Worlds Edge Mountains (Warhammer)
||It has been suggested that this article be merged into Warhammer Fantasy (setting). (Discuss) Proposed since February 2017.|
The Worlds Edge Mountains are a significant geographic location in the fictional setting of the game of Warhammer Fantasy.
To the east of the Old World lies the ancient and impossibly high Worlds Edge Mountains. This snow-capped mountain range officially extends from the Nehekhara in the far south, up into the far north past Kislev, before branching west into Norsca. They separate the desolate Dark Lands in the east from the civilised lands of The Empire and Kislev in the west.
Though the unbroken chain of mountains reaches into the Southlands from the Worlds Edge Mountains, the peaks south of the Nehekharan deserts are technically part of the Great Mountains chain.
They are a prominent scene for many main events in the histories of the Dwarf, Orc and Goblin races.
The High Pass is the northernmost route traversing the range, and descends into the lands of the Troll Country before its road leads eventually into the city of Praag in Kislev. A very popular invasion route for the marauder tribes of the west and the Orcish Warlord Grimgor Ironhide's greenskins hordes.
Peak Pass is the next most northerly passage across the mountains. It is overlooked at its eastern starting point by the greenskin fortress of Gnashrak's Lair, and at its western end by the Dwarf Stronghold of Karak Kadrin. In olden times it enabled Dwarfs to travel between the western and eastern fronts of the range. Though its importance has much declined since then and after the Dwarfs had forsaken the mines and watchposts on the eastern frontier. In the present times it must be guarded vigilantly for invading Orcs and Goblins moving from their eastern lairs use it as one of their main attack routes. The Karak Kadrin Dwarfs guard it fiercely against these intruders
The Silver Road is a central route that comes in from the easterly Wolf Lands. Its western opening bypasses The Dwarfen capital city Karaz-a-Karak, while its east is haunted by the Orc-infested ruins of the old Dwarf mine, Mount Silverspear, which is now known more commonly as Mount Grimfang, after the Orcish warlord who captured it. In olden times the pass was the scene of the bloody battles of the Silver Road Wars.
Black Fire Pass is originally named Haz-Drazh-Kadrin by the Dwarfs, which literally translates into human tongue as Passage of Black Flame. It forms a divider between the Black mountains and the World's Edge Mountains and is the main route between the lands of the Border Princes, Karaz-a-Karak and the southern regions of The Empire, travelling along the historical Old Dwarf Road. It is essentially a deep chasm, created when volcanic eruptions tore the peaks in ages past. The pass is identifiable by its eerie cleft high black cliffs and twisted lava along with polished volcanic glass and black vapour leaking from vents at the bases of the cliffs. Orc and goblin tribes in the south use this as their principal route of invasion through the mountains. More importantly, The Battle of Black Fire Pass was played out here, which an alliance of tribes of men of the time before the Empire, and the Dwarfs, engaged a massive invading greenskin army in the pass. The ensuing victory was the beginning of the founding of the nation of men under Sigmar.
Mad Dog Pass, alternately known as Varag Kadrin, was in the days of the Dwarf's greatest power, the chief thoroughfare to the isolated mines of the Dark Lands and the eastern front of the ranges. It is now only occasionally used, and studded with Night Goblin fortresses and their tunnels riddle its steep sides.
Black Water is an immense mountain lake high in the western highlands, and its Black Falls empty down into the Skull River. Known in Khazalid as Varn Drazh. The lake is actually a vast crater, and was filled up with melted ice water from the surrounding snowy mountains. In ancient times a meteor fell from the heavens and punched this massive crater into the rock. Strangely, all around the lake can be found valuable metals and ores. Many Dwarf strongholds were founded around Black Water to mine and refine theses meteoric ores, and to take advantage of the raging torrents gushing down the mountainside from the Black Falls, powering waterwheels and machinery. Its black depths are home to ancient and dark monsters. The Battle of Black Falls also took place here, when Dwarf and Goblin armies met on the shores of Black Water. The High King Alrik and the Goblin Warlord Gorkil Eyegouger are both slain while fighting along the edge of the Black Falls. The Dwarf King was not slain by the Goblin Warlord however, but mortally wounded the Goblin, and was then dragged over the edge to his doom. The Goblins were subsequently routed into the freezing waters, and most of them were swept over the falls and suffer the same fate as their warlord. Dwarf Runelord Kadrin Redmane was killed beside the shore of Black Water after being ambushed, leading a mule train to the High King. His last act was to throw his powerful runehammer far out into the Black Water to stop it from being used by the enemy.
In the south Worlds Edge Mountains, the earth is largely more unstable than in the northern regions. Of the volcanoes in the south there are three worthy of mention, though there are more smaller ones too.
Amongst Men, the largest are named Fire Mountain, Red Cloud Mountain and Thunder Mountain. Khazalid dubs them Karag Haraz, Karag Orrud and Karag Dron. They continually throw forth new riches from the bowels of the world and thus attract many miners, although their settlements are frequently destroyed by eruptions and earthquakes.
The Worlds Edge Mountains are a barren wilderness. The Dwarf Strongholds are the only enclaves of civilisation in the region. The Greenskins also have many crude settlements in the mountains, as do the Chaos ratmen, the Skaven. The fallen Holds are also home to these two races.
Karaz-a-Karak means Pinnacle of the Mountains and is also known to men as The Everpeak. Another close meaning is The Most Enduring. This Dwarfen Hold is the largest and most powerful, and is also their capital city. Its lord is the High King of all the Dwarfs. Currently ruled over by High King Thorgrim Grudgebearer. The temples of the venerable Ancestor Gods are here, and is also home to the Great Book of Grudges, a vast account of all wrongdoings and breaches of faith against the Dwarfen race.
Karak Ungor, now known as Red Eye Mountain. Now overrun by Red Eye Tribe Night Goblins, and the first Dwarfen Hold to fall. It sits in the north, overlooking western Kislev.
Karak Kadrin, has a reputation as being home to fierce Dwarf clans. Known commonly as Slayer Keep. Home to the Shrine of Grimnir, and where the Dwarf Slayer Cult makes pilgrimages to. Interestingly, its King is bound by two incompatible Oaths. That of A King to his People, and that of his family's hereditary Slayer Oath, neither of which he can successfully fulfill without failing in the other.
Cripple Peak is the mountain spire in the south overlooking the Sour Sea. It is riddled with the tainted rock known as Warpstone, which is highly prized by the Skaven and Necromancers. It is the home of the Supreme Lord of the Undead, Nagash. A massive army of skeletal warriors patrols the ramparts of the fortified mountain while their master regains his power after the last time he was defeated. Nagash ordered the mountain to be mined for all of its Warpstone for his use in Necromancy, by his legions of undead and local human tribes which pledged allegiance to him out of terror. The lower regions are known as the Cursed Pit.
The Worlds Edge Mountains are also home to many great Dragons. Throughout history there have been many dragon nests discovered by miners, and their hoards are of great proportions. Most of the time these dragons are in a deep slumber. Notable dragons include Skaladrak Incarnadine, Mordrak, Fyrskar and Graug the Terrible.
- Warhammer Armies: Dwarfs, 7th Edition
- Warhammer Armies: Undead, 5th Edition