Talk:Source (game engine)

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Source 2 should go into a separate page[edit]

We know enough about it that it deserves it's own page, as well as the fact that it has technically already been released.— Preceding unsigned comment added by Opticalprocessor (talkcontribs) 08:28, 21 November 2014‎ (UTC)

If you believe there's enough specific reliable coverage of Source 2 as an engine and topic separate from this article, feel free to create it. Just be sure the sources are there or it will likely be redirected here. -- ferret (talk) 13:50, 21 November 2014 (UTC)

"Source SDK 2013", according to Valve mailing list[edit]

That's how I got this link:

Would this count as a citable link or not? And is this really happening? —017Bluefield (talk) 00:19, 27 June 2013 (UTC)

It's a release of game code for modders, nothing to do with the engine. --Tom Edwards (talk) 21:22, 27 June 2013 (UTC)

Toolset Criticism[edit]

Looking at the cited sources, it is obvious that this paragraph might be outdated. All sources are at least 4 years old! This paragraph should either be updated or removed! (DG) — Preceding unsigned comment added by (talk) 15:29, 3 December 2013 (UTC)

Sure, if you see something that needs updated, go for it! --Geniac (talk) 03:01, 4 December 2013 (UTC)

List of games using the Source engine[edit]

Why isn't there a section or page for a list of games that use this engine? Wasn't there one before? <s

I did not find such a section in past edits, but there is one in every other engine article. As there are more than Valve games using source, I created the section. Hervegirod (talk) 23:29, 3 January 2015 (UTC)

Reference 5 leads to a broken webpage[edit]

As the subject tells you, reference 5 leads to a broken webpage.

I will most likely not check back on this post. (talk) 17:48, 26 January 2015 (UTC)

Merge proposal[edit]

Discussion for merging Valve Hammer Editor and Source SDK into Source (game engine). Both seem to fail WP:GNG. Hammer is a mapping tool included in Source SDK, Source SDK is a dev kit for creating content in the Source engine. I think both should be merged into the Source engine article (which is in need of some tidying up and rewriting anyway). The1337gamer (talk) 01:30, 9 March 2015 (UTC)

Suppport merging of Source SDK into Source (game engine). On the fence for Hammer, as it has historical ties to Quake (game engine) and GoldSrc as well. -- ferret (talk) 11:23, 9 March 2015 (UTC)
I think we can merge any relevant information from Hammer into Quake engine and GoldSrc as well. I don't think it's notable enough for its own article. The1337gamer (talk) 11:43, 9 March 2015 (UTC)
Support merging of Valve Hammer Editor into Source SDK and GoldSrc. I think we can skip Quake. -- ferret (talk) 12:57, 9 March 2015 (UTC)
Is it an idea to split off the BSP-related information (most of the "Files and compiling" section) to BSP (file format), since this is a common process to all BSP-file generation? Don't worry, I'm volunteering to do that ;) --DanielPharos (talk) 18:17, 9 March 2015 (UTC)
That's fine by me. The1337gamer (talk) 09:22, 11 March 2015 (UTC)
Done! --DanielPharos (talk) 19:09, 11 March 2015 (UTC)