A Theory of Fun for Game Design

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A Theory of Fun for Game Design
A Theory of Fun for Game Design.jpg
AuthorRaph Koster (foreword by Will Wright)
IllustratorRaph Koster
CountryUnited States
LanguageEnglish
PublisherParaglyph Press
Publication date
November 6, 2004
Media typePrint (Paperback)
Pages256 pp
ISBN1-932111-97-2
OCLC57406861
794.8 21
LC ClassQA76.76.C672 K67 2005

A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003,[1] and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page.

Raph Koster's thesis is that games are all essentially "edutainment", teaching us the skills we might need in real life in a safe, low-stakes environment. A good game, according to him, is "one that teaches everything it has to offer before the player stops playing."[2]

References[edit]

  1. ^ "Theory of Fun". Raph's Website. 2014-05-05. Retrieved 2017-02-03.
  2. ^ Koster, Raph (November 6, 2004). A Theory of Fun for Game Design. p. 46. ISBN 1-932111-97-2.

External links[edit]