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CryptoKitties

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CryptoKitties
File:Cryptokitty.gif
Developer(s)Axiom Zen/Animoca
Release2017
Genre(s)Virtual pet

CryptoKitties is a blockchain game on Ethereum developed by Canadian[1] studio Axiom Zen that allows players to purchase, collect, breed and sell virtual cats.[2][3] It is one of the earliest attempts to deploy blockchain technology for recreation and leisure.[4] The game's popularity in December 2017 congested the Ethereum network, causing it to reach an all-time high in the number of transactions and slowing it down significantly.[5]

Background

CryptoKitties operates on Ethereum's underlying blockchain network, as a non-fungible token (NFT), unique to each CryptoKitty. Each CryptoKitty is unique and owned by the user, validated through the blockchain, and its value can appreciate or depreciate based on the market. CryptoKitties cannot be replicated and cannot be transferred without the user's permission even by the game developers. Users can interact with their CryptoKitties, having the ability to buy, sell, and sire (breed) them. However, the CryptoKitty art is not on the blockchain and is instead owned by Axiom Zen. The company released some of the art under a new 'Nifty' license that lets players use the image of their CryptoKitty in a limited way.[3]

A test version of CryptoKitties was unveiled at ETH Waterloo on October 19, 2017, an Ethereum hackathon. As of December 2, 2017, Genesis, the first and highest selling cat was sold for ETH246.9255 (~US$117,712) on that day.

The virtual cats are breedable and carry a unique number and 256 bit distinct genome with DNA and different attributes (cattributes) that can be passed to offspring.[6] Several traits can be passed down from the parents to the offspring. There are a total of 12 'cattributes' for any cat, including pattern, mouth shape, fur, eye shape, base color, accent color, highlight color, eye color, and optional wild, environment, 'purrstige' and 'secret'. Other features like cool down times are not passed down but are instead a function of the 'generation' of the offspring, which is one higher than the maximum generation between the two parents.[7] In December 2017 a CryptoKitty sold for $100,000.[6]

On March 20, 2018, it was announced that CryptoKitties would be spun off into its own company, Dapper Labs,[8] and raised $12 million from several top venture capital firms and angel investors. The investment round was led by New York based Union Square Ventures and San Francisco based Andreessen Horowitz.[9][10]

On May 12, 2018, a CryptoKitty was sold for $140,000.[11] In May 2018, CryptoKitties launched their first celebrity-branded CryptoKitty with Stephen Curry, an American professional basketball player. As part of the partnership, Curry was given three CryptoKitties with special imagery, the first of which he put up for auction.[12] The company later suspended the auction, claiming that Stephen Curry was not as involved as they initially thought.[citation needed] The company was later sued for trade secret theft over the Stephen Curry collectibles.[13] The court ruled in the company's favour, stating that "[t]he evidence demonstrates that Defendant, not Plaintiff, developed the idea to license digital collectibles using the likeness of celebrities first…".[14]

In October 2018, CryptoKitties reached the milestone of 1 million cats being bred with a volume of 3.2 million transactions on its smart contracts.[15] In November 2018, Dapper Labs, which was spun out of Axiom Zen as the developer of CryptoKitties, raised an additional $15 million in a venture round led by Venrock. The company doubled its valuation in this round.[16][8]

In 2018, CryptoKitties was used by the German museum ZKM Center for Art and Media Karlsruhe to showcase blockchain technology.[17][18]

Technology

A CryptoKitty's ownership is tracked via a smart contract on the Ethereum blockchain. Each CryptoKitty is represented as a non-fungible token using the ERC-721 token standard on Ethereum. Generation 0 CryptoKitties were sold to players in an auction at the rate of one every 15 minutes (672 per week) for one year. New CryptoKitties are created by breeding existing CryptoKitties.

Based on the limited number of cats going into circulation and their limited genomes, there is a limit of around 4 billion total cats that can be bred.[6] Each cat has a distinct visual appearance ("phenotype") determined by its immutable genes ("genotype") stored in the smart contract. Because cats are tokens on a blockchain, they can be bought, sold, or transferred digitally, with strong guarantees of ownership. A CryptoKitty does not have a permanently assigned gender. While they can only engage in one breeding session at one time, each cat is able to act as either matron or sire. There is a 'cooldown' time that indicates how soon the cat can breed again, which goes up with the number of breeds, capped at one week.

Axiom Zen developed the game.[19] Until November 2018, Axiom Zen intended to continually release a new CryptoKitty every 15 minutes,[6] with the rest of supply determined by breeding of CryptoKitties. CryptoKitty owners may put them up for sale via an auction for a price set in Ether (ETH). They could also put them up for sire, where another player can pay to breed with a specific CryptoKitty.

Reception

Shortly after launch, there were concerns that CryptoKitties was crowding out other businesses that use the Ethereum platform. The game caused an increase in pending transactions on Ethereum, and at one point accounted for over 10% of network traffic on Ethereum.[20] Ethereum miners increased the gas limit in response to CryptoKitties, which allowed for more data per block and increasing transactions per second.[citation needed] A variety of similar websites such as Etheremon, Ethertulips, and CryptoBots, were also created. Marketplace sites such as OpenSea and RareBits were also created as a response.[21]

References

  1. ^ https://twitter.com/axiomzenteam
  2. ^ Miller, John (29 Jan 2018). "Animoca Brands one of the ASX top performers in 2018". Proactive Investors. Retrieved 7 October 2018.
  3. ^ a b "CryptoKitties explained: Why players have bred over a million blockchain felines". VentureBeat. 2018-10-06. Retrieved 2019-05-16.
  4. ^ Cryptokitties Analysis Paper "The Leisures of Blockchains." Information Systems & Economics eJournal, Social Science Research Network (SSRN). Accessed 19 December 2017.
  5. ^ "CryptoKitties craze slows down transactions on Ethereum". 5 December 2017. Retrieved 7 October 2018.
  6. ^ a b c d Cheng, Evelyn (2017-12-06). "Meet CryptoKitties, the $100,000 digital beanie babies epitomizing the cryptocurrency mania". CNBC. Retrieved 2017-12-10.
  7. ^ Tepper, Fitz. "People have spent over $1M buying virtual cats on the Ethereum blockchain". TechCrunch. Retrieved 2017-12-10.
  8. ^ a b "CryptoKitties creator Dapper Labs raises $15 million to build more blockchain cats". VentureBeat. 2018-11-01. Retrieved 2019-05-19.
  9. ^ Takahashi, Dean (2018-03-20). "CryptoKitties blockchain sensation raises $12 million". VentureBeat. Retrieved 2018-03-26.
  10. ^ CryptoKitties (2018-03-20). "CryptoKitties receives $12M in funding". CryptoKitties. Retrieved 2018-03-26.
  11. ^ Mala, Elisa (18 May 2018). "Who Spends $140,000 on a CryptoKitty? (Published 2018)". The New York Times. Retrieved 11 October 2020.
  12. ^ "Warriors' Steph Curry will auction off celebrity CryptoKitties". VentureBeat. 2018-05-07. Retrieved 2018-05-11.
  13. ^ "CryptoKitties sued for trade secret theft over Stephen Curry collectibles". VentureBeat. 2018-05-25. Retrieved 2018-05-29.
  14. ^ "FOUNDER STARCOIN, INC., a California Corporation, Plaintiff,v. LAUNCH LABS, INC., a Canada Corporation doing business as Axiom Zen, Defendant". 2018-07-09. Retrieved 2019-09-19.
  15. ^ "CryptoKitties explained: Why players have bred over a million blockchain felines". VentureBeat. 2018-10-06. Retrieved 2018-10-22.
  16. ^ "CryptoKitties Maker Doubles Valuation in Venrock-Led Fundraising". www.bloomberg.com. Retrieved 2018-11-01.
  17. ^ Takahashi, Dean (28 Aug 2018). "CryptoKitties will help German museum explain blockchain". Venture Beat. Retrieved 7 October 2018.
  18. ^ Cant, Joeri (29 Aug 2018). "CryptoKitties at German art exhibit 'Bringing Blockchain to Life'". Chepicap. Archived from the original on 30 August 2018. Retrieved 7 October 2018.
  19. ^ "CryptoKitties Mania Overwhelms Ethereum Network's Processing". Bloomberg. 2017-12-04. Retrieved 2017-12-10.
  20. ^ "CryptoKitties cripple Ethereum blockchain". BBC News. 2017-12-05. Retrieved 2017-12-11.
  21. ^ "Crypto-collectibles and Kitties marketplace Rare Bits raises $6M". TechCrunch. Retrieved 2019-05-19.