Jump to content

Final Fantasy Type-0: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Jagged 85 (talk | contribs)
Line 19: Line 19:


==Gameplay==
==Gameplay==
The battle system is in [[Real-time game|real-time]] and [[Action role-playing game|action-based]],<ref name="1up_type0">{{cite web|last=Parish|first=Jeremy|title=TGS: Final Fantasy Type-0 is Dark, Ambitious, Promising (PSP): The game formerly known as Agito demos well on the show floor|url=http://www.1up.com/previews/tgs-final-fantasy-type-0-dark_6|publisher=[[1UP.com]]|accessdate=17 September 2011|date=09/14/2011}}</ref> and similar to that of ''[[The 3rd Birthday]]'' (2010)<ref name="1up_type0"/> and ''[[Crisis Core: Final Fantasy VII]]'' (2007), but makes use of the [[Active Time Battle|ATB]] system and allow control of multiple characters. On January 27, 2011, an interview in ''Famitsu'' revealed the flow of gameplay. The 12 heroes travel from town to town getting missions, then discover enemy strongholds and carry out the missions. Based on what the mission calls for, players are urged to switch their starting 3 party members for effectiveness. With each character specializing in a different weapon and elemental spell, each has drastic variations of strengths and weaknesses. Summons run on time limits (about 5 minutes), and if they are KO'd in battle, they have to be revived in towns before being called again.
The battle system is in [[Real-time game|real-time]] and [[Action role-playing game|action-based]],<ref name="1up_type0">{{cite web|last=Parish|first=Jeremy|title=TGS: Final Fantasy Type-0 is Dark, Ambitious, Promising (PSP): The game formerly known as Agito demos well on the show floor|url=http://www.1up.com/previews/tgs-final-fantasy-type-0-dark_6|publisher=[[1UP.com]]|accessdate=17 September 2011|date=09/14/2011}}</ref> and similar to that of ''[[The 3rd Birthday]]'' (2010)<ref name="1up_type0"/> and ''[[Crisis Core: Final Fantasy VII]]'' (2007), but makes use of the [[Active Time Battle|ATB]] system and allows control of multiple characters. On January 27, 2011, an interview in ''Famitsu'' revealed the flow of gameplay. The 12 heroes travel from town to town getting missions, then discover enemy strongholds and carry out the missions. Based on what the mission calls for, players are urged to switch their starting 3 party members for effectiveness. With each character specializing in a different weapon and elemental spell, each has drastic variations of strengths and weaknesses. Summons run on time limits (about 5 minutes), and if they are KO'd in battle, they have to be revived in towns before being called again.


Characters are shown traversing dungeons filled with mechanical foes and soldiers. Playable characters alongside the main character, Ace, are shown in the screenshots with rather high HP and low MP costs to their magic spells in their command list. Like in ''Crisis Core: Final Fantasy VII'', names of foes are stated under "Target" on the upper-left-hand side of the screen. A recent article by [[Weekly Famitsu]]<ref>{{cite web|url=http://www.psphyper.com/psp/becoming-agito-more-info-on-final-fantasy-agito-xiii/#more-1571 |title=Becoming Agito, More Info On Final Fantasy Agito XIII|accessdate=2008-11-24}}</ref> stated that each of the twelve students have their own summon that can be swapped out and controlled by the player. The summons can also level up. In a Famitsu interview, director Hajime Tabata said that "it's becoming an intense experience where you do gun shooting with fire." He also added that "''Agito XIII'' would not have the standard multiplayer style of everyone gathering together to play. It would be a multiplayer system unique to this game." <ref>{{cite web |url=http://www.ff-agitoxiii.net/index.php?page=content&name_id=agito_info |title=Tabata Agito Interview |publisher=FXN http://www.ff-agitoxiii.net/}}</ref>
Characters are shown traversing dungeons filled with mechanical foes and soldiers. Playable characters alongside the main character, Ace, are shown in the screenshots with rather high HP and low MP costs to their magic spells in their command list. Like in ''Crisis Core: Final Fantasy VII'', names of foes are stated under "Target" on the upper-left-hand side of the screen. A recent article by [[Weekly Famitsu]]<ref>{{cite web|url=http://www.psphyper.com/psp/becoming-agito-more-info-on-final-fantasy-agito-xiii/#more-1571 |title=Becoming Agito, More Info On Final Fantasy Agito XIII|accessdate=2008-11-24}}</ref> stated that each of the twelve students have their own summon that can be swapped out and controlled by the player. The summons can also level up. In a Famitsu interview, director Hajime Tabata said that "it's becoming an intense experience where you do gun shooting with fire." He also added that "''Agito XIII'' would not have the standard multiplayer style of everyone gathering together to play. It would be a multiplayer system unique to this game." <ref>{{cite web |url=http://www.ff-agitoxiii.net/index.php?page=content&name_id=agito_info |title=Tabata Agito Interview |publisher=FXN http://www.ff-agitoxiii.net/}}</ref>

Revision as of 14:08, 18 February 2012

Final Fantasy Type-0
File:Final Fantasy Type-0 logo.jpg
Official Logo
Developer(s)Square Enix 1st Production Department[2]
Publisher(s)Square Enix
Director(s)Hajime Tabata[3]
Producer(s)Yoshinori Kitase[3]
Tetsuya Nomura[3]
Artist(s)Yusuke Naora[3]
Tetsuya Nomura[3]
Writer(s)Hiroki Chiba[3]
Composer(s)Takeharu Ishimoto[3]
SeriesFinal Fantasy
Fabula Nova Crystallis
Platform(s)PlayStation Portable
Genre(s)Action role-playing game[4]
Mode(s)Single-player, multiplayer

Final Fantasy Type-0 (ファイナルファンタジー 零式, Fainaru Fantajī Reishiki)[5] is a video game published by Square Enix for the PlayStation Portable[6][7] and it is developed by the company's 1st Production Department.[2] The game was originally announced with the name Final Fantasy Agito XIII (ファイナルファンタジー アギトXIII, Fainaru Fantajī Agito Sātīn);[8] "Agito" roughly meaning "to put in motion" in Latin.[9] Director Hajime Tabata said he liked the Agito title, but the name did not have much to do with the game Final Fantasy XIII. With the name change, they want to develop Type-0 into a series. Even though the game no longer has "XIII" in its title, the game still uses the Fabula Nova Crystallis mythology.[5][10] While a release outside of Japan has not been announced, Tabata is trying to appeal to North American players in his direction of the game.[11] A western version is currently in development.[12]

Gameplay

The battle system is in real-time and action-based,[4] and similar to that of The 3rd Birthday (2010)[4] and Crisis Core: Final Fantasy VII (2007), but makes use of the ATB system and allows control of multiple characters. On January 27, 2011, an interview in Famitsu revealed the flow of gameplay. The 12 heroes travel from town to town getting missions, then discover enemy strongholds and carry out the missions. Based on what the mission calls for, players are urged to switch their starting 3 party members for effectiveness. With each character specializing in a different weapon and elemental spell, each has drastic variations of strengths and weaknesses. Summons run on time limits (about 5 minutes), and if they are KO'd in battle, they have to be revived in towns before being called again.

Characters are shown traversing dungeons filled with mechanical foes and soldiers. Playable characters alongside the main character, Ace, are shown in the screenshots with rather high HP and low MP costs to their magic spells in their command list. Like in Crisis Core: Final Fantasy VII, names of foes are stated under "Target" on the upper-left-hand side of the screen. A recent article by Weekly Famitsu[13] stated that each of the twelve students have their own summon that can be swapped out and controlled by the player. The summons can also level up. In a Famitsu interview, director Hajime Tabata said that "it's becoming an intense experience where you do gun shooting with fire." He also added that "Agito XIII would not have the standard multiplayer style of everyone gathering together to play. It would be a multiplayer system unique to this game." [14]

Plot

Setting

Final Fantasy Type-0 is set within a place called Oriens, which is divided into four nations: the Suzaku Fiefdom of Rubrum, the Milites Empire, the Lorican Alliance, and the Kingdom of Concordia. Each nation has its own emblem (a phoenix, two tigers, a dragon, and a turtle, based on the Four Symbols) and is blessed with a crystal that grants them unique powers: Rubrum controls the Suzaku Crystal containing the power of Magic, Milites controls the Byakko Crystal containing the power of Weapons, Lorica controls the Genbu Crystal containing the power of the Shield, and Concordia controls the Sōryū Crystal containing the power of Dragons. The Crystals have the ability to mark humans as their countries' servants. These servants, called l'Cie, are branded with a symbol and are given a "Focus"—a task to complete. However, while blessed with long life, l'Cie are cursed to lose their memories over time. There are also summons called Eidolons (War Gods in Japan), of which only six types are seen to be playable: Odin, Shiva, Ifrit, Golem, Bahamut, and Diablos.[15]

Characters

File:FFAgito Characters.jpg
The first twelve members of Class Zero and a Moogle; artwork made by Tetsuya Nomura.

Final Fantasy Type-0 will have fourteen selectable characters, who are all members of Class Zero that are based from the Suzaku Peristylium. The first twelve are named after playing card Trumps: card wielder Ace (エース, Ēsu, Voiced by Yūki Kaji), flute wielder Deuce (デュース, Dyūsu, Voiced by Kana Hanazawa), the archer Trey (トレイ, Torei, Voiced by Yūichi Nakamura), magic-gun wielder Cater (ケイト, Keito, Voiced by Minori Chihara), the mace wielding Cinque (シンク, Shinku, Voiced by Aki Toyosaki), scythe wielder Sice (サイス, Saisu, Voiced by Miyuki Sawashiro), whip wielder Seven (セブン, Sebun, Voiced by Mayuko Aoki), martial artist Eight (エイト, Eito, Voiced by Miyu Irino), spearman Nine (ナイン, Nain, Voiced by Daisuke Ono), katana wielding Jack (ジャック, Jakku, Voiced by Kenichi Suzumura), swordswoman Queen (クィーン, Kuīn, Voiced by Ami Koshimizu) and dual pistol wielding King (キング, Kingu, Voiced by Tomokazu Sugita). The last two, Machina Kunagiri (マキナ・クナギリ, Makina Kunagiri, Voiced by Hiroshi Kamiya) and Rem Tokimiya (レム・トキミヤ, Remu Tokimiya, Voiced by Ryoko Shiraishi), double as narrators with the game playing from their perspective.

Supporting them are their mentor Kurasame (クラサメ, Voiced by Takahiro Sakurai), the Moogle, Hattsumikamine Rōtoyōsuna Eripuruchi (ハッツミカミネ・ロウトヨウスナ・エリプルチ) or "Mog" (モグ, Mogu, Voiced by Sumire Morohoshi), and the l'Cie Zhuyu and Caetuna. The Class Zero members can travel to the other countries in Oriens, fighting against Milites's military run by militant dictator High Commander Cid Aulstyne (シド・オールドスタイン, Shido Ōrudosutain, Voiced by Shuichiro Moriyama) and subordinates Brigadier General Qator Bashtar (カトル・バシュタール, Katoru Bashutāru, Voiced by Hideo Ishikawa), and the l'Cie Qun'mi and Nimbus.

Other major characters include the Lorican l'Cie Gilgamesh (ギルガメッシュ, Girugamesshu, Voiced by Kazuya Nakai) as well as the Concordian queen Andoria (アンドリア, Voiced by Megumi Hayashibara) and her l'Cie knight Celestia (ホシヒメ, Hoshihime, Voiced by Nana Mizuki).

Story

A peace treaty is supposed to be in effect with the world's four countries, but Cid Aulstyne has sent his l'Cie soldiers to war with the neighboring countries. Conquering Lorica for its crystal, the Milites military focuses its attack on the Kingdom of Concordia and the Suzaku Fiefdom of Rubrum. However, for reasons unknown, the Suzaku crystal that kept Milites at bay at Rubrum shatters, leaving the nation vulnerable to attack and is forced to surrender to the superior nation. However, still possessing the powers the crystals gave them, the students of Class Zero refuse to surrender and proceed to fight back.[16]

Development

File:FFVIII Agito Logo.jpg
The original logo for Final Fantasy Agito XIII, before being retitled.

The decision to create "Final Fantasy Type-0", firstly known as Final Fantasy Agito XIII, was made after the other two Final Fantasy XIII games had already been decided upon, and was made in response to the popularity of the mobile phone game Before Crisis: Final Fantasy VII.[17] It was then decided to make it exclusive to mobile phones.[17] Unveiled at E3 '06, the game "[offered] players easy on-the-go access to the Final Fantasy XIII universe.[18] Utilizing gameplay functions only available through mobile phones, it was supposed to provide players with a unique take on a story accessible anywhere their real-life adventures may take them."[19] Developers had been planning a release on the next generation of cell phones as phones available at the time could not offer all the capabilities they would need.[20] An issue developers had grappled with was whether or not to make the command buttons used in the game visible.[17] The game was in development with the idea of making it a "full-fledged numbered game".[20] However, on August 2, 2008, Square Enix announced that Final Fantasy Agito XIII will be released on the Sony PlayStation Portable platform,[21] with development of the mobile phone version discontinued.[6] On January 18, 2011 the game made its first official public re-appearance at the Square Enix 1st Production Department Premier in Tokyo, Japan where it was announced that the name would be changed from Final Fantasy Agito XIII to Final Fantasy Type-0 along with a new trailer that was released to the public on January 27, 2011.[5] The name Type-0 was actually trademarked by Square Enix in Europe on December 29, 2010 along with a logo.[22] The game will be one of few releases for the PSP to be released on two UMDs. A demo version of the game was released on August 11, 2011, available to Japanese users for download on the Playstation Network.[23][24]

The game's plot is thought to be "massive."[20][25] It is described as an online RPG, but not "massively multiplayer".[26] Tabata described Agito as "a major title that's formed from a variety of concepts" which include the collision of four fantasies (the world view), killing match between magic and weapons (battle) and the Ordinary and Unordinary (the two sides of reality).[27]

The game's theme song is "Zero" (ゼロ) by Bump of Chicken. The game is also being adapted into a manga series serialized in Gangan Comics[28]

Reception

It was awarded a near-perfect score of 39 out 40 by Famitsu.[29] The game also received a positive review from Dengeki magazine, where four reviewers gave it 90, 90, 95, and 90, each one out of 100, averaging out to 91.25 out of 100.[30] In the first week after its release, Final Fantasy Type-0 sold a total of 472,253 units.[29]

PlayStation LifeStyle's Heath Hindman gave the game a score of 8/10 calling it "A hell of a game" with praise directed towards the game's music, combat, and story (particularly the ending).[31]

See also

Template:Wikipedia-Books

References

  1. ^ http://www.square-enix.co.jp/fabula/0/information/index.html
  2. ^ a b "「Final Fantasy XIII-2」が2011年発売予定,「Agito」は「Final Fantasy 零式」と名称変更して2011年夏発売。「Square Enix 1st Production Department Premiere」をTwitterで実況". 4Gamer.net (in Japanese). Aetas, Inc. 2011-01-18. Archived from the original on 2011-01-19. Retrieved 2011-01-19.{{cite web}}: CS1 maint: unrecognized language (link)
  3. ^ a b c d e f g Square Enix Co., Ltd. (October 27, 2011). Final Fantasy Type-0 (PlayStation Portable). Square Enix Co., Ltd. Scene: intro credits.
  4. ^ a b c Parish, Jeremy (09/14/2011). "TGS: Final Fantasy Type-0 is Dark, Ambitious, Promising (PSP): The game formerly known as Agito demos well on the show floor". 1UP.com. Retrieved 17 September 2011. {{cite web}}: Check date values in: |date= (help)
  5. ^ a b c Anoop Gantayat (January 18, 2011). "Square Enix 1st Production Dept. Premier Live Blog". Andriasang. Retrieved January 17, 2011.
  6. ^ a b "『ファイナルファンタジー アギトXIII』のPSP版発売が決定". Famitsu. 2008-06-02. Retrieved 2008-06-01.
  7. ^ Gifford, Kevin (2008-06-18). "Square Talks Dissidia, Summer Event Plans". 1UP.com. Retrieved 2008-06-21.
  8. ^ "SQUARE ENIX UNVEILS THE NEXT GENERATION OF FINAL FANTASY". Square Enix. May 8, 2006. Retrieved February 18, 2011.
  9. ^ Mueller, Greg (2006-05-09). "E3 06: Final Fantasy Agito XIII First Impressions". GameSpot. Retrieved 2007-06-21.
  10. ^ Anoop Gantayat (January 26, 2011). "Final Fantasy Type-0 Detailed". Andriasang. Retrieved February 18, 2011.
  11. ^ "Crisis Core -Final Fantasy Vii- | Square Enix Members". Member.square-enix.com. Retrieved 2008-10-13.
  12. ^ Goldfarb, Andrew. "Report: Final Fantasy Type-0 Headed West". IGN.
  13. ^ "Becoming Agito, More Info On Final Fantasy Agito XIII". Retrieved 2008-11-24.
  14. ^ "Tabata Agito Interview". FXN http://www.ff-agitoxiii.net/. {{cite web}}: External link in |publisher= (help)
  15. ^ "Final Fantasy Type-0 is 80% Complete". Retrieved July 5, 2011.
  16. ^ "Becoming Agito, More Info On Final Fantasy Agito XIII". PSPHyper. 2008-10-24. Retrieved 2009-01-06.
  17. ^ a b c Kristine S. (2006-06-02). "An Interview with the People behind Final Fantasy XIII". Qj.net. Retrieved 2006-06-02.
  18. ^ Buchanan, Levi (2006-05-09). "E3 2006: Square Seriously Mobile". IGN. Retrieved 2008-06-21.
  19. ^ Square Enix staff (2006). "FINAL FANTASY Agito XIII for Mobile Phones". Square Enix. Archived from the original on 2007-07-05. Retrieved 2007-08-26.
  20. ^ a b c Gantayat, Anoop (2007-03-02). "Final Fantasy Agito XIII Goes Next Gen". IGN. Retrieved 2008-04-01.
  21. ^ Kitmitsu (2008-06-02). "Final Fantasy Agito XIII Coming to PSP". finalfantasy-xiii.net. Retrieved 2008-06-01.
  22. ^ Brian Ashcraft (December 30, 2010). "What Is Final Fantasy Type-0?". Kotaku. Gawker Media. Retrieved January 17, 2011.
  23. ^ Yin-Poole, Wesley. "Final Fantasy Agito XIII renamed Type-0". Eurogamer.
  24. ^ Gantayat, Anoop. "First Dual UMD Game Announced". IGN.
  25. ^ Kohler, Chris (2008-06-18). "Final Fantasy Versus XIII On Hold as Square Enix Struggles". Wired. Retrieved 2008-06-21.
  26. ^ Gantayat, Anoop (2006-05-17). "Famitsu with More on Fabula Nova". IGN. Retrieved 2007-08-26.
  27. ^ "Small Final Fantasy XIII Agito Twitter Update". FXN http://www.ff-versusxiii.net/. 2010-11-24. Retrieved 2010-10-24. {{cite web}}: External link in |publisher= (help)
  28. ^ Final Fantasy Type-0 introduction at Gangan Comics
  29. ^ a b c "Final Fantasy Type-0 scores big in Famitsu". Retrieved October 19, 2011. Cite error: The named reference "FamReview" was defined multiple times with different content (see the help page).
  30. ^ a b Gantayat, Anoop (2011-10-25). "Final Fantasy Type-0's Slightly Odd Disc Swap Scheme". Andriasang. Retrieved 13 February 2012.
  31. ^ "PSP Review - Final Fantasy Type-0". playstationlifestyle.net. December 2, 2011. Retrieved 2011-12-02.

External links