Metroid II: Return of Samus: Difference between revisions

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''Metroid II'' was released by [[Nintendo]] in North America on January 20, 1992,<ref name=gamerankings /> in Japan on January 21, 1992, and in Europe on May 21, 1992.<ref>{{cite web |accessdate=2009-01-06 |url=http://www.gamespot.com/gameboy/action/metroid2/similar.html?mode=versions |title=Related Games |publisher=GameSpot }}</ref> The game was not as well received as its Nintendo Entertainment System counterpart,<ref name=gametrailers /> but it was still given generally favorable reviews, receiving an aggregated score of 80% from [[Game Rankings]].<ref name=gamerankings /> ''Metroid II'' is often considered the weakest game in the franchise.<ref name=gametrailers /> Praise focused on the game's story and settings, while criticism targeted its graphics and audio. In their Top 200 Games list, ''[[Nintendo Power]]'' ranked the game as the 102nd best game on a Nintendo console.<ref>{{cite journal |date=February 2006 |title=NP Top 200 |journal=Nintendo Power |volume=200 |pages=58–66 }}</ref>
''Metroid II'' was released by [[Nintendo]] in North America on January 20, 1992,<ref name=gamerankings /> in Japan on January 21, 1992, and in Europe on May 21, 1992.<ref>{{cite web |accessdate=2009-01-06 |url=http://www.gamespot.com/gameboy/action/metroid2/similar.html?mode=versions |title=Related Games |publisher=GameSpot }}</ref> The game was not as well received as its Nintendo Entertainment System counterpart,<ref name=gametrailers /> but it was still given generally favorable reviews, receiving an aggregated score of 80% from [[Game Rankings]].<ref name=gamerankings /> ''Metroid II'' is often considered the weakest game in the franchise.<ref name=gametrailers /> Praise focused on the game's story and settings, while criticism targeted its graphics and audio. In their Top 200 Games list, ''[[Nintendo Power]]'' ranked the game as the 102nd best game on a Nintendo console.<ref>{{cite journal |date=February 2006 |title=NP Top 200 |journal=Nintendo Power |volume=200 |pages=58–66 }}</ref> ''Metroid II'' was also included in [[GameSpot|Videogames.com]]'s list of best Game Boy games.<ref>{{Cite web|archiveurl=http://web.archive.org/web/20000126232454/videogames.gamespot.com/features/universal/gameboy50/sec9.html|url=http://videogames.gamespot.com/features/universal/gameboy50/sec9.html|accessdate=2009-02-19|archivedate-2000-01-26|title=videogames.com's The 50 Best Game Boy Games: Classsic Essentials|publisher=Videogames.com|first=Cameron|last=Davis|date=1998-11-11)}}</ref>


Because of ''Metroid II''{{'}}s single large level instead of multiple small ones, [[IGN]]'s Tim Jones found the game a "refreshing departure from the norm", which made him feel claustrophobic the further into the game he ventured. However, he considered the graphics average, noting that the walls appeared mostly the same, resulting in confusion when wandering through identical tunnels. Jones was also dismayed by the game's audio, commenting "A lot of the time there is no music, just a steady beat, but when you get into certain areas a slow, moody tune begins to play in the background." He praised ''Metroid II''{{'}}s [[replay value]], considering its non-linearity as the primary reason for this. Summarizing his review, Jones stated, "This is a very good game, full of the renowned Nintendo magic: a classic in many ways. It is also very cheap, so if you manage to find a copy then there is no excuse not to buy it. It has great gameplay, heightened by the superb suspense and tension, and a lot of replay value. Go get it!"<ref name=ign />
Because of ''Metroid II''{{'}}s single large level instead of multiple small ones, [[IGN]]'s Tim Jones found the game a "refreshing departure from the norm", which made him feel claustrophobic the further into the game he ventured. However, he considered the graphics average, noting that the walls appeared mostly the same, resulting in confusion when wandering through identical tunnels. Jones was also dismayed by the game's audio, commenting "A lot of the time there is no music, just a steady beat, but when you get into certain areas a slow, moody tune begins to play in the background." He praised ''Metroid II''{{'}}s [[replay value]], considering its non-linearity as the primary reason for this. Summarizing his review, Jones stated, "This is a very good game, full of the renowned Nintendo magic: a classic in many ways. It is also very cheap, so if you manage to find a copy then there is no excuse not to buy it. It has great gameplay, heightened by the superb suspense and tension, and a lot of replay value. Go get it!"<ref name=ign />

Revision as of 05:25, 20 February 2009

Metroid II: Return of Samus
North American boxart
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Designer(s)Gunpei Yokoi (producer)
Hiroji Kiyotake (director)
Hiroyuki Kimura (co-director)
Ryoji Yoshitomi (composer)
Platform(s)Game Boy
Release
  • NA: January 20, 1992

  • JP: January 21, 1992

  • EU: May 21, 1992
Genre(s)Action Adventure
Mode(s)Single player

Metroid II: Return of Samus is the second game in the Metroid series, and the only one on the Nintendo Game Boy. The sixth installment in the series' overall story, the game was designed by Nintendo Research & Development 1, developed by Intelligent Systems, and published by Nintendo in North America and Japan in January 1992, and in Europe in May 1992. It introduced new gameplay elements to the series, such as allowing players to save their progress and continue in another session. To accommodate for the limited black and white color palette of the Game Boy, the developers added round metal shoulders on Samus's Varia Suit to differentiate it from her Power Suit, since both looked similar without color. Both the save feature and the updated suit have since appeared in all subsequent games in the series.

The story of Metroid II follows Samus Aran, who is sent on a mission to exterminate the Metroid creatures from their home planet SR388 before the Space Pirates are able to obtain and use them. On the planet, Samus encounters Metroids in different stages of their evolution cycle, ranging in forms from small jellyfish-like creatures to large, hovering, lizard-like beasts. She eventually reaches the Mother Queen and kills it. Continuing through the planet's caverns, Samus comes across a Metroid egg, which hatches in front of her. The creature follows Samus to her gunship, setting the plot for Super Metroid (1994).

The game was not as well received as the original Metroid on the Nintendo Entertainment System, but it was still given generally favorable reviews, receiving an aggregated score of 80% from Game Rankings. Metroid II is often considered the weakest game in the franchise. Praise focused on the game's story and settings, while criticism targeted its graphics and audio. Video game magazine Nintendo Power ranked the game as the 102nd best game on a Nintendo console in their Top 200 Games list. Tim Jones of IGN found Metroid II a refreshing departure from the norm, and praised its replay value, while 1UP.com's Jeremy Parish felt that the game's visuals were bland and monotonous, also noting that the music was not up to par with what the series is known for.

Gameplay

File:MetroidOrig.png
Samus enters the planet SR388's caverns.

Metroid II's layout is similar to that of its predecessor, Metroid. However, Metroid II is more linear; advancement is not controlled by item acquisition as in Metroid, but rather by killing a fixed number of Metroid creatures in the area. The player is given a Metroid detector, which displays the number of Metroids remaining in the area. Once all the Metroids are eliminated, an earthquake occurs and SR388's lava levels decrease, allowing Samus to travel deeper through its tunnels. Like Metroid, Metroid II contains no in-game map. The first in the series to support this feature, Metroid II introduces save modules, located in points around the planet. After the game's end credits are displayed, the total time the player took to complete the game is shown, which determines whether Samus poses with or without her suit, a bonus similar to that of Metroid.[1]

All the items found in the original Metroid game are once again made available in Metroid II, while new items and skills are also introduced. The game features two new weapons: the tri-splitting Spazer Laser Beam, and the Plasma Beam, which passes through enemies when shot. Similar to Metroid, Samus can only equip one beam at a time; however, she can switch between them by returning to where they are first found. Metroid II features the Space Jump, a new suit enhancement that allows Samus to access otherwise unreachable areas. When combined with Samus's Screw Attack, she can kill almost any enemy by flying into it. Metroid II is the first in the series to feature the Spider Ball and Spring Ball. The Spider Ball allows Samus to climb most walls or ceilings, giving her freedom to explore both the surfaces and ceilings of the caverns. The Spring Ball gives Samus the ability to jump while curled up into a ball in the Morph Ball form. Before the introduction of the Spring Ball, the only way to jump while in Morph Ball form was by using bombs.[1]

Plot

In the previous Metroid, bounty hunter Samus Aran ruined the Space Pirates' plans to use the newly-discovered lifeform known as Metroid. To ensure that the Space Pirates can never obtain any more Metroids, the Galactic Federation sends several teams to the Metroids' home planet, SR388, to destroy them once and for all. However, when none of the teams survive, the Galactic Federation contracts Samus to finish the mission. While exploring the planet, Samus encounters Metroids and destroys them, slowly decreasing the planet's Metroid population. During her mission, she notices the mutations that each creature exhibits; they grow from small jellyfish-like creatures into large, hovering, lizard-like beasts. After destroying most of the planet's Metroids, Samus encounters and battles the Metroid Queen. Killing it, Samus then proceeds to return to her gunship through the planet's tunnels. Along the way, she finds a Metroid egg that hatches in front of her. A Metroid hatchling floats out of the broken shell and imprints onto Samus, thinking that she is its mother. Unable to commit to her genocidal mission, Samus spares its life. She exits the tunnels while the Metroid helps clear the way. Reaching the planet's surface, the Metroid and Samus board the gunship together.[1]

Development

Metroid II marked a "new high point" for handheld game consoles, with graphics that were almost as good as the 8-bit graphics in games for the Nintendo Entertainment System. The game featured a battery backup to allow players to continue their games from a previously saved point.[2] Metroid II was designed by Nintendo Research & Development 1 and produced by Gunpei Yokoi, both which also worked on the previous Metroid. The 8-bit Game Boy game was the only one in the Metroid series to be developed by Intelligent Systems. Metroid II is chronologically the second game in the series, but it is the sixth installment in the overall story. The game features enhancements from its predecessor that include easier controls which allow Samus to crouch while firing at the same time, and jump while shooting straight down to attack anything below her.[3]

The Game Boy's black and white graphics limited the detail in each area of the game, which led to changes to Samus's gear that eventually became permanent. In the original Metroid on the Nintendo Entertainment System, color was used to differentiate between Samus's Power Suit and her Varia Suit, an upgraded version. However, without color on the Game Boy, the two suits appeared similar, forcing the developers to develop a visual indicator for players to determine which suit Samus is wearing. They updated her Varia Suit, adding round metal shoulders that have been a part of the suit in every game in the series since then. Even though the game cartridge for Metroid II has six times less memory than its predecessor on the Nintendo Entertainment System, the game allowed players to save their progress for the first time in the series. To save the game, players entered special portals, which appear in every Metroid game since. Metroid II is the only game in the series to show every stage of the Metroid creature's development cycle; the evolution stages that they go through are: Original, Alpha, Gamma, Zeta, Omega, and Queen. The more developed the organism is, the stronger its attack. Because of the Game Boy's small screen, the developers made Samus's model bigger compared to her surroundings, to give more detail in her appearance using limited graphics capabilities. While improving Samus's design, the change also made the environments feel cramped.[3]

Due to the black and white color palette used in Metroid II, there have been attempts to create colored versions of the game. A programmer using the pseudonym DoctorM64 created Project AM2R, also known as Another Metroid 2 Remake. The project aims to update the game's appearance by emulating, and in some cases, trumping the visual design of Super Metroid (1994). The game is in working beta as of March 2008. Ars Technica claims that it features "incredible graphics" and they consider it a "painstaking recreation of the original level design". They observed, "The animations are incredibly smooth, colors vibrant, and backgrounds well-detailed."[4]

Reception

Metroid II was released by Nintendo in North America on January 20, 1992,[7] in Japan on January 21, 1992, and in Europe on May 21, 1992.[8] The game was not as well received as its Nintendo Entertainment System counterpart,[3] but it was still given generally favorable reviews, receiving an aggregated score of 80% from Game Rankings.[7] Metroid II is often considered the weakest game in the franchise.[3] Praise focused on the game's story and settings, while criticism targeted its graphics and audio. In their Top 200 Games list, Nintendo Power ranked the game as the 102nd best game on a Nintendo console.[9] Metroid II was also included in Videogames.com's list of best Game Boy games.[10]

Because of Metroid II's single large level instead of multiple small ones, IGN's Tim Jones found the game a "refreshing departure from the norm", which made him feel claustrophobic the further into the game he ventured. However, he considered the graphics average, noting that the walls appeared mostly the same, resulting in confusion when wandering through identical tunnels. Jones was also dismayed by the game's audio, commenting "A lot of the time there is no music, just a steady beat, but when you get into certain areas a slow, moody tune begins to play in the background." He praised Metroid II's replay value, considering its non-linearity as the primary reason for this. Summarizing his review, Jones stated, "This is a very good game, full of the renowned Nintendo magic: a classic in many ways. It is also very cheap, so if you manage to find a copy then there is no excuse not to buy it. It has great gameplay, heightened by the superb suspense and tension, and a lot of replay value. Go get it!"[6]

Jeremy Parish of 1UP.com was particularly critical of the game. Disappointed by its graphics, he complained that aside from Samus, the visuals for the environment are "bland and repetitive, full of monotonous rocks and sand with few details to differentiate the various areas, and the enemies are mostly simple and boxy". He also criticized the "downright painful" music, which he compared with the "moody, atmospheric compositions" the series was known for. Parish found the game's premise a saving grace, though; considering it "ambitious", he added that it also provided the series a vital crux: "Samus' actions in Metroid II fuel the plots of both its sequels: Super Metroid [and] Metroid Fusion." Reminding that the game was not without its charms, Parish still found the game painful to play, and described it as "something of a dark spot on a brilliant series' reputation".[5]

GameTrailers noted that Metroid II is too linear, and felt that its audio and video did not give good impressions. However, they believed that the game still maintained the high standards set by its predecessor, and noted that it also introduced new methods of exploration to the series that have become staples. They also commented that it told one of the most pivotal chapters in the series' overall plot.[3] Ars Technica called Metroid II a "rather bland and ugly game, even for its time".[4]

References

  1. ^ a b c Metroid II instruction manual. Nintendo. 1992-01-20. Cite error: The named reference "manual" was defined multiple times with different content (see the help page).
  2. ^ Kent, Steven L. (1994-05-05). "Inside Moves". The Seattle Times. Retrieved 2009-02-19.
  3. ^ a b c d e [vhttp://www.gametrailers.com/player/22771.html "The Metroid Retrospective – Part 1"]. GameTrailers. 2007-07-25. Retrieved 2009-02-19.
  4. ^ a b Caron, Frank (2008-03-19). "Not just Another Metroid 2 Remake". Ars Technica. Retrieved 2009-02-19.
  5. ^ a b Parish, Jeremy (2000-01-01). "Metroid II: The Return of Samus (Game Boy)". 1UP.com. Retrieved 2009-01-06.
  6. ^ a b Jones, Tim (1999-06-14). "Metroid 2: Return of Samus". IGN. Retrieved 2009-01-06.
  7. ^ a b c "Metroid II: Return of Samus – GB". Game Rankings. Retrieved 2009-01-06.
  8. ^ "Related Games". GameSpot. Retrieved 2009-01-06.
  9. ^ "NP Top 200". Nintendo Power. 200: 58–66. February 2006.
  10. ^ Davis, Cameron (1998-11-11)). "videogames.com's The 50 Best Game Boy Games: Classsic Essentials". Videogames.com. Retrieved 2009-02-19. {{cite web}}: |archive-url= requires |archive-date= (help); Check date values in: |date= (help); Text "archivedate-2000-01-26" ignored (help)

External links