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: '''63. Kxb6 Kd7'''
: '''63. Kxb6 Kd7'''
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and White has a won position. Either one of White's [[List of chess terms#Queenside|queenside]] pawns will promote or the white king will attack and win the black kingside pawns and a kingside pawn will promote. Black [[resign (chess)|resigned]] seven moves later {{harvcol|Silman|2007|pp=516-17}}, {{harvcol|Averbakh|1984|pp=113-14}}, {{harvcol|Flear|2007|pp=286-87}}. [[Andy Soltis]] says that this is "perhaps Fischer's most famous endgame" {{harvcol|Soltis|2003b|p=246}}.
and White has a won position. He likes cheese. Either one of White's [[List of chess terms#Queenside|queenside]] pawns will promote or the white king will attack and win the black kingside pawns and a kingside pawn will promote. Black [[resign (chess)|resigned]] seven moves later {{harvcol|Silman|2007|pp=516-17}}, {{harvcol|Averbakh|1984|pp=113-14}}, {{harvcol|Flear|2007|pp=286-87}}. [[Andy Soltis]] says that this is "perhaps Fischer's most famous endgame" {{harvcol|Soltis|2003b|p=246}}.


===Tseshkovsky versus Flear, 1988===
===Tseshkovsky versus Flear, 1988===

Revision as of 08:22, 27 May 2009

Zugzwang (German for "compulsion to move", IPA: [ˈtsuːktsvɑŋ]) is a term originally used in chess which also applies to various other games. The concept finds its formal definition in combinatorial game theory. It describes a situation where one player is put at a disadvantage because he has to make a move – the player would prefer to pass and make no move. The fact that the player must make a move means that his position will be significantly weaker than the hypothetical one in which it is his opponent's turn to move.

In game theory, it specifically means that it directly changes the outcome of the game from a win to a loss. The term is used less precisely in games such as chess; e.g., the game theory definition is not necessarily used in chess (Berlekamp, Conway & Guy 1982:16), (Elkies 1996:136). For instance, it may be defined loosely as "a player to move cannot do anything without making an important concession" (van Perlo 2006:479). Zugzwang is a common technique to help the superior side win a game and sometimes it is necessary to make the win possible (Müller & Pajeken 2008:173).

The term zugzwang is frequently used in chess. A player whose turn it is to move who has no move that does not worsen their position is said to be in zugzwang (Soltis 2003a:78). Thus every move would make his position worse, and he would be better off if he could pass and not move. Sometimes different chess authors use the term zugzwang in different ways (Flear 2004:11-12). In some literature a reciprocal zugzwang (see below) is called zugzwang and a one-sided zugzwang is called a squeeze (Hooper & Whyld 1992).

The term zugzwang was used in German-language chess literature in 1858 (or earlier) (Winter 1997). The first known use of the term in English was by World Champion Emanuel Lasker in 1905 (Winter 2008). The concept of zugzwang (as distinguished from the word) must have been known to players many centuries earlier, since it is necessary to win the elementary king and rook versus king endgame, and others. The concept is also seen in an endgame study published in 1604 by Alessandro Salvio, one of the first writers on the game.

In a chess endgame, being in zugzwang usually means going from a drawn position to a loss or a won position to a draw, but it can be from a win to a loss, or a substantial loss of material which probably affects the outcome of the game. A chess position of reciprocal zugzwang or mutual zugzwang is equivalent to the more precise definition of zugzwang in game theory. Opposition is a special kind of zugzwang (Flear 2000:36). Trébuchet is a special type of zugzwang that is discussed below.

Positions with zugzwang occur fairly often in chess endgames. For instance, twelve of the 105 endgames in the book Endgame Virtuoso Anatoly Karpov involve zugzwang (Karolyi & Aplin 2007:358). National Master Alex Angos wrote an entire book about zugzwang, You Move ... I Win! (Angos 2005). According to John Nunn, positions of reciprocal zugzwang (see below) are surprisingly important in the analysis of endgames (Nunn 1995:6), (Nunn 1999:7).

The remainder of this article is about zugzwang in chess.

Introduction

Hooper and Whyld 1992, page 458
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c8 black king
c7 white pawn
d6 white king
8
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White to move draws; Black to move loses
Flear 2004, page 11
abcdefgh
8
d6 black king
b5 black pawn
d5 black pawn
f5 black pawn
b4 white pawn
d4 white king
f4 white pawn
c3 white pawn
8
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Black to move. Black is in zugzwang because he must move and lose the game

There are three types of chess positions:

  1. both sides would benefit if it were their turn to move
  2. only one player would be at a disadvantage if it were his turn to move
  3. both players would be at a disadvantage if it were their turn to move.

The great majority of positions are of the first type. In chess literature, most writers call positions of the second type zugzwang, and the third type reciprocal zugzwang or mutual zugzwang. Some writers call the second type a squeeze and the third type zugzwang (Hooper & Whyld 1992) (Hooper 1970:196–97).

Normally in chess, having tempo is a good thing, since the player with the chance to move has greater power by being able to choose the "best" next move. Zugzwang typically occurs when all the moves available are "bad" moves, tangibly weakening the moving player's position (usually from a draw to a loss or from a win to a draw) (Müller & Lamprecht 2001:22).

Zugzwang most often occurs in the endgame when the number of pieces, and so the number of possible moves, is reduced, and the exact move chosen is often critical. The diagram at top right shows the simplest possible example of zugzwang. If it is White's move, he must either stalemate Black with 1.Kc6 or abandon the pawn, allowing 1...Kxc7 with a draw. If it is Black's move, the only legal move is 1...Kb7, which allows White to win with 2.Kd7 followed by queening the pawn on the next move.

The diagram at below right is another simple example. Black, on move, must allow White to play Kc5 or Ke5, when White wins one or more pawns and can advance his own pawn toward promotion). White, on move, must retreat his king, when Black is out of danger (Flear 2004:11-12). The squares d4 and d6 are corresponding squares. Whenever the white king is on d4 with White to move, the black king must be on d6 to prevent the advance of the white king.

In many cases, the player having the move can put the other player in zugzwang by using triangulation; that article has an illustrative example. Zugzwang is very common in king and pawn endgames, where it is frequently achieved through triangulation. Pieces other than the king can also triangulate to achieve zugzwang – e.g., see the queen versus rook position at Philidor position. Zugzwang is a mainstay of chess compositions and occurs frequently in endgame studies.

History

According to chess historian Edward Winter (Winter 1997), in German, the term "zugzwang":

had been in regular use in the nineteenth century. Pages 353-358 of the September 1858 Deutsche Schachzeitung had an unsigned article 'Zugzwang, Zugwahl und Privilegien'. F. Amelung employed the terms Zugzwang, Tempozwang and Tempozugzwang on pages 257-259 of the September 1896 issue of the same magazine. When a perceived example of Zugzwang occurred in the third game of the 1896-97 world championship match between Steinitz and Lasker, after 34...Rg8, the Deutsche Schachzeitung (December 1896, page 368) reported that 'White has died of Zugzwang'.

Polerio 1585
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8
g6 black pawn
h5 black pawn
h4 white pawn
a2 black pawn
b2 black king
d2 white king
c1 white rook
8
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abcdefgh
White to play and win
Polerio 1585
abcdefgh
8
g6 black pawn
h5 black pawn
h4 white pawn
a2 black pawn
c2 white king
a1 black king
8
77
66
55
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Position after 2.Kc2!, Black is in zugzwang

The earliest known use of the term "zugzwang" in English was on page 166 of the February 1905 issue of Lasker's Chess Magazine (Winter 2008). The term did not become common in English-language chess sources until the 1930s, after the publication of the English translation of Nimzowitsch's My System in 1929 (Winter 1997).

The concept of zugzwang, if not the term, must have been known to players for many centuries. Zugzwang is required to win the elementary (and common) king and rook versus king endgame (Soltis 2003a:79), and the king and rook (or differently-named pieces with the same powers) have been chess pieces since the earliest versions of the game (Davidson 1981:21–22, 41).

The concept of zugzwang is also seen in the endgame study at the right, published in 1604 by Alessandro Salvio, one of the earliest writers on the game. Angos (2005:108-9) gives the position as by Giulio Cesare Polerio in 1585. The only way for White to win is 1.Ra1!! Kxa1 2.Kc2!, resulting in the position at right, where Black is in zugzwang. His only legal move is 2...g5, whereupon White promotes a pawn first and then checkmates with 3.hxg5 h4 4.g6 h3 5.g7 h2 6.g8(Q) h1(Q) 7.Qg7# (Sukhin 2007:21, 23).

Joseph Bertin in The Noble Game of Chess (1735), which Hooper and Whyld consider "the first worthwhile chess textbook in the English language", referred to the concept of zugzwang, albeit without using that word, when he set forth as the 18th of his 19 rules about chess play, "To play well the latter end of a game, you must calculate who has the move, on which the game always depends." (Hooper & Whyld 1992:38–39).

Philidor 1777
abcdefgh
8
a4 white queen
d3 white king
b2 black rook
b1 black king
8
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66
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abcdefgh
After 36.Kc3, Black is in zugzwang, since he must move his rook away from his king.

François-André Danican Philidor wrote in 1777 of the position at the right that after White plays 36.Kc3, Black "is obliged to move his rook from his king, which gives you an opportunity of taking his rook by a double check, or making him mate" (Philidor 2005:272–73).[note 1] Lasker explicitly cited a mirror image of this position (White: king on f3, queen on h4; Black: king on g1, rook on g2) as an example of zugzwang in Lasker's Manual of Chess (Lasker 1960:37–38). The British master George Walker analyzed a similar position in the same endgame, giving a maneuver that resulted in the superior side reaching the initial position, but now with the inferior side on move and in zugzwang. Walker wrote of the superior side's decisive move: "throwing the move upon Black, in the initial position, and thereby winning" (Walker 1846:245).

Morphy 1840s?
abcdefgh
8
a8 black king
b8 black bishop
c8 white king
a7 black pawn
b7 black pawn
b6 white pawn
a2 white rook
8
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66
55
44
33
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abcdefgh
White to play and mate in two moves

The great American player Paul Morphy (1837-1884), like Salvio and Philidor an unofficial World Champion, is credited with composing the position at right "while still a young boy". After 1.Ra6!, Black is in zugzwang and must allow mate on the next move with 1...bxa6 2.b7# or 1...B moves 2.Rxa7# (Shibut 2004:297).

Examples from games

Fischer versus Taimanov, 1971, second match game

Fischer versus Taimanov, 1971, second game
abcdefgh
8
f6 white king
f5 white bishop
g5 black knight
h5 white pawn
f4 black king
8
77
66
55
44
33
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abcdefgh
Position after 85. Bf5, Black is in zugzwang

Some zugzwang positions occurred in the second game of the 1971 candidates match between Bobby Fischer and Mark Taimanov. In the position in the diagram, Black is in zugzwang because he would rather not move, but he must: a king move would lose the knight, while a knight move would allow the passed pawn to advance (Wade & O'Connell 1972:413). The game continued:

85... Nf3
86. h6 Ng5
87. Kg6

and Black is again in zugzwang. The game ended shortly (because the pawn will slip through and promote) (Kasparov 2004:385):

87... Nf3
88. h7 Ne5+
89. Kf6 1-0.

Fischer versus Taimanov, 1971, fourth match game

Fischer versus Taimanov, 1971, fourth game
abcdefgh
8
c7 black king
e7 black knight
a6 white king
b6 black pawn
g6 black pawn
a5 black pawn
c5 black pawn
f5 black pawn
h5 black pawn
a4 white pawn
f4 white pawn
h4 white pawn
c3 white pawn
f3 white bishop
g3 white pawn
b2 white pawn
8
77
66
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Position after 57. Ka6

In the position on the right, White has just gotten his king to a6, where it attacks the black pawn on b6, tying down the black king to defending it. White now needs to get his bishop to f7 or e8 to attack the pawn on g6. Play continued:

57... Nc8
58. Bd5 Ne7
59. Bc4! Nc6
60. Bf7 Ne7

Now the bishop is able to make a tempo move. It is able to move while still attacking the pawn on g6, and preventing the black king from moving to c6.

61. Be8

and Black is in zugzwang. Knights are unable to make a tempo move (Nunn 1995:7), so moving the knight would allow the bishop to capture the kingside pawns. The black king must give way.

61... Kd8
62. Bxg6! Nxg6
63. Kxb6 Kd7
64. Kxc5

and White has a won position. He likes cheese. Either one of White's queenside pawns will promote or the white king will attack and win the black kingside pawns and a kingside pawn will promote. Black resigned seven moves later (Silman 2007:516–17), (Averbakh 1984:113–14), (Flear 2007:286–87). Andy Soltis says that this is "perhaps Fischer's most famous endgame" (Soltis 2003b:246).

Tseshkovsky versus Flear, 1988

Tseshkovsky versus Flear, Wijk aan Zee, 1988
abcdefgh
8
d7 black bishop
f7 black rook
h7 black king
d6 white pawn
e5 white king
g5 white queen
8
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66
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Position after 86. Ke5. Black to move is able to hold the draw.

This position from a 1988 game between Vitaly Tseshkovsky and Glenn Flear shows an instance of "zugzwang" where the obligation to move makes the defense more difficult but it does not mean the loss of the game. A draw by agreement was reached eleven moves later (Flear 2007:241).

Reciprocal zugzwang

Hooper 1970, page 21
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c8 black king
c7 white pawn
b6 white king
8
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Reciprocal zugzwang, White to move draws, Black to move loses

A special case of zugzwang is reciprocal zugzwang or mutual zugzwang, which is a position such that who ever is to move is in zugzwang. Positions of reciprocal zugzwang are surprisingly important in the analysis of endgames (Nunn 1995:6), (Nunn 1999:7). A position of mutual zugzwang is closely related to a game with a Conway value of zero in game theory (Stiller 1996:175).

The diagram on the right shows a position of reciprocal zugzwang. If Black is to move, he must move 1... Kd7 and lose because White will move 2. Kb7, promote the pawn, and win. If White is to move, he must either move 1. Kc6 which is a draw because it stalemates Black or he must abandon the pawn, which is also a draw after Black captures the pawn. Both sides would be in zugzwang if it were their move, so it is a reciprocal zugzwang (Hooper 1970:21), (Averbakh 1993:35).

In a position with reciprocal zugzwang, only the player to move is actually in zugzwang. However, the player who is not in zugzwang must play carefully because one inaccurate move can cause him to be put in zugzwang (Müller & Pajeken 2008:179).

Second example

Flear 2004, page 22
abcdefgh
8
c7 black king
c5 white king
c4 white pawn
8
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Reciprocal zugzwang or mutual zugzwang: White to move draws, Black to move loses

Another example is shown in the diagram on the right – if White is to move the game is drawn; if Black is to move he loses. With White to move:

1. Kd5 Kd7
2. c5 Kc7
3. c6 Kc8!
4. Kd6 Kd8!

Black has the opposition and draws because 5. c7+ Kc8 6. Kc6 is stalemate.

If Black is to move, White wins

1. ... Kd7
2. Kb6 Kc8
3. Kc6 Kd8

and White wins with

4. Kb7

or

4. c5 (Flear 2004:22), (see king and pawn versus king endgame).

Examples from play

Kalashnikov-Karpov, analysis position
abcdefgh
8
d7 black king
e5 white rook
g5 white pawn
e4 white king
f1 black rook
8
77
66
55
44
33
22
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abcdefgh
Analysis position after alternate 49th move for Black. Mutual zugzwang: White to move draws, Black to move loses.

The position at right is a position that could have occurred in the 1961 game between Viacheslav Kalashnikov and the young Anatoly Karpov. White to move in this position draws, but Black to move loses. Karpov's 49th move in the actual game avoided the zugzwang and the game was drawn (Karolyi & Aplin 2007:22). This is one of 209 mutual zugzwang positions in the rook and pawn versus rook endgame (Nunn 1999:7).

Karpov-Kasparov, analysis position
abcdefgh
8
b5 black pawn
c5 white knight
d5 black pawn
b4 white pawn
c4 black bishop
d4 white pawn
f4 black king
a3 white pawn
f2 white king
8
77
66
55
44
33
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abcdefgh
Mutual zugzwang, White to move draws, Black to move loses

The second position is an analysis position from the ninth game of the 1984 World Chess Championship between Anatoly Karpov and Garry Kasparov. The alternate move 45... Ke6 is considered and this position could result after move 57. White to move draws; Black to move loses. It would have been White's move in this analysis position. Kasparov played a different 45th move and Karpov won after seventy moves (Kasparov 2008:111), (Karolyi & Aplin 2007:269).

Trébuchet

Flear 2004, page 13
abcdefgh
8
d5 black pawn
e5 white king
c4 black king
d4 white pawn
8
77
66
55
44
33
22
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abcdefgh
Trébuchet (extreme mutual zugzwang), whoever moves loses

An extreme type of reciprocal zugzwang, called trébuchet is shown in the third diagram. It is also called a full-point mutual zugzwang because a full point (win versus loss) is at stake. Whoever is to move in this position loses the game—they must abandon their own pawn, thus allowing their opponent to capture it and proceed to promote their own pawn (Flear 2004:13).

Example

Silman, page 98
abcdefgh
8
h6 black pawn
e5 black pawn
h5 white king
e4 white pawn
b3 black king
c3 white pawn
8
77
66
55
44
33
22
11
abcdefgh
White to move. Black wins by reaching a trébuchet.

This diagram shows a position in which a trébuchet can be reached to win the game. The first king to reach the blocked pawns will win. Play continues:

1. Kxh6 Kxc3
2. Kg5 Kd3!

2... Kd4?? loses because after 3. Kf5 Black is on the wrong side of the trébuchet.

3. Kf5 Kd4!

and Black wins the pawn and the game (see King and pawn versus king endgame) (Silman 2007:98).

Example in study

van Zuylen and van Nyewalt, 1792
abcdefgh
8
a7 black pawn
d7 black pawn
h6 black king
g5 black pawn
h5 white pawn
g4 white king
b2 white pawn
c2 white pawn
8
77
66
55
44
33
22
11
abcdefgh
Mutual zugzwang

This position is a mutual zugzwang from a 1792 study. The first player to move runs out of moves and loses (Speelman 1981:43).

Analysis from actual game

Analysis from Najdorf-Mecking, 1978
abcdefgh
8
a6 black pawn
c6 black pawn
h6 black pawn
b5 black pawn
g5 black king
h5 white pawn
b4 white pawn
f4 black pawn
g4 white pawn
a3 white pawn
c3 white pawn
f3 white king
8
77
66
55
44
33
22
11
abcdefgh
Whoever is to move loses.

In this analysis from a 1978 game between Miguel Najdorf and Henrique Mecking, whoever is to move loses. (It would have been White's move had the analysis position occurred in the game.) (Silman 2007:385–87)

In endgame study

abcdefgh
8
f5 white knight
h5 white knight
d3 black king
f3 black queen
g3 white knight
c1 white king
h1 white knight
8
77
66
55
44
33
22
11
abcdefgh
Position discovered by Bourzutschky. Whoever moves loses.

Marc Bourzutschky has used computer analysis to find some complicated trébuchet positions. If White is to move in this position, Black quickly drives White's king toward the corner and mates no later than move 8, e.g. 1.Kb2 (1.Nhg7 Qf4+ or 1.Nh4 Qe3+ also leaves White's king in trouble) Qg2+ 2.Kb3 Qb7+! 3.Ka3 Qb6 4.Nf4+ Kc4! 5.Ka2 Qb3+! 6.Ka1 Kb4 7.Ng7 Ka3 8.Nge6 Qb2#. Black on move must give ground, enabling White to gradually improve the positions of his pieces, e.g. 1...Kc4 (1...Kc3 allows 2.Nf2! Qxf2?? 3.Ne4+) 2.Kd2! Kd5 3.Ne3+ Ke5 4.Ng7 and White mates by move 42 according to Bourzutschky.-- scroll down to No. 282

Mined squares

abcdefgh
88
77
66
55
44
33
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abcdefgh
Squares marked with dots are mined squares for the king of that color.

Mined squares are squares such that a player will fall into zugzwang if he moves onto the square. In the diagram on the right, if either king moves onto the square marked with the dot of the same color, he falls into zugzwang if the other king moves into the mined square near him. These are a type of corresponding squares (Dvoretsky 2006:19).

Zugzwang required to win

In some endgames it is necessary to place the opponent in zugzwang in order to force a win. These include:

In addition, zugzwang is required in many King and pawn versus king endgames in order to force promotion of the pawn and in other king and pawn endgames with more pawns (Müller & Pajeken 2008:173). (See pawnless chess endgames and fortress (chess) for some discussion of some of these endings.)

Zugzwang helps the defense

Based on Varga-Acs
abcdefgh
8
h6 black bishop
b5 white knight
c5 black king
h5 white pawn
a4 white pawn
c2 white king
8
77
66
55
44
33
22
11
abcdefgh
Black to move puts White in zugzwang

Zugzwang usually works in favor of the stronger side, but sometimes it aids the defense. In this position based on a game between Zoltán Varga and Peter Acs, it saves the game for the defense:

1... Kc4!! Reciprocal zugzwang
2. Nc3 Kb4 Reciprocal zugzwang again
3. Kd3 Bg7 Reciprocal zugzwang again
4. Kc2 Bh6
5. Kd3 Bg7
6. Nd5+ Kxa4
7. Ke4 Kb5
8. Kf5 Kc5
9. Kg6 Bd4
10. Nf4 Kd6
11. h6 Ke7
12. h7 Bb2

This position is a draw and the players agreed to a draw a few moves later (Müller & Pajeken 2008:179–80).

Benko
abcdefgh
8
c8 black bishop
d8 black king
b6 white pawn
b5 white bishop
c5 white king
8
77
66
55
44
33
22
11
abcdefgh
1. Kc6! wins, 1. Kd6? draws
Benko
abcdefgh
8
d8 black king
b7 black bishop
b6 white pawn
d6 white king
e6 white bishop
8
77
66
55
44
33
22
11
abcdefgh
Position after 3... Bb7!, draw because of zugzwang

In this position from Benko, White should win but he makes an error and gets into zugzwang which enables Black to draw.

1. Kd6? Bb7
2. Bd7 Bf3
3. Be6 Bb7!

and Black draws because White is in Zugzwang (Fine & Benko 2003:153–54).

In a study

Amelung, 1901; Maizelis, 1956
abcdefgh
8
c7 white king
b5 black king
b4 black pawn
b1 white rook
8
77
66
55
44
33
22
11
abcdefgh
White to move wins; Black to move draws

This position is a 1901 endgame study by Amelung. White to move wins by taking the opposition after 1. Kb7! and putting Black in zugzwang, e.g. 1... Kc4 2. Kb6 b3 3. Ka5 Kc3 4. Ka4 b2 5. Ka3 and White wins the pawn. In 1956 Ilyia Maizelis pointed out that Black to move can take the opposition and put White in zugzwang:

1... Kc5!
2. Kb7 Kb5!
3. Ka7 Ka5!

and White cannot make progress (Angos 2005:109–10).

Zugzwang in the middlegame and complex endgames

Alex Angos notes that, "As the number of pieces on the board increases, the probability for zugzwang to occur decreases." (Angos 2005:178) As such, zugzwang is very rarely seen in the middlegame (Angos 2005:183).

Sämisch versus Nimzowitsch

Sämisch versus Nimzowitsch, Copenhagen, 1923.
abcdefgh
8
g8 black king
d7 black queen
g7 black pawn
a6 black pawn
d6 black bishop
e6 black pawn
h6 black pawn
d5 black pawn
f5 black rook
b4 black pawn
d4 white pawn
e4 black pawn
d3 black bishop
e3 white queen
g3 white pawn
h3 white pawn
a2 white pawn
b2 white pawn
d2 white bishop
f2 black rook
g2 white bishop
b1 white knight
e1 white rook
g1 white rook
h1 white king
8
77
66
55
44
33
22
11
abcdefgh
White resigned.

The game Fritz Sämisch versus Aron Nimzowitsch, Copenhagen 1923,[1] is often called the "Immortal Zugzwang Game".[note 2] Some consider the final position to be an extremely rare instance of zugzwang occurring in the middlegame (Reinfeld 1958:90). It ended with White resigning in the position in the diagram.

White has a few pawn moves which do not lose material, but eventually he will have to move one of his pieces. If he plays 1.Rc1 or Rd1, then 1...Re2 traps White's queen; 1.Kh2 fails to 1...R5f3, also trapping the queen, since White cannot play 2.B×f3 because the bishop is pinned to the king; 1.g4 runs into 1...R5f3 2.B×f3? Rh2 mate. Angos analyzes 1.a3 a5 2.a×b4 a×b4 3.h4 Kh8 (waiting) 4.b3 Kg8 and White has run out of waiting moves and must lose material. Best in this line is 5.Nc3!? bxc3 6.bxc3, which just leaves Black with a serious positional advantage and an extra pawn (Angos 2005:180). Other moves lose material in more obvious ways.

However, since Black would win even without the zugzwang (Nunn 1981:86), it is debatable whether the position is true zugzwang. Even if White could pass his move he would still lose, albeit more slowly, after 1...R5f3 2.B×f3 R×f3, trapping the queen and thus winning queen and bishop for two rooks (Horowitz 1971:182). Wolfgang Heidenfeld thus considers it a misnomer to call this a true zugzwang position (Golombek 1977). See also Immortal Zugzwang Game: Objections to the sobriquet.

Steinitz versus Lasker

Steinitz versus Lasker, World Championship match, 1896-97
abcdefgh
8
g8 black rook
b7 black king
c7 black pawn
b6 black pawn
c6 black bishop
a5 black pawn
d5 black queen
f5 white pawn
g5 white bishop
a4 white pawn
c4 black pawn
d4 white pawn
h4 black pawn
c3 white pawn
h3 white pawn
d2 white queen
h2 white king
f1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Position after 34...Rg8!

This game between Wilhelm Steinitz versus Emanuel Lasker in the 1896-97 World Chess Championship,[2] is an early example of zugzwang in the middlegame. After Lasker's 34...Re8-g8!, Steinitz resigned because he has no playable moves.[note 3] White's bishop cannot move because that would allow the crushing ...Rg2+. The queen cannot move without abandoning either its defense of the bishop on g5 or of the g2 square, where it is preventing ...Qg2#. White's move 35.f6 loses the bishop: 35...Rxg5 36. f7 Rg2+, forcing mate. The move 35.Kg1 allows 35...Qh1+ 36.Kf2 Qg2+ followed by capturing the bishop. The rook cannot leave the first rank, as that would allow 35...Qh1#. Rook moves along the first rank other than 35.Rg1 allow 35...Qxf5, when 36.Bxh4 is impossible because of 36...Rg2+; for example, 35.Rd1 Qxf5 36.d5 Bd7, winning. That leaves only 35.Rg1, when Black wins with 35...Rxg5! 36.Qxg5 (36.Rxg5? Qh1#) Qd6+ 37.Rg3 hxg3+ 38.Qxg3 Be8 39.h4 Qxg3+ 40.Kxg3 b5! 41.axb5 a4! and Black queens first (Reinfeld & Fine 1965:71). Colin Crouch calls the final position, "An even more perfect middlegame zugzwang than ... Sämisch-Nimzowitsch ... in the final position Black has no direct threats, and no clear plan to improve the already excellent positioning of his pieces, and yet any move by White loses instantly" (Crouch 2000:36–37).

Podgaets versus Dvoretsky

Podgaets versus Dvoretsky, USSR 1974
abcdefgh
8
f8 black rook
a7 black pawn
g7 black king
a6 white pawn
b6 black pawn
d6 black pawn
g6 black pawn
c5 black pawn
d5 white pawn
g4 black knight
h4 black queen
b2 white pawn
c2 white pawn
f2 white pawn
g2 white queen
f1 white rook
g1 white king
h1 white bishop
8
77
66
55
44
33
22
11
abcdefgh
Position after 29.Qg2
Podgaets versus Dvoretsky, USSR 1974
abcdefgh
8
a7 black pawn
a6 white pawn
b6 black pawn
d6 black pawn
g6 black pawn
h6 black king
c5 black pawn
d5 white pawn
c4 white pawn
g4 black knight
h4 black queen
f3 black rook
b2 white pawn
f2 white pawn
g2 white queen
f1 white rook
g1 white king
h1 white bishop
8
77
66
55
44
33
22
11
abcdefgh
Final position, after 30...Kh6!!

Soltis writes that his "candidate for the ideal zugzwang game" is the following game (Soltis 1978:55) : Podgaets-Dvoretsky, USSR 1974 1.d4 c5 2.d5 e5 3.e4 d6 4.Nc3 Be7 5.Nf3 Bg4 6.h3 Bxf3 7.Qxf3 Bg5! 8.Bb5+ Kf8! Black exchanges off his bad bishop, but does not allow White to do the same. 9.Bxg5 Qxg5 10.h4 Qe7 11.Be2 h5 12.a4 g6 13.g3 Kg7 14.0-0 Nh6 15.Nd1 Nd7 16.Ne3 Rhf8 17.a5 f5 18.exf5 e4! 19.Qg2 Nxf5 20.Nxf5+ Rxf5 21.a6 b6 22.g4? hxg4 23.Bxg4 Rf4 24.Rae1 Ne5! 25.Rxe4 Rxe4 26.Qxe4 Qxh4 27.Bf3 Rf8!! 28. Bh1 28.Qxh4? Nxf3+ and 29...Nxh4 leaves Black a piece ahead. Ng4 29.Qg2 (see diagram at left) Rf3!! 30.c4 Kh6!! (diagram at right) Now all of White's piece moves allow checkmate or ...Rxf2 with a crushing attack (e.g. 31.Qxf3 Qh2#; 31.Rb1 Rxf2 32.Qxg4 Qh2#). That leaves only moves of White's b-pawn, which Black can ignore, e.g. 31.b3 Kg7 32.b4 Kh6 33.bxc5 bxc5 and White has run out of moves.[note 4] 0-1

Harper versus Zuk

Harper versus Zuk
abcdefgh
8
g8 black king
a7 black pawn
g7 black knight
b6 black pawn
d6 black pawn
c5 black pawn
d5 white pawn
h5 black pawn
b4 white pawn
c4 white pawn
e4 black queen
g4 black pawn
h4 white pawn
a3 white pawn
g3 white pawn
g2 white rook
h2 white queen
f1 black rook
g1 white knight
h1 white king
8
77
66
55
44
33
22
11
abcdefgh
Position after 36...Rf1: White is utterly helpless

Harper-Zuk, Halloween Open, Burnaby, British Columbia 1971[3] is a grisly example of zugzwang in the middlegame. White's queen, rook, knight, and king have a total of one legal move (Qh3), which loses the queen and king on successive moves (... gxh3 followed by ... Qxg2#). The game concluded: 37.b5 Kh8 37...Nf5 and Nd4-e2 was crushing, but letting White self-destruct is even quicker. 38.a4 Kh7 39.a5 Kg8 0-1 After 40.axb6 axb6, white is forced to play 41.Qh3, and then it is mate in two: gxh3 42.Kh2 Qxg2#.

Van Dongen versus Wijsman

Van Dongen versus Wijsman, Eindhoven 2005
abcdefgh
8
g8 black king
g7 white pawn
h7 black rook
a6 black pawn
f6 black pawn
g6 white king
h6 white pawn
a5 white pawn
f5 white pawn
b4 black pawn
c4 black rook
d4 black pawn
e4 black pawn
c3 black knight
d3 white rook
e3 white rook
8
77
66
55
44
33
22
11
abcdefgh
Position after White's 74th move

An unusual example of zugzwang in a complicated endgame occurred in the position at right. On the previous move Black, with a winning position, had played 73...d4? and White responded 74.Rd2-d3!!, when Black, a knight up with three dangerous passed pawns, suddenly must fight for a draw. Tim Krabbé explains that the pawns on d4 and e4 are blocked and pinned, the knight is bound to the defense of e4, the rook is bound to the defense of d4, and the pawn on b4 is bound to the defense of the knight. Krabbé analyzes as best for Black 74...b3! 75.Rxd4 Rxd4 76.Rxc3 Rd8 77.Rxb3 Re8 78.Re3 Re5 79.Rc3 (79.Kxf6? Rxa5 82.Kg6 Ra1 83.f6 Rg1+ wins) Re8 80.Re3 Re5 81.Rc3 and the game will end in a draw by repetition of moves. Instead, Black played 74...Nb5? 75.Rxe4 Nd6 76.Re6 Rc6 77.Rxd4 Rxh6+ 78.Kxh6 Nxf5+ 79.Kg6 1-0 [4].

Zhilin versus Chernov

Zhilin-Chernov, USSR championship, 1960
abcdefgh
8
f8 black king
b7 black pawn
d7 black bishop
g7 black pawn
c6 black pawn
f6 white pawn
g6 white pawn
h6 black pawn
d5 black pawn
e5 white queen
d4 white pawn
a3 black queen
c3 white pawn
g3 white king
8
77
66
55
44
33
22
11
abcdefgh
With 1. Kh4! Black is in zugzwang after some pawn moves

In the game between Vitaly Valentinovich Zhilin and Chernov (or Tchernov), White was a pawn down and just sacrificed a bishop on h3. After 1. Kh4! Black is placed in zugzwang after moving his b- and h-pawns. The game continued:

1. Kh4! b6
2. Kh5 b5
3. Kh4 h5
4. Kxh5

Now Black is in zugzwang and resigned (Nunn 1981:86–87), (van Perlo 2006:71).

Fischer versus Rossetto

Fischer-Rossetto, 1959
abcdefgh
8
c8 black rook
f8 black knight
b7 white rook
c7 white pawn
g7 black king
h7 black pawn
a6 black pawn
g6 black pawn
e5 black pawn
f5 black pawn
b3 white bishop
f3 white pawn
a2 white pawn
g2 white pawn
h2 white pawn
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
Position after 33. Ba4-b3!, Black is in zugzwang

In this 1959 game[5] between future World Champion Bobby Fischer and Héctor Rossetto, 33. Bb3! puts Black in zugzwang. If Black moves the king, White plays Rb8, winning a piece (...Rxc7 Rxf8); if Black moves the rook (...Re8, ...Ra8), Rb8 will allow the pawn to promote after the rooks are exchanged; if Black moves the knight, Be6 will win Black's rook. That leaves only pawn moves, and they quickly run out (Giddins 2007:108). The game concluded:

33...a5
34.a4 h6
35.h3 g5
36.g4 fxg4
37.hxg4 1-0 (Fischer 2008:42).

Example from Euwe and Meiden

From Euwe and Meiden
abcdefgh
8
a8 black rook
c8 black rook
g8 black king
a7 black pawn
b7 white rook
f7 black pawn
g7 black pawn
c6 black pawn
d6 black queen
e6 black knight
h6 black pawn
d5 black pawn
f5 white bishop
d4 white pawn
e3 white pawn
h3 white pawn
a2 white pawn
c2 white queen
f2 white pawn
g2 white pawn
c1 white rook
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
Position after 24. Bf5, a full board zugzwang

In this example from a master versus amateur game in the book by Euwe and Meiden, Black is in a full board zugzwang. Any move by a black piece loses at least a pawn (Euwe & Meiden 1966:125–26).

Zugzwang Lite

abcdefgh
8
b8 black rook
c8 black bishop
d8 black queen
e8 black king
g8 black knight
h8 black rook
d7 black pawn
e7 black pawn
f7 black pawn
g7 black bishop
h7 black pawn
c6 black knight
g6 black pawn
b5 black pawn
b4 white pawn
c3 white knight
g3 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white bishop
h2 white pawn
b1 white rook
c1 white bishop
d1 white queen
e1 white king
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
HodgsonArkell after 9...axb5; according to Rowson, White is in Zugzwang Lite
abcdefgh
8
b8 black rook
d8 black queen
f8 black rook
g8 black king
d7 black bishop
e7 black pawn
f7 black pawn
g7 black bishop
h7 black pawn
c6 black knight
d6 black pawn
f6 black knight
g6 black pawn
b5 black pawn
b4 white pawn
c3 white knight
d3 white pawn
f3 white knight
g3 white pawn
d2 white bishop
e2 white pawn
f2 white pawn
g2 white bishop
h2 white pawn
b1 white rook
d1 white queen
f1 white rook
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
PortischTal, position after 13...Bd7; White to play, but Black has the easier game

Jonathan Rowson has coined the term Zugzwang Lite to describe a situation, sometimes arising in symmetrical opening variations, where White's "extra move" is a burden (Rowson 2005:245). He cites as an example of this phenomenon HodgsonArkell, Newcastle 2001. The position at left arose after 1.c4 c5 2.g3 g6 3.Bg2 Bg7 4.Nc3 Nc6 5.a3 a6 6.Rb1 Rb8 7.b4 cxb4 8.axb4 b5 9.cxb5 axb5 Here Rowson remarks, "Both sides want to push their d-pawn and play Bf4/...Bf5, but White has to go first so Black gets to play ...d5 before White can play d4. This doesn't matter much, but it already points to the challenge that White faces here; his most natural continuations allow Black to play the moves he wants to. I would therefore say that White is in 'Zugzwang Lite' and that he remains in this state for several moves." The game continued 10.Nf3 d5 11.d4 Nf6 12.Bf4 Rb6 13.0-0 Bf5 14.Rb3 O-O 15.Ne5 Ne4 16.h3 h5!? 17.Kh2 The position is still almost symmetrical, and White can find nothing useful to do with his extra move. Rowson whimsically suggests 17.h4!?, forcing Black to be the one to break the symmetry. 17...Re8! Rowson notes that this is a useful waiting move, covering e7, which needs protection in some lines, and possibly supporting an eventual ...e5 (as Black in fact played on his 22nd move). White cannot copy it, since after 18.Re1? Nxf2 Black would win a pawn. After 18.Be3?! Nxe5! 19.dxe5 Rc6! Black seized the initiative and went on to win in 14 more moves.

Another instance of Zugzwang Lite occurred in Lajos PortischMikhail Tal, Candidates Match 1965, again from the Symmetrical Variation of the English Opening, after 1.Nf3 c5 2.c4 Nc6 3.Nc3 Nf6 4.g3 g6 5.Bg2 Bg7 6.O-O O-O 7.d3 a6 8.a3 Rb8 9.Rb1 b5 10.cxb5 axb5 11.b4 cxb4 12.axb4 d6 13.Bd2 Bd7. Soltis wrote, "It's ridiculous to think Black's position is better. But Mikhail Tal said it is easier to play. By moving second he gets to see White's move and then decide whether to match it."[6] 14.Qc1 Here, Soltis wrote that Black could maintain equality by keeping the symmetry: 14...Qc8 15.Bh6 Bh3. Instead, he plays to prove that White's queen is misplaced. 14...Rc8! 15.Bh6 Nd4! Threatening 15...Nxe2+. 16.Nxd4 Bxh6 17.Qxh6 Rxc3 18.Qd2 Qc7 19.Rfc1 Rc8 Although the pawn structure is still symmetrical, Black's control of the c-file gives him the advantage.[6] Black ultimately reached an endgame two pawns up, but White managed to hold a draw in 83 moves.[7] See First-move_advantage_in_chess#Symmetrical_openings for more details.

Quotes

  • "Zugzwang is like getting trapped on a safety island in the middle of a highway when a thunderstorm starts. You don't want to move but you have to." - Arthur Bisguier (Müller & Pajeken 2008:173)

See also

Notes

  1. ^ Philidor analyzed 36.Kc3 Rh2 37.Qb5+ Ka1 38.Qa6+ Kb1 39.Qb6+ Ka2 40.Qa7+ Kb1 41.Qg1+, winning Black's rook by a fork (or "double check" in Philidor's now-obsolete terminology).
  2. ^ According to Nimzowitsch, writing in the Wiener Schachzeitung in 1925, this term originated in "Danish chess circles" (Winter 1997).
  3. ^ (Reinfeld & Fine 1965:71) (Whyld 1967) (Soltis 2005:89–90). However, according to ChessGames.com and some print sources, Steinitz played on another five moves before resigning: 35.Re1 Qxf5 36.Re5 Qf3 37.d5 Qg3+ 38.Kh1 Qxe5 39.dxc6+ Kxc6 0-1 (Soltis 2005:90).
  4. ^ Notes based on those in Soltis 1978, pp. 55-56.

References

  1. ^ Sämisch-Nimzowitsch
  2. ^ Steinitz-Lasker, World Championship Match 1896-97. Retrieved on 2008-12-24.
  3. ^ Harper-Zuk
  4. ^ Open chess diary 261-280
  5. ^ Fischer-Rossetto
  6. ^ a b Andrew Soltis, "Going Ape", Chess Life, February 2008, pp. 10-11.
  7. ^ "Portisch – Tal, Candidates Match 1965". ChessGames.com. Retrieved 2009-03-30.
  • Angos, Alex (2005), You Move ... I Win!, Thinkers' Press, Inc., ISBN 978-1888710182
  • Averbakh, Yuri (1984), Comprehensive Chess Endings, vol. 2, Pergammon, ISBN 0-08-026902-8
  • Averbakh, Yuri (1993), Chess Endings: Essential Knowledge (second ed.), Everyman Chess, ISBN 1-85744-022-6
  • Berlekamp, Elwyn R.; Conway, John H.; Guy, Richard K. (1982), Winning Ways for your Mathematical Plays, vol. 1, Academic Press, ISBN 0-12-091101-9
  • Crouch, Colin (2000), How to Defend in Chess, Everyman Chess, ISBN 1-85744-250-4
  • Davidson, Henry A. (1981), A Short History of Chess, David McKay, ISBN 0-679-14550-8
  • Dvoretsky, Mark (2006), Dvoretsky's Endgame Manual (second ed.), Russell Enterprises, ISBN 1-888690-28-3
  • Elkies, Noam D. (1996), "On Numbers and Endgames: Combinatorial Game Theory in Chess Endgames", in Nowakowski, Richard (ed.), Games of No Chance, Cambridge University Press, ISBN 0-521-57411-0
  • Euwe, Max; Meiden, Walter (1966), The Road to Chess Mastery, McKay, ISBN 0-679-14525-7 (1978 paperback) {{citation}}: Check |isbn= value: invalid character (help)
  • Fine, Reuben; Benko, Pal (2003), Basic Chess Endings (1941) (Revised Algebraic ed.), McKay, ISBN 0-8129-3493-8
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  • Flear, Glenn (2000), Improve Your Endgame Play, Everyman Chess, ISBN 1-85744-246-6
  • Flear, Glenn (2004), Starting Out: Pawn Endings, Everyman Chess, ISBN 1-85744-362-4
  • Flear, Glenn (2007), Practical Endgame Play - beyond the basics: the definitive guide to the endgames that really matter, Everyman Chess, ISBN 978-1-85744-555-8
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  • Hooper, David (1970), A Pocket Guide to Chess Endgames, Bell & Hyman, ISBN 0-7135-1761-1
  • Hooper, David; Whyld, Kenneth (1992), The Oxford Companion to Chess (second ed.), Oxford University Press, ISBN 0-19-866164-9
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  • Karolyi, Tibor; Aplin, Nick (2007), Endgame Virtuoso Anatoly Karpov, New In Chess, ISBN 978-90-5691-202-4
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  • Kasparov, Garry (2008), Modern Chess: Part 2, Kasparov vs Karpov 1975-1985, Everyman Chess, ISBN 978-1-85744-433-9
  • Lasker, Emanuel (1960), Lasker's Manual of Chess, Dover
  • Müller, Karsten; Lamprecht, Frank (2001), Fundamental Chess Endings, Gambit Publications, ISBN 1-901983-53-6
  • Müller, Karsten; Pajeken, Wolfgang (2008), How to Play Chess Endings, Gambit Publications, ISBN 978-1-904600-86-2
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  • Soltis, Andy (2003a), Grandmaster Secrets: Endings, Thinker's Press, ISBN 0-938650-66-1
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Further reading

  • Ward, Chris (1996), Endgame Play, Batsford, pp. 98–102, ISBN 0-7134-7920-5