No More Room in Hell
No More Room in Hell | |
---|---|
Engine | Source |
Platform(s) | Microsoft Windows, OS X, Linux, Steam OS |
Release | October 30, 2011 (Beta release), October 31, 2013 (Steam Beta release) |
Genre(s) | First-person shooter, survival horror |
Mode(s) | Multiplayer |
No More Room in Hell is a cooperative first person survival horror video game, created by Matt "Max" Kazan and initially developed as a modification on Valve Corporation's Source game engine. Set in a zombie apocalypse, the player assumes the roles of 8 remaining survivors,[1] with a focus on co-operation and survival, and can be played through "Objective" or "Survival" mode. The game is heavily inspired by George Romero's Living Dead series,[2] with the title being a reference to Dawn of the Dead,[3] as well as certain characters being a reference to other films such as American Psycho and The Big Lebowski.
It was first released on October 31, 2011 via Steam Greenlight, with an official stand-alone release following on October 2013, after a nearly seven year development,[4] and was met with positive reviews.
Gameplay
The game uses co-operative gameplay, with up to 8 players. The player has to defend and maintain their shelter against the undead in the hopes of getting extracted to a safe area, using over 30 weapons, ranging from a .22 Target Pistol to a chainsaw.
The game does not have a HUD display on the screen, with no indication of health or ammo. Other players can see it through the coloured username.
There are 2 map types in the game: Objective mode and Survival. In objective mode, players must follow the instructions given by the game. They must find the rescue vehicle, which changes every map. In Survival, players must survive a series of waves of zombies. The amount of zombies increases as the waves continue, making each wave harder. After the 8th or 10th wave the game will bring in the rescue vehicle and the players must get to it in time. After every 2-3 rounds a supply helicopter comes around and drops a supply box the players can unbox for extra supplies.
Reception
No More Room in Hell was named 'Mod of the Year' for 2011 by PC Gamer magazine, being featured in two issues in 2012.[2] The mod was in the top 100 of Mod DB's 2011 Mod of the Year list and named Multiplayer Mod of the Year 2011.[5] It has also been featured in Maximum PC in a two-page article about the mod, alongside two-page articles for both DayZ and The War Z in a special about the best of zombie games. NMRiH has also won the 2012 Mod of the Year from GameFront in a reader poll on Facebook. It was once again nominated in 2012 by users of ModDB for Mod of the Year, making it in to the Top 100 and subsequently placing 3rd in Player's Choice Mod of the Year. Since it failed to place higher than the previous year, attaining the same ranking as 2011, it did not make it in to the official Top Ten list and was supplanted by Cry of Fear. In 2013, it placed 2nd in the ModDB Mod of the Year award. [6]
See also
- List of Source engine mods
- List of zombie video games
- List of video games derived from modifications
References
- ^ Winchester, Henry (March 2012), "Half-Dead, Too (No More Room in Hell Fills Half-Life 2 with Zombies", PC Gamer
- ^ a b "PC Gamer US Game of the Year awards 2011". Future Publishing. February 8, 2012. Retrieved 2012-02-15.
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(help) - ^ "Dawn of the Dead Quotes". Retrieved 2012-02-15.
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Kazan, Matt. "No More Room in Hell Community 1.0 Release Announcement" (forum). Retrieved 2012-02-15.
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(help) - ^ "Top 100 - 2011". ModDB. Retrieved 2012-02-15.
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(help) - ^ "ModDB Mod of the Year 2013".