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Star Fox Zero

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Star Fox Zero
File:Star Fox Zero boxart.jpg
Packaging artwork used in all regions
Developer(s)
Publisher(s)Nintendo
Director(s)
  • Yugo Hayashi
  • Yusuke Hashimoto
Producer(s)Shigeru Miyamoto
Tadashi Sugiyama
Atsushi Inaba
Designer(s)Hirono Sato
Akiteru Naka
Ryoya Sakabe
Kazuhide Kawamura
Programmer(s)Kenji Higashiyama
Composer(s)Hiroshi Yamaguchi
Yukari Suita
Hitomi Kurokawa
Naofumi Harada
Rei Kondoh
Keiki Kobayashi
SeriesStar Fox
Platform(s)Wii U
Release
Genre(s)Scrolling shooter
Mode(s)Single-player, multiplayer

Star Fox Zero (Japanese: スターフォックス ゼロ[4], Hepburn: Sutā Fokkusu Zero) is an upcoming 3D scrolling shooter video game developed by Nintendo and PlatinumGames for Wii U.[5] After a delay from November 2015, the game will be released worldwide in April 2016. It is the 6th installment in the Star Fox series. Lead producer Shigeru Miyamoto stated the game is neither a prequel nor a strict remake of the first game, while Nintendo stated it is neither a sequel nor a prequel to the series. A standalone tower defense game, Star Fox Guard, will be bundled with the game.

Gameplay

Gameplay screenshot from E3 2015

Star Fox Zero largely follows the classic gameplay of its predecessors, such as Star Fox 64, in which players control Fox McCloud as he pilots his Arwing craft through various levels. The game is controlled using the Wii U GamePad, with the left control stick used to maneuver the craft while gyroscopic controls can be used to aim weapons. A cockpit view is displayed on the GamePad's screen to assist with aiming. Various elements return from previous games, including Fox's teammates, Falco, Peppy, and Slippy, who can assist the player if they protect them from enemy attacks, as well as Star Wolf team rivals Wolf O'Donnell, Leon Powalski, Pigma Dengar, and Andrew Oikonny. Some of the game's vehicles can transform in certain situations. For example, the Arwing can transform into the Walker which was first seen in the unreleased Super NES video game Star Fox 2, which lets the player freely walk around on platforms. The Landmaster can transform into the Gravmaster, which can perform extended aerial maneuvers. A new vehicle introduced to the series is the Gyrowing, a drone-like helicopter which can lower a small robot that can enter small spaces and hack into computers.[6][7] Several level locations have also returned, including Corneria, Zoness, and Titania, while two new locations, Sector Alpha and Area 3, have been added. Gameplay footage suggests that the snowy planet Fichina (Fortuna in Star Fox 64), the asteroid belt Meteo, and the missile-wrought Sector Z may also appear, while a mystical Fortuna returns completely revamped from Star Fox: Assault. Players can scan the Fox and Falco Amiibo figurines to unlock the Arwing FX (based on the original Star Fox game) and the Black Arwing respectively.[8]

Development

Star Fox Zero producer Shigeru Miyamoto demonstrates the game behind closed doors at E3 2014. The game was one of three projects he demonstrated at E3.

The game's existence was confirmed in a press sheet on June 8, 2014, two days before E3 2014 began.[6] On June 10, 2014 during the Electronic Entertainment Expo, TIME leaked information about the game in the morning, then Nintendo announced the title publicly,[9] and Nintendo's E3 digital briefing video again hinted at its further details later in the day. Later during an interview with Wired, Miyamoto expressed his desire to work with external developers for faster completion of the project.[10]

In an interview with GameSpot, Miyamoto revealed that both Project Guard and Project Giant Robot were connected to Star Fox for Wii U in some fashion.[11] During a Nintendo Direct presentation on March 3, 2016, Project Guard was officially renamed as Star Fox Guard, and will be bundled alongside Star Fox Zero.[12]

Miyamoto stated that the game's main storyline and overall presentation will be structured episodically, taking inspiration from the 1960s television series Thunderbirds, with the main missions featuring traditional Star Fox gameplay acting as "primetime programming," while side-missions featuring more quirky, experimental gameplay mechanics (such as those found in Project Guard and Project Giant Robot) act as "late-night programming."[13] Yusuke Hashimoto of PlatinumGames stated they were approached by Nintendo about co-developing the game after requesting to add an Arwing-themed bonus level to Bayonetta 2.[14] According to Nintendo, the story of Zero is neither a prequel or a sequel to previous Star Fox games.[15][16][17]

In December 2014, Miyamoto stated that Star Fox Zero would be released before the new installment of The Legend of Zelda series in 2016. He also confirmed that the game would be compatible with amiibo, but did not specify in what way.[18] On January 5, 2015, he confirmed that Star Fox would be playable at E3 2015, and reiterated of the GamePad/monitor gameplay method, which would "allow for cinematic moments to blend with continuous gameplay."[19] On February 18, it was confirmed that the game could be played with either the GamePad's motion controls or analog sticks.[20] On August 24, the release date was announced by Nintendo for November 20, 2015,[21] but the game was subsequently delayed to the first quarter of 2016.[22] On November 12, 2015, Nintendo officially announced that the game would be released in North America on April 22, 2016.[1] The March 2016 Nintendo Direct revealed that it would release in Europe on that same day.[2]

Promotion

An animated short based on the game, titled Star Fox Zero: The Battle Begins, will be streamed during a Nintendo Treehouse live presentation on April 20, 2016. The short was produced by Miyamoto in collaboration with Japanese animation studios Production I.G. and Wit Studio.[23]

References

  1. ^ a b McWhertor, Michael (November 12, 2015). "Star Fox Zero coming to Wii U April 2016". Nintendo Life. Retrieved March 6, 2016.
  2. ^ a b Phillips, Tom (March 3, 2016). "Star Fox Zero finally has a release date, and it's not alone". Eurogamer. Gamer Network. Archived from the original on March 5, 2016. Retrieved March 6, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ Vuckovic, Daniel (March 4, 2016). "Star Fox Zero out April 23rd, First Print edition with Star Fox Guard announced". Vooks. Retrieved March 28, 2016.
  4. ^ "スターフォックス ゼロ|Wii U|任天堂 E3 2015情報" (in Japanese). Nintendo. Retrieved June 17, 2015.
  5. ^ McFerran, Damien (June 16, 2015). "Star Fox Zero Is Being Co-Developed By Platinum". Nintendo Life. Retrieved June 16, 2015.
  6. ^ a b "Nintendo's Miyamoto reveals 'Star Fox,' more projects". USA Today. June 10, 2014. Retrieved June 11, 2014.
  7. ^ Rumphol-Janc, Nathanial (June 12, 2014). "Brand New Star Fox Wii U Details, Impressions From Someone Who Played It". Gamnesia. Retrieved June 16, 2014.
  8. ^ https://www.youtube.com/watch?v=Yvk-Pu7jjJQ
  9. ^ Peckham, Matt. "Interview: Shigeru Miyamoto Explains Nintendo's Star Fox Rethink and His Unusual New Wii U Games". TIME. Retrieved November 26, 2014.
  10. ^ Kohler, Chris (June 10, 2014). "Nintendo's New Games Sound Great, Just Don't Expect Them Anytime Soon". WIRED. Retrieved June 24, 2014.
  11. ^ Brown, Peter. "E3 2014: Connecting Star Fox on Wii U with Project Guard and Project Giant Robot". GameSpot. CBS Interactive. Retrieved June 14, 2014. Shigeru Miyamoto: Today, I'm only answering questions about the Star Fox games. But, there will be multiple different kinds of missions in the Star Fox games, so maybe something like that could appear. And I think the robot that came down from the helicopter is the same robot that you were shooting in the security game.
  12. ^ Goldfarb, Andrew. "Star Fox Guard Announced, Star Fox Zero Amiibo Functionality Revealed". IGN. Retrieved March 4, 2016.
  13. ^ Holt, Elijah (June 26, 2014). "Everything We Know About Star Fox U". Gamnesia. Retrieved June 27, 2014.
  14. ^ Priestman, Chris (September 21, 2015). "Bayonetta 2 Director Given Dolls Of The Game's Characters For His Birthday". Siliconera. Retrieved September 21, 2015.
  15. ^ "Star Fox Zero Marks An Explosive Return To Form On Wii U". Nintendo Life.
  16. ^ Star Fox Zero - Miyamoto's Developer Story. YouTube. June 16, 2015.
  17. ^ Nintendo of America (June 16, 2015). "Status update". Twitter. Retrieved October 22, 2015.
  18. ^ Zangari, Alex (December 18, 2014). "Miyamoto Discusses How the GamePad is Used in Star Fox for Wii U". Gamnesia. Retrieved December 22, 2014.
  19. ^ Whitehead, Thomas (January 6, 2015). "Shigeru Miyamoto Confirms Playable Star Fox for E3, a Future for F-Zero and More". Nintendo Life. Retrieved January 6, 2015.
  20. ^ Holt, Elijah (February 18, 2015). "Star Fox Wii U Will Feature Both Traditional and Motion Controls". Gamnesia. Retrieved February 18, 2015.
  21. ^ Schuler, Erich. "Star Fox Zero Release Date Confirmed". IGN. Retrieved August 24, 2015.
  22. ^ McWhertor, Michael (September 18, 2015). "Nintendo delays Star Fox Zero to 2016". Polygon. Vox Media. Archived from the original on September 18, 2015. Retrieved September 18, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  23. ^ http://www.animenewsnetwork.com/news/2016-04-18/star-fox-zero-game-gets-anime-short-by-attack-on-titan-studios/.101203