Jump to content

Talk:Noclip mode

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia

Untitled

[edit]

I remember a thing similar to the hall of mirrors effect (or "chaos mode") that was present in Prince of Persia. It wasn't induced by noclip mode but a bug that caused you to "teleport" into random rooms when jumped against a wall in the cheat mode where you could view the screens next to the current one. Frigo 06:54, 1 December 2006 (UTC)[reply]

    That is something that is todo with debug and trigers though i have seen the same sort of thing in source where the level wraps

Vbitz (talk) 21:34, 13 June 2009 (UTC)[reply]

Noclip in garrysmod

[edit]

It is notable that in Garry’s mod noclip is bound by default and not considered a cheat command as it is in other source games, although it is not available on all servers.Vbitz (talk) 21:29, 13 June 2009 (UTC)[reply]

Agreed. --46.64.31.105 (talk) 19:33, 29 August 2011 (UTC)[reply]

Hall of Mirours Effect

[edit]

It is well documented that the hall of mirours effect can also be called the void in source games.Vbitz (talk) 21:29, 13 June 2009 (UTC)[reply]

Too many examples

[edit]

It's practically just a list of every game that has noclip. 173.24.217.58 (talk) 05:45, 3 July 2010 (UTC)[reply]

Metroid+

[edit]

A better explanation of the "secret worlds" is found here, but I'm unsure how to integrate it into the article. Lyoko is Cool (talk) 16:16, 3 August 2010 (UTC)[reply]

Quick reference dump

[edit]

This article might be of use here as well. Let me quote the paragraph of interest:

"Anyone who has ever used noclip knows that [invisible walls] are placed because, simply, they need to be there. If a player goes beyond the confines of the play area, they are met with horrible looking renders and see-through maps. It's like when your favourite fem-bot gets chipped, and you can see the steel skeleton and wires underneath the sexy female exterior. You know what I'm talking about. Not something you want to see. It reminds you that you are playing around in a computer simulation prone to errors, and not a fantasy medieval fairy land of magical wonder. Of course, if you are cheating in the first place, that removes you a bit from it already, but glitches have been known to occur where innocent players 'fall through the world'. It's probably more common than you think."[1]

~Mable (chat) 11:14, 15 December 2014 (UTC)[reply]

References

  1. ^ "Freedom: Visible invisible walls". Destructoid. 2011-07-13. Retrieved 2014-11-18.

Redirect

[edit]

I redirected the article to Clipping (computer graphics) because I couldn't find any reliable sources about noclip mode, and this seemed the most related topic to redirect to. Armbrust reverted my edit, but I disagree and think the redirect should remain. Could you elaborate on why you think the content should stay here Armbrust? Sam Walton (talk) 11:04, 23 June 2015 (UTC)[reply]

I've noticed NoClip mode being mentioned in plenty of reliable sources - [1], but very few, if any of them, take it anywhere. There's the Destructoid article I posted in the section above, and other than that... some books: [2], this one mentions that it is called so in the Quake engine specificaly: [3]. There might be enough to make a very short article out of, but it's definitely on the edge...— Preceding unsigned comment added by Maplestrip (talkcontribs) 18:04, 23 June 2015‎ (UTC)[reply]
IMO it's miss-leading to redirect this term to an article, which doesn't contain any discussion about the concept. Armbrust The Homunculus 14:48, 13 July 2015 (UTC)[reply]
You're right, it might make more sense to make "No-clip mode" a section in the Clipping-article. That would solve the low amount of sources, but might give the concept undue weight in that article... ~Mable (chat) 19:34, 30 July 2015 (UTC)[reply]

Possible Article Deletion

[edit]

Does anybody know why this article might get deleted? Justanot (talk) 23:06, 24 April 2022 (UTC)[reply]

Wikipedia:Articles for deletion/Noclip mode -- ferret (talk) 23:17, 24 April 2022 (UTC)[reply]