List of best-selling game consoles
A video game console is a boxlike standardized computing device tailored for video gaming that requires a monitor or television set as an output.[2] Handheld controllers are commonly used as input devices. Video game consoles may use one or more storage media like hard disk drives, optical discs, and memory cards for content. They weigh between 2 and 9 pounds on average and their compact size allows them to be easily used in a variety of locations with an electrical outlet.[3] Each are usually developed by a single business organization.[2] Dedicated consoles can only play built-in games.[4] Gaming consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics.[5][6][7] Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox. This resulted in Magnavox Odyssey's 1972 release—the first commercially available video game console.[8]
A handheld game console is a lightweight device with a built-in screen, games controls, speakers,[9] and has greater portability than a standard video game console.[3] It is capable of playing multiple games unlike tabletop and handheld electronic game devices. Tabletop and handheld electronic game devices of the 1970s and 1980s are the precursors of handheld game consoles.[10] Mattel introduced the first handheld electronic game with the 1977 release of Auto Race.[11] Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight tabletop or handheld electronic game devices.[12] The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979.[13] Nintendo is credited with popularizing the handheld console concept with the Game Boy's release in 1989[10] and continues to dominate the handheld console market.[14][15]
PlayStation 2 has over 10,828 software titles, and 1.52 billion units of software were sold worldwide as of December 2010.[16] Nintendo DS has over 2,000 software titles (as of August 2013),[17] and 945.48 million units of software sold worldwide as of September 2014.[18]
Million-selling game consoles
The following tables contain video game consoles and handheld game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels. Each console include sales from every iteration unless otherwise noted. Dedicated consoles are marked with an asterisk (*) next to the platform's name, while † indicates the current generation consoles on the market. The years correspond to when the home or handheld game console was first released—excluding test markets. Each year links to the corresponding "year in video gaming". Hardware firms labelled Atari , Microsoft , Nintendo , Sega or Sony have more than two consoles listed; those with a white background do not.
All game consoles
Home game consoles
Handheld game consoles
Platform | Firm | Released[‡] | Units sold | Ref. |
---|---|---|---|---|
Nintendo DS | Nintendo | Template:Vgy | 154.01 million | [18] |
Game Boy | Nintendo | Template:Vgy | 118.69 million | [note 2] |
PlayStation Portable | Sony | Template:Vgy | 82 million | [note 1] |
Game Boy Advance | Nintendo | Template:Vgy | 81.51 million | [18] |
Nintendo 3DS † | Nintendo | Template:Vgy | 54.34 million | [18] |
Sega Game Gear | Sega | Template:Vgy | 10.62 million | [39] |
PlayStation Vita † | Sony | Template:Vgy | >4 million | [note 1] |
WonderSwan | Bandai | Template:Vgy | 3.2–3.5 million | [note 6] |
N-Gage | Nokia | Template:Vgy | 3 million | [62] |
Atari Lynx | Atari | Template:Vgy | >1 million | [note 8] |
Million-selling game consoles by firm
Total amount of every console with at least 1 million units sold.
Manufacturer | Home console sales |
Handheld console sales |
Total sales |
---|---|---|---|
Nintendo | 280.97 million | 408.55 million | 689.52 million |
Sony | >377.19 million | >86 million | >457.49 million |
Microsoft | 118 million | – | 118 million |
Sega | 62.14–63.94 million | >14.02 million | >76.16 million |
Atari | 31 million | >1 million | >32 million |
Hudson Soft/NEC | 10 million | – | 10 million |
Bandai | – | 3.2–3.5 million | 3.2–3.5 million |
Coleco | >3 million | – | >3 million |
Magnavox/Philips | >3 million | – | >3 million |
Mattel | 3 million | – | 3 million |
Nokia | – | 3 million | 3 million |
Notes
- ^ a b c d e f g h Sony stopped divulging individual platform sales starting with 2012 fiscal reports,[19][20] and continues to sporadically.[21] PlayStation 2: 138.8 million units sold as of Sony's first fiscal quarter ending June 2009 (Q1 FY2009).[22] Sony sold 16.2 million units from Q2 FY2009 until March 31, 2012.[23] It was discontinued worldwide on January 4, 2013.[24] PlayStation 3: A Sony press release reported 80 million sold as of November 2, 2013.[25] 3.4 million were shipped in 2014 and 0.4 million in the first quarter of 2015.[26] PlayStation Portable: 52.9 million units sold as of Q1 FY2009.[22] Sony sold 23.4 million units from Q2 FY2009 until March 31, 2012.[27] On June 3, 2014, IGN reported a sales figure of 80 million,[28] but the Associated Press noted "More than 76 million PSP machines were sold, as of two years ago, the last time a tally was taken."[29] Shipments to North America ended in January 2014, and to Japan in June 2014. Shipments to Europe ended during the latter part of 2014.[29] IGN reported in mid-November that 82 million PSP were manufactured and shipped at end of production.[30] PlayStation Vita: 4 million reported by The Guardian on January 4, 2013.[24]
- ^ a b Nintendo only provided a combined sales total.[31] Before Game Boy Color's release in late-1998,[‡] previous models sold 64.42 million units combined worldwide.[18]
- ^ a b c d Starting with Microsoft's fiscal quarter ending June 2014 (Q4), the company stopped divulging individual platform sales in their fiscal reports.[33] Xbox 360: Sold 84 million as of June 2014.[34] Xbox One: Microsoft CEO Satya Nadella unveiled at a December 3, 2014 shareholder presentation that 10 million units were sold.[35] Ars Technica estimated it to have outsold the Wii U starting in late 2014 and continues to outpace it.[36]
- ^ a b 13 million according to a 2009 article by IGN's Levi Buchanan.[42] Screen Digest wrote in a 1995 publication that the Master System's active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, Germany at 700 thousand, the Netherlands at 200 thousand, Spain at 550 thousand, the United Kingdom at 1.35 million, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe.[43] 1 million were sold in Japan as of 1986.[44] 2 million were sold in the United States.[45] 5 million were sold by Tectoy in Brazil as of 2012.[46]
- ^ a b Sega sold this amount as of April 2005.[51] Its successor launched on August 6, 2005.[52] Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.[53]
- ^ a b Bandai released three WonderSwan iterations.[54] A March 2003 Famitsu article reported the original (March 1999)[55] and color (December 2000)[55] versions sold approximately 3 million units combined,[56] while the SwanCrystal (July 2002)[54] sold over 200 thousand units.[56] Bandai announced the transition from hardware to third-party development in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.[57] Average weekly Famitsu sales during the transition were only a couple hundred units,[§] and the SwanCrystal went build to order starting in autumn 2003.[56] WonderSwan hardware designer Koto claimed over 3.5 million were sold.[58]
- ^ a b The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly[63][64] with most inventory gone by October 1985.[65]
- ^ a b The Wall Street Journal reported in November 1992 approximately 1 million were sold.[67] Around June 1994, Atari shifted its focus from the Lynx to its Jaguar console.[68]
- ^ a b This Philips-reported figure was in The New York Times on September 15, 1994.[69] The CD-i was discontinued in 1998.[70]
- ^ a b Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year[64]—almost bankrupting the company.[72]
References
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Computer Entertainment System: 2.8. PS4 (included): 2.4
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- ^ Moriarty, Colin (November 17, 2014). "Vita Sales Are Picking Up Thanks to PS4 Remote Play". IGN. Retrieved November 18, 2014.
- ^ Edwards, Benj (April 21, 2009). "Happy 20th b-day, Game Boy: here are 6 reasons why you're #1". Ars Technica. Retrieved January 30, 2014.
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Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft.
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Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. [...] The Master System sold an anemic 13 million to the NES count of 62 million.
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Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive
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A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market.
{{cite web}}
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Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production [...] the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.
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The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.
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On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.
- ^ a b "Bandai to Launch WonderSwan Color in Dec". Jiji Press English News Service. August 30, 2000.
A new colored version of Bandai Co.'s <7967> WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. [...] The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.
- ^ a b c "第21回 スワンクリスタル受注生産へ! ワンダースワンのこれまでとこれからを探る! 【見習い記者の取材日記】". Famitsu (in Japanese). March 8, 2003. Archived from the original on February 1, 2014. Retrieved February 8, 2014.
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The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.
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We had 700,000 active users and we had 3 million N-Gage devices out there.
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'First quarter sales of ColecoVision were substantial, although much less that [sic] those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.
{{cite press release}}
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Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.
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Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.
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Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.
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The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar.
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According to Philips, there are 1 million CD-i owners worldwide.
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When the game [Telstar] crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation.
{{cite news}}
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The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold.
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- § WonderSwan Famitsu sources
- ‡ Release year sources
- Bibliography
- Forster, Winnie (2011). Game Machines: The encyclopedia of consoles, handhelds & home computers 1972 - 2012 (2nd ed.). Enati Media. ISBN 9780987830500.
{{cite book}}
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(help) - Sheff, David; Eddy, Andy (April 15, 1999). Game Over: Press Start to Continue - The Maturing of Mario. Cyberactive Media Group/GamePress. ISBN 9780966961706.
{{cite book}}
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(help)