Commercial augmented reality

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Commercial augmented reality (CAR) describes augmented reality (AR) applications that support various B2B and B2C commercial activities, particularly for the retail industry. The use of CAR started in 2010 with virtual dressing rooms for ecommerce.[1]

For commercial purposes, AR applications used to integrate print and video marketing. Technically, printed material have images of products or services offered by a commercial enterprise. With augmented reality enabled device, a smartphone or smart glass, can trigger a video version of the promotional and informational material by superimposing on the image.

Apart from the primary use of CAR, technological advancements have yielded more amazing and advanced commercial applications useful for retail, B2C (Business-to-Consumer), and B2B (Business-to-Business) market operating with physical stores as well as online virtual stores.

History

Commercial augmented reality has brief history compared to augmented reality.

In 2010, virtual dressing rooms were developed for ecommerce retailers to help customers check the look and fit of products such as clothing, undergarments, apparel, fashion products, and accessories.

In 2012, an AR technology was developed to market a commemorative coin in Aruba.[2]

In 2013, CrowdOptic technology used to create AR experiences for an annual festival in Toronto, Canada.[3]

In 2014, an AR app Makeup Genius released to try out beauty makeup and styles with the help of handheld devices.[4]

In 2015, an AR app launched for art market.[5]

In 2016, a Wikitude app included an update to provide AR campaign opportunity to businesses.[6] Users can point phone cameras at certain places places and get information like Yelp, Trip Advisor, Twitter, and Facebook.

In 2017, Lenovo developed Tango-enabled smartphone to assist retailers. The Wayfair app also enables customers to try a virtual piece of furniture in their home or office before buying.[7]

Technology

CAR technology dates back to the 1960s but grew considerably during the 2000s. According to Commercial Augmented Reality, technology involves several contemporary technology components. The three major components are the hardware, software, and algorithms of AR.[8]

Hardware for commercial augmented reality

With advancements in computing and allied hardware technologies, AR hardware such as display devices, sensors, Input devices, and computing processors have improved over time.

Display hardware components for CAR

We can list various display hardware in the following ways. Head Mounted Display (HMD) such as Harness or Helmets, Eyeglasses, Head-Up Display (HUD), Contact Lenses, Virtual Retina display (VRD), and Eye Tap. Spatial AR (SAR) enhances real-world objects in spaces without depending on any display device. Those SAR are Shade Lamps, Mobile Projectors, Virtual Tablets, and Smart Projects.

Sensors for CAR

Tracking and networking hardware must work in a seamless combination to bring the desired level of mobility about in CAR systems. The latest smartphones and tablets like mobile devices consist of cameras to act as an optical sensor, accelerometer, and gyroscopes for position tracking, solid-state compass and GPS circuits, as well as sensors, for location detection, RFID for radio signal detection, Wi-Fi for networking, and several mobile-based third-party sensors for a myriad of purposes.

Input CAR devices

To bring complete interactivity in AR systems, different input devices are mandatory such as keyboards for textual inputs, speech recognition systems like Siri, Cortana, Google Voice, and so on, gloves stylus, pointers, and other body wears with sensors to provide body gesture inputs, eye movement detection sensors, and hardware.

Software and algorithms for commercial augmented reality

AR software should be capable of carrying an image registration process where software is working independently from camera and camera images, and it drives real-world coordinates to accomplish the AR process. AR software can achieve augmented reality using two-step methods: It detects Interest Points, fiduciary marker, and optical flows in camera images or videos. Now, it restores the real-world coordinate system from the data collecting in the first step. To restore the real-world coordinates data some methods used to employ such as SLAM (Simultaneous Localization and Mapping), structure from Motion methods including-Bundle Adjustment, and mathematical methods like-Projective or Epipolar Geometry, Geometric Algebra, Rotation representation (with an exponential map, Kalman & particle filters, non-linear optimization, and robust statistics).

Commercial augmented reality programming technology

The aim of ARML (Augmented Reality Markup Language) is defining and interacting with various Augmented Reality scenes. XML and ECMA scripts are parts of ARML. The role of XML is to describe the location as well as the appearance of the virtual objects in AR visualization. The dynamic access to the properties of virtual objects is possible using ECMA scripts binding.

Object model of augmented reality markup language

The model is built on three main concepts-Features: Represents physical objects in AR scene, Virtual Assets: Represents virtual objects in Augmented Reality scene, and Anchor: Define the spatial relationship between a physical and virtual object in AR scene. The Anchors are four different types-Geometries, Tractable, Relative To, and Screen Anchor.

Commercial augmented reality SDKs

Just like other technologies, AR application development kits are available for rapid development process in the form of SDKs including-CloudRidAR, Vuforia, ARToolKit, Catchoom CraftAR, Mobinett AR, Wikitude, Blippar, Layar, Meta, and ARLab.

Applications

Objective of CAR

According to Hemant,[9] the objectives of CAR is bringing virtual objects, which are generated by computers, into physical world using simulation techniques. Moreover, it permits real-time interactions to benefit various commercial sectors and industries.

Commercial augmented reality simulation process

The optical device that combines the real-world and virtual world experiences is ‘Combiner’ and act as a platform for commercial Augmented Reality experiences. Thus, the entire CAR process consisting main three phases/ the first is recognizing the object or image. The second is object or image tracking in space. The third is superimposing virtual objects on the physical world.

Traditional combiners for CAR process

The traditional combiners cover two implementations: The polarized beam combiners or flat combiners, the off-axis combiners or curved combiners.

Non-conventional combiners for CAR process

The non-conventional techniques involve diffractive optics as well as holographic. The hologram or waveguide concepts are involving in these non-conventional techniques and technologies. The real theory behind this is the extraction of a collimated image, which is guided by Total Internal Reflection (TIR) through a waveguide pipe. It behaves like a router where a waveguide is transmitting the image to the eyes of users and proved the most sophisticated optics to see through.

User interactions in AR

Most of the AR devices use touchpad and voice commands to provide user interactions facilities. The smartphones and tablet devices are the excellent candidates to interact with AR applications. Therefore, most of the AR applications in the market are handheld devices based on whether they use traditional or non-traditional AR techniques and technologies.

Commercial augmented reality applications

Augmented reality is gradually changing the scenario of B2B and B2C businesses by providing astounding AR applications. In due course, Hemant has listed several CAR applications in details.

The AR dressing room application

Fashion and apparel customers buy the products after the selection of the best fit by trying it in the dressing room. It occupies dressing rooms heavily and resulting in a queue waiting for longer. Topshop with Kinect has created CAR dressing rooms to overcome the problem at some extents.[10] The Gap has followed the trends.[11] The Augmented Reality dressing rooms are equipped with the AR devices, which are in turn helping into focusing on the targeted dress/product and capture the virtual 3D image of the product/dress. It helps to visualize the dress on the body of the shoppers/users.

Product previews application

The in-store retail customers can view the virtual preview of the product packed within the package, and even without opening it at all, AR app Lego[12] proves an ideal example of it. Lego displays an animation of product in highly funny yet informative manners to the interested children and their parents. The image recognition technology is behind it instead of sticking any code on the box and scan it.

To accomplish these Lego has implemented 2nd generation Sandy Bridge Intel Processor that can popup 3D animation over the top of the box. Moreover, animation can move or rotate as the box moving or rotating and it is possible by recognition of box movements and postures.

The CAR triggered products application

The AR event triggered automatically with focus on Aruba coin by the AR hardware. The AR event revealed additional objects and info, which was invisible without the coin.

Makeup CAR application

Shiseido has developed a makeup mirror called TeleBeauty that helps the female shoppers to visualize the product performance on their faces well in advance applying it.[13] The capability of AR mirror is to portray the image of shoppers with lipsticks, eyeliners, and blushes with real-time updates.

Beauty style CAR application

The best example is Burberry Beauty Box AR application.[14] It provides a nail bar application. Shoppers can choose their skin tone with the app and paint different polishes on the bar to check how the polishes look in real life.

Art market CAR application

In 2015, an AR app was developed by Itondo with an aim to visualize an art piece on the different location of walls right before bringing it from a gallery. It was displaying Live Previews of two dimensional image of the artwork, which is capable of scaling on the walls. Moreover, it enables art gallery to display Background Previews using pre-saved photos of the different walls provided by the shoppers. Hence, app helps us to visualize the best fit location for the artwork before the purchase.

The color changing CAR application

American Apparel has products in varying types of colors and color combinations.[15] It makes color selection process daunting. Therefore, it has invented an AR app to help in the selection process without wearing the actual product. The AR app simulates the same products in available color choices and makes the selection process easy. The AR app provides real-time ratings and reviews uploaded by their satisfied customers online and tempts online shoppers to visit the brick-and-mortar stores.

The fitting CAR Application

De Beers[16] is a known entity in jewelry industry. It has released an AR app useful for online shoppers who wish to see jewelry products as they have wear in real-world. The company has provided images of products through Forevermark Fitting site that shopper can download and print on paper. Now, user can use mobile AR app by focusing mobile camera on the image of item. The app is displaying virtual simulation of the jewelry products with real-time updates so products move with the movements of the user and displaying different facets on different angles. Moreover, customers can judge that how ornaments looks in certain lighting and on different skin tones.

The catalog CAR application

The product catalog for certain items like furniture cannot test in real life for real environment. Moreover, small 3D images of the products seem useless when someone wants to see the furniture product in real life home or office. IKEA has launched their AR catalog IKEA Place[17] that helps to visualize the furniture products in real-world spaces like homes or offices. It also helps customers to judge the appropriate size and shape of the furniture be fitting in actual environment meeting their needs.

The personal shopper CAR application

IBM[18] has released an AR app that helps shoppers to obtain detailed information regarding the focused product in the self without touching it or inviting sales assistants to describe it. The CAR personal shopping application is capable of providing highly personalized experiences as well as marketing offers with a personalized touch. All is possible in real-time if Beacon technology is applied in the store.

The shoe sampler CAR application

The Converse Sampler[19] is an AR app to assist the customers to visualize the shoe products with real-time updates. A customer needs to focus the camera of their mobile device to the legs after starting the app. The app provides a catalog for the selection of products. Once the selection has made the app starts superimposing products on the real world legs and give ideas of fitting as well as looks so the customer can purchase the product online with confidence.

Controversy

The biggest controversy was created by Pokémon Go, a game with two technical problems.[20] The tracking and visualization processes handled in the absence of ergonomic, safe, and secure environment. The immersion of game players was too deep and resulted in several deaths, which caused some governments like China to ban the game.[21] The unconventional combination of technology may lead to new inventions, but the cost of the hardware, software, and implementation makes it challenging for common commercial production.

References

  1. ^ D.W.F., van Krevelen; Poelman, R. (2010). "A Survey of Augmented Reality Technologies, Applications, and Limitations" (PDF). The International Journal of Virtual Reality. Systems Engineering Section, Delft University of Technology, Delft, The Netherlands. 9(2):1-20.
  2. ^ Alexander, Michael (July 20, 2012). "Arbua Shoco Owl Silver Coin with Augmented Reality". Coin Updates. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  3. ^ Wadhwa, Tarun (June 3, 2013). "CrowdOptic and L'Oreal To Make History By Demonstrating How Augmented Reality Can Be A Shared Experience". Forbes. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  4. ^ Tanase, Alexandru (December 31, 2014). "Augmented Beauty: L'Oreal Makeup Genius App". Tech Accute.com. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  5. ^ O'Sullivan, Jane (July 8, 2015). "App puts art on your wall, in your tablet". Financial Review. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  6. ^ Palladino, Tommy (February 6, 2017). "Wikitude & Lenovo Converge for Augmented Reality Cloud Platform". Augmented Reality News. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  7. ^ Burritt, Mary (September 19, 2017). "Wayfair releases AR app for iPhone, iPad". Furniture Today. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  8. ^ Kumar, Hemant (November 6, 2017). "The Technicality of Augmented Reality". SysBunny.
  9. ^ Kumar, Hemant. "How Augmented Reality Works?". SysBunny.
  10. ^ Houston, Thomas. "Kinect Virtual Dressing Room At Topshop Lets Ladies 'Try On' Clothes". The Huffington Post. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  11. ^ "A Closer Look At Gap's Augmented Reality Initiative". Forbes. Great Speculations. January 5, 2017. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  12. ^ "New LEGO catalog 2014 as an app with 3D augmented reality animations". Best Kinder Apps. January 11, 2014. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  13. ^ Lila, MacLellan (October 20, 2016). "Shiseido partnered with Microsoft to create a make-up filter for women who telecommute". QUARTZ. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  14. ^ "Burberry turns to Apple for augmented-reality fashion app". The Malaymail Online. September 28, 2017. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  15. ^ McQuarrie, Laura (August 5, 2013). "The Vuforia App Digitizes American Apparel Stores". Trend Hunter.
  16. ^ DeMarco, Anthony (October 12, 2011). "De Beers Turns to Augmented Reality to Market its Branded Diamond". Forbes. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  17. ^ Tracy, Phillip (Oct 11, 2017). "IKEA's AR app is as fascinating as it is flawed". The Daily Dot. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  18. ^ Rash, Wayne (March 4, 2013). "IBM Launches Augmented Reality Shopping Assistant at CeBIT". eWeek. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  19. ^ "The Sampler By CONVERSE - Augmented Reality iPhone App". FRESHNESS. December 7, 2010.
  20. ^ Stein, Scott (July 7, 2017). "Pokemon Go changed the way people look at their phones forever". Cnet. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  21. ^ Kain, Erik (January 10, 2017). "'Pokémon GO' Banned In China". Forbes. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)