Batman (Nintendo Entertainment System)
Box art (NES)
|Designer(s)||Kazutomo Mori, Sp.Taka, Yoshiaki Iwata, Noriko Sakai, Tadashi Kojima|
|Composer(s)||Naoki Kodaka, Nobuyuki Hara|
Batman is a platform game developed by Sunsoft for the Nintendo Entertainment System and Game Boy, loosely based on the 1989 film of the same name. It contains five levels based on the movie culminating in a showdown with the Joker in the bell tower of Gotham Cathedral. It was received well despite changes from the movie it was based upon.
Sunsoft followed up the release of Batman with Batman: Return of the Joker.
The game has a feature that was unusual to side-scrolling platform games at the time, largely to the NES itself. Unlike Sunsoft's Batman for the Mega Drive/Genesis, Batman has the ability to wall jump, which is reminiscent of Ryu Hayabusa's wall scaling in Ninja Gaiden. He is also able to use three projectile weapons: the batarang, dirk, and bat speargun, which are powered by pellet cartridges.
The prototype version of the game had some significant differences, such as a 1UP icon and entirely different cut-scenes. The game's last boss was Firebug and there was no Joker boss. Instead, Batman defeats the Joker in the ending cut-scene. The cut-scenes' art style were mainly inspired by Batman: The Killing Joke and some panels of the book were even translated in the cut-scenes.
- "Batman - NES". Angelfire.com. Retrieved 2011-01-05.
- "Batman: The Video game". NES Player. Retrieved 2011-01-05.
- "Comparison between the prototype and the final release". Quebecgamers.com. Retrieved 2011-01-05.
- Batman: The Video Game at MobyGames
- Batman at GameFAQs
- Movie Game Database
- Batman at the Internet Movie Database
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