Koichi Sugiyama

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Koichi Sugiyama
すぎやま こういち
Birth name 椙山 浩一 (Sugiyama Kōichi)
Born (1931-04-11) April 11, 1931 (age 83)
Tokyo, Japan
Genres Anime, Classical, Electronic (Chiptune, Videogame), Jazz
Occupations Composer, conductor, musician, arranger
Years active 1958–present
Labels SUGIlabel, Aniplex, King
Website http://sugimania.com/

Koichi Sugiyama (すぎやま こういち Sugiyama Kōichi?, born April 11, 1931 as 椙山 浩一, which is pronounced the same as his stage name) is a Japanese music composer, council member of JASRAC (Japanese Society for Rights of Authors, Composers, and Publishers), board member of Japan Institute for National Fundamentals, and honorary chairman of the Japanese Backgammon Society. He is best known for composing music for the Dragon Quest video game series, which is published by Square Enix, and several Japanese anime, film, and TV shows, such as Space Runaway Ideon, Godzilla vs. Biollante, Cyborg 009, and Gatchaman.

A classically trained conductor, he is considered a primary inspiration for other game music composers such as Nobuo Uematsu, and has been referred to as a "Big boss of game music."[1]

Biography[edit]

Early life and television career[edit]

Koichi Sugiyama was born in Tokyo, Japan. While growing up, Sugiyama's home was filled with music, which ultimately inspired his passion. In high school, he began to recognize his passion, and wrote various small musical works.[2]

After graduating from the University of Tokyo with full honours in 1958, he went into the reporting and entertainment sections of cultural broadcasting.[2] In addition, he joined the Fuji Telecasting Co. as a director. In 1965, he left the telecasting company as a freelance director, and in 1968, he quit directing and concentrated on music composition.[2]

During the late 1970s and early 1980s, Sugiyama composed for musicals, commercials, pop artists, and for animated movies and television shows, such as Kagaku Ninja Tai Gatchaman, The Sea Prince and the Fire Child, and Cyborg 009. He also assisted Riichiro Manabe with the composition for Godzilla vs. Hedorah, composing the record single of the soundtrack, and conducting for some of the tracks.

Dragon Quest and video game career[edit]

Sugiyama's first contact with Enix was by a fan letter he wrote them regarding a PC shogi game in the early 1980s. After Enix's staff overcame the shock of receiving a handwritten postcard from a celebrity of Sugiyama's stature, they were so impressed by his depth of knowledge and appreciation of games that they decided to ask Sugiyama to write the music for Dragon Quest.

Sugiyama started composing for the PC-8801, and was working for Enix at the time. His first video game composition was for the game Wingman 2. In 1986, he composed for his second video game, Dragon Quest, for the Famicom. Dragon Quest would become the series he was most known for. Sugiyama says it took him five minutes to compose the original opening theme.[3] His classical score for the game was considered revolutionary for console video game music.[4]

Sugiyama was the first video game composer to record his video game music with a live orchestra. In 1986, the CD, Dragon Quest I Symphonic Suite, was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama's melodies. The soundtrack's eight melodies (Opening, Castle, Town, Field, Dungeon, Battle, Final Battle, and Ending) set the template for most role-playing video game soundtracks released since then, hundreds of which have been organized in a similar manner.[5]

In 1987, he composed for Dragon Quest II, and then held the very first video game music concert in the world. "Family Classic Concert" was arranged and conducted by Sugiyama himself. It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. "Dragon Quest I Symphonic Suite" and "Dragon Quest II Symphonic Suite" were performed.[6] The "Family Classic Concerts" have always had excellent turn outs; since then, Sugiyama has held over eighteen of them all across Japan.[7]

Sugiyama continued to compose for video games from 1987 to 1990. In 1991, he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra.[8] The performances included over eighteen different video game composers, such as Koji Kondo, Yoko Kanno, Kentarō Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself. These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged for some of them to be performed in the Orchestral Game Concerts.

In September 1995, Sugiyama composed the Dragon Quest Ballet. It premiered in 1996, and returned in 1997, 1999, 2001, and 2002.[2] During those years, he also released the Symphonic Suites for the Dragon Quest games he had worked on thus far.

Later career[edit]

Sugiyama also has completed other projects, such as the fanfares for the opening and closing of the gates in the Tokyo Race Track and the Nakayama Race Track.

Koichi Sugiyama's non-work related hobbies include photography, traveling, building model ships,[9] collecting old cameras, and reading. He has opened a camera section on his website,[10] and he also has his own record label "SUGI Label" which he started on June 23, 2004.[11]

In late 2004, he finished and released the Dragon Quest VIII: Journey of the Cursed King Original soundtrack, and the Dragon Quest VIII Symphonic Suite.

In 2005, Sugiyama was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra with music from Dragon Quest VIII, as well as his classic compositions from the past.[12] In August 2005, his music from Dragon Quest was performed live at the European Symphonic Game Music Concert. There, for the first time, his music was presented in a live symphonic concert outside Japan.[13]

In 2006, Sugiyama began working on some diverse projects, one of them being the music for Dragon Quest Swords: The Masked Queen and the Tower of Mirrors.[14] On August 19, 2006, Sugiyama announced Dragon Quest IX's production in Japanese video game magazine Famitsu by saying "I'm not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."[15]

Style[edit]

Throughout Sugiyama's works, motifs repeat themselves to maintain a consistency and nostalgic quality in the different installments. This is especially true for the Dragon Quest series. Each of the games include a nearly identical, upbeat theme song titled "Overture." In addition, Dragon Quest III-IX include a simple, casual tune on the saved game selection screen titled "Intermezzo."

Sugiyama's style of composition has been compared to late Baroque and early Classical period styles. Composers such as Johann Sebastian Bach, Gustav Mahler, and George Frideric Handel are some of his inspirations, along with the type of melodic styles heard during the mid-20th century of American cinema. The influence of Arnold Schoenberg can also be heard in some of his more experimental compositions, notably starting from Dragon Quest IV.

Discography[edit]

Video games
Year Title Role Co-composer
1984 Zarth Composition
Wingman Composition
1985 Door Door mkII Composition
World Golf Composition
1986 Wingman 2 Composition
Dragon Quest Composition
1987 Dragon Quest II Composition
Jesus Composition
Gandhara: Buddha no Seisen Composition
Animal Land Satsujin Jiken Composition
World Golf 2 Composition
Wingman Special Composition
1988 Dragon Quest III Composition
1989 Angelus: The Gospel on Evil Composition
Star Command: Kurayami no Shinryakusha Composition
1990 Dragon Quest IV Composition
Backgammon Composition
46 Okunen Monogatari The Shinkaron Composition
World Golf 3 Composition
1991 Akagawa Jirou no Yuurei Ressha Composition
Jesus 2 Composition
Super Tetris 2 & Bombliss Composition
1992 Dragon Quest V Composition/arrangement
Hanjyuku Hero: Aah Sekai yo Hanjuku Nare Composition/arrangement
E.V.O.: Search for Eden Composition
1993 Monopoly Composition/arrangement
Torneko no Daibouken: Fushigi no Dungeon Composition/arrangement
1995 Dragon Quest VI: Realms of Reverie Composition/arrangement
Fushigi no Dungeon 2: Fuurai no Shiren Composition/arrangement
1996 Fushigi no Dungeon: Fuurai no Shiren GB Composition
1998 Dragon Quest Monsters Composition
1999 Torneko: The Last Hope Composition/arrangement
2000 Dragon Quest VII Composition/arrangement
Fushigi no Dungeon: Fuurai no Shiren 2 Composition Hayato Matsuo
2001 Dragon Quest Monsters 2 Composition
2002 Dragon Quest Monsters 1+2 Composition/arrangement
Dragon Quest Characters: Torneko no Daibōken 3 Composition/arrangement
Fushigi no Dungeon: Fuurai no Shiren Gaiden Composition Hayato Matsuo
2003 Dragon Quest: Slime Morimori Composition
Dragon Quest Monsters: Caravan Heart Composition
2004 Dragon Quest VIII Composition/arrangement
2005 Dragon Quest Heroes: Rocket Slime Composition/arrangement
2006 Dragon Quest Shounen Yangus to Fushigi no Dungeon Composition Hayato Matsuo
Dragon Quest Monsters: Joker Composition/arrangement
2009 Dragon Quest IX Composition/arrangement
2010 Dragon Quest Monsters: Joker 2 Composition/arrangement
2011 Slime MoriMori Dragon Quest 3: Taikaizoku to Shippo Dan Composition/arrangement
2012 Dragon Quest Monsters: Terry's Wonderland 3D Composition/arrangement
Dragon Quest X Composition/arrangement

Other works[edit]

Political Activities[edit]

Sugiyama is known for his political activities. In the 1970s he campaigned against the perceived inequality between voters in different prefectures. In 2010 he, alongside his fellow activists, launched a website MJP ("Media Patrol Japan") in order to monitor the Japanese media for greater impartiality and representation. He is also known for his vocal opposition to United States House of Representatives House Resolution 121, stating that the facts surrounding Nanking Massacre and Comfort Women are selective in nature. His first attempt at publishing his opposition, called "The Facts", were rejected by Washington Post and New York Times, although Washington Post would eventually agree to publish it.[16][17][18]

References[edit]

  1. ^ Eric Steffens (February 1999). "Nobuo Uematsu interview". 
  2. ^ a b c d "Koichi Sugiyama's Official Profile". 
  3. ^ Gifford, Kevin (February 24, 2010). "Dragon Quest Composer Reflects on 24 Years of Games: Kouichi Sugiyama on Japan's most recognized game music.". 1up. Retrieved April 18, 2011. 
  4. ^ Gifford, Kevin. "The Essential 50 Part 20 - Dragon Warrior". 1UP.com. Retrieved 15 May 2011. 
  5. ^ Patrick Gann. "The "Eight Melodies" Template: How Sugiyama Shaped RPG Soundtracks". RPGFan. Retrieved 4 September 2011. 
  6. ^ "Koichi Sugiyama's Official Concert index". Archived from the original on 2006-08-20. 
  7. ^ "Koichi Sugiyama's Official Family Classic Concerts Listing". 
  8. ^ "Unofficial Koichi Sugiyama Biography". Archived from the original on 2009-10-27. 
  9. ^ Nich Maragos (20 July 2005). "Gaming's Rhapsody: First Movement". 1UP.com. 
  10. ^ "Koichi Sugiyama's Official camera page". 
  11. ^ "Koichi Sugiyama's Official SUGI Label page". 
  12. ^ "Koichi Sugiyama's Official Concert announcement page". 
  13. ^ "Symphonic Game Music Concert Official website". 
  14. ^ "Square-enix North America announcement". 2006. 
  15. ^ (Japanese) "ファンの声を反映したプログラムで、今年もドラゴンクエストコンサートが盛大に幕開け". Famitsu. 2006-08-11. 
  16. ^ "Signatories to the June 14th Washington Post "The Facts" Advertisement - Politicians, Professors, and Journalists". 2007-07-25. 
  17. ^ "ワシントン・ポスト紙に「慰安婦意見広告」― その経緯と波紋 / SAFETY JAPAN [花岡 信昭氏] / 日経BP社". 
  18. ^ "The Complex Question". Gamasutra. 

External links[edit]