Template talk:Nintendo developers

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Camelot Software Planning[edit]

Why are they a former second party developer in this template when they are listed as a current second party developer on List of Nintendo developers? I'm changing them back to current until a source says they aren't because that's what they've been.

Partners modifications[edit]

I've removed several companies that are not typically associated to Nintendo, such as Bandai Namco. Companies on this proposed revision should be primarily developing on Nintendo consoles at the moment; some such as Square Enix may qualify as "former" due to the fact they were once in this arrangement, but I'd personally like to disqualify developers that focused on NES and SNES development, as Nintendo was incredibly influential over the market at the time, and it would result in too much of a mess. On the other hand, Atlus (as a Sega subsidiary that has, in the 2010s, produced mostly Nintendo titles) has been kept, as it is increasingly associated to the 3DS rather than PlayStation consoles, with only one upcoming release being PS4, with its most well known franchise being . Please suggest changes; I plan to just edit it myself if no one objects. This is intended to make "Partners" also fulfill the requirement to be a Nintendo development team. If a developer has never made a game worthy of an article on Wikipedia, significantly collaborated on a Nintendo game, or contributed to Nintendo hardware, they are removed.

Also, companies are separated based on criteria met. So far, "Exclusive developers" are those which have never made a title outside of Nintendo's ecosystem, or currently have publicly become developers exclusive to Nintendo systems. Any company that has collaborated on Nintendo titles or licensed Nintendo IP is a partner. Any Nintendo-published company is usually regarded as a business partner, unless it's obscure (Nintendo arcade games by Namco Bandai) or former (Namco and Square both meet these requirements through the spinoffs Super Mario RPG and Star Fox Assault which are about as good as some other developers, but it would be hard to say they're Nintendo teams, and this was before their companies entered their current forms as Bandai Namco (aka Namco Bandai) and Square Enix.)

However, on the note of "obscure", perhaps "arcade developers" could be a separate category within this.

Companies that have not contributed to development efforts (publishing the Pokemon Adventures manga etc.) are not even considered. Full disclosure, I like Nintendo, work in the games industry (PC developer, no professional connections to Nintendo), and in the past I made edits removing Sega, SE, and BN among others from this list. For reference, "Partners" in a vague sense includes IBM, AMD, etc. for assisting in hardware development. Nuke (talk) 22:13, 11 August 2015 (UTC)

I've been following this for a bit and my thoughts are that there is way too too much original research in this navbox. My suggestion would be to find what terms WP:VG/RS sources use for these devs and use those as the defining groups. For example, "second-party" devs current/former. How do the sources actually refer to "select partners"? Or is it an invented category? All additions/removals need to be grounded in sources, preferably those from a video game reliable sources custom Google search or archive.org magazines. – czar 22:52, 11 August 2015 (UTC)
My apologies for latency; I didn't realize I didn't watch the page. I actually said how I selected the partners for that category, but in particular the word "Select" referred to the exclusion of partners who would normally be excluded for lack of notability or would not be development teams (e.g. Square Enix), and I did not list any new developers. I mainly used their articles as "sources", so they're probably all tertiary not considering the fact some may need citations, although I do find listing Game Freak separately as a development team for titles other than Pokemon seems ridiculous, since AFAIK all they really develop with Nintendo is Pokemon since DS. However, I think the new revisions since this box was originally made have already alleviated all the major issues. Nuke (talk) 03:22, 21 January 2016 (UTC)