Silent Hill (video game)

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Silent Hill
Artwork of a square box. The top portion reads "Silent Hill", while a left side bar reads "PlayStation". The cover art depicts a distorted image of grey face in front of a person walking down a foggy street.
North American box art
Developer(s)Konami Computer Entertainment Tokyo
Publisher(s)Konami
Director(s)Keiichiro Toyama
Producer(s)Gozo Kitao
Writer(s)Keiichiro Toyama[1]
Composer(s)Akira Yamaoka
SeriesSilent Hill
Platform(s)PlayStation, PlayStation Network
ReleasePlayStation
PlayStation Network
Genre(s)Survival horror
Mode(s)Single-player

Silent Hill is a survival horror video game for the PlayStation developed by Konami Computer Entertainment Tokyo's development group known as Team Silent, and published by Konami. The first installment in the Silent Hill series about the haunted town of the same name, the game was released in North America in January 1999, and in Japan and Europe later that year. Played from a third-person perspective, Silent Hill uses real-time 3D environments and, as a result, the developers incorporated fog and darkness in the game as a method of hiding the limitations of the hardware. Unlike earlier survival horror games that focused on protagonists with combat training, Silent Hill presented an everyman as its protagonist.[2]

The plot follows player character Harry Mason as he searches for his daughter, Cheryl, in the rural town of Silent Hill. Repeatedly slipping in and out of an alternative dimension known as the "Otherworld", Harry stumbles upon a ritual conducted by the town's religious cult to revive the malevolent deity that it worships. Five endings are available, depending on the player's actions, with one of them being a joke ending.

Receiving positive reviews from critics on its release and being commercially successful, Silent Hill is considered defining of the survival horror genre and was praised for moving it from the B movie horror elements to a psychological style of horror by emphasizing a disturbing atmosphere.[2] It generated a direct sequel, three indirect sequels, a prequel and a film adaptation. A reimagining of the game, titled Silent Hill: Shattered Memories, which was developed by Climax Studios and was published by Konami Digital Entertainment, was released in December 2009.

Gameplay

A horizontal rectangle video game screenshot that is a digital representation of a dark town street. A man with his back to the viewer holds a rifle as he walks along the side of a green building.
In many areas, the player character's flashlight is the sole source of illumination.

The objective of the game is to guide the player character, Harry Mason, through the monster-filled town of Silent Hill as he searches for his lost daughter. A major threat to Harry's survival are the hostile creatures wandering along the streets and inside buildings. This threat is enhanced by the low visibility resulting from either the thick fog or the total darkness that is prevalent in the Otherworld.[3] The player locates a pocket-size flashlight early in the game, but the light beam only illuminates for a few feet.[3] For this reason, sound plays an important role in Silent Hill's gameplay, as the player will often be alerted to enemies' presence by the noises they make, rather than the sight of them.[3] As well as the flashlight, the player finds a portable radio that alerts him to the presence of creatures by emitting static when they are in proximity, allowing the player to detect monsters before they can ambush Harry.[3] Another obstacle to Harry's success is his own fragility; being an ordinary man with minimal experience in handling firearms, he cannot sustain many blows from enemies, and will gasp for breath when he has sprinted for a large distance.[3]

Silent Hill typically uses a third-person perspective. In pre-scripted areas, the camera occasionally switches to other angles for a dramatic or disorienting effect; this contrasts to older survival horror games that used such camera angles throughout their entire duration.[4] Because Silent Hill omits a head-up display, the player must check the game's menu to check Harry's health.[5]

In order to navigate through a given area, the player must locate and collect a map of the area, many of which are stylistically similar to a tourist map; accessible from the menu and readable when Harry has sufficient light, Harry will mark places of interest directly onto the map, something that aids the player. Navigating through Silent Hill frequently requires finding keys or solving riddles to progress,[4] and Harry regularly faces bosses in each area. Harry defends himself against these, and the other monsters infesting Silent Hill, with a number of weapons; both melee weapons and firearms may be found and limited ammunition may also be acquired during the game, but Harry's inexperience in handling firearms means that his aim, and, thus, the player's targeting of enemies, is often poor.[6]

Plot

Player character Harry Mason drives to the lakeside town of Silent Hill with his daughter Cheryl for a vacation. At the outskirts of the town, he swerves his car to avoid a girl in the road and, as a result, the vehicle crashes and Harry loses consciousness. Regaining it, he finds Cheryl missing and begins to search for her in the deserted, foggy town, where it is snowing out of season.[7][8] After following a figure that resembles Cheryl[9] and slipping in and out of the "Otherworld", a dilapidated version of the town obscured by darkness,[10] where he is knocked out by monsters, he regains consciousness in a café in Silent Hill, where he meets Cybil Bennett, a police officer.[11] He eventually meets Dahlia Gillespie, owner of a store in Silent Hill, who gives him an item she calls the "Flauros",[12] Michael Kaufmann, doctor and director of Silent Hill's Alchemilla Hospital,[8] and Lisa Garland, a nurse at Alchemilla Hospital.[13]

Meeting with Cybil, who tells him that she has seen a girl heading towards the lake,[14] in Dahlia's store, Harry is transferred to the Otherworld, where Lisa gives him directions to the lake.[15] On the way to the lake, the player may save or not save Kaufmann from a monster's attack. Eventually, the Otherworld takes over the town.[16][10] Regrouping with Cybil and deciding to stop the manifestation of the "Mark of Samael", a symbol appearing at many spots in the town and said by Dahlia to enable the Otherworld take over it,[16] in Silent Hill, Harry heads to the lighthouse located by the lake while she goes to the local amusement park.[17] As Cybil is attacked by an unknown assailant, Harry sees the girl whom he saw in the road, who is revealed to be an apparition, at the lighthouse before heading to the amusement park,[18] where Cybil, appearing possessed, attacks Harry and the player may save or kill her. With the girl appearing once more, the Flauros activates and traps her; Dahlia appears, revealing that she manipulated Harry into trapping the girl as he was the only one who could approach her, and that the girl is her daughter, Alessa, who possesses vast supernatural powers.[19]

With Alessa's powers out of control, Harry awakens in a dilapidated dimension resembling Alchemilla Hospital, where he encounters Lisa, who, after realizing she is actually dead, begins transforming; horrified, Harry flees.[20] Her diary, left in the room, explains that she took care of Alessa when she was secretly hospitalized in Alchemilla Hospital due to severe burns. Harry soon finds Dahlia along with the apparition of Alessa and the actual, charred Alessa. He discovers that seven years ago, Dahlia conducted a ritual that impregnated Alessa with the cult's god[21] through immolation, in order for Alessa to give birth to the god; Alessa survived the ritual because her status as the deity's "vessel" rendered her immortal.[22][23] Due to Alessa's forced participation in the ritual, her soul was bisected, preventing the god's birth. Dahlia then cast a spell that would draw the other half of the soul to Alessa.[21] The other half of the soul went on to live in baby Cheryl, whom Harry and his wife found and adopted while vacationing in the area.[24] Sensing Cheryl's return to Silent Hill, Alessa manifested the marks in the town to prevent the god's birth. In the endings in which Cybil is alive, Dahlia reveals these marks to actually be the dispelling "Talisman of Metatron".[25] With Alessa's plan thwarted and the two halves of her soul rejoined, the god is revived and takes control of her.

Four normal endings are available depending on whether Harry saves Cybil and/or Kaufmann. The "Bad" ending occurs if neither is saved; Alessa, possessed by the god, electrocutes Dahlia and then attacks Harry, who ultimately defeats her. Following her defeat, Cheryl's voice thanks Harry for freeing her and bids him farewell, and possessed Alessa vanishes. Harry falls to his knees, and the game cuts to his corpse in his crashed car. The "Bad +" ending finds Kaufmann dead and Cybil alive; after the echoing of Cheryl's voice and Alessa's disappearance, Cybil walks to Harry to convince him to flee. The "Good" ending finds Cybil dead and Kaufmann alive; Kaufmann throws a vial containing a substance that dispels evil spirits at Alessa to exorcize the god from her body, which results in the god being forced out of her as a monster and her to vanish. After being defeated by Harry, the god disappears and Alessa appears, who manifests a baby that is the reincarnation of her, gives it to Harry, opens a portal for them to escape and then dies. As Harry escapes with the baby, a transformed Lisa prevents Kaufmann from fleeing too. The "Good +" ending sees Harry escape with Cybil and the baby, with Lisa again preventing Kaufmann from fleeing.[26] The joke ending is an Easter egg, accessible if an item is used at certain points in the game, and sees Harry being abducted by extraterrestrials.[27]

Development

Developed by Team Silent, a team of staff members within Konami Computer Entertainment Tokyo,[28][29][30] and published by the parent company Konami, Silent Hill debuted at the 1998 Electronic Entertainment Expo in Atlanta[31] and was also showcased at the European Computer Trade Show in London later that year.[32] Director Keiichiro Toyama created the game's scenario, while programmer Hiroyuki Owaku was in charge of writing the riddles.[33][1] The joke ending was the result of a suggestion box established for the purpose of finding alternative reasons for the occurrences in Silent Hill.[34] Takayoshi Sato corrected many of the logical plot holes based on the town's history and designed the game's characters, the latter task of which caused some problems because there were no Caucasian co-workers to look at as reference for the proposed look of the faces.[34] He gave each character their own signatures, created the computer-generated models and rendered the full-motion video scenes in the game without assistance from the other staff members, which took two and a half years.[34][35] To promote the game, a demo of it was included with Konami's Metal Gear Solid in Japan.[36]

Censorship

Silent Hill had issues in passing censors before it could be released outside Japan. The "Grey Child" monster went through two design changes for the North American release and four design changes for the European release, before it was finally approved by censors. Originally resembling knife-wielding nude children, these monsters were deemed too graphic for audiences, particularly because the game forces the player to kill them, and so the North American version of the game featured a faceless, grey, "somewhat larger" version of them, with a "modified head". In contrast, in the European version of Silent Hill, the Grey Child monsters were replaced by the "Mumbler" monsters, which appear later in the North American version; however, near the end of the European version, the Grey Child monsters can still be seen as a transparent silhouette similar to the "Larval Stalkers".[37]

Influences and references

Silent Hill contains several real-life references, particularly in its characters' names. Cheryl Mason's first name is based on actress Sheryl Lee's first name. The surname of Lisa Garland is based on actress Judy Garland's surname. "Michael Kaufmann" is a combination of Troma Studios producers Michael Herz and Lloyd Kaufmann's first name and surname, respectively. Alessa's original name was "Asia" and Dahlia's was "Daria", both based on the first names of actresses Asia Argento and Daria Nicolodi (who is Argento's mother), respectively.[38] The name originally intended for Harry was "Humbert" and the one intended for Cheryl was "Dolores", both of them being based on the first names of the protagonist and the title character, respectively, of the novel Lolita. The American staff altered the names, given that they were uncommon.[38] Silent Hill also makes a reference to the horror novel The Shining by Stephen King.[39] Some of the creatures and puzzles' names or designs were based on books Alessa was fond of in mind, such as The Lost World by Sir Arthur Conan Doyle[40] and Lewis Carroll's Alice's Adventures in Wonderland.[41]

Audio

Photo of a Japanese man in a black jacket in front of a black background.
Akira Yamaoka composed the soundtracks of Silent Hill and its sequels.

The original soundtrack for Silent Hill, composed by Akira Yamaoka, was released in Japan on March 5, 1999 and its catalog number is "KICA-7950". The 41st track, "Esperándote", was composed by Rika Muranaka.[42] In May 2006, Yamaoka performed the music of Silent Hill and its sequels live in a concert with an orchestra in Chicago, Illinois.[43]

Silent Hill Original Soundtracks
No.TitleLength
1."Silent Hill"2:51
2."All"2:07
3."The Wait"0:09
4."Until Death"0:51
5."Over"2:04
6."Devil's Lyric"1:26
7."Rising Sun"0:57
8."For All"2:39
9."Follow the Leader"0:52
10."Claw Finger"1:32
11."Hear Nothing"1:33
12."Children Kill"0:19
13."Killed by Death"1:25
14."Don't Cry"1:29
15."The Bitter Season"1:26
16."Moonchild"2:48
17."Never Again"0:45
18."Fear of the Dark"1:13
19."Half Day"0:39
20."Heaven Give Me Say"1:47
21."Far"1:14
22."I'll Kill You"2:52
23."My Justice for You"1:21
24."Devil's Lyric 2"0:25
25."Dead End"0:17
26."Ain't Gonna Rain"1:12
27."Nothing Else"0:51
28."Alive"0:33
29."Never Again"1:01
30."Die"0:56
31."Never End, Never End, Never End"0:46
32."Down Time"1:38
33."Kill Angels"1:16
34."Only You"1:16
35."Not Tomorrow 1"0:48
36."Not Tomorrow 2"1:38
37."My Heaven"3:17
38."Tears of..."3:16
39."Killing Time"2:54
40."She"2:36
41."Esperándote" (Rika Muranaka)6:26
42."Silent Hill (Otherside)"6:23

Releases

Silent Hill was first released for the PlayStation in North America on January 31, 1999, in Japan on March 4, 1999 and in Europe on August 1, 1999.[44] It was also included in the Japanese Silent Hill Complete Set in 2006.[45]

On March 19, 2009, Silent Hill became available to download from the European PlayStation Network store for the PlayStation 3 and the PlayStation Portable.[46] Two days later, the game was removed due to "unforeseen circumstances".[47] On September 10, 2009, Silent Hill was also made available on the U.S. PlayStation Network.[48]

Adaptions

Visual novel

A radically altered version of Silent Hill was released for the Game Boy Advance. Titled Play Novel: Silent Hill and released only in Japan in 2001, this game is a gamebook-style visual novel. It contains a retelling of Silent Hill's story through text-based gameplay, with the player occasionally confronted with questions concerning what direction to take the character, as well as the puzzles, which are a major part of Silent Hill's gameplay. After completing the game once, the player has the option of playing as Cybil in a second scenario, with a third made available for download once the second scenario has been completed.[49] When the game was exhibited, Western critics were unimpressed, and criticized the lack of any soundtrack as severely detracting from the "horror" factor of the game.[49][50]

Film

Directed by Christophe Gans, a film adaptation of Silent Hill bearing the same title as the game was released on April 21, 2006. Being largely, but also loosely, based on the game, it incorporates elements from Silent Hill 2, 3, and 4.[51][52] Gans replaced Harry Mason with a female protagonist, Rose Da Silva, because he felt Harry had many qualities typically perceived as feminine.[53] For the visuals, Gans was influenced by fellow directors Michael Mann, David Lynch, and David Cronenberg, and wanted to cast actors who were not as well-known as others.[51] Yamaoka, who contributed his music to the film's soundtrack,[51] and Konami played a role in approving the monsters, including one created by Gans for the film.[52] Although critical reaction to the film was mostly negative, the film was a financial success and was praised by fans for its visuals.[54][55]

Reimagining

A reimagining of Silent Hill, titled Silent Hill: Shattered Memories, was developed by Climax Studios, the developer of the prequel Silent Hill: Origins, and published by Konami Digital Entertainment. It was released on December 8, 2009 for the Wii and on January 19, 2010 for the PlayStation 2 and the PlayStation Portable, to mostly positive reviews by critics.[56] While keeping the same premise of a man's search for his missing daughter, Shattered Memories branches off into a different plot with altered characters.[57] It introduced psychological profiling, which alters monsters, characters and the environment based on the player's response to questions in therapy, with Dr. Kaufmann as the therapist.[57] In contrast to Silent Hill's gameplay, Shattered Memories's features a lack of combat, instead focusing on evasion of the monsters, and an icy Otherworld.[57]

Reception

Silent Hill received mainly positive reviews, gaining an 86/100 and 84.03% aggregate at ratings sites Metacritic and Game Rankings, respectively.[58][59] The game sold over two million copies,[35] which gained Silent Hill a place in the American PlayStation Greatest Hits budget releases.[60]

Comparisons of Silent Hill to the Resident Evil survival horror video game series were inevitable, especially given the latter's popularity at the time. One reviewer labeled Silent Hill a "shameless but slick Resident Evil clone".[5] Others felt that Silent Hill was Konami's answer to the Resident Evil series[6] in that, while they noted the similarity, it utilized a very different form of horror to induce fear, attempting to form a disturbing atmosphere for the player, in contrast to the visceral scares and action-oriented approach of Resident Evil.[4] Adding to the unnerving atmosphere was the audio, which was well-received; ambient music was described as "engrossing",[61] and works to set the player on edge.[4] Less well-received was the voice acting which, although some reviewers remarked was better than that found in the Resident Evil series,[5] was poor overall, and accompanied by pauses between lines that served to spoil the atmosphere.[4][5]

Reviewers noted that Silent Hill used real-time 3D environments, in contrast to the pre-rendered environments found in Resident Evil, and that to this extent, fog and darkness were heavily used to disguise the limitations of the hardware.[3][5] Along with grainy textures that also arise from hardware limitations,[3][6] most reviewers felt that these factors actually worked in the game's favor, with IGN describing it as "adding to the atmosphere of dilapidation and decay".[6] In using 3D environments, however, controls became an issue, and in "tougher" areas, maneuverability became "an exercise in frustration".[6]

The game's popularity as the first in the series was further recognized long after its release; a list of the best PlayStation games of all time by IGN in 2000 listed it as the 14th best PlayStation game,[62] while a later 2005 article by GameSpy detailing the best PlayStation games listed Silent Hill as the 15th best game produced for the console.[31] A Gametrailers.com video feature in 2006 ranked Silent Hill as number one in its list of the top ten scariest games of all time.[63] In 2005, the game was credited for moving the survival horror genre away from B movie horror elements to the psychological style seen in art house or Japanese horror films,[64] due to the game's emphasis on a disturbing atmosphere rather than visceral horror.[4]

References

  1. ^ a b Masahiro Ito (2010-06-14). "Nobu bbs: scenario writers". Masahiro Ito (via WebCite). Retrieved 2010-06-14. The first SILENT HILL is Keiichiro Toyama's original scenario. But Hiroyuki Owaku had charge of that riddle part.
  2. ^ a b Fahs, Travis. "IGN Presents the History of Survival Horror". IGN. p. 5. Retrieved 2010-12-30.
  3. ^ a b c d e f g h Fielder, Joe (1999-02-23). "Silent Hill for Playstation Review". GameSpot. Retrieved 2011-01-05.
  4. ^ a b c d e f g Baldric (1999-03-01). "Game Revolution Review Page - Game Revolution". Game Revolution. Retrieved 2008-11-05. Cite error: The named reference "review_gamerev" was defined multiple times with different content (see the help page).
  5. ^ a b c d e f Fatt, Bobba (2000-11-24). "Review : Silent Hill [PlayStation]". GamePro. Retrieved 2008-11-05.
  6. ^ a b c d e f Reyes, Francesca (1999-02-24). "IGN: Silent Hill Review". IGN. Retrieved 2008-11-05.
  7. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Harry: Cheryl. Where could you be? It's strange... It's quiet. Too quiet. This place is like a ghost town...
  8. ^ a b Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Kaufmann: Thank God. Another human being. / Harry: Do you work here? / Kaufmann: I'm Doctor Michael Kaufmann. I work at this hospital. / Harry: So maybe you can tell me what's going on. / Kaufmann: I really can't say. I was taking a nap in this staff room. When I woke up, it was like this. Everyone seems to have disappeared. And it's snowing out, this time of year. Something's gone seriously wrong. Did you see those monsters? Have you ever seen such aberrations? Ever even heard of such things? You and I both know creatures like that don't exist.
  9. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Harry: Cheryl? Is that Cheryl!? Where are you going?... Hey, wait... Stop!
  10. ^ a b Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Harry: It's not me. This whole town... it's being invaded by the Otherworld. A world of someone's nightmarish delusions come to life. Little by little, the invasion is spreading. Trying to swallow up everything in darkness. I think I'm finally beginning to understand what that lady was talking about.
  11. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Harry: Was I dreaming? / Officer: How do you feel? / Harry: Like I've been run over by a truck, but I'm alright, I guess. [...] / Officer: What's your name? / Harry: Harry... Harry Mason. / Officer: Cybil Bennett. I'm a police officer from Brahms, the next town over. The phones are all dead, and the radio, too. I'm going back to call in some reinforcements.
  12. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Woman: I knew you'd come. You want the girl, right? / Harry: The girl!? You're talking about Cheryl!? / Woman: I see everything. / Harry: You know something? Tell me! [...] / Woman: Here, the Flauros, a cage of peace. It can break through the walls of darkness and counteract the wrath of the underworld. These will help you. Make haste to the hospital before it's too late.
  13. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Lisa: Finally, someone else who's OK. / Harry: Who are you? / Lisa: My name's Lisa Garland. What's yours? / Harry: Harry Mason. / Lisa: Harry, tell me what's happening here. Where is everybody? I must have gotten knocked out. When I came to, everyone was gone. It's awful. / Harry: So you don't know anything either. Great... I just don't get it. It's like this all is some kind of bad dream. / Lisa: Yeah, a living nightmare.
  14. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Cybil: On Bachman Road. She was heading towards the lake. Now don't get excited, it wasn't like she ran off exactly. There was no place for her to go. The road has been obliterated. / Harry: What? So then Cheryl... / Cybil: It was like she was walking on thin air.
  15. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Harry: Where am I? Lisa? Then I'm at the hospital? / Lisa: You were having a bad dream. [...] Harry, don't go! I don't want to be alone. It's so scary. I can't stand it! / Harry: How about coming with me? This may not be the safest place in the world, either. I can't promise you anything, but I'll do my best to protect you. / Lisa: No... somehow I feel I'm not supposed to leave this place. Oh, Harry, I'm so scared... I'm cold.
  16. ^ a b Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Harry: It's you. / Dahlia: Yes. Dahlia Gillespie. / Harry: Tell me everything you know. What's going on? / Dahlia: Darkness. The town is being devoured by darkness. [...] Only you can stop it now. Have you not seen the crest mark on the ground all over town? / Harry: So that's what I saw in the schoolyard. What does it mean? / Dahlia: It is the mark of Samael. Don't let it be completed.
  17. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Dahlia: Go to the lighthouse on the lake, and to the center of the amusement park. Make haste, you are the only hope. / Cybil: Look Harry, I really don't get what's going on. But if there's a chance we can save your daughter, I'm in. I'll check out the amusement park, you go to the lighthouse.
  18. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Harry: Cybil hasn't come back yet! That creep's sure to show up at the amusement part pretty soon. Let me be on time!
  19. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Dahlia: You've been a ghastly little pest, haven't you Alessa? I was careless, thinking you couldn't escape from our spell. But Mommy didn't know how much you'd grown. That's why I couldn't catch you all by myself. But what a pity, yes? Now you're half indebted to this man for his help.
  20. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Harry: Lisa... What's the matter with you? / Lisa: I get it now... Why I'm still alive even though everyone else is dead. I'm not the only one who's still walking around. I'm the same as them. I just hadn't noticed it before. / Harry: Lisa... / Lisa: Stay by me, Harry! Please. I'm so scared. Help me... Save me from them! Please... Harry...
  21. ^ a b Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Dahlia: Everything is going according to plan. Sheltered in the womb. / Man: But it's not done yet. Half the soul is lost. That is why the seed lies dormant. [...] But the power we could draw now would be very weak; almost nothing. Unless we get the other half of the soul... / Dahlia: We'll use a magical spell. Feeling this child's pain, it's sure to come.
  22. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Dahlia: It's been a long seven years... For the seven years since that terrible day, Alessa has been kept alive, suffering a fate worse than death. Alessa has been trapped in an endless nightmare, from which she never awakens. "He" has been nurtured by that nightmare. Waiting for the day to be born. That day has finally come.
  23. ^ "III: The Empress – Alessa". Silent Hill 3 公式完全攻略ガイド/失われた記憶~サイレントヒル・クロニクル~ (in Japanese and translation). NTT Publishing Co., Ltd. 2003-07-31. p. 88. ISBN 4-7571-8145-0. {{cite book}}: External link in |language= (help); Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)CS1 maint: unrecognized language (link)
  24. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Cybil: Harry... Why did they take your daughter? Why her? / Harry: I'm not sure myself. But, you know, Cheryl isn't my biological daughter. I actually haven't told her yet. She probably already knows anyway, though. We found her abandoned on the side of the highway. Nobody knew where she came from. We didn't have any kids of our own, my wife was sick, and it didn't look like she was getting any better. So we took Cheryl in.
  25. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Dahlia: I was shocked to realize the talisman of Metatron was being used. In spite of the lost soul returning at last. Just a little longer and all would've been for naught. It's all because of that man. We must be thankful to him. Even though Alessa has been stopped, his little girl has to go. What a pity...
  26. ^ "Silent Hill Ending Analysis". Silent Hill 3 公式完全攻略ガイド/失われた記憶~サイレントヒル・クロニクル~ (in Japanese and translation). NTT Publishing Co., Ltd. 2003-07-31. pp. 28–29. ISBN 4-7571-8145-0. {{cite book}}: External link in |language= (help); Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)CS1 maint: unrecognized language (link)
  27. ^ Konami (Team Silent) (1999-01-31). Silent Hill (PlayStation). Konami. Harry: What? What's that light? [UFOs zoom in and aliens beam down] 'Harry: Um... Sorry... Have you seen a little girl anywhere? About seven years old with short black hair? (Aliens zap Harry with stun ray, and take him to their leader)
  28. ^ "ゲームソフト プレイステーション". Konami Computer Entertainment Tokyo, Inc. {{cite web}}: |archive-url= requires |url= (help); Missing or empty |url= (help)
  29. ^ "E3 2001: Silent Hill 2 Interview". IGN.com. IGN Entertainment, Inc. 2001-05-17. Retrieved 2010-12-26.
  30. ^ "IGN Top 100 Games 2007: 97 Silent Hill 2". IGN.com. IGN Entertainment, Inc. 2007. Retrieved 2010-12-26.
  31. ^ a b "Gamespy: Top 25 PSone Games of All-Time". GameSpy. 2005-09-07. Retrieved 2007-07-08.
  32. ^ IGN Staff (1998-09-08). "IGN: ECTS: Konami Gears Up". IGN. Retrieved 2008-11-23.
  33. ^ Konami Computer Entertainment Tokyo, Inc. (1999-01-31). Silent Hill. Konami of America, Inc. Scene: staff credits.
  34. ^ a b c 2009-05-15. "Interview with Takayoshi Sato: Seizing New Creations". Core Gamers. Archived from the original on 2011-01-06. Retrieved 2011-01-06. {{cite web}}: |author= has numeric name (help)
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