Talk:Persistent browser-based game
|WikiProject Video games||(Rated Stub-class, Low-importance)|
|This article was proposed for deletion by 18.104.22.168 (talk · contribs) on 2009-07-15 with the comment:
Entirely unreferenced, already included in Multiplayer online game.
It was contested by Cynical (talk · contribs) on 2009-07-20 with the comment:
Deprod since this appears to have the potential to be a worthwhile article
Move and redirect?
Can this article and its revisions be moved to a new page called "Persistent browser-based game" and this page be made a redirect? I think the full name of the term being described would be a more appropriate title than the acronym. B7T (talk) 03:39, 14 December 2007 (UTC)
About my edits
- I changed the beginning of the article to paraphrase the pbbg.org definition, so it doesn't look so much like the article is promoting the site or just copy-pasting information.
- I wikified a bunch of technical computer terms in the article (and a few other terms). I'm unsure about Object (computer science) being linked at "game objects"; I wasn't certain if that phrase was meant to refer to computer data or things in the game world.
- The Security section may need cleanup; I tried to edit it to make it clearer, but after a while it stopped making sense to me.
- I added a See also section; I included Browser game and Persistent world because they seemed to exemplify the two criteria that define a PBBG, and Virtual world because PBBGs tend to be games that take place in one.
There's lots of original research in this article. This is just another Persistent world, but with some information on how they might take place in a browser. There's no need for a separate article, here, and I think it would be useful to redirect readers to Persistent world so they can understand the fundamental game concept. 22.214.171.124 (talk) 05:55, 24 February 2008 (UTC)
- This article is not about persistent worlds, but about a particular style of browser-based game, which is likely to involve a persistent world. But the "persistent" information could actually be unrelated to an imagined world; for example, one could stop in the middle of an arcade game, and not have to start over from the first level when playing again at a later date. A persistent world has a persistent virtual environment, constantly altered by events (initiated by other players or the programming code) that take place in real or virtual time even while you are logged off; whereas an arcade game, or even the "virtual world" of Kingdom of Loathing, really only saves your place and all your previously collected data, and lets you continue where you left off. If this is to be merged into any other article (or expanded), it should be one about the concept of persistence in computer gameplay in general; to merge it into the persistent worlds article would detract from the "worlds" aspect of that article. B7T (talk) 12:08, 22 March 2008 (UTC)
Re: Merger Proposal
I understand the reasons behind this suggestion. But the term PBBG has evolved out of the necessity to distinguish them from application based MMORPG's. A while back, it was difficult to locate PBBG's without wading through an endless pool of MMORPG data first, now that this standard has been adopted, it is much easier to locate and distinguish PBBG's from MMORPG's. I've watched this from the beginning when several developers were adopting different terms such as MMBRP, BRPG, BBG, and eventually PBBG. Though I understand the spirit in which it was given, I respectfully cannot support the merger proposal as I think it will only further confuse researchers. --Whane The Whip (talk) 18:53, 7 March 2008 (UTC)
I agree - I have a (really awful (I mean it, it sucks)) detective/mystery game that's a PBBG, but there is no long-term virtual world. The player is in a single short-term game - when somebody wins (usually within 2 weeks), the "game" ends, but the persistent part, a player's detectives, carry on into future games the player chooses to be a part of. The world isn't persistent, just player stats, so that style of game (and there are many like it, though usually more fun) isn't part of a persistent world. Nerdmaster (talk) 18:32, 24 March 2008 (UTC)
- Couldn't it just be merged into browser game with a new section on persistence? --TheSeer (TalkˑContribs) 22:49, 10 June 2008 (UTC)
new list items
- Seems okay to me. The list is getting long, so I alphabetized it. If it gets very long, we may want to reclassify them by genre, or create a new article for the list. B7T (talk) 20:51, 24 April 2008 (UTC)
Should we try to add back the list of games? But only add items that are truly PBBGs (of course), and to avoid any sense of self-promotion, don't add any that don't have (well-established?) Wikipedia articles. And speaking of RuneScape, it was removed from the list by an editor who thought it wasn't a PBBG; although I'm not sure what would disqualify it from falling under this description. B7T (talk) 01:34, 10 August 2010 (UTC)
Attempted concise clarification of 'sustainability', but this should be reviewed, due to possible OR/synthesis and/or COI. Not to mention . 126.96.36.19918:00, 25 April 2012 (UTC)