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This article is marked as potentially too technical for most readers to understand. I disagree. This article contained exactly the information you need to understand what z-fighting is. You couldn't understand it with less. In fact I'd like more information on how to eliminate it. ChippendaleMupp (talk) 10:23, 23 December 2014 (UTC)[reply]

"Please help improve this article to make it understandable to non-experts": two thingies overlap and fight to get seen on the hot new reality show. (seriously that tag at the top of the page is a joke, right? it's not really a topic somebody is just going to stumble upon without at least minor knowledge of it. The page is already understandable for novices, and has plenty of links to other articles for further understanding) --anon 5.80.3.164 (talk) 10:37, 12 March 2015 (UTC)[reply]

Explaining ZF with a scenario

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Current Z-fighting page is deeply difficult to understand. In particular : after having read it, I'm still not able to answer the questions "Why Z-fighting exists (ie. : can occurs) ? How to solve it ? ".

One should explain it thanks to a scenario like this one :

Let a cube and a sphere. These polygons are so closest to each one that some of their pixels have the same X and Y coordinates, and the Z coordinate (which is their depth) quasi the same.

The camera moves towards them from 5 units.