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{{For|the second Resident Evil film|Resident Evil: Apocalypse}}
{{For|the second Resident Evil film|Resident Evil: Apocalypse}}
{{Infobox VG
{{Infobox VG
|title = Resident Evil 2
|title = Resident Evil 2
|image = [[Image:Resident Evil 2.jpg|250px]]
|image = [[Image:Resident Evil 2.jpg|250px]]
|caption = PAL PlayStation box art
|caption = PAL PlayStation box art
|developer = [[Capcom]]<br /> [[Rockstar San Diego|Angel Studios]] (N64 port)
|developer = [[Capcom]]<br /> [[Rockstar San Diego|Angel Studios]] (N64 port)
|publisher = {{collapsible list|title=Capcom|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''PlayStation'''<br>{{vgrelease|[[Japan|JP]] / [[North America|NA]]|Capcom}}{{vgrelease|[[PAL region|PAL]]|Virgin Interactive}}'''Game.com'''<br>Tiger Electronics<br>'''Windows'''<br>{{vgrelease|[[Japan|JP]] / [[North America|NA]]|Capcom}}{{vgrelease|[[PAL region|PAL]]|Virgin Interactive}}'''Nintendo 64'''<br>{{vgrelease|[[Japan|JP]] / [[North America|NA]]|Capcom}}{{vgrelease|[[Europe|EU]]|Virgin Interactive}}{{vgrelease|[[Australia|AUS]]|Nintendo Australia}}'''Dreamcast'''<br>{{vgrelease|[[Japan|JP]] / [[North America|NA]]Capcom}}{{vgrelease|[[PAL region|PAL]]|Virgin Interactive}}'''GameCube'''<br>{{vgrelease|[[Japan|JP]] / [[North America|NA]] / [[Europe|EU]]|Capcom}}{{vgrelease|[[Australia|AUS]]|Nintendo Australia}}}}
|publisher = {{collapsible list|title=Capcom|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''PlayStation'''<br>{{vgrelease|[[Japan|JP]] / [[North America|NA]]|Capcom}}{{vgrelease|[[PAL region|PAL]]|Virgin Interactive}}'''Game.com'''<br>Tiger Electronics<br>'''Windows'''<br>{{vgrelease|[[Japan|JP]] / [[North America|NA]]|Capcom}}{{vgrelease|[[PAL region|PAL]]|Virgin Interactive}}'''Nintendo 64'''<br>{{vgrelease|[[Japan|JP]] / [[North America|NA]]|Capcom}}{{vgrelease|[[Europe|EU]]|Virgin Interactive}}{{vgrelease|[[Australia|AUS]]|Nintendo Australia}}'''Dreamcast'''<br>{{vgrelease|[[Japan|JP]] / [[North America|NA]]Capcom}}{{vgrelease|[[PAL region|PAL]]|Virgin Interactive}}'''GameCube'''<br>{{vgrelease|[[Japan|JP]] / [[North America|NA]] / [[Europe|EU]]|Capcom}}{{vgrelease|[[Australia|AUS]]|Nintendo Australia}}}}
|director = [[Hideki Kamiya]]
|director= [[Hideki Kamiya]]
|producer = [[Shinji Mikami]]
|producer = [[Shinji Mikami]]
| writer = '''Scenario:'''<br />Noboru Sugimura<br />'''Ex Files:'''<br />Tetsuro Oyama
|writer = '''Scenario:'''<br />[[Noboru Sugimura]]<br />'''Ex Files:'''<br />Tetsuro Oyama
|composer = Masami Ueda<br />Shusaku Uchiyama<br />Shun Nishigaki
|composer = Masami Ueda<br />Shusaku Uchiyama<br />Shun Nishigaki
|series = ''[[Resident Evil]]''
|series = ''[[Resident Evil]]''
|engine =
|engine =
|released = {{collapsible list
|released = {{collapsible list
|title=January 21, 1998|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left
|title=January 21, 1998|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left
|'''PlayStation'''<br/>{{vgrelease|NA=January 21, 1998}}{{vgrelease|JP=January 29, 1998|PAL=May 8, 1998}}''Dual Shock Edition''<br />{{vgrelease|JP=August 6, 1998|NA=November 11, 1998}}'''Game.com'''<br/>{{vgrelease|NA=November 11, 1998}}'''Windows'''<br/>{{vgrelease|JP=February 19, 1999|NA=February 28, 1999|PAL=April 1999}}'''Nintendo 64'''<br/>{{vgrelease|NA=October 31, 1999}}{{vgrelease|JP=January 29, 2000|PAL=February 9, 2000}}'''Dreamcast'''<br/>{{vgrelease|JP=December 22, 1999|PAL=April 28, 2000}}{{vgrelease|NA=December 15, 2000}}'''GameCube'''<br/>{{vgrelease|NA=January 14, 2003}}{{vgrelease|JP=January 23, 2003|PAL=May 30, 2003}}'''PlayStation Network'''<br/>{{vgrelease|JP=December 26, 2007<ref>{{cite web|title=BIOHAZARD 2 |url=http://www.jp.playstation.com/software/title/jp0102npjj00129_000000000000000001.html |work=PlayStation.com(Japan)|publisher=Sony|date=2007-12-26|accessdate=2010-09-10}}</ref>|NA=November 19, 2009}}
|'''PlayStation'''<br/>{{vgrelease|NA=January 21, 1998}}{{vgrelease|JP=January 29, 1998|PAL=May 8, 1998}}''Dual Shock Edition''<br />{{vgrelease|JP=August 6, 1998|NA=November 11, 1998}}'''Game.com'''<br/>{{vgrelease|NA=November 11, 1998}}'''Windows'''<br/>{{vgrelease|JP=February 19, 1999|NA=February 28, 1999|PAL=April 1999}}'''Nintendo 64'''<br/>{{vgrelease|NA=October 31, 1999}}{{vgrelease|JP=January 29, 2000|PAL=February 9, 2000}}'''Dreamcast'''<br/>{{vgrelease|JP=December 22, 1999|PAL=April 28, 2000}}{{vgrelease|NA=December 15, 2000}}'''GameCube'''<br/>{{vgrelease|NA=January 14, 2003}}{{vgrelease|JP=January 23, 2003|PAL=May 30, 2003}}'''PlayStation Network'''<br/>{{vgrelease|JP=December 26, 2007<ref>{{cite web|title=BIOHAZARD 2 |url=http://www.jp.playstation.com/software/title/jp0102npjj00129_000000000000000001.html |work=PlayStation.com(Japan)|publisher=Sony|date=2007-12-26|accessdate=2010-09-10}}</ref>|NA=November 19, 2009}}
}}
}}
|genre = [[Survival horror]]
|genre = [[Survival horror]]
|modes = [[Single-player]]
|modes = [[Single-player]]
|ratings = {{vgratings|ESRB=M|BBFC=15|ELSPA=15+|CERO=15+}}
|ratings = {{vgratings|ESRB=M|BBFC=15|ELSPA=15+|CERO=15+}}
|platforms = [[PlayStation (console)|PlayStation]], [[Game.com]], [[Microsoft Windows]], [[Nintendo 64]], [[Dreamcast]], [[Nintendo GameCube]], [[PlayStation Network]]
|platforms = [[PlayStation (console)|PlayStation]], [[Game.com]], [[Microsoft Windows]], [[Nintendo 64]], [[Dreamcast]], [[Nintendo GameCube]], [[PlayStation Network]]
|media = '''PS''', '''PC''': [[CD-ROM]]<br />'''N64''': 512-[[megabit]] [[ROM cartridge|cartridge]]<br />'''DC''': [[GD-ROM]]<br />'''GC''': [[Nintendo optical disc|Nintendo disc]]<br />'''PC''': [[DVD]]
|media= '''PS''', '''PC''': [[CD-ROM]]<br />'''N64''': 512-[[megabit]] [[ROM cartridge|cartridge]]<br />'''DC''': [[GD-ROM]]<br />'''GC''': [[Nintendo optical disc|Nintendo disc]]<br />'''PC''': [[DVD]]
|input=[[Gamepad]], [[Keyboard (computing)|Keyboard]]
|input=[[Gamepad]], [[Keyboard (computing)|keyboard]]
}}
}}

'''''Resident Evil 2''''', known in Japan as {{nihongo|''Biohazard 2''|バイオハザード2|Baiohazādo Tsū}}, is a [[survival horror]] video game by [[Capcom]] originally released for the [[PlayStation (console)|PlayStation]] in 1998. It is the second installment in the ''[[Resident Evil]]'' series, and was later ported to [[Microsoft Windows]], [[Nintendo 64]], [[Dreamcast]], [[Nintendo GameCube]], and [[Game.com]].
'''''Resident Evil 2''''', known in Japan as {{nihongo|''Biohazard 2''|バイオハザード2|Baiohazādo Tsū}}, is a [[survival horror]] video game by [[Capcom]] originally released for the [[PlayStation (console)|PlayStation]] in 1998. It is the second installment in the ''[[Resident Evil]]'' series, and was later ported to [[Microsoft Windows]], [[Nintendo 64]], [[Dreamcast]], [[Nintendo GameCube]], and [[Game.com]].

==Story==
The game begins on September 29, 1998, as the citizens of Raccoon City have been turned into [[zombie]]s by a biological weapon known as the T-virus.<ref>{{cite web|url=http://psx.ign.com/articles/150/150504p1.html |title=Resident Evil 2 - PlayStation Review at IGN |publisher=Psx.ign.com |date=1998-01-21 |accessdate=2010-04-27}}</ref> [[Leon S. Kennedy]], a rookie police officer on his first day in the Raccoon Police Department, and [[Claire Redfield]], a college student looking for her brother, enter the city.


==Gameplay==
==Gameplay==
''Resident Evil 2'' follows the same gameplay mechanics as its [[Resident Evil (video game)|predecessor]]. The game's graphics are composed of [[polygon (computer graphics)|polygonal]] character models, and items superimposed over [[pre-rendered]] graphics, using fixed camera angles. The player must travel through a variety of locations, solving puzzles and fighting numerous mutated creatures in order to complete the game. The player can arm themselves with a variety of firearms, although [[ammunition]] is limited. The game features an improved graphics engine over the previous game, allowing for more [[zombie]]s to appear on screen. In addition, the player can now determine their character's health based on their animation. A character in the 'caution' stage of injury will cover their stomach with his or her hand, while a character on the verge of [[death]] will limp.
''Resident Evil 2'' follows the same gameplay mechanics as its [[Resident Evil (video game)|predecessor]]. The game's graphics are composed of [[polygon (computer graphics)|polygonal]] character models, and items superimposed over [[Pre-rendering|pre-rendered]] graphics, using fixed camera angles. The player must travel through a variety of locations, solving puzzles and fighting numerous mutated creatures in order to complete the game. The player can arm themselves with a variety of firearms, although ammunition is limited. The game features an improved graphics engine over the previous game, allowing for more zombies to appear on screen. In addition, the player can now determine their character's health based on their animation. A character in the 'caution' stage of injury will cover their stomach with his or her hand, while a character on the verge of death will limp.


[[Image:Resident Evil 2 Raccoon City.png|thumb|left|A screenshot of Raccoon City's streets from the beginning of the game. The characters' real-time polygonal models are superimposed over prerendered still images, allowing for a high level of graphical detail in the background.|alt=A young Caucasian police officer is defending himself against a group of attacking zombies with a handgun. The scene takes place on a desolate street at night.]]
[[Image:Resident Evil 2 Raccoon City.png|thumb|left|A screenshot of Raccoon City's streets from the beginning of the game. The characters' real-time polygonal models are superimposed over prerendered still images, allowing for a high level of graphical detail in the background.|alt=A young white police officer is defending himself against a group of attacking zombies with a handgun. The scene takes place on a desolate street at night.]]

The main addition to the gameplay is a scenario system. ''Resident Evil 2'' offers two playable characters, Claire Redfield and Leon S. Kennedy, each with their own scenario. However, after finishing one character's scenario (the "A" game) and saving the data, a second scenario (the "B" game) is unlocked in which the same series of events are depicted from the other character's perspective. Actions taken by the player during the first scenario affects the player's surroundings during the second scenario. In addition, one's character also has access to one area in their B game that they normally would not have access to. There are two scenarios for each character.
The main addition to the gameplay is a scenario system. ''RE2'' offers two playable characters, Claire Redfield and Leon S. Kennedy, each with their own scenario. However, after finishing one character's scenario (the "A" game) and saving the data, a second scenario (the "B" game) is unlocked in which the same series of events are depicted from the other character's perspective. Actions taken by the player during the first scenario affects the player's surroundings during the second scenario. In addition, one's character also has access to one area in their B game that they normally would not have access to. There are two scenarios for each character.


The player is awarded with unlockable weapons and other bonuses after completing a scenario and fulfilling certain requirements. A ranking system has been implemented in which the player is graded based on the amount of time taken to complete the game, number of times the game was saved and the number of first-aid sprays used. Several hidden minigames can also be unlocked as well such as The 4th Survivor, its spoof/harder version The Tofu Survivor and in the [[DualShock]] Version, an Extreme Battle minigame.
The player is awarded with unlockable weapons and other bonuses after completing a scenario and fulfilling certain requirements. A ranking system has been implemented in which the player is graded based on the amount of time taken to complete the game, number of times the game was saved and the number of first-aid sprays used. Several hidden minigames can also be unlocked as well such as The 4th Survivor, its spoof/harder version The Tofu Survivor and in the [[DualShock]] Version, an Extreme Battle minigame.
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{{Main|Characters in Resident Evil 2}}
{{Main|Characters in Resident Evil 2}}


Claire and Leon meet in the streets and together fight their way to the besieged police station. There, they find a mysterious woman named [[Ada Wong]] and a little girl named Sherry Birkin, and learn that Claire's brother, Chris Redfield, has gone to Europe to stop Umbrella's experiments. They also meet several other human characters, however all of them soon die or are killed.
The game begins on September 29, 1998, as the citizens of [[Raccoon City]] have been turned into zombies by a biological weapon known as the T-virus.<ref>{{cite web|url=http://psx.ign.com/articles/150/150504p1.html |title=Resident Evil 2 - PlayStation Review at IGN |publisher=Psx.ign.com |date=1998-01-21 |accessdate=2010-04-27}}</ref>


Claire, Leon and Sherry eventually escape the station through the sewers and find Annette Birkin, Sherry's mother. They learn that the viral outbreak was accidental, that her husband [[Characters in Resident Evil 2#William Birkin|William Birkin]] has turned into an ever-mutating monster who plans to infect Sherry with the G-virus and that Ada is a spy. They fight their way to Umbrella's underground laboratory where the T- and G-viruses are being produced. On the way to the labs, Birkin infects Sherry. Claire continues into the laboratory to find the cure. Annette tries to kill Claire, thinking she wanted the G-virus, but is killed by her husband. As she dies, Annette tells Claire how to prepare the cure for Sherry. Leon and Ada face and defeat Umbrella-controlled Tyrant monster T-103 and Ada apparently dies.
[[Leon S. Kennedy]], a police officer on his first day in the Raccoon Police Department, and [[Claire Redfield]], a college student looking for her brother, enter the city. They fight their way to the police station. There they find [[Ada Wong]] and a little girl named [[Characters in Resident Evil 2#Sherry Birkin|Sherry Birkin]].

They learn that Claire's brother, Chris Redfield, has gone to Europe to stop Umbrella's experiments. They escape the station through the sewers and find Annette Birkin, Sherry's mother. They learn that the viral outbreak was accidental, that her husband William Birkin has turned into a monster who plans to infect Sherry with the G-virus and that Ada is a spy. They fight their way to Umbrella's underground laboratory where the T- and G-viruses are being produced. On the way to the labs, William Birkin infects Sherry.

Claire continues into the laboratory to find the cure. Annette tries to kill Claire, thinking she wanted the G-virus, but is killed by her husband. As she dies, Annette tells Claire how to prepare the cure for Sherry. Leon and Ada face the T-103 and Ada apparently dies.


When the laboratory self-destruct is activated, Claire tells Leon to get Sherry and go to the train, which will take them out of the underground laboratory, while she prepares the cure. The three escape the self-destructing laboratory. Claire injects Sherry with the cure and Birkin reappears, now a massive blob as a result of the G-virus mutation, making one final attack. The self-destruct mechanism activates on the train, and they escape as the train explodes, killing Birkin.<ref>{{cite web|last=Schedeen |first=Jesse |url=http://stars.ign.com/articles/961/961553p7.html |title=Best Resident Evil Bosses - Stars Feature at IGN |publisher=Stars.ign.com |date= |accessdate=2010-04-27}}</ref>
When the laboratory self-destruct is activated, Claire tells Leon to get Sherry and go to the train, which will take them out of the underground laboratory, while she prepares the cure. The three escape the self-destructing laboratory. Claire injects Sherry with the cure and Birkin reappears, now a massive blob as a result of the G-virus mutation, making one final attack. The self-destruct mechanism activates on the train, and they escape as the train explodes, killing Birkin.<ref>{{cite web|last=Schedeen |first=Jesse |url=http://stars.ign.com/articles/961/961553p7.html |title=Best Resident Evil Bosses - Stars Feature at IGN |publisher=Stars.ign.com |date= |accessdate=2010-04-27}}</ref>


==Development==
==Development==
[[Image:Resident Evil 1.5.png|thumb|right|In ''Resident Evil 1.5'', players could control another female protagonist called Elza Walker. The zombies in this version were less detailed and the interior of the police station had a more modern design.|alt=A young Caucasian woman in a red and white racing suit is shooting at a pair of undead police officers, while two more enemies sneak up on her behind. The office of the police station they are fighting in has sheets of paper scattered on the floor. The whole scene features a bluish tint, giving the location a sterile and desolate look.]]
[[Image:Resident Evil 1.5.png|thumb|In ''Resident Evil 1.5'', players could control another female protagonist called Elza Walker. The zombies in this version were less detailed and the interior of the police station had a more modern design.|alt=A young white woman in a red and white racing suit is shooting at a pair of undead police officers, while two more enemies sneak up on her behind. The office of the police station they are fighting in has sheets of paper scattered on the floor. The whole scene features a bluish tint, giving the location a sterile and desolate look.]]

Development on ''Resident Evil 2'' began shortly after the completion of its [[Resident Evil (video game)|predecessor]] in early 1996,{{Citation needed|date=August 2010}} with the first actual gameplay footage shown in July of the same year, at the [[V Jump]] Festival '96.<ref>{{cite video |date=21 October 1996 |title=Vジャン Vフェス'96ビデオ |medium=Videotape |language=Japanese |publisher=Shueisha Inc.}}</ref> However, as ''Resident Evil 2'' was approaching its release date, Capcom dropped the project and started again. This scrapped version was later dubbed ''Resident Evil 1.5''. This prototype version starred Leon S. Kennedy and an early version of the Claire Redfield character, named Elza Walker. Other supporting characters from the released game also appeared in ''Resident Evil 1.5''. The game was 65%-80% complete before Capcom decided to stop the development.<ref>{{cite web|url=http://www.pc-boost.com/actualite-1235735898-3-Resident-Evil-15,-une-des-versions-annulee-du-jeu-de-la-serie.html |title=Resident Evil 1.5, une des versions annulée du jeu de la série |publisher=Pc-Boost.com |date=2009-02-27 |accessdate=2010-04-27}}</ref><ref>{{cite web|url=http://www.survivhor.com/RE1.5/TEXTES/03/index.html |title=Resident Evil 1.5 |publisher=Survivhor.com |date= |accessdate=2010-04-27}}</ref>
Development on ''Resident Evil 2'' began shortly after the completion of its predecessor in early 1996, with the first actual gameplay footage shown in July of the same year, at the [[V Jump]] Festival '96.<ref>{{cite video |date=21 October 1996 |title=Vジャン Vフェス'96ビデオ |medium=Videotape |language=Japanese |publisher=Shueisha Inc.}}</ref> However, as ''Resident Evil 2'' was approaching its release date, Capcom dropped the project and started again. This scrapped version was later dubbed ''Resident Evil 1.5''. This prototype version starred Leon S. Kennedy and an early version of the Claire Redfield character, named Elza Walker. Other supporting characters from the released game also appeared in ''Resident Evil 1.5''. The game was 65%-80% complete before Capcom decided to stop the development.<ref>{{cite web|url=http://www.pc-boost.com/actualite-1235735898-3-Resident-Evil-15,-une-des-versions-annulee-du-jeu-de-la-serie.html |title=Resident Evil 1.5, une des versions annulée du jeu de la série |publisher=Pc-Boost.com |date=2009-02-27 |accessdate=2010-04-27}}</ref><ref>{{cite web|url=http://www.survivhor.com/RE1.5/TEXTES/03/index.html |title=Resident Evil 1.5 |publisher=Survivhor.com |date= |accessdate=2010-04-27}}</ref>


''Resident Evil 2'' was preceded by a demo version that was bundled with ''[[Resident Evil (video game)#Director's Cut|Resident Evil: Director's Cut]]''.
''Resident Evil 2'' was preceded by a demo version that was bundled with ''[[Resident Evil (video game)#Director's Cut|Resident Evil: Director's Cut]]''.
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===Other platforms===
===Other platforms===
Like the original game, ''Resident Evil 2'' was released on other platforms after its initial success on the PlayStation. The first of these ports was a [[personal computer|PC]] version titled ''Resident Evil 2 Platinum'' in 1999. It features all the additions from the ''Dual Shock Version'' and added a new gallery mode featuring illustrations, renders and in-game character models, as well as a new Hard difficulty setting for the main game. The [[Dreamcast]] version, released the same year, features these additions, along with the added benefit of viewing the character's health in a [[VMU]]. In Japan, the Dreamcast version (where it was titled ''Biohazard 2 Value Plus'') was bundled with an extra disc which featured a demo of ''[[Resident Evil Code: Veronica]]'' and also contained assorted music from several ''Resident Evil'' soundtracks released in Japan.
Like the original game, ''Resident Evil 2'' was released on other platforms after its initial success on the PlayStation. The first of these ports was a [[personal computer|PC]] version titled ''Resident Evil 2 Platinum'' in 1999. It features all the additions from the ''Dual Shock Version'' and added a new gallery mode featuring illustrations, renders and in-game character models, as well as a new Hard difficulty setting for the main game. The Dreamcast version, released the same year, features these additions, along with the added benefit of viewing the character's health in a [[VMU]]. In Japan, the Dreamcast version (where it was titled ''Biohazard 2 Value Plus'') was bundled with an extra disc which featured a demo of ''[[Resident Evil Code: Veronica]]'' and also contained assorted music from several ''Resident Evil'' soundtracks released in Japan.


A [[Nintendo 64]] version was also released in 1999, ported by Angel Studios (currently [[Rockstar San Diego]]). While it was the only port of the game that did not feature the Extreme Battle mode, it did contain some console-exclusive features. The most prominent was a series of additional in-game documents known as the "EX Files" that connected the plot of the game with the other games in the series (including the then-unreleased ''[[Resident Evil Zero]]''). Other features include an item randomizer, violence control, first-person controls and new unlockable outfits replacing the ones from the previous versions. A Hunter from the first Resident Evil is also given a cameo appearance, albeit dead. The game supports the [[Rumble Pak]] and [[Expansion Pak]]. The N64 version is notable due to the compression techniques that the developers were forced to use in order to fit two CD-ROMs worth of data onto a single 64MB cartridge. It also featured, for the time, a high resolution display of 640x480 compared to the PS1 version's 320x240. The game changes the resolution at each camera cut based on the number of enemies in the room. Many enemies take more processing power, so the game chooses lower resolutions. When all the enemies are defeated, it runs again at 640x480. The N64 version also features surround sound, not found on the PS1 version, using the Mosys system from Factor 5.
A Nintendo 64 version was also released in 1999, ported by Angel Studios (currently [[Rockstar San Diego]]). While it was the only port of the game that did not feature the Extreme Battle mode, it did contain some console-exclusive features. The most prominent was a series of additional in-game documents known as the "EX Files" that connected the plot of the game with the other games in the series (including the then-unreleased ''[[Resident Evil Zero]]''). Other features include an item randomizer, violence control, first-person controls and new unlockable outfits replacing the ones from the previous versions. A Hunter monster from the first ''Resident Evil'' is also given a cameo appearance, albeit dead. The game supports the [[Rumble Pak]] and [[Expansion Pak]]. The N64 version is notable due to the compression techniques that the developers were forced to use in order to fit two CD-ROMs worth of data onto a single 64MB cartridge. It also featured, for the time, a high resolution display of 640x480 compared to the PS1 version's 320x240. The game changes the resolution at each camera cut based on the number of enemies in the room. Many enemies take more processing power, so the game chooses lower resolutions. When all the enemies are defeated, it runs again at 640x480. The N64 version also features surround sound, not found on the PS1 version, using the Mosys system from Factor 5.


The [[Nintendo GameCube]] version, released in 2003, is identical to the PlayStation's DualShock Version in terms of content, featuring only a minimal set of improvements such a higher frame rate for the game's FMV sequences.
The GameCube version, released in 2003, is identical to the PlayStation's DualShock Version in terms of content, featuring only a minimal set of improvements such a higher frame rate for the game's FMV sequences.


A version of the game was also released for the short-lived game.com in late 1998. Two versions of the game.com game were scheduled to be released, one starring Leon and the other with Claire, but only the former saw release. A port for the [[Sega Saturn]] was also planned and started to be developed, but was canceled when the conversion development team (presumably [[Nex Entertainment|Nextech]]) decided on working a new game in the series (''[[Resident Evil Code: Veronica]]'') for the [[Dreamcast]] instead.<ref name=bio2saturn>{{cite web|url=http://www.gamespot.com/news/2465273.html|title=RE2 for Saturn Canceled - News at GameSpot}}</ref>
A version of the game was also released for the short-lived game.com in late 1998. Two versions of the game.com game were scheduled to be released, one starring Leon and the other with Claire, but only the former saw release. A port for the [[Sega Saturn]] was also planned and started to be developed, but was canceled when the conversion development team (presumably [[Nex Entertainment|Nextech]]) decided on working a new game in the series (''Code: Veronica'') for the Dreamcast instead.<ref name=bio2saturn>{{cite web|url=http://www.gamespot.com/news/2465273.html|title=RE2 for Saturn Canceled - News at GameSpot}}</ref>


In 2006, it was re-released on the PC platform in Japan by Sourcenext, with full [[Windows XP]] support.
In 2006, it was re-released on the PC platform in Japan by Sourcenext, with full [[Windows XP]] support.
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}}
}}


''Resident Evil 2'' received positive reviews from most publications. ''Resident Evil 2'' was a commercial success and it has sold over 4.96 million copies since its release, making it the best selling game in the series until it was surpassed in sales by ''[[Resident Evil 5]]'' in 2009.<ref name="4.96m">{{cite web | title=Press Release | url=http://ir.capcom.co.jp/english/news/html/e090601a.html | publisher=[[Capcom]] | accessdate=2009-06-02}} {{Dead link|date=September 2010|bot=H3llBot}}</ref> [[Game Revolution]] called it "a great game with good graphics, terrific sound, riveting action, and puzzles that will keep you entertained for hours".<ref name="GameRev">{{cite web |url=http://www.gamerevolution.com/review/sony/resident_evil_2|title=Resident Evil 2 video game review for the PS}}</ref>
''Resident Evil 2'' received positive reviews from most publications. The game was a commercial success and it has sold over 4.96 million copies since its release, making it the best selling game in the series until it was surpassed in sales by ''[[Resident Evil 5]]'' in 2009.<ref name="4.96m">{{cite web | title=Press Release | url=http://ir.capcom.co.jp/english/news/html/e090601a.html | publisher=[[Capcom]] | accessdate=2009-06-02}} {{Dead link|date=September 2010|bot=H3llBot}}</ref> [[Game Revolution]] called it "a great game with good graphics, terrific sound, riveting action, and puzzles that will keep you entertained for hours".<ref name="GameRev">{{cite web |url=http://www.gamerevolution.com/review/sony/resident_evil_2|title=Resident Evil 2 video game review for the PS}}</ref>


[[GamePro]] said "For staunch veterans of the series, RE2 Dual Shock demands at least a rental...for newcomers to the series, there's never been a better time to get scared".<ref name="GamePro">{{cite web|url=http://www.gamepro.com/article/reviews/295/resident-evil-2-dual-shock-version|title=Review : Resident Evil 2: Dual Shock Version - from GamePro.com}}</ref> [[Games Domain]] said "Had the game lasted a little longer, and if the monsters had been a little more creative, this would be one of the best games ever made for the PSX".<ref>{{cite web|url=http://www.gamesdomain.com/playstation/reviews/Resident_Evil_2.html|archiveurl=http://web.archive.org/web/20020805051601/http://www.gamesdomain.com/playstation/reviews/Resident_Evil_2.html|archivedate=2002-08-05|title=Resident Evil 2}}</ref> [[GameSpot]] criticised the puzzles for being "a little out of place", and the inventory system for making players "mindlessly keep bringing items to and retrieving them from these "magical" storage bins", but concluded "''Resident Evil 2'' is one of the most entertaining games I've ever played".<ref name="GSpot">{{cite web|url=http://gamespot.com/gamespot/stories/reviews/0,10867,2549080,00.html |archiveurl=http://web.archive.org/web/20010707141134/http://gamespot.com/gamespot/stories/reviews/0,10867,2549080,00.html |archivedate=2001-07-07 |title=Resident Evil 2 review from GameSpot}}</ref>
''[[GamePro]]'' said: "For staunch veterans of the series, RE2 Dual Shock demands at least a rental...for newcomers to the series, there's never been a better time to get scared".<ref name="GamePro">{{cite web|url=http://www.gamepro.com/article/reviews/295/resident-evil-2-dual-shock-version|title=Review : Resident Evil 2: Dual Shock Version - from GamePro.com}}</ref> [[Games Domain]] said "Had the game lasted a little longer, and if the monsters had been a little more creative, this would be one of the best games ever made for the PSX".<ref>{{cite web|url=http://www.gamesdomain.com/playstation/reviews/Resident_Evil_2.html|archiveurl=http://web.archive.org/web/20020805051601/http://www.gamesdomain.com/playstation/reviews/Resident_Evil_2.html|archivedate=2002-08-05|title=Resident Evil 2}}</ref> [[GameSpot]] criticised the puzzles for being "a little out of place", and the inventory system for making players "mindlessly keep bringing items to and retrieving them from these "magical" storage bins", but concluded "''Resident Evil 2'' is one of the most entertaining games I've ever played".<ref name="GSpot">{{cite web|url=http://gamespot.com/gamespot/stories/reviews/0,10867,2549080,00.html |archiveurl=http://web.archive.org/web/20010707141134/http://gamespot.com/gamespot/stories/reviews/0,10867,2549080,00.html |archivedate=2001-07-07 |title=Resident Evil 2 review from GameSpot}}</ref>


[[IGN]] criticized the aiming, camera angles, puzzles and inventory system, while praising the atmosphere, graphics, sound and design, calling ''Resident Evil 2'' "a good sequel...a superb game in it's{{sic}} own right and it will consume your life for hours, but it's not a quantum leap forward in the evolution of the game or the genre".<ref name="IGN">{{cite web|url=http://psx.ign.com/reviews/504.html |archiveurl=http://web.archive.org/web/19990429091320/http://psx.ign.com/reviews/504.html |archivedate=1999-04-29 |title=Resident Evil 2 review from IGN}}</ref>
[[IGN]] criticized the aiming, camera angles, puzzles and inventory system, while praising the atmosphere, graphics, sound and design, calling ''Resident Evil 2'' "a good sequel...a superb game in it's{{sic}} own right and it will consume your life for hours, but it's not a quantum leap forward in the evolution of the game or the genre".<ref name="IGN">{{cite web|url=http://psx.ign.com/reviews/504.html |archiveurl=http://web.archive.org/web/19990429091320/http://psx.ign.com/reviews/504.html |archivedate=1999-04-29 |title=Resident Evil 2 review from IGN}}</ref>
Line 129: Line 131:


==Novelization==
==Novelization==
A [[novelization]] of the game, ''Resident Evil: City of the Dead'', was written by author [[S. D. Perry]], as the third book in her series of ''Resident Evil'' novels.<ref>{{cite book
A [[novelization]] of the game, ''Resident Evil: City of the Dead'', was written by author [[S. D. Perry]], as the third book in her series of ''Resident Evil'' novels.<ref>{{cite book |url=http://books.google.com/books?id=FM_4gkBegWkC&source=gbs_navlinks_s |title=City of the Dead By S. D. Perry - Overview |work=[[Google Books]] |publisher=[[Google]] |accessdate=22 March 2010}}</ref>
|url=http://books.google.com/books?id=FM_4gkBegWkC&source=gbs_navlinks_s
|title=City of the Dead By S. D. Perry - Overview
|work=[[Google Books]]
|publisher=[[Google]]
|accessdate=22 March 2010
}}</ref>


==References==
==References==
{{reflist|2}}
{{Reflist|2}}


==External links==
==External links==
*[http://www.capcom-europe.com/residentevil/2/ European Resident Evil 2 site]
*[http://www.capcom-europe.com/residentevil/2/ European ''Resident Evil 2'' offical website]
*{{moby game|id=/resident-evil-2}}
*[http://www.gamefaqs.com/ps/198458-resident-evil-2 ''Resident Evil 2''] at [[GameFAQs]]
*[http://www.imdb.com/title/tt0161941/ ''Resident Evil 2''] at the [[Internet Movie Database]]
*[http://residentevil.wikia.com/Resident_Evil_2 Resident Evil 2 - The Resident Evil Wiki]
*[http://capcomdatabase.wikia.com/wiki/Resident_Evil_2 Resident Evil 2 - Capcom Database Wiki]


{{Resident Evil series}}
{{Resident Evil series}}

Revision as of 14:28, 16 October 2010

Resident Evil 2
File:Resident Evil 2.jpg
PAL PlayStation box art
Developer(s)Capcom
Angel Studios (N64 port)
Publisher(s)
Capcom
  • PlayStation
    • PAL: Virgin Interactive
    Game.com
    Tiger Electronics
    Windows
    • PAL: Virgin Interactive
    Nintendo 64
    • EU: Virgin Interactive
    • AUS: Nintendo Australia
    Dreamcast
    • PAL: Virgin Interactive
    GameCube
    • AUS: Nintendo Australia
Director(s)Hideki Kamiya
Producer(s)Shinji Mikami
Writer(s)Scenario:
Noboru Sugimura
Ex Files:
Tetsuro Oyama
Composer(s)Masami Ueda
Shusaku Uchiyama
Shun Nishigaki
SeriesResident Evil
Platform(s)PlayStation, Game.com, Microsoft Windows, Nintendo 64, Dreamcast, Nintendo GameCube, PlayStation Network
Release
January 21, 1998
  • PlayStation
    Dual Shock Edition
    Game.com
    Windows
    Nintendo 64
    Dreamcast
    GameCube
    PlayStation Network
Genre(s)Survival horror
Mode(s)Single-player

Resident Evil 2, known in Japan as Biohazard 2 (バイオハザード2, Baiohazādo Tsū), is a survival horror video game by Capcom originally released for the PlayStation in 1998. It is the second installment in the Resident Evil series, and was later ported to Microsoft Windows, Nintendo 64, Dreamcast, Nintendo GameCube, and Game.com.

Story

The game begins on September 29, 1998, as the citizens of Raccoon City have been turned into zombies by a biological weapon known as the T-virus.[2] Leon S. Kennedy, a rookie police officer on his first day in the Raccoon Police Department, and Claire Redfield, a college student looking for her brother, enter the city.

Gameplay

Resident Evil 2 follows the same gameplay mechanics as its predecessor. The game's graphics are composed of polygonal character models, and items superimposed over pre-rendered graphics, using fixed camera angles. The player must travel through a variety of locations, solving puzzles and fighting numerous mutated creatures in order to complete the game. The player can arm themselves with a variety of firearms, although ammunition is limited. The game features an improved graphics engine over the previous game, allowing for more zombies to appear on screen. In addition, the player can now determine their character's health based on their animation. A character in the 'caution' stage of injury will cover their stomach with his or her hand, while a character on the verge of death will limp.

A young white police officer is defending himself against a group of attacking zombies with a handgun. The scene takes place on a desolate street at night.
A screenshot of Raccoon City's streets from the beginning of the game. The characters' real-time polygonal models are superimposed over prerendered still images, allowing for a high level of graphical detail in the background.

The main addition to the gameplay is a scenario system. RE2 offers two playable characters, Claire Redfield and Leon S. Kennedy, each with their own scenario. However, after finishing one character's scenario (the "A" game) and saving the data, a second scenario (the "B" game) is unlocked in which the same series of events are depicted from the other character's perspective. Actions taken by the player during the first scenario affects the player's surroundings during the second scenario. In addition, one's character also has access to one area in their B game that they normally would not have access to. There are two scenarios for each character.

The player is awarded with unlockable weapons and other bonuses after completing a scenario and fulfilling certain requirements. A ranking system has been implemented in which the player is graded based on the amount of time taken to complete the game, number of times the game was saved and the number of first-aid sprays used. Several hidden minigames can also be unlocked as well such as The 4th Survivor, its spoof/harder version The Tofu Survivor and in the DualShock Version, an Extreme Battle minigame.

Plot

Claire and Leon meet in the streets and together fight their way to the besieged police station. There, they find a mysterious woman named Ada Wong and a little girl named Sherry Birkin, and learn that Claire's brother, Chris Redfield, has gone to Europe to stop Umbrella's experiments. They also meet several other human characters, however all of them soon die or are killed.

Claire, Leon and Sherry eventually escape the station through the sewers and find Annette Birkin, Sherry's mother. They learn that the viral outbreak was accidental, that her husband William Birkin has turned into an ever-mutating monster who plans to infect Sherry with the G-virus and that Ada is a spy. They fight their way to Umbrella's underground laboratory where the T- and G-viruses are being produced. On the way to the labs, Birkin infects Sherry. Claire continues into the laboratory to find the cure. Annette tries to kill Claire, thinking she wanted the G-virus, but is killed by her husband. As she dies, Annette tells Claire how to prepare the cure for Sherry. Leon and Ada face and defeat Umbrella-controlled Tyrant monster T-103 and Ada apparently dies.

When the laboratory self-destruct is activated, Claire tells Leon to get Sherry and go to the train, which will take them out of the underground laboratory, while she prepares the cure. The three escape the self-destructing laboratory. Claire injects Sherry with the cure and Birkin reappears, now a massive blob as a result of the G-virus mutation, making one final attack. The self-destruct mechanism activates on the train, and they escape as the train explodes, killing Birkin.[3]

Development

A young white woman in a red and white racing suit is shooting at a pair of undead police officers, while two more enemies sneak up on her behind. The office of the police station they are fighting in has sheets of paper scattered on the floor. The whole scene features a bluish tint, giving the location a sterile and desolate look.
In Resident Evil 1.5, players could control another female protagonist called Elza Walker. The zombies in this version were less detailed and the interior of the police station had a more modern design.

Development on Resident Evil 2 began shortly after the completion of its predecessor in early 1996, with the first actual gameplay footage shown in July of the same year, at the V Jump Festival '96.[4] However, as Resident Evil 2 was approaching its release date, Capcom dropped the project and started again. This scrapped version was later dubbed Resident Evil 1.5. This prototype version starred Leon S. Kennedy and an early version of the Claire Redfield character, named Elza Walker. Other supporting characters from the released game also appeared in Resident Evil 1.5. The game was 65%-80% complete before Capcom decided to stop the development.[5][6]

Resident Evil 2 was preceded by a demo version that was bundled with Resident Evil: Director's Cut.

Release history

Regional differences

In Japan, where Resident Evil 2 was titled Biohazard 2, the game was released a week after the North American release. The game was made easier for the Japanese market with changes in item and enemy placement, increased firepower for weapons and the auto-aiming feature turned on by default.

In addition, the game over scenes are less violent and edited in the Japanese version, as zombies and other creatures do not devour or eviscerate the player's character on-screen like they do in the North American and PAL versions.

DualShock Version

Several months after the original release, a second version of Resident Evil 2 was released known as the DualShock Version. As the title suggests, the game was modified to incorporate support for the vibration function and analog control of the PlayStation DualShock controller. The main addition is a new unlockable minigame, Extreme Battle. The objective is to reach the police station from the underground laboratory and retrieve four anti-biohazard bombs located throughout the station. There are four playable characters and three difficulty settings. The Extreme Battle became a standard feature for subsequent versions of the game.

There are also some minor additions, such as ranking screens for the Hunk and Tofu minigames, a Rookie difficulty setting for the main game, as well as a "USA version" mode in the Japanese version, based on the North American version's default setting and a new cheat code that grants the player unlimited ammo for all weapons.

Other platforms

Like the original game, Resident Evil 2 was released on other platforms after its initial success on the PlayStation. The first of these ports was a PC version titled Resident Evil 2 Platinum in 1999. It features all the additions from the Dual Shock Version and added a new gallery mode featuring illustrations, renders and in-game character models, as well as a new Hard difficulty setting for the main game. The Dreamcast version, released the same year, features these additions, along with the added benefit of viewing the character's health in a VMU. In Japan, the Dreamcast version (where it was titled Biohazard 2 Value Plus) was bundled with an extra disc which featured a demo of Resident Evil Code: Veronica and also contained assorted music from several Resident Evil soundtracks released in Japan.

A Nintendo 64 version was also released in 1999, ported by Angel Studios (currently Rockstar San Diego). While it was the only port of the game that did not feature the Extreme Battle mode, it did contain some console-exclusive features. The most prominent was a series of additional in-game documents known as the "EX Files" that connected the plot of the game with the other games in the series (including the then-unreleased Resident Evil Zero). Other features include an item randomizer, violence control, first-person controls and new unlockable outfits replacing the ones from the previous versions. A Hunter monster from the first Resident Evil is also given a cameo appearance, albeit dead. The game supports the Rumble Pak and Expansion Pak. The N64 version is notable due to the compression techniques that the developers were forced to use in order to fit two CD-ROMs worth of data onto a single 64MB cartridge. It also featured, for the time, a high resolution display of 640x480 compared to the PS1 version's 320x240. The game changes the resolution at each camera cut based on the number of enemies in the room. Many enemies take more processing power, so the game chooses lower resolutions. When all the enemies are defeated, it runs again at 640x480. The N64 version also features surround sound, not found on the PS1 version, using the Mosys system from Factor 5.

The GameCube version, released in 2003, is identical to the PlayStation's DualShock Version in terms of content, featuring only a minimal set of improvements such a higher frame rate for the game's FMV sequences.

A version of the game was also released for the short-lived game.com in late 1998. Two versions of the game.com game were scheduled to be released, one starring Leon and the other with Claire, but only the former saw release. A port for the Sega Saturn was also planned and started to be developed, but was canceled when the conversion development team (presumably Nextech) decided on working a new game in the series (Code: Veronica) for the Dreamcast instead.[7]

In 2006, it was re-released on the PC platform in Japan by Sourcenext, with full Windows XP support.

In 2007, it was released on the PlayStation Network in Japan for the PlayStation 3 and PlayStation Portable. The game was released on the PlayStation Network in North America on November 19, 2009.

Music

The Biohazard 2 Original Soundtrack is the original soundtrack CD for Resident Evil 2, and was composed by Masami Ueda, Shusaku Uchiyama, and Shun Nishigaki. It does not contain every track written for the game however. Most of the remaining tracks were included in the subsequent release of the Biohazard 2 Complete Track album on August 21, 1998.

For more information, see discography of the Resident Evil video game series.

Reception

Resident Evil 2 received positive reviews from most publications. The game was a commercial success and it has sold over 4.96 million copies since its release, making it the best selling game in the series until it was surpassed in sales by Resident Evil 5 in 2009.[54] Game Revolution called it "a great game with good graphics, terrific sound, riveting action, and puzzles that will keep you entertained for hours".[21]

GamePro said: "For staunch veterans of the series, RE2 Dual Shock demands at least a rental...for newcomers to the series, there's never been a better time to get scared".[16] Games Domain said "Had the game lasted a little longer, and if the monsters had been a little more creative, this would be one of the best games ever made for the PSX".[55] GameSpot criticised the puzzles for being "a little out of place", and the inventory system for making players "mindlessly keep bringing items to and retrieving them from these "magical" storage bins", but concluded "Resident Evil 2 is one of the most entertaining games I've ever played".[25]

IGN criticized the aiming, camera angles, puzzles and inventory system, while praising the atmosphere, graphics, sound and design, calling Resident Evil 2 "a good sequel...a superb game in it's [sic] own right and it will consume your life for hours, but it's not a quantum leap forward in the evolution of the game or the genre".[31]

Resident Evil 2 has an average of 89 out of 100 for the PlayStation and Nintendo 64 versions,[42][43] 77 out of 100 for the Dreamcast version,[44] and 59 out of 100 for the Nintendo GameCube version[45] on Metacritic.

Novelization

A novelization of the game, Resident Evil: City of the Dead, was written by author S. D. Perry, as the third book in her series of Resident Evil novels.[56]

References

  1. ^ "BIOHAZARD 2". PlayStation.com(Japan). Sony. 2007-12-26. Retrieved 2010-09-10.
  2. ^ "Resident Evil 2 - PlayStation Review at IGN". Psx.ign.com. 1998-01-21. Retrieved 2010-04-27.
  3. ^ Schedeen, Jesse. "Best Resident Evil Bosses - Stars Feature at IGN". Stars.ign.com. Retrieved 2010-04-27.
  4. ^ Vジャン Vフェス'96ビデオ (Videotape) (in Japanese). Shueisha Inc. 21 October 1996.
  5. ^ "Resident Evil 1.5, une des versions annulée du jeu de la série". Pc-Boost.com. 2009-02-27. Retrieved 2010-04-27.
  6. ^ "Resident Evil 1.5". Survivhor.com. Retrieved 2010-04-27.
  7. ^ "RE2 for Saturn Canceled - News at GameSpot".
  8. ^ "Review: Resident Evil 2 (GameCube)". 1UP. Retrieved 2010-03-19.
  9. ^ "Review: Resident Evil 2 (PlayStation)". AllGame. Retrieved 2009-01-28.
  10. ^ "Review: Resident Evil 2 (DreamCast)". AllGame. Retrieved 2009-01-28.
  11. ^ "Review: Resident Evil 2 (GameCube)". AllGame. Retrieved 2009-01-28.
  12. ^ "Resident Evil 2 Reviews (PlayStation)". Computer and Video Games. Retrieved 2009-01-29.
  13. ^ "Resident Evil 2 Reviews (DreamCast)". Computer and Video Games. Retrieved 2009-01-29.
  14. ^ Reed, Kristan (2003-06-09). "Resident Evil 2 and 3 Review". Eurogamer. Retrieved on 2009-01-28.
  15. ^ Biohazard (Resident Evil) 2 & 3 - Famitsu Scores Archive Retrieved on 2009-01-28.
  16. ^ a b "Review : Resident Evil 2: Dual Shock Version - from GamePro.com".
  17. ^ "Resident Evil 2 Reviews (Playstation)". GamePro. Retrieved 2009-01-28.
  18. ^ "Resident Evil 2 Reviews (Nintendo 64)". GamePro. Retrieved 2009-01-28.
  19. ^ "Resident Evil 2 Reviews (DreamCast)". GamePro. Retrieved 2009-01-28.
  20. ^ "Resident Evil 2 Reviews (GameCube)". GamePro. Retrieved 2009-01-28.
  21. ^ a b "Resident Evil 2 video game review for the PS".
  22. ^ Resident Evil 2 video game review for the DREAMCAST. Retrieved on 2009-01-28.
  23. ^ "Resident Evil 2". Game Informer. January 2001. p. 125. {{cite news}}: |access-date= requires |url= (help)
  24. ^ Mason, Lisa (April 2003). "Resident Evil 2". Game Informer. GameStop. Archived from the original on June 11, 2008. Retrieved 2009-07-29.
  25. ^ a b "Resident Evil 2 review from GameSpot". Archived from the original on 2001-07-07.
  26. ^ Resident Evil 2 for Nintendo 64 Review, GameSpot, November 19, 1999. Retrieved on 2009-01-29.
  27. ^ Resident Evil 2 for Dreamcast Review, GameSpot, January 28, 2000. Retrieved on 2009-01-29.
  28. ^ Resident Evil 2 for PC Review, GameSpot, March 26, 1999. Retrieved on 2009-01-29.
  29. ^ Resident Evil 2 for GameCube Review, GameSpot, January 21, 2003. Retrieved on 2009-01-29.
  30. ^ Resident Evil 2 Review (GameCube), GameSpy. Retrieved on 2009-01-29.
  31. ^ a b "Resident Evil 2 review from IGN". Archived from the original on 1999-04-29.
  32. ^ Casamassina, Matt (1999-11-24). "Resident Evil 2 Review (N64)". IGN. Retrieved on 2009-01-29.
  33. ^ Langan, Matthew (2000-01-13). "Resident Evil (BioHazard 2) Review (Dreamcast)". IGN. Retrieved on 2009-01-29.
  34. ^ Blevins, Tal (1999-03-22). "Resident Evil 2 Platinum Review (PC)". IGN. Retrieved on 2009-01-29.
  35. ^ Casamassina, Matt (2003-01-29). "Resident Evil 2 Review (GameCube)". IGN. Retrieved on 2009-01-29.
  36. ^ PC Review: Resident Evil 2, PC Zone, August 13, 2001. Retrieved on 2009-01-29.
  37. ^ "Resident Evil 2 Reviews (PlayStation)". GameRankings. Retrieved on 2009-01-28.
  38. ^ "Resident Evil 2 Reviews (N64)". GameRankings. Retrieved on 2009-01-28.
  39. ^ "Resident Evil 2 Reviews (DreamCast)". GameRankings. Retrieved on 2009-01-28.
  40. ^ "Resident Evil 2 Reviews (PC)". GameRankings. Retrieved on 2009-01-28.
  41. ^ "Resident Evil 2 Reviews (GameCube)". GameRankings. Retrieved on 2009-01-28
  42. ^ a b "Resident Evil 2 (psx: 1997): Reviews".
  43. ^ a b "Resident Evil 2 (n64: 1999): Reviews".
  44. ^ a b "Resident Evil 2 (drm: 2000): Reviews".
  45. ^ a b "Resident Evil 2 (cube: 2003): Reviews".
  46. ^ "Review: Resident Evil 2 (PlayStation)". MobyGames. Retrieved 2010-03-19.
  47. ^ "Review: Resident Evil 2 (PC)". MobyGames. Retrieved 2010-03-19.
  48. ^ "Review: Resident Evil 2 (PC)". MobyGames. Retrieved 2010-03-19.
  49. ^ "Resident Evil 2 Reviews (PlayStation)". TopTenReviews. Retrieved 2009-04-01.
  50. ^ "Resident Evil 2 Reviews (Nintendo 64)". TopTenReviews. Retrieved 2009-04-01.
  51. ^ "Resident Evil 2 Reviews (Dreamcast)". TopTenReviews. Retrieved 2009-04-01.
  52. ^ "Resident Evil 2 Reviews (PC)". TopTenReviews. Retrieved 2009-04-01.
  53. ^ "Resident Evil 2 Reviews (GameCube)". TopTenReviews. Retrieved 2009-04-01.
  54. ^ "Press Release". Capcom. Retrieved 2009-06-02. [dead link]
  55. ^ "Resident Evil 2". Archived from the original on 2002-08-05.
  56. ^ City of the Dead By S. D. Perry - Overview. Google. Retrieved 22 March 2010. {{cite book}}: |work= ignored (help)