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Amusement Vision

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Amusement Vision
Company typeSubsidiary
IndustryVideo games
Founded2000
FounderToshihiro Nagoshi
Defunct2004
OwnerSega

Amusement Vision was a division of Japanese video game developer Sega.

History

In 2000 all of Sega's in-house Consumer (CS) and Amusement Machine (AM) R&D departments were separated from the main company and established on 9 semi-autonomous subsidiaries, with each subsidiary getting an elected president as a studio head.[1] However, for more financial stability, Sega began consolidating its studios into six main ones (Sega Wow, Sega AM2, Hitmaker, Amusement Vision, Smilebit, Sonic Team) in 2003, and merged them back into a uniform R&D structure in 2004.

Amusement Vision (AV) was headed by Toshihiro Nagoshi. In addition to an arcade line-up and the Daytona USA remake Daytona USA 2001, AV was most known for its Nintendo partnership on the exclusivety on the original two Super Monkey Ball games, and development collaboration of F-Zero GX.

In part of Sega's consolidation of studios, non-sports staff of Smilebit merged with AV in 2003 which resulated into the Ollie King arcade release at first. By 2004, AV had 124 employees and the main focus would be on "epic and film-style titles", which is when development on the Yakuza franchise began and AV was dissolved and intergrated into Sega.[2]

List of games

Arcade

Dreamcast

GameCube

References

  1. ^ "https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2000/sega/sega_annual_tuuki_2000.pdf" (PDF). www.segasammy.co.jp. Retrieved 2015-05-17. {{cite web}}: External link in |title= (help)
  2. ^ "Video Games Daily | News: Sega Studio Mergers: Full Details". archive.videogamesdaily.com. Retrieved 2015-05-18.

External links