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CineFX

CineFX 1

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CineFX 2

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CineFX 3[3][4]

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  • DirectX® 9.0 Shader Model 3.0
  • OpenGL® 1.5 APIs
  • Infinite length shader programs
  • Dynamic flow control: Additional looping/branching options and new subroutine call/return functions
  • Displacement mapping: CineFX 3.0 allows vertex processing with textures
  • Vertex frequency stream divider: Effects can be efficiently applied to multiple characters or objects in a scene, providing individuality where models are otherwise identical.
  • Multiple Render Target (MRT) technology: MRTs allow for deferred shading, a technique where the lighting of a scene can be done after rendering all of the geometry, eliminating multiple passes through the scene. Photorealistic lighting can be created while avoiding unnecessary processing time for pixels that do not contribute to the visible portions of an image.
  • subsurface scattering, providing depth and realistic translucence to skin and other surfaces;
  • soft shadows for sophisticated lighting effects; accurately represented environmental and ground shadows;
  • global illumination for incredibly photorealistic lighting.

CineFX 4[5][6]

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  • second-generation pixel shading core
  • redesigned vertex shader unit
  • texture unit incorporates new hardware algorithms and better caching to speed filtering and blending operations.
  • ultrashadow II [7]
  • intellisample 4[8]


Category:3D graphics Category:Nvidia Category:Video game hardware