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Adoption of the HDR technology related to displays. Compatibility with HDR formats such as HDR10, HDR10+, Dolby Vision, PQ and HLG.
Display[edit]
Operating Systems[edit]
Operating Systems
|
HDR10 / PQ
|
HLG
|
Dolby Vision
|
HDR10+
|
Android
|
Yes
|
Yes
|
Yes
|
Yes
|
Since Android 7.0[1]
|
?
|
iOS
|
?
|
?
|
?
|
?
|
|
|
|
|
MacOS
|
?
|
?
|
?
|
?
|
|
|
|
|
Linux
|
?
|
?
|
?
|
?
|
|
|
|
|
Windows 10
|
Yes
|
?
|
No
|
No
|
Since 1709[2]
|
|
|
|
Displays[edit]
TV
HDR10 / PQ
|
HLG
|
Dolby Vision
|
HDR10+
|
Ref
|
The most widespread HDR format.
|
Nearly as much supported as HDR10.
|
Less supported than HDR10.
|
Less supported than HDR10.
|
[3]
|
Not supported by Samsung.
|
Not supported by LG and Sony.
|
Monitors
|
HDR10 / PQ
|
HLG
|
Dolby Vision
|
HDR10+
|
Models
|
Brand
|
|
|
|
|
|
B
|
|
|
|
|
|
B
|
|
|
|
|
|
A/V interfaces[edit]
A/V interfaces
|
Version
|
HDR10 / PQ
|
HLG
|
Dynamic metadata
|
Ref
|
CTA-861
|
CTA-861.3
|
Yes
|
Yes
|
No
|
|
CTA-861-G
|
Yes
|
?
|
No
|
|
CTA-861.4
|
Yes
|
?
|
Yes
|
|
DisplayPort
|
1.3
|
No
|
No
|
No
|
|
1.4
|
Yes
|
?
|
?
|
|
2.0
|
Yes
|
?
|
Yes
|
|
HDMI
|
2.0
|
No
|
No
|
No
|
|
2.0a
|
Yes
|
No
|
No
|
|
2.0b
|
Yes
|
Yes
|
No
|
|
2.1
|
Yes
|
Yes
|
Yes
|
|
- Desktop
- Nvidia: GTX 1000 or higher
- AMD: RX 400 or higher
- Mobile
- Qualcomm: Snapdragon 835 or higher, 715 or higher, 690 or higher
- Mediatek:
|
HDR10 / PQ
|
HLG
|
Dolby Vision
|
HDR10+
|
Ref
|
|
H.264 (AVC)
|
Yes
|
Yes
|
No longer supported
|
?
|
|
10-bit requires
|
H.265 (HEVC)
|
Yes
|
Yes
|
Yes
|
Yes
|
|
10-bit requires profile Main 10
|
VP9
|
Yes
|
Yes
|
No
|
?
|
|
10-bit requires profile 2 or 3
|
AV1
|
Yes
|
Yes
|
No
|
?
|
|
10-bit requires
|
Cameras[edit]
Smartphone cameras (video recording)
|
HDR10 / PQ
|
HLG
|
Dolby Vision
|
HDR10+
|
Models
|
Apple
|
|
|
No
|
|
|
|
Yes
|
Yes
|
|
iPhone 12
|
LG
|
|
|
No
|
|
|
|
|
No
|
|
|
Samsung
|
Yes
|
No
|
No
|
Yes
|
S10
|
Sony
|
|
|
No
|
|
|
Xiaomi
|
|
|
No
|
|
|
|
|
No
|
|
|
Digital cameras (video recording)
|
PQ
|
HLG
|
Models
|
Panasonic
|
|
|
|
Sony
|
|
|
|
Sony
|
|
|
|
Content providers[edit]
Streaming services
|
HDR10 / PQ
|
HLG
|
Dolby Vision
|
HDR10+
|
Ref
|
YouTube
|
Yes
|
Yes
|
No
|
|
|
Vimeo
|
|
|
|
|
|
|
|
|
|
|
|
Other content providers
|
HDR10 / PQ
|
HLG
|
Dolby Vision
|
HDR10+
|
Ref
|
UltraHD Blu-Ray
|
Yes
|
No
|
Yes
|
Yes
|
|
Broadcast
|
Yes
|
Yes
|
Yes
|
|
[3]
|
Most HDR TV channels use HLG instead of other HDR formats.
|
Video players[edit]
- UltraHD Blu-Ray players
- Apple TV
- Chromecast
- Game consoles (as video players)
Softwares[edit]
Media players
|
HDR10 / PQ
|
HLG
|
Dolby Vision
|
HDR10+
|
Ref
|
Microsoft Films & TV
|
Yes
|
Yes
|
No
|
No
|
|
VLC
|
Yes
|
Yes
|
No
|
No
|
|
|
|
|
|
|
|
Video editing
|
HDR10 / PQ
|
HLG
|
Dolby Vision
|
HDR10+
|
Ref
|
DaVinci Resolve
|
Yes
|
Yes
|
Yes
|
Yes
|
|
Adobe Premier Pro
|
Yes
|
Yes
|
No
|
No
|
|
Final Cut X
|
Yes
|
Yes
|
Yes
|
Yes
|
|
Encoder softwares
|
HDR10 / PQ
|
HLG
|
Dolby Vision
|
HDR10+
|
Ref
|
Ffmpeg
|
Yes
|
Yes
|
No
|
?
|
|
Handbrake
|
?
|
?
|
No
|
?
|
|
|
|
|
|
|
|
Game consoles[edit]
Computers[edit]
Smartphones[edit]
Still image[edit]
Image formats[edit]
|
PQ
|
HLG
|
Ref
|
|
JPEG
|
No
|
No
|
[8]
|
In theory, those formats could support HDR by the use of ICC profiles. However, ICC profiles are not commonly handled in such way.[8]
|
PNG
|
No
|
No
|
WebP
|
No
|
No
|
JPEG2000
|
No
|
No
|
HEIF
|
Yes
|
Yes
|
|
|
AVIF
|
Yes
|
Yes
|
[9]
|
|
JPEG-XL
|
Yes
|
Yes
|
|
|
Cameras[edit]
Softwares[edit]
Image viewer
Multiple image viewers support HEIF and AVIF but only in SDR.
Work is in progress at W3C to make Web compatible with HDR.[13] This include:
- HDR capabilities detection[14]
- HDR in CSS[15]
References[edit]
Standard- and high-dynamic-range color representation |
---|
|
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Formats | |
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Standards | |
---|
Technology | |
---|
Compatible codecs | |
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Other | |
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|
SDR (standard dynamic range) |
---|
Standards | |
---|
Technology | |
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|