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No More Room in Hell

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This is an old revision of this page, as edited by 24.22.14.99 (talk) at 01:42, 7 October 2018 (Undid revision 862370860 by CAPTAIN RAJU (talk) Not spam. This is the improper spelling of his online handle. His online title is "Maxx" Sources: Steam: https://steamcommunity.com/id/maxx/ No More Room in Hell forums: https://forums.nomoreroominhell.com/index.php?/profile/3157-maxx/). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

No More Room in Hell
No More Room in Hell logo
EngineSource
Platform(s)Microsoft Windows, OS X, Linux, Steam OS
ReleaseOctober 30, 2011 (beta release)
October 31, 2013 (Steam beta release)
Genre(s)First-person shooter, survival horror
Mode(s)Multiplayer

No More Room in Hell is a cooperative first person survival horror video game, created by Matt "Maxx" Kazan and initially developed as a modification on Valve Corporation's Source game engine. Set in a zombie apocalypse, the player assumes the role of one of eight remaining survivors,[1] with a focus on co-operation and survival. The game can be played through "Objective" or "Survival" mode. It is heavily inspired by George Romero's Living Dead series,[2] with the title being a reference to Dawn of the Dead,[3] and some characters being references to other films such as American Psycho and The Big Lebowski.

The game was first released on October 31, 2011 as a Half-Life 2 mod. It was later officially re-released as a standalone title on October 31, 2013 via Steam Greenlight after having been in development since 2004.[4] It was met with positive reviews.

Gameplay

There are two game modes in the game: Objective mode and Survival mode. In Objective mode, players must follow the instructions given by the game, each Objective mode map has different goals but the ultimate goal is usually to escape the map alive. To increase replayability certain maps can have different objectives, items and routes which can change with every new playthrough. In Survival mode, players must protect certain sectors of a level against waves of incoming zombies. Each new wave brings in more zombies and sometimes new supplies will be dropped from a military helicopter, after a set amount of waves a rescue vehicle will arrive to bring the survivors to safety. The health percentages of all the sectors will decrease if players let them become overrun by zombies and if they all reach zero, the rescue vehicle will refuse to arrive and the players lose the match.

The in-game HUD is minimal. There are no crosshairs. Health is indicated by how bright or how dark the screen is. An ammunition counter is only shown when reloading, or if the player holds down the reload key to check their ammunition. The player can change the method of counting ammunition from showing the ammo counter, having their character's voice call out often a vague estimate, or both combined. The player can also add an extra round in the chamber of their firearm even when the magazine is full.

Up to eight players can play together cooperatively in a single server. If a player dies in the middle of an Objective map, easier types of difficulties will allow the player to respawn once the surviving players reach a predefined checkpoint on the map. If a player dies in the middle of a Survival map, they will respawn at the start of the next wave or instantly if they have gained enough points beforehand which is subjected to the game server's difficulty level.

Players are able to use a variety of items and weapons to help them in their goals. Up to 18 firearms are available, each requiring a variety of ammunition types that are scattered around the game. Certain weapons can be more effective than others in dispatching zombies, however these guns can be rare, and its ammunition even rarer. Because of this, numerous melee weapons are available. These can range from blunt weapons like bats and sledgehammers, to edged weapons like fire axes and knives. There are also a few unique melee weapons like chainsaws. Players can also have access to explosives such as grenades and TNT which are helpful in dispatching large hordes of zombies.

Reception

No More Room in Hell was named "Mod of the Year" for 2011 by PC Gamer magazine, and was featured in two issues in 2012.[2] The mod was in the top 100 of Mod DB's 2011 Mod of the Year list and was named Multiplayer Mod of the Year 2011.[5] It was featured in Maximum PC in a two-page article about the mod, alongside two-page articles for both DayZ and The War Z in a special about the best of zombie games. NMRiH won the 2012 Mod of the Year from GameFront in a reader poll on Facebook. It was again nominated in 2012 by users of ModDB for Mod of the Year, making it in to the top 100 and subsequently placing third for Player's Choice Mod of the Year. Since it failed to place higher than the previous year, attaining the same ranking as 2011, it did not make it into the official Top Ten list and was supplanted by Cry of Fear. In 2013, it placed second for the ModDB Mod of the Year award. [6]

Sequel

On October 28, 2016, a teaser trailer was posted on the official No More Room in Hell YouTube channel.[7] Later, developers began talking about the development of the game through blog posts on the No More Room in Hell 2 developer blog.[8]

On May 25, 2017, it was announced on the Unreal Engine website that No More Room in Hell was given 275,000 USD in that round of Unreal Dev Grants.[9]

See also

References

  1. ^ Winchester, Henry (March 2012), "Half-Dead, Too (No More Room in Hell Fills Half-Life 2 with Zombies", PC Gamer
  2. ^ a b "PC Gamer US Game of the Year awards 2011". Future Publishing. February 8, 2012. Retrieved 2012-02-15. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  3. ^ "Dawn of the Dead Quotes". Retrieved 2012-02-15. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  4. ^ Kazan, Matt. "No More Room in Hell Community 1.0 Release Announcement" (forum). Retrieved 2012-02-15. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  5. ^ "Top 100 - 2011". ModDB. Retrieved 2012-02-15. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  6. ^ "ModDB Mod of the Year 2013".
  7. ^ https://www.youtube.com/watch?v=VvLJQZ2vOUU
  8. ^ https://blog.nmrih2.com/
  9. ^ https://www.unrealengine.com/en-US/blog/epic-games-awards-275-000-in-latest-round-of-unreal-dev-grants