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Need for Speed: Hot Pursuit (2010 video game)

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Need for Speed: Hot Pursuit
Cover art of Need for Speed: Hot Pursuit
European cover art
Developer(s)Criterion Games
EA Digital Illusions CE
Exient Entertainment (Wii)[3]
Publisher(s)Electronic Arts
Director(s)Craig Sullivan (creative director)
Henry LaBounta (senior art director)
Producer(s)Matt Webster
Designer(s)Matt Follett
SeriesNeed for Speed
EngineChameleon[4]
Platform(s)PlayStation 3, Microsoft Windows[5], Wii, Xbox 360, iOS (iPhone, iPod touch and iPad)[6]
Genre(s)Racing
Mode(s)Single-player, multiplayer

Need for Speed: Hot Pursuit is a BAFTA-award winning[8] 2010 racing video game in the Need for Speed series developed by British games developer Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, Microsoft Windows and iOS. The Wii version was developed by Exient Entertainment. Hot Pursuit is the 16th title in the franchise and was released in November 2010. Digital download was available starting on 15 December 2010.

Hot Pursuit's gameplay is set in the fictional Seacrest County, an open world in which players can compete in several types of races. Players can also compete online (except in the wii version), which includes additional game modes as "Hot Pursuit", "Interceptor" and "Race". The game feature a new social interaction system called "Autolog", which is a network that connects friends for head-to-head races and compares player stats for competition. The game also features paid downloadable content in the form of new cars, new race and pursuit events, and new trophies/achievements.

Hot Pursuit was well received by critics at E3 2010 and was most notably awarded with "Best Racing Game" from Game Critics Awards as well as several other media outlets. Upon its release, Hot Pursuit was met with high critical acclaim averaging 90% on both review aggregate websites Metacritic and GameRankings, making it the highest rated game in the Need for Speed series history and one of the generation's highest rated racing games. In the end of 2010, it won several "Best Racing Game" awards, including "Best Driving Game" at Spike’s 2010 Video Game Awards. Reviewers praised the game’s visuals, soundtrack, the new Autolog feature, felt the game had an excellent sense of speed and that it brought the series back to the roots. Hot Pursuit was ranked number seven on NPD's sales charts for November 2010, and GamesIndustry.biz reported that "Hot Pursuit" managed to sell 417,000 units in the US in its first two weeks. After three months of sales, it was announced that the game has sold more than 5 million units.

Gameplay

PC, PlayStation 3, and Xbox 360

Hot Pursuit allows players to control police vehicles and participate in high-speed pursuits, a feature absent from the series since 2002.

Hot Pursuit goes back to the Need for Speed series' roots and takes on the gameplay style of earlier "Hot Pursuit" titles in the Need for Speed franchise with exotic cars and high-speed police chases. It is primarily inspired by the original Need for Speed on 3DO.[citation needed] Hot Pursuit lets players be either a cop or a racer and features a full career mode for both roles. The relationship between the cops and racers is described as "a dog chasing down a rabbit", with the cops being more powerful compared to the racers. Each side has several power-ups including calling for roadblocks and radar jamming.[9] According to Criterion the single-player section is somewhere between 12–15 hours long, but with lots of replay value.[10]

The game takes place in fictional location known as Seacrest County.[9] It's an open world and features over 100 miles (160 km) of open road, four times larger than that of Burnout Paradise, Criterion's previous title.[11] Hot Pursuit features a new social interaction system called "Autolog" described as "Facebook for the game".[12] The game features both single-player and multiplayer game modes with up to eight players; as an option to live multiplayer racing, players can post records and achievements on the Autolog feed for friends to see, which they then can try to beat. Autolog also contains an experience system called "Bounty".[13]

The driving model of the game is described as "fun and accessible", not as arcade-styled as Burnout Paradise, but far from a simulator.[9][13] All vehicles in Hot Pursuit are licensed real-world cars and SUVs, described as "all the cars you dreamed of driving, in the way you dreamed of driving them". Most vehicles are available in both racer and police variants, but a few are exclusive to each side.[13][14] Also exclusively featured in the Hot Pursuit is the Porsche 918 Spyder.[15] Ferrari however, last seen in a Shift DLC-pack but notably absent from all other Need for Speed games since Hot Pursuit 2, is also absent from Hot Pursuit.[16]

Wii

The Wii version of Need for Speed: Hot Pursuit is significantly different from other versions in that it takes place in four different cities across the world, instead of just taking place in a single fictional county. This makes the game very similar to Nitro.[17] The game features five different gameplay modes, such as Hot Pursuit, Eliminator, Rush Hour, Interceptor and Time Trial. Also, different powerups are used. The four cities, each set in a different time of day — Chongqing, China, set in the morning, Dubai, United Arab Emirates, set in the afternoon, Rio de Janiero, Brazil, set in the early evening, and Las Vegas, Nevada, USA, which is set in the late evening. The few reviews hint at only a very small significance of this version of the game.[18]

Development

The game was first hinted at during E3 2009 by EA’s CEO, John Riccitiello. Riccitiello stated that Criterion Games, developers of EA's own Burnout series, was working on a "revolutionary" addition to the Need for Speed franchise, stating "We don't have a plan right now for a separate major launch on Burnout, because the team doing it is working on a revolutionary take on Need for Speed."[19] It was also reported that the game was scheduled for release in Q4 2010.[20] It was officially revealed as Need for Speed: Hot Pursuit at EA's Media Briefing during E3 2010. with a trailer which showed a high-speed police chase involving three different racers. The trailer was followed by a live demo of the game on stage between creative director Craig Sullivan as a cop and producer Matt Webster as a racer.[21] According to Riccitiello, the game was in development for two years.[22]

In August, before Need for Speed: Hot Pursuit was set to take center stage at EA's press conference during Gamescom, it was announced by Art Director Henry LaBounta that Criterion collaborated with DICE in building the massive open world of Need for Speed: Hot Pursuit.[23] Early in November, Patrick Söderlund, Senior Vice President of EA Games Europe, said this of the collaboration: "I think the most important thing, when you have two high-quality developers working together, for it to work, they need to have mutual respect. They need to have that respect, to say ‘Ok, we trust you to do this.’ This was a case where that was so obvious, where the Criterion team had a full trust in the DICE team to do what they were doing, and vice versa."[24]

Recent games in the Need for Speed franchise included a story, but Matt Webster, producer of Hot Pursuit said "We didn’t really think it was necessary to include a story. If you’re a cop, the aim is to go up the ranks, while a racer’s aim is to get to the highest rank they can."[25] UK product manager for Need for Speed Kevin Flynn said that "Shift was a great game but different and a bit serious, while Hot Pursuit is more fun and accessible."[26] In October, the trophy list for the PlayStation 3 and soundtrack for Hot Pursuit were leaked onto the internet.[27] Early in November, analyst Mike Hickey said he believed EA's Need For Speed: Hot Pursuit could sell 4.2 million copies during the 2010 Christmas period.[28][29]

Soundtrack

The game features 7.1 channel surround sound in PCM (Dolby Digital and DTS are also available). The soundtrack of Hot Pursuit features a general track list as is seen in EA Black Box Need for Speed games such as Most Wanted, Carbon and Undercover rather than a scored soundtrack as seen in ProStreet and Shift.[30] Players can also add custom soundtracks to the game, so that any music stored on the player’s hard drive can be selected during gameplay, as long as they are added to a playlist via the console's system menu.[31] As well as optionally using songs from the player's hard drive, several categories of licensed music are available for the game's racing, menu screens, and the photo mode.[32]

Updates and expansions

EA announced the One Million Challenge on 25 November 2010. If the Need for Speed: Hot Pursuit launch trailer received one million views on YouTube by 12 December 2010, a free downloadable content (DLC) pack would be released with three new cars. [33][34] Although the trailer fell short of the million views, EA still awarded the three cars for free. EA stated the cars will be added to the game through a future title update on the PlayStation 3 and Xbox 360; PC were told that EA will share more news when it becomes available.[35] On 14 December 2010 the first update was released which added the three cars to the player's garage. Xbox 360 players experienced problems with the update.[36] Criterion released another Xbox 360 title update the following day,[37] however, some users reported that the new update had caused their career saves and racing stats to be reset.[38][39] On 17 December 2010 a third title update was released which repaired these issues.[40][41]

Criterion also promised updates to add new features in addition to bug fixes. The first update for the PC was released on 26 November 2010 which addressed crashes, issues with aspect ratios, and missing effects. D-Box motion chair support was also added.[42] On 3 December 2010, Criterion announced a second update was in development.[43] The second update for the PC was released on 19 January 2011, which fixed issues with flickering graphics, controller configurations, steering response, player car engine audio volume, CPU performance and rare crash issue when entering the Career map screen. The three free cars from the One Million Challenge was also added.[44] EA announced that PC version of the game would not receive downloadable content. Criterion confirmed this on their official message boards; "We have a limited amount of resources that makes it so that we are unable to deliver new content to all platforms, however we do have more updates and content on the way for PC players."[45][46][47]

In addition to the free update, Criterion has released several optional, premium packs that add content like new cars and events. The first two DLC packs for Hot Pursuit were released one week after the game's launch. Dubbed Racer Timesaver Pack and SCPD Timesaver Pack. Purchasing either pack grants the gamer immediate access to every car in the game on the relevant side of the law. Buying the Racer Timesaver Pack, for example, gives you access to all the Racer cars, and vice-versa for the SCPD.[48] The third pack for Hot Pursuit was released one week after the first two one. The SCPD Rebels Pack, adds seven new cars to the Racer line-up, including the Audi R8 5.2 FSI and Aston Martin DBS. The cars were previously only available in police variants.[49]

EA announced the first official DLC for Hot Pursuit on 6 December 2010. The Super Sports Pack adds three new cars; the Porsche 911 GT2 RS, GUMPERT Apollo S, and Bugatti Veyron 16.4 Super Sport in variants for both sides of the law. There are also 13 new race and pursuit events, and new trophies/achievements to earn.[50] It was released on December 21 on the Xbox 360 and PlayStation 3 in North America and on December 22 on PlayStation Network in Europe. Although this is the first official DLC, extra additional content can also be purchased via online storefronts.[51][52]

EA Crew edition

A limited edition of the PC game was released to EA employees during December 2010. The EA Crew Edition includes seven cars; Mercedes-Benz SLR McLaren 722 Edition, Maserati Quattroporte Sport GT S, Chevrolet Corvette Z06, Lamborghini Reventon, Bugatti Veyron 16.4, Aston Martin DBS, and Audi R8 5.2 FSI. The box is not labeled for retail sale and the disc is marked as 'not for resale'.[53][54]

Marketing and release

System requirements[55]
Minimum Recommended
Windows[55]
Operating system Windows XP (SP3) / Windows Vista / Windows 7
CPU Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4 GHZIntel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better
Memory 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®
Free space 8.0 GB of free space
Graphics hardware 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higherGeForce 8800 GT or ATI Radeon HD 4700 or better
Sound hardware DirectX 9.0 compliant sound card5.1 sound card
Network Internet connection required for activation and multiplayer
Input device(s) keyboard, optional controllerKeyboard, joystick optional (Xbox 360 controller for Windows)

In early July 2010 EA announced Need for Speed Hot Pursuit on Tour, a seven-city event that took the game around the United States prior to the game's release. Each stop featured recording artists and showcased an assortment of exotic cars. The tour began on 14 July 2010 at the Manhattan Classic Car Club in New York City, headlined by DJ Z-Trip. It then continued to Chicago, Seattle, San Francisco, Austin and Miami, ending with the Hot Pursuit launch party in Los Angeles.[56][57][58][59][60][61][62] EA received a helping hand from UK vehicle wrapping compnay Totally Dynamic for the UK launch event, held at Totally Dynamic’s South London centre.[63] In addition to the standard edition, a Limited Edition of the game has been released, which was originally only available through pre-order at the same price as the regular game. However, it is still available beside the regular game, but in limited quantities. The Limited Edition features numerous bonuses over the Standard edition, including exclusive packaging, two exclusive cars and four unlockable cars.[64]

The Need for Speed: Hot Pursuit demo was available for download on 26 October on Xbox LIVE Marketplace worldwide and the PlayStation Network in North America and on 27 October 2010 on the PlayStation Network in Europe. The demo was a limited time demo and closed on 9 November 2010.[65][66][67][68] Criterion Games said that "Unlike Xbox 360 and PS3 versions, PC demos require comparatively more resources in order to ensure that they run smoothly across a wide variety of systems." for not getting the chance to release a demo for the PC.[69] The demo was a hit, the demo was download more than 2 Million times and counting, making the demo for Hot Pursuit the “most popular demo in ‘’Need for Speed’’ history”.[70]

EA announced on 15 November 2010 the first two Games with Developer, both on the first weekend after the game launched. The event allowed the players to test their newly-developed skills against those who had a hand in creating the game.[71] EA announced on 26 November 2010 an Autolog Recommends Contest. It was a two-week long competition. If the fans beat any of NFSDrew’s Need for Speed: Hot Pursuit Autolog recommended times on Xbox or PS3, had one of them the chance to win a custom (NTSC) Need for Speed: Hot Pursuit PlayStation 3, which is an extremely rare Collector's Edition.[72][73] EA has also announced two Autolog Photo Contest, the first ended 26 November 2010 and the second 6 January 2011. The players had to take creative photos, then EA with the community announced the best and creative photo, which win a custom Need for Speed: Hot Pursuit PlayStation 3 Limited Collector's Edition.[74] EA announced the Friday Gaming Sessions, which started 17 January 2011 and will be on every Friday from 3pm to 5pm PST.[75] EA announced the Need for Speed Autolog iPhone app in late November 2010. The app features the Wall, Dreamshots, Autolog Recommendations, SpeedWall and a Play Later button.[76] The app was released on iTunes on 13 December 2010.[77]

Trailers

In addition to the trailer shown at the official reveal during E3 2010, several other game trailers have been released, each revealing new aspects of the game. One trailer promoted the Limited Edition of the game, which features additional cars.[78] Some trailers explained the game's new Autolog feature.[79] Two trailers released in September 2010 showcased the different aspects of cops vs racer gameplay.[80][81][82] A trailer released on 25 September 2010 promoted the limited-time demo.[83] Three video clips were released on 29 October 2010. Entitled "Fast Needs no Friends", these videos depict two foolish valet parkers, Kevin Dillon and Jerry Ferrara, who have gained a love for fast, exotic cars, by playing Need for Speed: Hot Pursuit.[84] Several trailers were released in November. A trailer was released for indicate Seacrest County, the game’s primary locale.[85][86] A trailer was released for hint that the demo was a success.[87] Two live action trailers was also released to showcase the relationship between the cops and racers.[88][89] A launch trailer was also released on 16 November 2010.[90] A new video clip was released 15 December 2010, which featured the two foolish valet parkers Kevin Dillon and Jerry Ferrara again.[91] Most of the trailers are now available for free download on Xbox LIVE Marketplace and PlayStation Network.

Four developer diaries were released to promote the game. The first was released on 14 October 2010 which features the game’s Producer detailing the Autolog feature.[92] On 28 October 2010 the second developer diary was released that features the game's Creative Director explaining the contents of the recently released demo.[93] The third developer diary, released on 6 November 2010, details the specifics Seacrest County's terrain and climate, as well as explaining day and night cycles.[94] It was also released two video early in November that featured the game’s Designer, he gave some tips on how to succeed in the Dark Horse and Roadsters Reborn events in the demo. If some of the fans beat his record on the Roadsters Reborn event, they had a chance to win some NFSHP prizes.[95][96] The fourth diary, released 26 November 2010, explains why and how the game's cars were chosen.[97]

Reception

Pre-release

Hot Pursuit was well received by critics at E3 2010 and was most notably awarded with "Best Racing Game" from Game Critics Awards as well as several other media outlets.[119][120][121][122][123][124] Other games in the category included Gran Turismo 5, Test Drive Unlimited 2 and MotorStorm: Apocalypse. IGN said it had "An inspired level of connectivity", and 1UP.com stated "the other racing games at E3 never had a chance". This is the first game in the Need For Speed series since the original Hot Pursuit to win an E3 award.[125] It was also nominated for "Best Xbox 360" and "Best PS3" game by IGN, and "Best Graphics" by Gaming Excellence.[120][124]

Post-release

Hot Pursuit received high praise worldwide from professional reviewers. Aggregate website Metacritic holds the average review for the PlayStation 3 version at 90%, the Xbox 360 version at 88%, and the PC version at 87%.[101] This makes Hot Pursuit the highest rated game in the Need for Speed series history.[126] In the 8 November 2010 edition of Official U.S. PlayStation Magazine, the first review score was given as 10/10. The reviewer said "It's consistently challenging without feeling difficult. It's immensely rewarding without ever being taxing."[111]

IGN gave the game 9.0 out of 10 and an Editor's Choice Award, praising the game's visuals and soundtrack as well as the new Autolog feature.[106] Eurogamer gave the game 9 out of 10. Reviewer Tom Bramwell said "It's stuffed with content but rarely for the sake of it, and knowing Criterion it will be handsomely supported for months to come, even though it's already the best pure arcade racing game since Burnout Paradise."[108] GameTrailers also scored the game 9 out of 10. The reviewer stated Hot Pursuit was "excellently crafted, letting you take the world's fastest cars across miles of stunning landscapes. Chases are exhilarating from either perspective, and the autolog feature completely changes how you compete with friends, keeping you hooked until you've wrecked all of their scores."[110] Destructoid gave the game 9.5 out of 10. Reviewer Nick Chester noted that "it delivers a near-perfect competitive experience, in a way that few games - racing or otherwise - can. Hot Pursuit is not only a defining moment for the series, but for arcade-style racing, period."[116] Reviewer Randy Nelson of Joystiq was the second reviewer to give the game a perfect score of 10/10.[115] Reviewer Chris Antista of GamesRadar also gave the game 10 out of 10. Chris stated that "with so many modes and diverse rewards to uncover in Need For Speed: Hot Pursuit, it almost feels like 2.5 games in one package."[118]

Reviewer Tom Orry of VideoGamer gave the game 8 out of 10, and stated "the core driving is never anything but exhilarating, visually it's almost flawless and the Autolog features are genre leading. There's still something missing, though - a reason to explore the open world."[112] Gamespot awarded the game 8.5 out of ten and said "This fast-paced racer keeps you glued to the TV and on the edge of your seat regardless of which side of the law you're playing on. "[127] Official Xbox Magazine gave the Xbox 360 version 7 out of 10, and say Hot Pursuit feels a little too safe for its subject matter, limited by pedestrian road design that doesn't express all the playfulness that we'd expect in car combat."[114] However, the UK edition of the magazine gave the game a 9 out of 10, and said "It pays respect to the classic NFS games, borrows the best bits from Burnout and is a technical masterpiece. The chase to reclaim NFS's once legendary chart topping form is well and truly on."[128]

PlayStation Lifestyle reviewer Thomas Williams gave the game 9 out of 10. PlayStation Lifestyle writer Mike Hartnett declared Hot Pursuit better than Gran Turismo 5.[129] Gamertell said "Hot Pursuit’s success is a big boost for a genre that has taken some hits in 2010, as well as a franchise that has been searching for its identity. After several “reinventions,” EA turned to Criterion Games, the studio famous for the Burnout series, to right this racer. Criterion took the series back to the high-octane formula of cops chasing racers. Unlike actual illegal street racers, Hot Pursuit fans seem happy to see the police."[130]

Sales

In the UK, Need for Speed: Hot Pursuit debuted at number three on the UK All Format Gaming Chart on its first week of release, beaten by Activision’s Call of Duty: Black Ops and Ubisoft’s Assassin's Creed: Brotherhood.[131] The second week was it dropped down to number six.[132] However, the fourth week, Hot Pursuit sales jumped 48 percent, which boosted the game from seventh to third.[133][134] The sixth week, Hot Pursuit sales were down 67 percent, which slipped down one place to number fourth.[135] The seventh week, Hot Pursuit was placed number ten, but the next week it jumped up to number seven.[136][137]

In the US, Hot Pursuit was ranked number seven on NPD's sales charts for November 2010, outselling Sony's racing juggernaut Gran Turismo 5, which launched about a week later.[138] On December 10, 2010 GamesIndustry reported that Hot Pursuit managed to sell 417,000 units in the US in just two weeks.[139][140] Cowan and Company reported that despite the positive sales figures were not enough to pick up EA's year on year sales figures. The analytical firm stated that the year on year sales figures for November were still down 25 percent for EA.[141] Hot Pursuit was placed number ten on NPD's sales charts for December 2010 with sales of 906,000 units for the month.[142]

On February 1 2011, on EA's financial result report of Q3 2010 was it mentioned that the game has sold more than 5 million units.[143][144] "It's on a sharp uptick the last couple of years as we've driven high-quality titles ever higher in the charts, particularly in Europe but also in North America," John Riccitiello, EA CEO, said during the publisher's overnight Q3 earnings call.[145] Wedbush Morgan analyst Michael Pachter commented on the figures, saying that they were slightly over his expectation of 4.5 million units at this point. Need for Speed: Hot Pursuit surprised him, then, but not as much as Medal of Honor did.[146]

Awards

Following the high praise it received after its release, Need for Speed: Hot Pursuit has received numerous awards from various magazines, trade shows and gaming websites. The game has won over 25 differentially awards, including Racing Game of the Year, from major publications, more than any other racing game that year.

The following are some of the game's awards (all of which are 2010 awards):

  • At the E3 2010, Game Critics Awards gave Hot Pursuit the Best Racing Game award.[147][148]
  • At the 2010 Spike Video Game Awards, Hot Pursuit was named the Best Driving Game.[149][150]
  • Hot Pursuit was awarded Best Competitive Multiplayer on Xbox 360 by IGN. It was also nominated for Most Addictive Game on Xbox 360.[151][152]
  • Hot Pursuit was nominated for Multiplayer That Broke The Mold by GamesRadar.[153]
  • Hot Pursuit was nominated for Best Racing Game by GameTrailers.[154]
  • Hot Pursuit was given GameSpot’s Best Driving Game award for 2010.[155]
  • Hot Pursuit was awarded Best Racing Game by 1UP.[156]
  • Hot Pursuit was nominated for Best Racing Game by GameRevolution.[157]
  • Hot Pursuit was awarded Racing Game of the Year by GameSpy.[158]
  • Hot Pursuit won the Most Improved Franchise award by Giant Bomb. It was also nominated for Best-Looking Game, Most Egregious Use Of Product Placement/In-Game Advertising and Best Multiplatform Game & Game of the Year.[159][160][161]
  • Hot Pursuit won the Racing Game of the Year award by Shacknews.[162]

The following are some of the game's awards (all of which are 2011 awards):

References

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