al Mualim, finally comprehending the full import of his tutor’s manipulation. Al Mualim reveals to Altaïr that he is susceptible to the Piece of Eden unlike others, yet he still manages to overcome its illusions during their climactic battle. Altaïr watches in wonder as the Piece of Eden opens once Al Mualim falls to his blade, projecting the location of other devices throughout the world.

The Templars obtain the locations of the Pieces of Eden with the completion of the memory. Desmond hears Warren confirm the existence of at least six of these to an unseen male colleague as he lies on the Animus, with teams poised to explore each location to retrieve them. Warren intends to execute Desmond, but refrains from doing so when Lucy insists that he may yet still be of value. Desmond realizes that something is seriously amiss as Warren and Lucy depart. His vision is blurred yet augmented in a way that resembles Altaïr’s Eagle Vision, his uncanny ability to discern the unseen and differentiate between friend and foe. Warren appears highlighted in an angry red hue, and Lucy, a reassuring blue.

The Abstergo employees exit the laboratory, leaving Desmond to discover that the walls and the floors are somehow covered in arcane symbols and coded, cryptic texts apparently written in several languages.

Characters

1191 A.D.

Assassins

Muslim Saracens

  • Salah al-Din - a military and political leader, Richard the Lionheart's adversary
  • Tamir - a black market merchant based in Damascus' poor district, Altaïr's first target
  • Talal - a slave trader based in Jerusalem's rich district, Altaïr's third target
  • Abu'l Nuqoud - the merchant king of Damascus, Altaïr's fourth target
  • Majd Addin - Salah al-Din's regent of Old Jerusalem, Altaïr's sixth target
  • Jubair al Hakim - chief scholar of Damascus, Altaïr's eighth target

Christian Crusaders

2012 A.D.

Assassins

  • Desmond Miles - a barman and an estranged Assassin, Altaïr's descendant
  • Lucy Stillman - an Assassin sleeper agent at Abstergo Industries

Abstergo Industries

  • Warren Vidic - a disgraced scientist and a former Ivy League professor of ill repute

Gameplay

Assassin's Creed is an action-adventure video game in which the player primarily assumes the role of Altaïr as experienced by Desmond Miles. The primary goal of the game is to carry out a series of assassinations ordered by Al Mualim, the leader of the Assassins. To achieve this goal, the player must travel from the Brotherhood's headquarters in Masyaf, across the terrain of the Holy Land known as the Kingdom to one of three cities, Jerusalem, Acre, or Damascus, to find the Brotherhood agent in that city. There, the agent, in addition to providing a safe house, gives the player minimal knowledge about the target, and requires them to perform additional intelligence gathering missions before attempting the assassination. These missions include eavesdropping, interrogation, pickpocketing and completing tasks for informers and fellow assassins. Additionally, the player may take part in any number of side objectives in these open world environments, including climbing tall towers to map out the city, and saving citizens who are being threatened or harassed by the city guards. There are also various side quests that do not advance the plot such as hunting down and killing Templars and flag collecting. After completing each set of assassinations, the player is returned back to the Brotherhood and rewarded with a better weapon and then given another set of targets, with the player free to select the order of their targets.

File:800px-AssassinsCreed Dx10 2008-06-11 20-20-16-49.png
Sitting on a bench allows the player to blend in and avoid being spotted by guards.

The player is made aware of how noticeable Altaïr is to enemy guards as well as the current state of alert in the local area via an alertness level meter. To perform many of the assassinations and other tasks, the player must consider the use of commands distinguished by its type of profile. Low profile commands allow Altaïr to blend into nearby crowds, pass by other citizens, or other non-threatening tasks that can be used to hide and reduce the alertness level; the player can also use Altaïr's retractable blade to attempt low profile assassinations. High profile commands are more noticeable, and include running, scaling the sides of buildings to climb to higher vantage points, and attacking foes; performing these actions at certain times may raise the local area's awareness level. Once the area is at high alert, the crowds run and scatter while guards attempt to chase and bring down Altaïr; to reduce the alert level, the player must control Altaïr as to break the guards' line of sight and then find a hiding space such as a haystack or rooftop garden, or blend in with the citizens sitting on benches or wandering scholars. Should the player be unable to escape the guards, they can fight back using swordplay maneuvers.

File:Assassinscreed dna.jpg
During gameplay, intentional glitches that include nucleotides (which compose DNA) and computer messages flash on the screen.

The player's health is described as the level of synchronization between Desmond and Altaïr's memories; should Altaïr suffer injury, it is represented as deviation from the actual events of the memory, rather than physical damage. If all synchronization is lost, the current memory that Desmond is experiencing will be restarted at the last checkpoint. When the synchronization bar is full, the player has the additional option to use "eagle vision" which allows the computer-rendered memory to highlight all visible characters in colors corresponding to whether they are friend or foe or even the target of their assassination. Due to Altaïr's memories being rendered by the computer of the Animus project, the player may experience "glitches" in the rendering of the historical world, which may help the player to identify targets, or can be used to alter the viewpoint during in-game scripted scenes should the player react fast enough when they appear.

Development

On September 28, 2006, in an interview with IGN, producer Jade Raymond confirmed that Altaïr is "a medieval hitman with a mysterious past" and that he is not a time traveler.[9] In a later interview on December 13, 2006, with IGN, Kristen Bell (who lent her voice and likeness to the game) talked about the plot. According to the interview, the plot centers on genetic memory and a corporation looking for descendants of an assassin.[10]

"It's actually really interesting to me. It's sort of based on the research that's sort of happening now, about the fact that your genes might be able to hold memory. And you could argue semantics and say it's instinct, but how does a baby bird know to eat a worm, as opposed to a cockroach, if its parents don't show it? And it's about this science company trying to, Matrix-style, go into people's brains and find out an ancestor who used to be an assassin, and sort of locate who that person is."

Raymond also stated in an interview that the game takes inspiration from Bartol's novel Alamut.[11][12]

On October 22, 2007, in an IGN Australia interview with Patrice Desilets mentioned that the lead character's climbing and running were done by "Alex and Richard – the same guys from Prince of Persia".[13]

Altaïr is voiced by actor Philip Shahbaz,[14] and his face is modeled on Francisco Randez, a model from Montréal.[15][16] Al Mualim's character is roughly based on Rashid ad-Din Sinan, who was the leader of the Syrian branch of the Hashshashin in 1191 and was nicknamed "The Old Man of the Mountain".

Music

Jade Raymond, producer of Assassin's Creed said "For Assassin's Creed we wanted the score to capture the gruesome atmosphere of medieval warfare but also be edgy and contemporary."[17] The musical score was composed by Jesper Kyd in 2007. Six tracks were made available online to those who have purchased the game; a password was given to people to insert at the soundtrack section of the Ubisoft website.[18] Several tracks are also available to listen to on Kyd's MySpace and his official website. The released tracks as a whole have the archaic Latin chorus and dark orchestral music, while the track "Meditation Begins" features a kind of Saltarello with a very ominous, dark, ambient overtone with men whispering in Latin. The atmosphere in these tracks is what Jesper Kyd is known for and is effective in situ.[19] The soundtrack is available in iTunes Music Store[20] and Amazon MP3.

Assassin's Creed Soundtrack
No.TitleLength
1."City Of Jerusalem"3:11
2."Flight Through Jerusalem"3:39
3."Spirit of Damascus"1:31
4."Trouble In Jerusalem"4:04
5."Acre Underworld"3:24
6."Access The Animus"9:34
7."Dunes of Death"1:46
8."Masyaf In Danger"3:43
9."Meditation Begins"2:47
10."Meditation Of The Assassins"3:43
11."The Bureau"3:12

While the song "The Chosen (Assassin's Creed)" by Intwine featuring Brainpower was made contributing to the game, it was not featured in the game nor it's soundtrack. Other songs that were used in previews and trailers such as "Teardrop" by Massive Attack and "Lonely Souls" by UNKLE also aren't present on the soundtrack.

Windows version

System requirements
Minimum Recommended
Microsoft Windows[21]
Operating system Windows XP with Service Pack 2 or Windows Vista
CPU Intel Pentium D 2.4 GHz or AMD Athlon 64 X2 3800+ (Dual Core) processorIntel Core 2 Duo 2.2 GHz or better/AMD Athlon 64 X2 4200+ or 4400+
Memory 512 MB (XP), 1 GB (Vista)2 GB
Free space 9.0 GB
Graphics hardware 256 MB DirectX 9.0c Graphics Card with Shader Model 3.0 or higher.512 MB DirectX 10.0–compliant video card.
Sound hardware DirectX 9.0 or 10.0–compliant5.1 channel surround

It was made public in April 2008 that Assassin's Creed would be sold electronically and available for pre-order through Valve's software distribution program, Steam. The PC version of Assassin's Creed was released on April 8, 2008, in North America. Four bonus mission types, not seen in the console version, are included. These 4 new missions are archer assassination, rooftop race challenge, merchant stand destruction challenge and escort challenge.[22]

A pirated version of the game has been in existence since late February 2008. According to Ubisoft a bug was purposely inserted into the pre-release version of the game by the publisher itself to unpredictably crash the game and prevent completion as a security measure, though players were able to use extra content available on the Internet to bypass it.[23][24] The pirated version of Assassin's Creed was one of the most popular titles for piracy during the first week of March 2008.[25] The presence of the bug and performance of the pirated version of the game was believed by Ubisoft to lead to "irreparable harm" for the game and resulted in low retail sales; NPD Group reports that 40,000 copies of the PC title were sold in United States in July, while more than 700,000 copies were illegally downloaded according to Ubisoft.[23][26] In July 2008, Ubisoft sued disc manufacturer Optical Experts Manufacturing, believing the company to be the source of the leak, citing poor security procedures that allowed an employee to leave with a copy of the game.[23][26]

Demos

On July 10, 2007, during Microsoft's E3 press conference, a demo was shown using a previously unseen city, Jerusalem. Features that were demonstrated included improved crowd mechanics, the "chase" system (chasing after a target trying to flee), as well as deeper aspects of parkour. This was the first time when Altaïr could be heard speaking. It was again showcased for 20 minutes on July 11, 2007. The video showed an extended version of the E3 demo, and included Altaïr trying to escape after his assassination of Talal the Slave Trader.

On August 26, 2007, an 11-minute demo of Assassin's Creed was shown at the Penny Arcade Expo. The level that was shown was the same as in the E3 demo; however, a different path was taken to reach the target. At the end of the demo, a conversation between Altaïr and Malik, the head of the Assassin's bureau in Jerusalem, was shown.

Limited edition

The North American limited edition on Xbox 360 and PS3 contained: the game, a 3-inch Altair figurine, Penny Arcade comics, a miniature strategy guide and DVD bonus disc featuring the winners of an Assassin’s Creed short film contest, behind-the-scenes videos, developer diaries, trailers, producer interviews, and downloads.

There were three European limited edition packages on Xbox 360 and PS3. The first contained: the game and a 8-inch painted resin Altaïr figure. The second contained the game and 4 bonus postcards, housed within steel case packaging. The third contained the game, a PC DVD-ROM bonus disc, and a 17-page comic book, housed within steel case packaging.

The European limited edition on Windows PC contained the Director's Cut game housed within steel case packaging.

Reception and sales

Assassin's Creed has received generally positive reviews, although several publications such as Eurogamer, while still awarding the game decent scores, pointed out a number of significant shortcomings. Eurogamer stated that the gameplay "never evolves and ultimately becomes a bit boring, and quite amazingly repetitive."[33] In Andrew P.'s review for EGM (Kage), he wrote that the game features "a challenging Parkour path of escape..."[34] Famitsu awarded the Xbox 360 version of Assassin's Creed a 36 (9, 9, 9, 9), while the PS3 version received a 37 (10, 8, 9, 10) out of 40, positively citing the story, presentation, and acrobatics, while criticizing the one button combat, map layout, and camera problems.[35][36] Game Informer awarded Assassin's Creed a 9.5 out of 10, praising the control scheme, replay value, and intriguing story, but expressing frustration over the "repetitive" information gathering missions.[37] On The Hotlist on ESPNEWS, ESPN's Aaron Boulding called the game's concept of social stealth "fairly original" and added, "Visually, the developers nailed it."[38] GameTrailers similarly praised the story (giving a 9.7 score to its story), and also cited repetitive gameplay and "moronic" AI as somewhat stifling its potential. "Assassins Creed is one of those games that breaks new ground yet fails in nailing some fundamentals", said Gametrailers.[39] The game also received a 10 out of 10 from GamesRadar, and has a Metacritic score of 80/81 (PS3/Xbox 360 respectively).[40] According to GamePro, Assassin's Creed is one of the "finest gaming experiences ever created" if you are willing to be "patient" due to the lack of fast-paced action.[41] Hyper's Darren Wells commends the game for its "great story, great graphics and intuitive controls". However, he criticises it for "some missions that don't feel right on the PC and its loopy menu system".[42]

Assassin's Creed won several awards at E3 2006. Game Critics awarded it "Best Action/Adventure Game,";[43] from IGN, "Best Action Game", "PS3 Game of the Show", "Best PS3 Action Game", "Best PS3 Graphics"; from GameSpot and GameSpy, "Best PS3 Game of the Show"; from GameTrailers "Best of Show", and from 1UP.com, "Best PS3 game". Creed was nominated for several other awards by X-Play[44] and Spike TV.[45]

Sales for Assassin's Creed were unexpectedly high according to the publisher. An official press release from Ubisoft stated:

Assassin's Creed has greatly outstripped Ubisoft's sales expectations and currently ranks among the top two or three best-selling games for the PlayStation 3 computer entertainment system and Xbox 360 video game and entertainment system in the vast majority of geographical regions. In less than four weeks Assassin's Creed recorded more than two and a half million units in sell-through sales worldwide, and is the fastest-selling new video game intellectual property ever in the U.S. Consequently, Ubisoft now forecasts that it will sell a minimum of five million units of the game in 2007–08 compared with its previous estimate of approximately three million.[46]

In the UK, Assassin's Creed debuted at number one, knocking Infinity Ward's Call of Duty 4: Modern Warfare from the top; the majority of the debut sales were on the Xbox 360, which claimed 67% of the game's total sales.[47] On April 16, 2009, Ubisoft revealed that the game has sold 8 million copies to date.[48]

Franchise

A prequel for the game, titled Assassin's Creed: Altaïr's Chronicles and developed by Gameloft,[49] was released on February 5, 2008 for the Nintendo DS.[50] A port of Assassin's Creed: Altaïr's Chronicles has also been released for the iPhone and the iPod Touch and Java ME on April 23, 2009, as well as for the Palm Pre.[51][52]

On January 21, 2009, Ubisoft confirmed that Assassin's Creed II was in production and targeted for release in the company's 2009–2010 fiscal year. It was released in the United States and Canada on November 17, 2009 and in Europe on November 20, 2009.[53]

On June 2, 2009, at their E3 Conference, Sony announced Assassin's Creed: Bloodlines for the PlayStation Portable with a release date of November 10, 2010.[54]

Also at E3 they announced that there would be at least a third game.[55]

In an earnings call on January 14, 2010, Ubisoft confirmed that a new Assassin's Creed game would be released before the end of the firm's fiscal year in March, 2011 - and that it would star Ezio Auditore da Firenze, the protagonist of the second game. CEO Yves Guillemot said that the game would have a "multiplayer component".[56] A teaser trailer for the game, called Assassin's Creed: Brotherhood was released on May 10, 2010, and the game was officially announced at a Ubisoft press release on May 11, 2010 [57] , while the official release date is November 16, 2010. It has been confirmed that Brotherhood is not "Assassin's Creed 3", and that the third instalment will not star a pre-existing character.

References

  1. ^ a b "Launch date announced". IGN. Retrieved October 25, 2007.
  2. ^ "Assassin's Creed game detail page at Xbox.com". Retrieved 2008-04-04.
  3. ^ "Assassin's Creed official site". Ubisoft.
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  5. ^ "Assassin's Creed". EB Games Australia. Retrieved 2008-04-04.
  6. ^ "Assassin's Creed". EB Games New Zealand. Retrieved 2008-04-04.
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  9. ^ IGN: Assassin's Creed Preview
  10. ^ IGN: IGN Exclusive Interview: Kristen Bell
  11. ^ "Interview: Assassin's creed". Computer and videogames. Retrieved November 3, 2008.
  12. ^ Nick Doerr. "Assassin's Creed producer speaks out, we listen intently [update 1]". Retrieved November 3, 2008.
  13. ^ IGN: Assassin's Creed AU Interview: Patrice Desilets
  14. ^ Philip Shahbaz
  15. ^ Template:Fr icon [Assassin's Creed] Francisco Randez prête son visage à Altaïr lienmultimedia.com. Retrieved April 15, 2008.
  16. ^ "Francisco Randez". modelresource. Retrieved 2009-04-15.
  17. ^ McWhertor, Michael (2007-10-16). "Assassin's Creed Score Is BAFTAstic". Kotaku. Retrieved 2008-05-11.
  18. ^ "Soundtrack's - Assassin's Creed - Ubisoft". Ubisoft. Retrieved 2008-05-11.
  19. ^ Tracksounds Now!: Assassin's Creed (Soundtrack) by Jesper Kyd
  20. ^ iTunes Store - Jesper Kyd - Assassin's Creed (Original Game Soundtrack). Itunes.apple.com. Retrieved on 2009-06-26.
  21. ^ Plunkett, Luke (January 22, 2008). "Assassin's Creed PC Specs: Your PC Will Weep Like A Scolded Child". Kotaku. Retrieved 2008-10-14.
  22. ^ Assassin's Creed PC: New Investigation Types – News
  23. ^ a b c Sinclair, Brendan (2008-08-06). "Ubisoft sues over Assassin's Creed leak". GameSpot. Retrieved 2008-08-07.
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  33. ^ Assassin's Creed Review // Xbox 360 /// Eurogamer
  34. ^ Andrew P., "Review of Assassin's Creed," Electronic Gaming Monthly 224 (January 2008): 89.
  35. ^ Famitsu reviews Dragon Quest IV, Assassins Creed, Guilty Gear 2 and more
  36. ^ Assassin's Creed nabs 37/40 from Famitsu
  37. ^ Game Informer, December 2007 issue
  38. ^ ESPN – Easy Points – 'Tis the Season – Videogames
  39. ^ GameTrailers Assassin's Creed Video Review
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  45. ^ Magrino, Tom (2007-11-11). "Halo 3, BioShock top Spike TV noms". GameSpot. Retrieved 2007-11-11.
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  47. ^ [1]
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  51. ^ Starrett, Charles (2009-04-14). "Gameloft previews Assassin's Creed for iPhone, iPod touch". iLounge. Retrieved 2009-04-15.
  52. ^ Article Detail - PC Gaming, PlayStation, Wii, Nintendo DS, Xbox 360, News, Reviews, Downloads, Custom Apps, Homebrew and much more. Qj.net (2009-04-22). Retrieved on 2009-06-26.
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  55. ^ "Assassins Creed 3 will see Desmond become the Ultimate Assassin". Video Games Blogger. 2009-10-20. Retrieved 2009-11-21.
  56. ^ "Assassin's Creed 3 to star Ezio". CVG. Retrieved February 1, 2010.
  57. ^ "Assassins Creed: Brotherhood official announcement". 1up. 2010-05-11.

External links

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