Jump to content

Stardew Valley

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Jack Rann (talk | contribs) at 23:13, 21 July 2018 (Fixed grammar). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Stardew Valley
Developer(s)ConcernedApe
Publisher(s)Chucklefish
Designer(s)Eric Barone
Programmer(s)Eric Barone
Engine
Platform(s)
Release
February 26, 2016
  • Microsoft Windows
    • WW: February 26, 2016
  • OS X, Linux
    • WW: July 29, 2016
  • PlayStation 4
    • NA: December 13, 2016
    • WW: December 14, 2016
  • Xbox One
    • WW: December 14, 2016
  • Nintendo Switch
    • WW: October 5, 2017
  • PlayStation Vita
    • WW: May 22, 2018
Genre(s)Simulation, role-playing
Mode(s)Single-player, multiplayer

Stardew Valley is an indie farming simulation role-playing video game developed by Eric "ConcernedApe" Barone and published by Chucklefish. The game was released for Microsoft Windows in February 2016, with ports for OS X, Linux, PlayStation 4 and Xbox One released later that year. A Nintendo Switch port was released in October 2017, with a PlayStation Vita port in May 2018.

In Stardew Valley, the player takes the role of a character who, to get away from the hustle of an office job, takes over their grandfather's dilapidated farm in a place known as Stardew Valley. The player manages their character's time and energy levels as they clear land, plant and tend crops, raise livestock, craft goods, mine for ores, and engage in social activities, including romances leading towards marriage, with the various residents of the small town, all while earning in-game money to expand their farm. The game is open-ended, allowing the player to take on activities as they see fit. A four-player cooperative multiplayer mode was added in 2018.

Stardew Valley was heavily inspired by the Harvest Moon video game series, with additions by Stardew Valley's sole designer, Eric Barone, to address some of the shortcomings of these games while using the opportunity as an exercise to improve his own programming and game design skills. Barone developed the title on his own over four years and interacted frequently with players who were interested in the title to get feedback. Chucklefish approached Barone midway through development with the offer to publish the title, allowing him to focus more on completing the game. Stardew Valley received positive reception from critics, and was one of the top-selling games on Steam shortly after release. By the end of 2017, the game had sold over 3.5 million copies across all platforms.

Gameplay

Stardew Valley puts the player in charge of running a small farm, including growing crops and raising livestock.

Stardew Valley is a farming simulation game primarily inspired by the Harvest Moon video game series.[1] At the start of the game, the player creates their character, who becomes the recipient of a plot of land including a small house once owned by his or her grandfather in a small town called Pelican Town. The player may select one of five farm maps according to their preference in play style, such as one with extra foraging spots, one with more mining resources, and another with a river used for fishing.[2] The farm plot is initially overrun with boulders, trees, stumps, and weeds, and the player must work to clear them in order to restart the farm, tending to crops and livestock so as to generate revenue and further expand the farm's buildings and facilities.

The player may also interact with non-player characters (NPC) that inhabit the town, including engaging in relationships with these characters; this can culminate in marriage, which results in the NPC helping the player's character to tend the farm. The player can also engage in fishing, cooking, and crafting, and also explore procedurally-generated caves with materials and ores to mine or battle creatures within. The player can take on various quests to earn additional money, or work at completing bundles; specific collections of materials offered to the town's Community Center. Completing bundles rewards the player with various items, including seeds and tools. Completing multiple bundles grants the player access to new areas and game mechanics, such as a desert and greenhouse farming.[3] All of these activities must be metered against the character's current health, exhaustion level, and the game's internal clock. If the character becomes too exhausted, they will be returned to their house and restored with energy on the morning of the next day, but having forgone any opportunities to continue in activities from the previous day. If the player loses too much health, they will lose most of their energy and a random amount of money and items. The game uses a simplified calendar, each year having only four 28-day months that represent each season, which determines which crops can be grown and which activities can be beneficial. The character is evaluated on their third year. There is otherwise no deadline for completing the game, and as of 1.1 the player can be re-evaluated.

Development

Stardew Valley was created by American indie game designer Eric Barone, under the alias of ConcernedApe.[4][5] In 2011, Barone had graduated from the University of Washington Tacoma with a computer science degree, but had not been able to get a job in the industry, instead working as an usher at the Paramount Theatre in Seattle.[6][7] Looking to improve his computer skills for better job prospects, he came to the idea of crafting a game which would also pull in his artistic side.[6] Stardew Valley originally began as a modern fan-made alternative to the Harvest Moon series, as he felt that "the series had gotten progressively worse after Harvest Moon: Back to Nature".[8] Unable to find a satisfactory replacement, Barone began to create a game similar to the series, stating that his intent was "to address the problems I had with Harvest Moon" and that "no title in the series ever brought it all together in a perfect way".[4] Barone was also inspired by other games, including Animal Crossing, Rune Factory, Minecraft, and Terraria, adding features seen in those titles such as crafting, quests, and combat.[4]

Initially, Barone considered releasing the title on Xbox Live Indie Games due to the ease of publishing on that platform, but found early on that his scope for the game shifted to be much larger than originally anticipated.[6] Barone publicly announced the game in September 2012, using Steam's Greenlight system to gauge interest on the game.[9][4][8] After the title was shown a great deal of support from the community, Barone began working on the title in full, engaging with Reddit and Twitter communities to discuss his progress and gain feedback on proposed additions.[4] He was approached by Finn Brice, director of Chucklefish, shortly after the Greenlight period in 2013, who offered to help publish the game on release.[6] Chucklefish took over many of the non-development activities for Barone, such as site hosting and setting up his development wiki.[10] Barone considered the timing of Chucklefish's involvement fortunate, as Barone was hesitant about using Steam's Early Access system for development.[10] Barone spent four years working on the project, redoing it multiple times, and was the sole developer on the game, frequently spending 10 hours or more a day working on it. He programmed it in C# using the Microsoft XNA framework, while also creating all of the game's pixel art and musical themes.[4][8]

Barone aimed to give the player the feeling of immersion in a small farming community, stating that he wanted Stardew Valley to be a fun game, while also wanting it "to have real-world messages".[7][11] In contrast to the Harvest Moon games, which could end after two years of in-game time has passed, Barone kept Stardew Valley open-ended so that players would not feel rushed to try to complete everything possible.[7] During development, Barone recognized that some players would attempt to figure out mechanically how to maximize their farm's yield and profit through spreadsheets and other tools, but hoped that most players would take the time to learn these on their own.[7] To that end, he designed the cooking aspect of the game purposely to not be profitable, but instead pay back in bonuses that aided exploration, farming, mining and fishing skills.[7] Barone also opted to not include the butchering of farm animals for meat products, encouraging the player to name and tend to each animal individually in staying with the feeling he wanted for the game.[7] The animals cannot die but, if not tended to, stop producing products.

In April 2015, Barone announced he intended to release the game only once he felt it was feature complete, refusing to put the game onto the Early Access program, or accept any pre-sale payments.[4] The game was released for Microsoft Windows on February 26, 2016.[9] Following its release, Barone continued to work on the game, taking feedback from the community and patching bugs, and stated plans to add in additional features at a later date.[5] Barone anticipated adding in more end-game content, support for user modifications, and console releases.[6][12][10] Barone had stated that he initially planned a four-player cooperative mode to be released in the game at launch, which instead was pushed to a future update.[9] In this mode, Barone planned that all players would share a common farm, enabling players to all do different tasks related to it, such as one player mining while others tend to different parts of the farm.[12] The multiplayer feature supports both local area network and remote online connectivity.[13] Barone had planned for public beta testing of the multiplayer feature in late 2017 for the Windows version, but was still working to improve the network code by early 2018.[14] A multiplayer beta for Windows was released in April 2018, with it officially launching in August.[15][16]

In May 2016, Barone announced that Chucklefish would help with non-English localizations, OS X, Linux, and console ports, and the technical aspects required for online co-operative play, allowing him to focus solely on the first major content update.[17][18] The OS X and Linux ports were released on July 29, 2016.[19] Ports for the PlayStation 4 and Xbox One port were announced at the Electronic Entertainment Expo 2016 in June.[20] At the same event, Barone stated that a port for the Wii U was also to be released, although that version was later cancelled in favor of a version for the Nintendo Switch.[21] The PlayStation 4 and Xbox One versions were released respectively on December 13 and 14, 2016.[22] The Switch version, ported by Sickhead Games, was released on October 5, 2017.[23][24][25]

In early 2017, Barone stated his intentions for the possibility of a PlayStation Vita port, which was later confirmed and released on May 22, 2018.[23][26] Retail versions for the PlayStation 4 and Xbox One are published and distributed by 505 Games. A collector's edition released at the same time included a physical map of the game's world, a download code for the soundtrack, and a guide book.[27]

Reception

Stardew Valley received "generally favorable" reviews, according to review aggregator Metacritic.[37] Jesse Singal writing for The Boston Globe wrote that the game was "utterly compelling, lovingly crafted", and provided the player with numerous varieties of activities to do without falling into a cycle of repetitive activities.[40] Elise Favis of Game Informer found that watching her autistic brother play Stardew Valley helped her understand his condition better, as the game provides enough structure of present events with enough of a view of future events to allow her brother to enjoy the game.[41]

In the first two months after its release, Stardew Valley was one of the best-selling games on Steam, selling over 400,000 copies across Steam and GOG.com in two weeks,[9][42][43] and by early April, more than 1 million copies had been sold.[10][44] Valve reported that Stardew Valley was in the top 24 revenue-generating games on Steam during 2016.[45] Journalists noted that the gaming community had shown support for Barone for the game; while there had been some players that obtained the game illegally, these players have been impressed with the game and stated they plan to purchase the game, while other players have made offers to help pay for those that can't afford the game.[4][46] Stardew Valley has also seen an active modding community, with players creating additional features and texture replacements for the game.[47]

Yasuhiro Wada, the creator of the Harvest Moon series that Stardew Valley was inspired by, stated that he was "very happy" with the game, as it has shown to him that Harvest Moon was not a forgotten series and continued on in spirit. He also stated that the approach taken by Barone with Stardew Valley was able to retain the freedom that he had wanted to keep in the Harvest Moon series that had been lost in the latter games, with more focus on animation and graphics.[48] Gamasutra named Barone one of the top ten developers for 2016, identifying that he had "single-handedly" developed something that "breathed new life into a genre" otherwise dominated by the Harvest Moon series.[49] Forbes named Barone one of their "30 Under 30" persons to watch in the area of gaming for 2017, citing his time and commitment towards making Stardew Valley a success.[50]

By the end of 2017, with releases for all three major consoles, Stardew Valley had sold more than 3.5 million units, according to research firm SuperData.[51] The title was also the most downloaded game on the Nintendo Switch for 2017, despite only being released in October of that year.[52]

Accolades

Year Award Category Result Ref
2016 Golden Joystick Awards Best Indie Game Nominated [53][54]
PC Game of the Year Nominated
Breakthrough Award Won
The Game Awards 2016 Best Independent Game Nominated [55][56]
Game Developers Choice Awards Best Debut Nominated [57]
Independent Games Festival Seumas McNally Grand Prize Nominated [58]
2016 SXSW Gaming Awards Most Promising New Intellectual Property Nominated [59]
13th British Academy Games Awards Best Game Nominated [60]
NAVGTR Awards Game, Simulation Won [61]
Game of the Year Nominated
Original Light Mix Score, New IP Nominated

References

  1. ^ Grayson, Nathan (March 1, 2016). "Steam's Latest Hit Is A Game About Farming And Relationships". Kotaku. Retrieved March 1, 2016.
  2. ^ Phillips, Tom (September 29, 2016). "Eurogamer.net Home News Stardew Valley PC Wii U PlayStation 4 Xbox One Stardew Valley is changing the way you start your farm". Eurogamer. Retrieved September 29, 2016.
  3. ^ "The Many Hidden Secrets of Stardew Valley - GameRevolution". GameRevolution. March 2, 2016. Retrieved September 27, 2017.
  4. ^ a b c d e f g h Baker, Chris (March 9, 2016). "The 4 years of self-imposed crunch that went into Stardew Valley". Gamasutra. Retrieved March 9, 2016.
  5. ^ a b Hernandez, Patricia (March 3, 2016). "Stardew Valley's Creator Has Won The Hearts Of PC Gamers". Kotaku. Retrieved March 3, 2016.
  6. ^ a b c d e Marks, Tom (March 10, 2016). "Interview: What's next for Stardew Valley". PC Gamer. Retrieved March 10, 2016.
  7. ^ a b c d e f Singal, Jesse (March 14, 2016). "How a First-time Developer Created Stardew Valley, 2016's Best Game to Date". Vulture.com. New York Media, LLC. Retrieved March 14, 2016.
  8. ^ a b c Lin, Amy (February 23, 2016). "Stardew Valley: Pushing The Boundaries of Farming RPGs". The Cornell Daily Sun. Retrieved March 9, 2016.
  9. ^ a b c d Dealessandri, Marie (April 8, 2016). "How Stardew Valley won Steam". Market for Computer and Video Games. Archived from the original on April 22, 2016. Retrieved April 12, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ Evans, Jill Blackmore (March 28, 2016). "5 Things You Should Know About 2016's Best Game: Stardew Valley". Format Magazine. Retrieved September 27, 2016.
  11. ^ a b Grayson, Nathan (March 21, 2016). "The Past, Present, And Future Of Stardew Valley". Kotaku. Retrieved March 22, 2016.
  12. ^ Glagowski, Peter (January 15, 2018). "Stardew Valley's multiplayer update will feature local and online play". Destructoid. Retrieved January 15, 2018.
  13. ^ Nunnelley, Stephany (August 1, 2017). "Stardew Valley multiplayer details emerge, beta test coming to Steam at the end of 2017". VG247. Retrieved August 1, 2017.
  14. ^ Donnelley, Joe (April 30, 2018). "Stardew Valley launches multiplayer beta". PC Gamer. Retrieved April 30, 2018.
  15. ^ Strawhun, Aiden. "Stardew Valley Multiplayer Update Coming To PC In August". GameSpot. Retrieved July 20, 2018.
  16. ^ O'Conner, Alice (May 3, 2016). "Stardew Valley Recruits Help For Co-op". Rock Paper Shotgun. Retrieved May 3, 2016.
  17. ^ Pagat, Mat (May 2, 2016). "Stardew Valley Multiplayer, Console Ports Confirmed". GameSpot. Retrieved June 5, 2016.
  18. ^ Devore, Jordan (July 20, 2016). "Smile-inducing farm sim Stardew Valley hits Mac, Linux next week". Destructoid. Retrieved July 20, 2016.
  19. ^ Pereira, Chris (June 13, 2016). "Stardew Valley Confirmed for PS4, Xbox One, and Wii U". GameSpot. Retrieved June 13, 2016.
  20. ^ Campbell, Evan (November 29, 2016). "Stardew Valley Console Release Dates Announced, Now Coming to Nintendo Switch". IGN. Retrieved November 29, 2016.
  21. ^ Matulef, Jeffrey (November 29, 2016). "Stardew Valley crops up on Xbox One in two weeks". Eurogamer. Gamer Network. Retrieved November 29, 2016.
  22. ^ a b Jenni (January 19, 2017). "Stardew Valley Vita Port Under Investigation". Siliconera. Retrieved January 19, 2017.
  23. ^ Jenni (February 28, 2017). "Chucklefish Bringing WarGroove, Stardew Valley, And Pocket Rumble To The Switch". Siliconera. Retrieved February 28, 2017.
  24. ^ Kzenivic, Kevin (October 2, 2017). "Nintendo Switch Version Of Stardew Valley Releases This Week". GameSpot. Retrieved October 2, 2017.
  25. ^ Frank, Allegra. "Stardew Valley on PS Vita lives, and it's almost here". Polygon. Retrieved May 14, 2018.
  26. ^ Passalacqua, Michael (February 3, 2017). "Stardew Valley Collector's Edition Announced for Retail". IGN. Retrieved February 3, 2017.
  27. ^ Hancock, Patrick (March 7, 2016). "Review: Stardew Valley". Destructoid. Retrieved March 7, 2016.
  28. ^ Gwaltney, Javy (March 24, 2016). "Stardew Valley Review – Your New Home Away From Home". Game Informer. Retrieved March 26, 2016.
  29. ^ Leack, Jonathan (March 1, 2016). "Stardew Valley Review". Game Revolution. Retrieved March 8, 2016.
  30. ^ Ryckert, Dan (March 21, 2016). "Stardew Valley Review". Giant Bomb. Retrieved March 22, 2016.
  31. ^ Plagge, Kallie (March 24, 2016). "Stardew Valley Review". IGN. Retrieved March 26, 2016.
  32. ^ Lucas, Daniella (February 25, 2016). "Stardew Valley Review". PC Gamer. Retrieved March 8, 2016.
  33. ^ Velocci, Carli (March 29, 2016). "Stardew Valley review". Polygon. Retrieved March 31, 2016.
  34. ^ "Stardew Valley for iPhone/iPad Reviews". Metacritic. Paramount Streaming. Retrieved April 15, 2019.
  35. ^ "Stardew Valley for Switch Reviews". Metacritic. Paramount Streaming. Retrieved October 10, 2018.
  36. ^ a b "Stardew Valley for PC Reviews". Metacritic. Paramount Streaming. Retrieved July 15, 2016.
  37. ^ "Stardew Valley for PlayStation 4 Reviews". Metacritic. Paramount Streaming. Retrieved October 10, 2018.
  38. ^ "Stardew Valley for Xbox One Reviews". Metacritic. Paramount Streaming. Retrieved October 10, 2018.
  39. ^ Singal, Jesse (March 17, 2016). "In 'Stardew Valley,' you reap what you sow". Boston Globe. Retrieved March 18, 2016.
  40. ^ Favis, Elise (April 28, 2016). "Understanding Autism Through Stardew Valley". Game Informer. Retrieved May 3, 2016.
  41. ^ Barrett, Ben. "Stardew Valley, a PC Harvest Moon-like indie game, rockets to the top of Steam top sellers". PC Games N. Retrieved March 1, 2016.
  42. ^ Marks, Tom (March 9, 2016). "Stardew Valley has sold 425,000 copies". PC Gamer. Retrieved March 9, 2016.
  43. ^ Frank, Allegra (April 13, 2016). "Stardew Valley tops a million copies sold, two months after launch". Polygon. Retrieved April 13, 2016.
  44. ^ Williams, Mike (January 3, 2017). "GTA 5 and Civilization 6 Top Steam Best-Sellers of 2016". US Gamer. Retrieved January 3, 2017.
  45. ^ Hernandez, Patricia (March 2, 2016). "A Surprising Number of People Feel Bad For Pirating Stardew Valley". Kotaku. Retrieved March 9, 2016.
  46. ^ Marks, Tom (March 4, 2016). "The best Stardew Valley mods". PC Gamer. Retrieved March 9, 2016.
  47. ^ Espineli, Matt (November 20, 2016). "Harvest Moon Creator on His New Game and How Stardew Valley Carries on His Legacy". GameSpot. Retrieved November 20, 2016.
  48. ^ "Gamasutra's Best of 2016: The top 10 game developers of the year". Gamasutra. December 12, 2016. Retrieved December 12, 2016.
  49. ^ Perez, Matt (January 3, 2017). "30 Under 30 In Games 2017: The Creators And Founders Behind TSM, 'Stardew Valley' And 'Cards Against Humanity'". Forbes. Retrieved January 3, 2017.
  50. ^ Chan, Stephanie (January 19, 2018). "SuperData: Stardew Valley is an indie success with over 3.5 million copies sold". Venture Beat. Retrieved January 19, 2018.
  51. ^ Phillips, Tom (January 19, 2018). "Nintendo Switch's most-downloaded game in 2017 was Stardew Valley". Eurogamer. Retrieved January 19, 2018.
  52. ^ Sheridan, Connor (November 18, 2016). "Overwatch scoops five awards, Firewatch wins Best Indie Game: Here are all the Golden Joystick 2016 winners". GamesRadar. Retrieved December 2, 2016.
  53. ^ Loveridge, Sam (September 15, 2016). "Golden Joystick Awards 2016 voting now open to the public". Digital Spy. Retrieved October 29, 2016.
  54. ^ Makuch, Eddie (November 16, 2016). "All the 2016 Game Awards Nominees". GameSpot. Retrieved November 16, 2016.
  55. ^ Stark, Chelsea (December 1, 2016). "The Game Awards: Here's the full winners list". Polygon. Retrieved December 2, 2016.
  56. ^ Makuch, Eddie (January 4, 2017). "Game of the Year Nominees and More Revealed for Game Developers Choice Awards". GameSpot. Retrieved January 4, 2017.
  57. ^ Hall, Charlie (January 9, 2017). "Hyper Light Drifter, Inside and Virginia among nominees for 2017 IGF Awards". Polygon. Retrieved January 9, 2017.
  58. ^ Makuch, Eddie (January 25, 2017). "All The 2017 SXSW Game Award Nominees". GameSpot. Retrieved March 5, 2017.
  59. ^ wbber, Jordan Erica (March 9, 2017). "Bafta games awards 2017: Inside and Uncharted 4 lead the way". The Guardian. Retrieved March 9, 2017.
  60. ^ "NAVGTR Awards (2016)". National Academy of Video Game Trade Reviewers.