Tekken Tag Tournament 2
Tekken Tag Tournament 2 | |
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File:Tekken TT2.jpg The official 2011 Arcade logo for Tekken Tag Tournament 2. | |
Developer(s) | Namco Bandai Games |
Publisher(s) | Namco Bandai Games |
Producer(s) | Katsuhiro Harada |
Series | Tekken |
Platform(s) | Arcade, PlayStation 3, Xbox 360 |
Release | Arcade PlayStation 3, Xbox 360[3] |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Namco System 369 |
Tekken Tag Tournament 2 (鉄拳タッグトーナメント2, Tekken Taggu Tōnamento 2) is the 10th installment in the Tekken fighting game series and the successor to 1999's Tekken Tag Tournament. The game was released in Japanese arcades on September 14, 2011 and will be released on the PlayStation 3 and Xbox 360 during the holiday season in 2012.
Gameplay
As the original Tekken Tag Tournament, matches involve each player selecting two fighters to fight with. Players are able to switch their fighters out at any time, allowing the inactive character to gradually recover some life they might have lost. At certain points, an inactive character's life bar may flash, giving them a temporary boost in strength if they are tagged in. If the life bar of either of a player's fighters runs out, that player loses the round. If time runs out, the player who has the most cumulative life remaining amongst their fighters wins the round.
The gameplay expands on the tag mechanics featured in the first Tekken Tag, allowing for extended tag combos and combined moves. New techniques include combined tag throws which, if timed properly, can be escaped from.[4] Tag combos (referred to as "Tag Assaults") can now be done simultaneously with both characters participating in the combo at the same time. The game also inherits gameplay features from Tekken 6, such as "Bound" hits (hits that slam an airborne opponent to the ground and stun them so combos can be extended) and walled arenas. Character-customization will also be featured, similar to past Tekken games.[5]
Features suggested by Harada include recording in Practice mode as well as a Tutorial to bring new players into the fold more smoothly than has been possible in the past. The game will feature a "stage gimmick" system. An example of the system shown in Famitsu has the player slamming his opponent into wall, which breaks and the opponent goes flying, landing in a new area where the fight continues. As the opponent falls, the tag partner is waiting at the bottom to continue the combo.[6][7]
Unlimited Tag Tournament 2
Tekken Unlimited Tag Tournament 2 is an update to Tekken Tag Tournament 2, and the console version of Tekken Tag Tournament 2 will be based on this version. In the Unlimited version, the player can switch a ratio between Tag mode and Solo mode ("2 vs 2", "1 vs 2" or "1 vs 1"). There is also a "Pair Play" mode, which allows four players to fight simultaneously in pairs of two, much like the "Scramble Mode" in Street Fighter X Tekken.[8]
The Unlimited version also features the "Rage" system from Tekken 6 for Solo mode characters, and a new tag partner rage system like the "Netsu Power" from Tekken Tag Tournament for Tag mode characters only (in the original arcade version only the "Netsu Power" appears). "Rage" gives characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The "Netsu Power" appears when an on-screen character gets attacked a certain amount of times and the off-screen character's lifebar flashes. This is because the off-screen character is "angry". If the on-screen character tags out while the off-screen character's lifebar is flashing, the tagged character becomes slightly stronger.[8]
Plot
Like the original Tekken Tag Tournament, being a non-canon game, Tekken Tag Tournament 2 features no storyline. It is more of a "party game", giving fans the opportunity to play as almost every character in the series up to that point, including some of those that had apparently been missing in the main Tekken storyline, in addition to the character roster of Tekken 6.
Characters
All 41 playable characters from Tekken 6 (including Panda, but not as a palette swap) return along with Jun Kazama and Kazuya's Transformation from Devil Kazuya from Tekken 2, True Ogre (now simply called Ogre) from Tekken 3, and Jinpachi Mishima from Tekken 5, all with updated character designs. Devil Kazuya makes appearance, but as part of Kazuya (instead of having character slot like Devil Jin). Unknown (from the original Tekken Tag Tournament) also returns once again as an unplayable boss character in Arcade version and unlockable character in Home Console versions.[9] Overall the arcade version contains 45 playable characters, the most of any Tekken game.
For the first time ever in the Tekken series, almost every character in the game speaks in their native language. This has been noticed as Lili speaks French, Eddy Gordo and Christie Monteiro speak Portuguese, Leo Kliesen speaks German and Miguel Caballero Rojo speaks Spanish. Still, there are some characters that do not speak in their native language (e.g. Xiaoyu still speaks Japanese despite being from China).
Playable Characters
Arcade Version | Home Consoles version | ||
---|---|---|---|
Alisa Bosconovitch | Alisa Bosconovitch | ||
Anna Williams | Anna Williams | ||
Armor King II | Armor King II | ||
Asuka Kazama | Asuka Kazama | ||
Baek Doo San | Baek Doo San | ||
Bruce Irvin | Bruce Irvin | ||
Bryan Fury | Bryan Fury | ||
Christie Monteiro | Christie Monteiro | ||
Craig Marduk | Craig Marduk | ||
Devil Jin | Devil Jin (unlockable) | ||
Eddy Gordo | Devil Kazuya (unlockable) | ||
Emilie "Lili" de Rochefort | Eddy Gordo | ||
Feng Wei | Emilie "Lili" de Rochefort | ||
Ganryu | Feng Wei | ||
Heihachi Mishima (sub-boss 1; along with Jinpachi) | Ganryu | ||
Hwoarang | Heihachi Mishima (unlockable) | ||
Jack-6 | Hwoarang | ||
Julia Chang/Jaycee[10] | Jack-6 | ||
Jin Kazama | Julia Chang/Jaycee[11] | ||
Jinpachi Mishima (sub-boss 1; along with Heihachi) | Jin Kazama | ||
Jun Kazama (final boss 1)[7] | Jinpachi Mishima (unlockable) | ||
Kazuya Mishima/Devil Kazuya | Jun Kazama (final boss 1, unlockable)[7] | ||
King II | Kazuya Mishima | ||
Kuma II | King II | ||
Lars Alexandersson | Kuma II | ||
Lei Wulong | Lars Alexandersson | ||
Lee Chaolan | Lei Wulong | ||
Leo Kliesen | Lee Chaolan | ||
Ling Xiaoyu | Leo Kliesen | ||
Marshall Law | Ling Xiaoyu | ||
Miguel Caballero Rojo | Marshall Law | ||
Mokujin | Miguel Caballero Rojo | ||
Nina Williams | Mokujin | ||
Ogre (sub-boss 2)[7] | Nina Williams | ||
Panda | Ogre (unlockable) | ||
Paul Phoenix | Panda | ||
Raven | Paul Phoenix | ||
Robert "Bob" Richards | Raven | ||
Roger Jr. | Robert "Bob" Richards | ||
Sergei Dragunov | Roger Jr. | ||
Steve Fox | Sergei Dragunov | ||
Unknown (final boss 2, unplayable) | Steve Fox | ||
Wang Jinrei | Unknown (final boss 2, unlockable) | ||
Yoshimitsu | Wang Jinrei | ||
Zafina | Yoshimitsu | Zafina
DevelopmentTekken director Katsuhiro Harada teased a new announcement on his Twitter feed on September 17, 2010. "TGS Sep 18(Sat) at Tougeki Booth. I'll announce something :D," tweeted Harada. It was rumored to be something related to Tekken X Street Fighter or Tekken 7.[12] The game was announced to be Tekken Tag Tournament 2, sequel to last-gen's Tekken Tag Tournament, on September 18, 2010 at the Tougeki event as promised.[13] On Twitter, producer Katsuhiro Harada has stated that the game engine will be different from the one used in Tekken 6. The release of the arcade version of the game in Japan was originally planned for Summer 2011, but due to complications derived from the Great East Japan Earthquake, the arcade release has tentatively been postponed to Autumn 2011.[14] At the World Cyber Games 2010, Harada stated that the upcoming console version will feature additional console-exclusive returning characters and bonus gameplay modes.[15] Also on Twitter, Harada suggested that the release of the console version of the game would take place between the releases of Street Fighter X Tekken and Tekken X Street Fighter.[16] On December 10, 2011, during the Spike Video Game Awards, a trailer was released, which noted that Tekken Tag Tournament 2 will be released during the holiday season in 2012.[17] On December 12, Namco Bandai announced that the game will be released in "Holiday 2012" on PlayStation 3 and Xbox 360. The game had originally already been confirmed for a PlayStation 3 release,[18] but it was not before this announcement that the game would also be available on Xbox 360. Katsuhiro Harada announced that the console release will feature various features not found in the arcade original, including reworked online play following direct feedback from fans. Namco's announcement confirmed the game for "home consoles", potentially leaving the door open for a Wii U release too.[3] An updated version of the game, Tekken Unlimited Tag Tournament 2, was presented at AOU 2012. The console version of Tekken Tag Tournament 2 will be based on this version. The update features four new modes ("2 vs 2", "1 vs 2", "1 vs 1" and "Pair Play"), and features the "Rage" system from Tekken 6 for Solo mode characters, and a new tag partner rage system like the "Netsu Power" from Tekken Tag Tournament for Tag mode characters only. In the original arcade version only the "Netsu Power" appears.[8] MarketingThe Tekken Hybrid Blu-ray Disc contains the Tekken: Blood Vengeance CGI movie and an HD version of the original Tekken Tag Tournament, released on November 22, 2011, includes also a Prologue version of Tekken Tag Tournament 2, if the disk is played on a PlayStation 3 console. The contents of the prologue version of the game mainly revolve around elements from the movie, and features only include 4 characters, Alisa Bosconovitch, Devil Jin, Devil Kazuya and Ling Xiaoyu.[19] A model from the prologue can be transferred to the arcade version by using an access code card. References
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