A Theory of Fun for Game Design

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A Theory of Fun for Game Design
A Theory of Fun for Game Design.jpg
AuthorRaph Koster (foreword by Will Wright)
IllustratorRaph Koster
CountryUnited States
PublisherParaglyph Press
Publication date
November 6, 2004
Media typePrint (Paperback)
Pages256 pp
794.8 21
LC ClassQA76.76.C672 K67 2005

A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003,[1] and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page.

Raph Koster's thesis is that games are all essentially "edutainment", teaching us the skills we might need in real life in a safe, low-stakes environment. A good game, according to him, is "one that teaches everything it has to offer before the player stops playing."[2]


  1. ^ "Theory of Fun". Raph's Website. 2014-05-05. Retrieved 2017-02-03.
  2. ^ Koster, Raph (November 6, 2004). A Theory of Fun for Game Design. p. 46. ISBN 1-932111-97-2.

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