|Founded||Livonia, Michigan (1991)|
|Headquarters||Plymouth, Michigan, United States (June 18, 2005)|
|Brad Wardell, CEO|
|Revenue||$15 million (2009)|
Number of employees
|50+ (May 2012)|
Stardock Corporation is a software development company founded in 1991 and incorporated in 1993 as Stardock Systems. Stardock initially developed for the OS/2 platform, but was forced to switch to Microsoft Windows due to the collapse of the OS/2 software market between 1997 and 1998. The company is best known for computer programs that allow a user to modify or extend a graphical user interface as well as personal computer games, particularly strategy games such as the Galactic Civilizations series, Sins of a Solar Empire: Rebellion, Elemental: Fallen Enchantress, and Ashes of the Singularity.
Stardock created and maintains WinCustomize, a graphical user interface customization community, and developed the Impulse content delivery system before its sale to GameStop. Many of the skins and themes featured on its site are for software that is part of their Object Desktop windows desktop suite. They are based in Plymouth, Michigan.
OS/2 era (1993–2001)
Stardock's initial product was a computer game for OS/2 called Galactic Civilizations. Stardock did not receive any royalties from the initial sales of Galactic Civilizations due to publisher fraud, but the market had been created for subsequent addon packs including the Shipyards expansion, and Stardock later sold a significant number of licenses to IBM for part of its Family FunPak (under the name Star Emperor). Stardock went on to create OS/2 Essentials, and its successor, Object Desktop, which provided the company with a large base of users.
At about this time, IBM decided to abandon OS/2. However, they did not make this decision public, and Stardock continued to develop applications software and games for the platform, including Avarice and Entrepreneur. With the advent of Windows NT 4, Stardock found that their core user base was slipping away, and was forced to reinvent itself as a Windows developer, but not before it lost most of its money and staff. A key revealing point was the failure of its game Trials of Battle, a 3D hovercraft fighting game, which Stardock expected to sell a million copies and instead sold in the hundreds. Brad Wardell estimates that the death of OS/2 set the company back by about three years.
Windows era (1998–present)
The newer, smaller Stardock was heavily reliant on the goodwill of its previous customers, who essentially purchased Windows subscriptions for Object Desktop in anticipation of the products it would consist of. Having put together a basic package (including some old favorites from the OS/2 era) Stardock began to bring in external developers to create original products.
Stardock's first major Windows success was with WindowBlinds, an application originated by a partnership with developer Neil Banfield. There turned out to be a large market for skinnable products, and Stardock prospered, growing significantly in the following five years. The release of Windows XP stimulated sales in Stardock products, and despite growing competition proportional to the market the company remains in a strong position.
In 2001, they added a widget creation and desktop modification tool, DesktopX, based on Alberto Riccio's VDE. This has not had such a wide uptake as other products; some believe this is because it is harder to use and to create for, others because users do not understand the functionality that it offers. DesktopX competes with Konfabulator and Kapsules in the widget arena. In 2003, Stardock became a Microsoft Gold Certified Partner with their "Designed for Windows" certification of WindowBlinds.
Stardock's success in the Windows game market has been mixed. At first, its titles on Windows were published by third parties: The Corporate Machine (Take 2), Galactic Civilizations (Strategy First), and The Political Machine 2004 (Ubisoft). While all three titles sold well at retail, Stardock was unsatisfied with the amount of revenue Windows games developers received. In the case of Galactic Civilizations, publisher Strategy First filed for bankruptcy without paying most of the royalties it owed. This ultimately led to Stardock self-publishing its future titles. Because of the success of its desktop applications, Stardock has been able to self-fund its own PC games and aid third party developers with their games as well.
In 2010 Q3, Stardock was forced into layoffs due to the unexpectedly poor launch of Elemental: War of Magic. In response to the disappointment of Elemental: War of Magic, Stardock committed to giving the second game of the series, Elemental: Fallen Enchantress to early adopters of War of Magic.
In October 2013, Stardock celebrated its 20th anniversary.
Stardock's Object Desktop is a set of PC desktop enhancement utilities designed to enable users to control the way their operating system looks, feels and functions. Originally developed for OS/2, the company released a version of it for Windows in 1999. The core components of Object Desktop include WindowBlinds, IconPackager, DeskScapes, DesktopX, Fences, WindowFX and others.
Stardock develops a line of utilities including Multiplicity, SpaceMonger and others, designed to increase productivity and stability on Windows. Its most popular utility, ObjectDock, provides similar functionality to the dock found in Mac OS X, but with additional capabilities.
Stardock owns and operates a number of community-centric websites, the most popular of which is WinCustomize. WinCustomize is best known for providing a library of downloadable content, such as skins, themes, icons and wallpapers for the Microsoft Windows operating systems.
Stardock has an in-house game developer that has created PC games including Galactic Civilizations, Galactic Civilizations II, Galactic Civilizations II: Dark Avatar, Galactic Civilizations III, Elemental: Fallen Enchantress, The Political Machine, Ashes of the Singularity, Ashes of the Singularity: Escalation and Star Control: Origins. The Dark Avatar expansion pack for Galactic Civilizations II is the highest-rated expansion pack for a PC game on GameRankings.
|Game title||Release date|
|The Corporate Machine||July 14, 2001|
|Lightweight Ninja||August 6, 2001|
|Galactic Civilizations||March 26, 2003|
|The Political Machine||August 12, 2004|
|Galactic Civilizations II||February 21, 2006|
|Galactic Civilizations II: Dark Avatar||February 8, 2007|
|Sins of a Solar Empire||February 4, 2008|
|The Political Machine 2008||June 24, 2008|
|Demigod||April 14, 2009|
|Sins of a Solar Empire: Trinity||February 9, 2010|
|Elemental: War of Magic||August 24, 2010|
|Sins of a Solar Empire: Rebellion||June 12, 2012|
|The Political Machine 2012||July 31, 2012|
|Elemental: Fallen Enchantress||October 23, 2012|
|Fallen Enchantress: Legendary Heroes||May 22, 2013|
|Dead Man's Draw||February 6, 2014|
|Galactic Civilizations III||May 14, 2015|
|Sorcerer King||June 16, 2015|
|The Political Machine 2016||February 4, 2016|
|Ashes of the Singularity||March 31, 2016|
|Offworld Trading Company||April 28, 2016|
|Sorcerer King: Rivals||September 22, 2016|
|Ashes of the Singularity: Escalation||November 10, 2016|
|Star Control: Origins||September 20, 2018|
Stardock published Stellar Frontier, a multiplayer space strategy/shooter game made by Doug Hendrix in 1995. Stardock closed the master server on August 4, 2006, ceasing official support for multiplayer mode but released the source code in 2008 under a source-available license. As result, the game's community took over the support of the game and improved the game, fixed the bugs and security holes with own-made patches.
The next third-party game Stardock published was Sins of a Solar Empire. The publishing arrangement worked out between Stardock and Ironclad Games was unusual in that the two companies integrated their teams at every level. The game has an average score of 88 on Metacritic and is a top seller at retail.
Having developed Stardock Central to digitally distribute its own PC titles, the company launched a service called Drengin.net in summer 2003. The original idea was that users would pay a yearly subscription fee and receive new titles as they became available. Initially, Stardock's own titles along with titles from Strategy First were available. A year later, Stardock replaced the subscription model with a new system called TotalGaming.net in which users could purchase games individually or pay an upfront fee for tokens which allowed them to purchase games at a discount. TotalGaming.net targeted independent game developers rather than the larger publishers. In late 2008, new token purchases were discontinued.
In 2008, Stardock announced its third-generation digital distribution platform, Impulse. Stardock's intention was for Impulse to include independent third-party games and major publisher titles and indeed, the service now includes content from a variety of publishers. The platform was sold to GameStop in May 2011.
Stardock has been involved in litigation in relation to their business:
- In 1998, they were sued by Entrepreneur Magazine for use of the trademark name "Entrepreneur" for one of their games. Stardock claimed that their use of this word was not related to the magazine's business, but did not have the money to fight the case—the name was changed to Business Tycoon; a later version was rebranded as The Corporate Machine.
- In December 2003, TGTSoft sued Stardock and Brad Wardell for declarative relief, claiming that they should be able to use the IconPackager .iptheme file format without charge. Many open source programs do read and write proprietary file formats without paying royalties—for example, OpenOffice.org reads and writes Word, Excel, PowerPoint and other Microsoft Office files. However, Stardock maintained that they should be entitled to royalties or a license fee on such software, particularly as TGTSoft was charging money for their products and because it was considered likely that their users would use the WinCustomize libraries, which are run with help (monetary and otherwise) from Stardock. The case was eventually settled out of court, with TGTSoft licensing the format for use with their products.
- In 2018, Stardock sued the lead creators of Star Control, asserting that they had the right to use their characters, story lines, and races; after purchasing the rights to the "Star Control" trademark name from Atari, claiming their ownership applies to all supporting assets. The lead creators asserted that Atari only ever owned the name, and the supporting assets were never Atari's to sell. Stardock then sued the lead creators to keep them from creating their own sequel to Star Control 2 (under a different name) as they called it a "true sequel to Star Control". There are various counter-claims, such as Stardock not having the rights to sell Star Control 1 and 2 through Steam. Stardock have also claimed that the original authors didn't create their games. Litigation is ongoing.
- Dustin Walsh (2010-03-14), "Super-secure IT center becomes economic-development tool", Crain's Detroit Business, retrieved 2010-03-30
- "Stardock's Wardell Talks GalCiv, Indie Power". Retrieved 2008-06-17.
- "Gamasutra 'Postmortem' April 5, 2006". Gamasutra.com. 2006-04-05. Retrieved 2012-02-14.
- Brad Wardell (posting as Frogboy) (3 September 2010). "Any truth to the rumor on shacknews?". Stardock Forums. Retrieved 4 September 2010.
- Gallegos, Anthony. "Righting a Wrong -- Elemental: Fallen Enchantress". IGN.
- "GameSpy: Sins of a Solar Empire: Rebellion Review - Page 1". pc.gamespy.com. Retrieved 14 April 2018.
- "Stardock acquires Star Control rights in fire sale, plans reboot". arstechnica.com. Retrieved 14 April 2018.
- Keizer, Gregg. "$5 buys a Start button, Start screen bypass for Windows 8". computerworld.com. Retrieved 14 April 2018.
- "Stardock Releases Start10 For Windows 10". Geek Inspector.
- "GameRankings top meta scores".
- "Top Selling PC Games April 2006".
- stellar_frontier_source_eula.txt Archived 2013-10-14 at the Wayback Machine. STARDOCK SHARED SOURCE STELLAR FRONTIER LICENSE (mirror Archived 2015-11-23 at the Wayback Machine.)
- "Stellar Frontier Source Code - Released". stellarfrontier.ss-network.net. 2008-11-18. Archived from the original on 2009-12-31. Retrieved 2013-10-13.
As of Tuesday, November 18, 2008, the Stellar Frontier source code has officially been released by Stardock Corporation. End-User License Agreement was updated June 19th 2010.
- Stellar Frontier Development Log Archived 2015-08-01 at Archive.is on nexus.stellarfrontier.net/
- "Gamasutra Sins of a Solar Empire post-mortem".
- "The Sun Rises for Sins of a Solar Empire".
- "Impulse Details at Gamers with Jobs".
- "GameStop Announces Acquisition of Spawn Labs and Agreement to Acquire Impulse, Inc". GameStop. 2011-03-31. Retrieved 2011-05-02.
- Christopher Grant (2011-03-31). "GameStop indulges in some Impulse buying ... no seriously, it bought Impulse (and Spawn Labs)". Joystiq. AOL. Retrieved 2011-05-02.
- Adam Smith (2011-11-17). "After Impulse Sale, Stardock Comes To Steam". Rock Paper Shotgun. Retrieved 2011-12-08.