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Metroid Prime: Trilogy

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Metroid Prime: Trilogy
In the background, a person in a big, futuristic-looking powered suit with a helmet, large, bulky, and rounded shoulders, points its firearm on the right arm towards the viewer. In the center of the image is the title "Metroid Prime Trilogy". At the upper right corner is the Wii logo, and in the bottom of the image, are the words "Collector's Edition" in an orange rectangle, Nintendo's logo, and ESRB's rating of "T".
North American box art
Developer(s)
Publisher(s) Nintendo
Composer(s) Kenji Yamamoto Edit this on Wikidata
Series Metroid
Platform(s) Wii
Release
  • NA: August 24, 2009
  • EU: September 4, 2009
  • AU: October 15, 2009
Genre(s) First-person action-adventure
Mode(s) Single-player, multiplayer

Metroid Prime: Trilogy is a compilation of action-adventure games developed by Retro Studios and published by Nintendo for the Wii video game console. It features three games from the Metroid series: Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption. Prime and Echoes, which were originally released for the GameCube, were updated with many of the features that were first implemented in Corruption, such as a new control scheme based on the Wii Remote and a credits system that was supported by WiiConnect24.

The compilation was first announced by Nintendo in May 2009, and was released in North America on August 24, 2009; in Europe on September 4, 2009; and in Australia on October 15, 2009. It was not released in Japan, because the Prime and Echoes ports were released as standalone games in the New Play Control! collection for that region. In January 2010, Nintendo discontinued the title in both North America and Australia. Metroid Prime: Trilogy was well received by critics, with much praise to the new controls. In January 2015, the compilation was made available for download from the Wii U's Nintendo eShop.

Overview[edit]

View of a futuristic looking room; an enemy in a big, futuristic-looking black powered suit with a helmet, large, bulky, and rounded shoulders charges the firearm on the right arm. The player's weapon (a large cannon) is visible in the corner of the screen. The image is a simulation of the heads-up display of a combat suit's helmet, with a crosshair surrounding the enemy and two-dimensional icons relaying game information around the edge of the frame.
The ported version of Metroid Prime 2: Echoes has a different aspect ratio, changed from 4:3 to widescreen, and allows for the targeting reticle to be aimed anywhere on the screen using the Wii Remote.

Metroid Prime: Trilogy is a video game compilation, which covers Metroid Prime (2002) and its sequels, Metroid Prime 2: Echoes (2004) and Metroid Prime 3: Corruption (2007), all contained on a single disc.[1][2] The games are accessible via a new, unified start menu designed differently from any of the previous editions of the included games. The menu also allows independent access to the Echoes multiplayer mode, the extras menu, and other settings.[3] The updated Wii versions of Prime and Echoes, which were released separately in Japan as part of the New Play Control! series, utilize the same Wii Remote control scheme introduced in Corruption.[1][2] The Spring Ball ability featured in Corruption is also implemented in the first two games.[2] Other updates include shorter load times, upgraded textures, bloom lighting, and 16:9 widescreen capabilities;[4] however, the heads-up display is always displayed at the original aspect ratio, causing it to be stretched horizontally when in widescreen mode.[5]

Additionally, the award system from Corruption was incorporated into the first two games. Players earn credits by accomplishing certain tasks, allowing them to unlock in-game items such as artwork, music, a screenshot feature, decorative items for Samus' ship in Corruption and the Fusion Suit in Prime, in which the latter was previously unlocked by connecting the Game Boy Advance title Metroid Fusion to the game.[3][6] Credits could also be shared with registered Wii friends, who also have a copy of Trilogy, via WiiConnect24 which used the Wii's own 16-digit number as opposed to a separate Friend Code.[3] Save files from the original version of Corruption cannot be transferred to the Trilogy version due to changes made to the source code.[7] Trilogy also features the multiplayer mode from Echoes, but is limited to a local four-player game and does not feature online play, which is faithful to the original.[2] In response to complaints from players and critics about Echoes's high difficulty during some of the boss battles, the difficulty of the encounters was lowered.[4][8]

Development[edit]

A building with a sign reading "Retro Studios". Trees and a hedge are seen in front of it.
Retro Studios, based in Austin, Texas, developed Metroid Prime: Trilogy with only a few members of the staff.

In 2004, while Retro Studios was finishing Echoes, senior producer Bryan Walker suggested to studio president Michael Kelbaugh to "do something for the fans by putting all the games together on a single disc in a collector[']s 'trilogy' edition". Kelbaugh sent the proposal to Nintendo, which the company accepted.[8] Development on the compilation started shortly before the release of Corruption,[9] and used only a few of Retro Studios' staff, as most of the crew was busy with Donkey Kong Country Returns.[10] Prime series producer Kensuke Tanabe asked the staff to resolve most of the glitches for the Trilogy release to prevent sequence breaking.[11]

Walker considered the compilation to be "an almost unheard of opportunity to take something you had already released and make it better". Senior designer Mike Wikan said most of the content additions were subtle changes, such as streamlining the engines for steady framerates and shorter loading times, and higher resolution textures. Prime had the addition of light bloom, and Echoes had difficulty tweaks to make it "more accessible to those who were really intimidated early on". For Corruption, the code was examined to find ways to make it run faster and better than in the original Wii release.[9] Besides the changes, the particle and water ripple effects found in the original versions of Prime were reduced,[12] while the word "damn" uttered by the character Admiral Dane in Corruption's original release was also replaced with "no".[13][14]

Release[edit]

On October 2, 2008, Nintendo presented the New Play Control! series of GameCube ports, with Prime and Echoes among the initial Japan titles.[15] In May 2009, Nintendo announced that all three games would be packaged in a single-disk compilation internationally.[16] Metroid Prime: Trilogy was released in North America on August 24, 2009,[17] packaged in a steel-book case, along with an art booklet.[18][19] The European release in the following month maintained the booklet,[20] while the Australian release in October only had a metallic cardboard slip cover.[21] On January 8, 2010, it was reported that Nintendo of America was no longer producing or shipping Metroid Prime: Trilogy, and stated that players may still be able to find second-hand copies of Trilogy via video game stores.[22] On January 11, 2010, it was reported that Nintendo Australia had also discontinued the game.[23] Following Nintendo of America's announcement, Nintendo of Europe assured that the game was not discontinued in their region.[24]

In April 2011, a copy of Trilogysigned by Retro Studios staff and Tanabe—was auctioned, with 100 percent of proceeds to be donated to the relief efforts for the Tōhoku earthquake and tsunami.[25] In August 2013, a gaming retailer GameStop acquired a significant stock of pre-owned copies of Metroid Prime: Trilogy, alongside Xenoblade Chronicles, without shrink wrap. The retailer stated that the game would be available for purchase from their website as a "vintage" title for US$84.99, a higher price based on a market value driven by supply and demand.[26] Kelbaugh stated at the 2011 Game Developers Conference that the studio had no plans for Metroid Prime: Trilogy to be re-released.[27] Despite this, Nintendo announced in their January 2015 Nintendo Direct presentation that the compilation would see a re-release alongside Super Mario Galaxy 2 on the Wii U's Nintendo eShop.[28] It was made available in North America and Europe on January 29, 2015,[29][30] and in Australia and New Zealand on January 30, 2015.[31]

Technical issues[edit]

Metroid Prime: Trilogy uses a dual-layer disc to allow all three games to fit on a single disc due to the size of the game data.[16] Nintendo of America has stated that some Wii consoles may have difficulty reading the high-density software due to a contaminated laser lens. Nintendo offered a free repair for owners who experienced this issue.[32]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 92.35% (34 reviews)[33]
Metacritic 91/100 (48 reviews)[34]
Review scores
Publication Score
1UP.com B+[35]
Edge 8/10[36]
Eurogamer 9/10[37]
Game Informer 9/10[38]
GamePro 5/5 stars[5]
GameSpy 4.5/5 stars[6]
GamesRadar 9/10[39]
IGN 9.5/10[4]
ONM 94%[40]
NGamer 9.1/10[41]

Metroid Prime: Trilogy was released to critical acclaim.[33][34] GameSpy's Phil Theobald praised it for being the compilation of three great games for the price of one.[6] Matt Casamassina of IGN awarded Trilogy a score of 9.5 out of 10, citing the "fantastic gameplay" and "brilliant presentation values",[4] while Martin Kitts of NGamer UK complimented the addition of achievements system, and said the package had a good money value, calling it a "massive amount of gameplay per pound".[41] Eurogamer's Kristan Reed thought the new implementations made it attractive to newcomers and old-time fans, and declared that "not since Super Mario All Stars in the SNES era has Nintendo taken an opportunity to unite one of its great series in such an irresistible way".[37] 1UP.com's Jeremy Parish liked the implementation of the new control scheme, stating that "the smooth precision of the Wii Remote makes the older games well worth revisiting".[35]

Metroid Prime: Trilogy has also been subject to criticism. GamePro's Ashley Schoeller said that graphically, "the games do look a bit dated" and complained that the HUD was "out of aspect" to fit the widescreen.[5] Official Nintendo Magazine's Fred Dutton said that some aspects of Prime and Echoes had aged, saying the backtracking "feels like more of a chore than it did seven years ago," and that it is "not until [Echoes] enters its final third that things really start to pick up".[40] GamesRadar considered the achievements too expensive, and that the similarity between the three games gives "an inescapable sense of déjà vu".[39] Edge noted that the control scheme was not very innovative, and that Echoes and Corruption "favoured graphical flourishes over design innovation".[36] While Ben Reeves of Game Informer praised the game, the "second opinion" reviewer, Adam Biessener, considered the collection "subpar", saying it lacked innovation, and that the Wii control scheme, particularly aiming and panning, "is inferior in every way to the traditional scheme from the GameCube titles".[38]

In IGN's Top 25 Wii Games list, Metroid Prime: Trilogy ranked third (2011),[42] and fourth (2012).[43] In a feature article regarding games collections, Bob Mackey of 1UP.com listed Trilogy as the "Hardest-to-find Work of Greatness", noting that it "had a conspicuously low print run; finding a copy in the wild proves difficult, and eBay prices often reach 100 dollars."[44]

References[edit]

  1. ^ a b Harris, Craig (May 22, 2009). "Metroid Prime Trilogy Hands-on". IGN. Retrieved May 22, 2009. 
  2. ^ a b c d Kohler, Chris (May 22, 2009). "Hands-On: Metroid Prime Trilogy Brings Entire Series to Wii". Wired News. Retrieved August 3, 2009. 
  3. ^ a b c Metroid Prime: Trilogy Instruction Booklet (PDF). Nintendo of America. 2009. Retrieved December 21, 2012. 
  4. ^ a b c d Casamassina, Matt (August 21, 2009). "Metroid Prime: Trilogy Review". IGN. Retrieved August 22, 2009. 
  5. ^ a b c Schoeller, Ashley (August 24, 2009). "Review: Metroid Prime Trilogy (Wii)". GamePro. Archived from the original on October 28, 2009. Retrieved September 1, 2009. 
  6. ^ a b c Theobald, Phil (August 24, 2009). "The Consensus: Metroid Prime Trilogy Review". GameSpy. Retrieved June 11, 2010. 
  7. ^ Casamassina, Matt (August 12, 2009). "Corruption Saves Won't Work in Metroid Trilogy". IGN. News Corporation. Retrieved February 6, 2013. 
  8. ^ a b "Interview with Kensuke Tanabe". Nintendo of Europe. Metroid Prime Trilogy official website (UK). Retrieved June 11, 2010. 
  9. ^ a b Casamassina, Matt (August 28, 2009). "A Space Bounty Hunter in Texas". IGN. Retrieved April 28, 2010. 
  10. ^ Totilo, Stephen (September 21, 2009). "Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future". Kotaku. Retrieved August 2, 2010. 
  11. ^ "Retro Studios at GDC: We love our speedrunners!". Metroid Database. March 3, 2011. Retrieved January 1, 2012. 
  12. ^ "Metroid Prime Trilogy Versions Look Worse Than The Originals". kotaku.com. Retrieved September 20, 2009. 
  13. ^ Good, Owen (August 31, 2009). "Metroid Prime Trilogy Lost its 'Damn'". kotaku.com. Retrieved February 5, 2011. 
  14. ^ Sliwinski, Alexander (August 31, 2009). "Metroid Prime Trilogy 'damn'-ed by silly censorship". Joystiq. Retrieved February 5, 2011. 
  15. ^ Thomas, Lucas M. (October 2, 2008). "Presenting the "Play it on Wii Selection"". IGN. Retrieved August 11, 2010. 
  16. ^ a b Sinclair, Brendan (May 22, 2009). "Nintendo charges Metroid Prime Trilogy for Wii". GameSpot. Retrieved August 23, 2010. 
  17. ^ "Metroid Prime Trilogy at Nintendo". Nintendo. Retrieved May 22, 2009. 
  18. ^ Casamassina, Matt (June 24, 2009). "Metroid Prime Trilogy Box Art Revealed". IGN. Retrieved June 25, 2009. 
  19. ^ "Metroid Prime: Trilogy at metroid.com". Nintendo. Retrieved July 31, 2009. 
  20. ^ "A European Club Nintendo treat for long-time Metroid fans". Nintendo. August 13, 2009. Retrieved June 11, 2010. 
  21. ^ "AU: No Steel Case For Metroid Prime Trilogy". IGN Australia. September 23, 2009. Retrieved June 11, 2010. 
  22. ^ Ogden, Gavin (January 10, 2010). "Metroid Prime: Trilogy "no longer being shipped"". Computer and Video Games. Future plc. Archived from the original on October 25, 2012. Retrieved August 2, 2010. 
  23. ^ Vuckovic, Daniel (January 12, 2010). "Metroid Prime Trilogy discontinued in Australia too". Vooks. Archived from the original on December 2, 2010. Retrieved June 11, 2010. 
  24. ^ Purchese, Robert (January 19, 2010). "UK Metroid Trilogy not discontinued". Eurogamer. Retrieved June 11, 2010. 
  25. ^ "Play for Japan: MDb Auctions off Signed Metroid Prime Trilogy for Earthquake Relief!". Metroid Database. April 6, 2011. Retrieved January 1, 2012. 
  26. ^ Green, Andy (August 17, 2013). "Metroid Prime Trilogy Now Available At GameStop For $84.99". Nintendo Life. Retrieved September 1, 2013. 
  27. ^ "Metroid Prime Trilogy Unlikely to See Re-Release". Metroid Database. March 6, 2011. Archived from the original on April 7, 2013. Retrieved January 1, 2012. 
  28. ^ Schneider, Steven. "'Metroid Prime Trilogy' And 'Super Mario Galaxy 2' Headed To Wii U". Tech Times. Retrieved January 24, 2015. 
  29. ^ Phillips, Tom (January 14, 2015). "Mario Galaxy 2, Metroid Prime Trilogy headed to Wii U eShop". Eurogamer. Gamer Network. Retrieved January 14, 2015. 
  30. ^ Otero, Jose (January 14, 2015). "Super Mario Galaxy 2, Metroid Prime Trilogy Coming to Wii U". IGN. Ziff Davis. Retrieved January 14, 2015. 
  31. ^ Salter, Ben (January 14, 2015). "Wii games coming to Wii U as downloads - Australian pricing includes launch sale". MMGN. Archived from the original on February 2, 2015. Retrieved January 15, 2015. 
  32. ^ "Metroid Prime Trilogy Game-Specific Troubleshooting". Nintendo of America. Archived from the original on January 31, 2016. Retrieved January 31, 2016. 
  33. ^ a b "Reviews of Metroid Prime: Trilogy". GameRankings. Retrieved August 22, 2009. 
  34. ^ a b "Reviews of Metroid Prime: Trilogy". Metacritic. Retrieved August 22, 2009. 
  35. ^ a b Parish, Jeremy (August 20, 2009). "Metroid Prime Trilogy Review". 1UP.com. Archived from the original on January 16, 2013. Retrieved August 10, 2010. 
  36. ^ a b "Review: Metroid Prime – Trilogy". Edge. Future plc. September 2, 2009. Archived from the original on April 26, 2012. Retrieved August 10, 2010. 
  37. ^ a b Reed, Kristan (September 8, 2009). "Metroid Prime Trilogy Review - Wii". Eurogamer. Retrieved August 23, 2010. 
  38. ^ a b Reeves, Ben (September 27, 2009). "Metroid Prime Trilogy". Game Informer. Retrieved August 10, 2010. 
  39. ^ a b "Metroid Prime Trilogy Review". GamesRadar. August 14, 2009. Retrieved August 22, 2009. 
  40. ^ a b Dutton, Fred. "The best three-for-one offer ever". Official Nintendo Magazine. Future plc (September 2009): 79. Archived from the original on September 8, 2009. Retrieved August 23, 2010. 
  41. ^ a b Kitts, Martin. "Review: Metroid Prime Trilogy". NGamer. Future Publishing (October 2009): 58. Archived from the original on September 5, 2009. Retrieved August 23, 2010. 
  42. ^ IGN staff (August 15, 2011). "The Top 25 Wii Games 2011 Edition". IGN. Retrieved February 6, 2013. 
  43. ^ IGN staff (August 13, 2012). "The Top 25 Wii Games 2012 Edition". IGN. Retrieved February 6, 2013. 
  44. ^ Mackey, Bob (April 5, 2012). "The Best and Worst Video Game Compilations". 1UP.com. Archived from the original on July 22, 2012. Retrieved April 7, 2012. 

External links[edit]