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Talk:Dragon's Lair (Game Boy Color video game)

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GA Review

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The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.


This review is transcluded from Talk:Dragon's Lair (Game Boy Color video game)/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: Vrxces (talk · contribs) 03:51, 20 February 2024 (UTC)[reply]


I'll take this on too and come back with some comments soon! VRXCES (talk) 03:51, 20 February 2024 (UTC)[reply]

General comments

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  • Thanks for nominating this article. I think we can get there for this one, but this article needs a bit of work to meet GA. But overall you have done good research and put together an interesting article on an under-recognised GBC title I didn't know much about, which is awesome!
  • The article still has suggested sources for inclusion on the talk page you may wish to integrate. This could go a long way to fleshing out the article's weak spots. I will also take a look.
  • A lot of the article has an informal tone that comes from paraphrasing the interviews, and could be omitted for concision. I'm happy to provide specific examples on this, but generally just encourage a more concise approach in WP:SUMMARY to reflect a neutral encyclopedic tone, and go from there.

Specific comments

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Gameplay

  • you -> Avoid second-person tense; 'players' is usually preferred.
  • The GamePro citation lacks a page reference. You can find the magazine here at p. 56. The author Bad Hare is Dan Amrich. The 'hands-on' review is short and also doesn't verify any of the information in this section, so more citation is needed.

Development

  • This section reads like a summary of the two interviews with Mike Mika. These sources are helpful but also quite obscure sole accounts of the game's development, and import a strong opinion about how the development process was handled. I think the development section needs to be shortened for conciscion and reinforce Mika's perspective is embedded in this account of the development process.
  • Try to limit or explain jargon where you can around the approach to compression i.e. high-color mode, quantizer and so on. A lot of this seems reducible to stating that the developers used innovative and time-consuming methods the to compress FMV frames within the size of the cartridge.
  • presented as one-level -> presented as a one-level

Release

  • they eventually signing -> they signed, also could be paired with the previous sentence
  • You'll need to find a specific source for the release dates if you can.

Reception

  • You might like to thematically organise these reviews and lead the section after the aggregator score with something like: Critics generally praised the technical achievement of porting the game to the Game Boy. And then later something like Some reviewers critiqued the quality of the game's controls and audio. These help the section be a little less of a laundry list of review summaries.
  • has received generally positive reception -> has recieved a generally positive reception

@Vrxces: Hey sorry, I forgot to put this on my watch list so I only just now saw the review. I'll get to it soon. - Cukie Gherkin (talk) 16:14, 3 March 2024 (UTC)[reply]

@Vrxces: Hey, sorry, I'm going to withdraw this for now. I appreciate the comments, and I'll open it again when I have the time and headspace to work on GANs again (life's been pretty busy of late, and I'm struggling to work on articles at GA standards) after I implement what you've suggested. - Cukie Gherkin (talk) 18:19, 11 March 2024 (UTC)[reply]
The discussion above is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.