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'''''Fallout 4: Far Harbor''''' is the third release of [[downloadable content]] for [[Bethesda Game Studios]]' 2015 ''[[Fallout 4]]''. It was announced in February 2016 and was released on 19 May 2016 for [[Microsoft Windows]], [[PlayStation 4]] and [[Xbox One]]. The expansion received mostly favourable reviews across all three platforms.
'''''Fallout 4: Far Harbor''''' is the third release of [[downloadable content]] for [[Bethesda Game Studios]]' 2015 ''[[Fallout 4]]''. It was announced in February 2016 and was released on 19 May 2016 for [[Microsoft Windows]], [[PlayStation 4]] and [[Xbox One]]. The expansion received mostly favourable reviews across all three platforms.

==Plot==
The add-on is set on the island of Far Harbor, off the coast of Maine. There, the Sole Survivor will search for a young woman and a colony of synths. This leads to the fighting between the Far Harbor citizens and the Children of Atom, but a greater plot involves a synth, who has ties with Nick Valentine.

The add-on starts off when the player character listens to Valentine's Detective Agency after completing the quest Getting a Clue. Arriving at the office, Ellie Perkins will tell Nick and the Sole Survivor to investigate the case of Kasumi Nakano - the missing daughter of a fisherman living beyond the northeast boundaries of the Commonwealth. A brief investigation at Nakano's house will tell the player character that Kasumi believes herself to be a synth replacement, and that she's decided to leave her parents and travel to a place far north called Far Harbor to be with people like her.

Travelling to Far Harbor, the Sole Survivor learns that on the island, there are three factions that have been in tense dispute with each other: Far Harbor's citizens, the Church of the Children of Atom, and Acadia, a place specially set up as a synth refuge. The reason for the tension is the radiated fog that has been slowly overcoming the island; the people of Far Harbor cannot live with the fog and they use machines called Fog Condensers to create fresh air, an act viewed as sacrilege by the Children of Atom who worship radiation and consider the fog the will of Atom to make the whole island a holy place. Stuck between the two sides is Acadia, which only wants peace and harmony. The leader of Acadia, a synth named DiMA, provides the townspeople with the Fog Condensers while at the same time giving the Children of Atom their own base, a submarine for them to live. But as tensions rise, Acadia is under pressure from both factions to take a side and help eradicate the other.

Upon reaching Acadia, it is revealed that DiMA is a unique model synth like Nick, and calls him a "brother". DiMA explains that he couldn't bear seeing Nick going through all the cruel experiments in the lab and so, about a century earlier, DiMA made an escape with Nick from the Institute. However once outside, Nick started to panic and attacked DiMA as he was still under the effects of the experiments, forcing DiMA to "knock the daylights" out of Nick and then leave him to his fate. When the two meet again, DiMA is very pleased to be reunited with his brother, though the case does not appear to be so with Nick.

Back to the present, DiMA shows no hostility towards the Sole Survivor, expressing that everyone is welcome at Acadia and that he hopes to find a solution to the dispute without any bloodshed. To do that, he needs to retrieve his early memories of the island that have been locked away at the Children of Atom base. The raw capacity of his model does not allow him to store a large amount of memories. Since the Sole Survivor is unknown on the island, DiMa entrusts the task to the player character.

Successfully taking back the memories, the Sole Survivor learns that DiMA himself, though he initially appears friendly and keeps the peoples interest at best, has some deep-buried secrets related to the conflict on the island. Before he set up Acadia, tensions between Far Harbor and synths were high. DiMA, desperate to find a way for his people, decided to kill Captain Avery and replace her with a synth - something he shows great remorse and guilt about - so he can have a "moderate voice" able to calm the residents of Far Harbor. Second, he devised a contingency plan to shut down the power source of Far Harbor which would effectively kill all of its residents. Lastly, he possesses the detonation key of the submarine's nuclear missile that, if activated, will destroy the Children of Atom base. All three of the pieces of memory are locked away from DiMA himself, as he can bear neither the thought of mass killing, nor the guilt over the murder he committed.

From here the player character will get the chance to decide the fate of Acadia. and subsequently the fate of the island as well. He or she can destroy either the Far Harbor town, destroy the Children of Atom, or if they have sided with either of the three main-game factions, can have the Institute reclaim all the synths or have the Brotherhood annihilate Acadia. The player can also forge a peace between all three factions by forgiving DiMA and supplanting High Confessor Tektus with a synth replacement, effectively pacifying the Children of Atom.


==Release==
==Release==
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<ref name="metacriticps4">{{cite web|url=http://www.metacritic.com/game/playstation-4/fallout-4-far-harbor|title=Fallout 4: Far Harbor for PlayStation 4|publisher=[[Metacritic]]|access-date=18 June 2016|archive-date=18 June 2016|archive-url=http://web.archive.org/web/20160618095935/http://www.metacritic.com/game/playstation-4/fallout-4-far-harbor}}</ref>
<ref name="metacriticps4">{{cite web|url=http://www.metacritic.com/game/playstation-4/fallout-4-far-harbor|title=Fallout 4: Far Harbor for PlayStation 4|publisher=[[Metacritic]]|access-date=18 June 2016|archive-date=18 June 2016|archive-url=http://web.archive.org/web/20160618095935/http://www.metacritic.com/game/playstation-4/fallout-4-far-harbor}}</ref>
<ref name="metacriticxbo">{{cite web|url=http://www.metacritic.com/game/xbox-one/fallout-4-far-harbor|title=Fallout 4: Far Harbor for Xbox One|publisher=[[Metacritic]]|access-date=18 June 2016|archive-date=18 June 2016|archive-url=http://web.archive.org/web/20160618095942/http://www.metacritic.com/game/xbox-one/fallout-4-far-harbor}}</ref>
<ref name="metacriticxbo">{{cite web|url=http://www.metacritic.com/game/xbox-one/fallout-4-far-harbor|title=Fallout 4: Far Harbor for Xbox One|publisher=[[Metacritic]]|access-date=18 June 2016|archive-date=18 June 2016|archive-url=http://web.archive.org/web/20160618095942/http://www.metacritic.com/game/xbox-one/fallout-4-far-harbor}}</ref>
}}

===Attribution===
{{Wikia content
|sitename=Fallout
|articlename=Far Harbor (add-on)#Plot
|datecopied=18 June 2016
|date=June 2016
|inline=1
}}
}}



Revision as of 00:50, 19 June 2016

Fallout 4: Far Harbor
Developer(s)Bethesda Game Studios
Publisher(s)Bethesda Softworks
SeriesFallout
EngineCreation Engine
Platform(s)Microsoft Windows, PlayStation 4, Xbox One
Genre(s)Action role-playing
Mode(s)Single-player

Fallout 4: Far Harbor is the third release of downloadable content for Bethesda Game Studios' 2015 Fallout 4. It was announced in February 2016 and was released on 19 May 2016 for Microsoft Windows, PlayStation 4 and Xbox One. The expansion received mostly favourable reviews across all three platforms.

Plot

The add-on is set on the island of Far Harbor, off the coast of Maine. There, the Sole Survivor will search for a young woman and a colony of synths. This leads to the fighting between the Far Harbor citizens and the Children of Atom, but a greater plot involves a synth, who has ties with Nick Valentine.

The add-on starts off when the player character listens to Valentine's Detective Agency after completing the quest Getting a Clue. Arriving at the office, Ellie Perkins will tell Nick and the Sole Survivor to investigate the case of Kasumi Nakano - the missing daughter of a fisherman living beyond the northeast boundaries of the Commonwealth. A brief investigation at Nakano's house will tell the player character that Kasumi believes herself to be a synth replacement, and that she's decided to leave her parents and travel to a place far north called Far Harbor to be with people like her.

Travelling to Far Harbor, the Sole Survivor learns that on the island, there are three factions that have been in tense dispute with each other: Far Harbor's citizens, the Church of the Children of Atom, and Acadia, a place specially set up as a synth refuge. The reason for the tension is the radiated fog that has been slowly overcoming the island; the people of Far Harbor cannot live with the fog and they use machines called Fog Condensers to create fresh air, an act viewed as sacrilege by the Children of Atom who worship radiation and consider the fog the will of Atom to make the whole island a holy place. Stuck between the two sides is Acadia, which only wants peace and harmony. The leader of Acadia, a synth named DiMA, provides the townspeople with the Fog Condensers while at the same time giving the Children of Atom their own base, a submarine for them to live. But as tensions rise, Acadia is under pressure from both factions to take a side and help eradicate the other.

Upon reaching Acadia, it is revealed that DiMA is a unique model synth like Nick, and calls him a "brother". DiMA explains that he couldn't bear seeing Nick going through all the cruel experiments in the lab and so, about a century earlier, DiMA made an escape with Nick from the Institute. However once outside, Nick started to panic and attacked DiMA as he was still under the effects of the experiments, forcing DiMA to "knock the daylights" out of Nick and then leave him to his fate. When the two meet again, DiMA is very pleased to be reunited with his brother, though the case does not appear to be so with Nick.

Back to the present, DiMA shows no hostility towards the Sole Survivor, expressing that everyone is welcome at Acadia and that he hopes to find a solution to the dispute without any bloodshed. To do that, he needs to retrieve his early memories of the island that have been locked away at the Children of Atom base. The raw capacity of his model does not allow him to store a large amount of memories. Since the Sole Survivor is unknown on the island, DiMa entrusts the task to the player character.

Successfully taking back the memories, the Sole Survivor learns that DiMA himself, though he initially appears friendly and keeps the peoples interest at best, has some deep-buried secrets related to the conflict on the island. Before he set up Acadia, tensions between Far Harbor and synths were high. DiMA, desperate to find a way for his people, decided to kill Captain Avery and replace her with a synth - something he shows great remorse and guilt about - so he can have a "moderate voice" able to calm the residents of Far Harbor. Second, he devised a contingency plan to shut down the power source of Far Harbor which would effectively kill all of its residents. Lastly, he possesses the detonation key of the submarine's nuclear missile that, if activated, will destroy the Children of Atom base. All three of the pieces of memory are locked away from DiMA himself, as he can bear neither the thought of mass killing, nor the guilt over the murder he committed.

From here the player character will get the chance to decide the fate of Acadia. and subsequently the fate of the island as well. He or she can destroy either the Far Harbor town, destroy the Children of Atom, or if they have sided with either of the three main-game factions, can have the Institute reclaim all the synths or have the Brotherhood annihilate Acadia. The player can also forge a peace between all three factions by forgiving DiMA and supplanting High Confessor Tektus with a synth replacement, effectively pacifying the Children of Atom.

Release

Far Harbor was announced, along with Automatron, Wasteland Workshop and teases of other upcoming expansions in a post on the Bethesda Game Studios blog on 16 February 2016.[1] The expansion was released on 19 May 2016[2] and supposedly added the largest landmass, hense the higher price compared to the other DLC releases. It also added new dungeons, quests, creatures and other miscellaneous features.[3][4]

Two weeks after release, on 2 June 2016, the PlayStation 4 version was re-released as to fix the performance issues.[5] In a performance test by Eurogamer, it was discovered that while the player was in outside areas and foggy biomes, the frame rate could go as low as 15. In the same test, the Xbox version was found to run at 20-30 frames but had different issues, such as experiencing stuttering and software lock-ups.[6]

Reception

All releases of Far Harbor received positive acclaim on the review aggregator site Metacritic, with ratings of 78/100, 75/100 and 79/100 for the PC, PlayStation 4 and Xbox One releases, respectively.[7][8][9] One of the features that was praised by reviews was the addition of new quests. Dan Stapleton for IGN said it [the DLC] added great quests and overall content criticised the fog, saying it got annoying. He gave the PC release an overall rating of 8.3/10.[10] Matt Whittaker for Hardcore Gamer noted the fog but mentioned it isn't much of a nuisance if the player's character had been built to mitigate radiation.[11] Many reviewers had different opinions on the atmosphere, with some saying it was a good addition and others disliking it. In a review by PC Gamer, Christopher Livingston said "you can literally taste it [the atmosphere]".[12] The majority of the reviewers disliked the puzzle sections.

Peter Brown for GameSpot criticised the storyline of Far Harbor, saying it was unable to create an interesting story.[13] Jack de Quidt for Rock, Paper, Shotgun criticised the puzzle sections of the expansion, mentioning how the engine wasn't built for intricate puzzle solving, but instead for open-world exploration;[14] GameCentral at Metro.co.uk also disliked the puzzle section.[15] Nic Rowen at Destructoid liked the content addition but was disappointed with the uniqueness of it, saying that the expansion just isn't enough to justify coming back to Fallout 4 if you were already bored of it.[16] Alice Bell for VideoGamer.com said Far Harbor was the best for getting "the most bang for your buck", even taking into account the design flaws she stated in her review, and gave the PlayStation 4 version an overall score of 8/10.[17] David Soriano for IGN commended the extensive size of the map but was disappointed that it was somewhat wasted.[18]

Game Revolution gave the expansion a 4.5/5 rating and admired the storyline and new characters, but similar to other reviewers, disliked the puzzle sequence, saying it tested the limits of the control scheme, but in the wrong way.[19] David Ambrosini for IGN liked the atmosphere but disliked some of the quests, indicating the repetitiveness of some. He gave it an overall score of 8.5/10.[20] Denny Connolly for Game Rant said there was 15 hours of gameplay added, but not all of it good and noted how the puzzle section may scare away the "purists". He gave the DLC a 4/5 rating.[21] Chad Sapieha for the National Post said he was growing weary of the repetitive small tasks like managing look and travelling between settlements just to dispose of loot. He added onto this by saying he was done with Fallout 4 and it's DLC and was ready to move onto the 5th installation.[22]

References

  1. ^ "Fallout 4 Add-Ons – Automatron, Wasteland Workshop, Far Harbor and More". Bethesda Game Studios. 16 February 2016. Retrieved 18 June 2016.
  2. ^ Makuch, Eddie (18 May 2016). "Here's Exactly When Fallout 4 Far Harbor Expansion Launches". GameSpot. Retrieved 18 June 2016.
  3. ^ Painter, Lewis (15 June 2016). "Fallout 4 VR UK release date rumours, DLC pricing, features, gameplay and screenshots: Bethesda announces Fallout 4 VR for HTC Vive at E3 2016, coming in 2017". PC Advisor. IDG. Retrieved 18 June 2016.
  4. ^ Perez, Daniel (16 February 2016). "Fallout 4 DLC starts rolling out in March 2016". Shacknews. Retrieved 18 June 2016.
  5. ^ Sarkar, Samit (3 June 2016). "Fallout 4: Far Harbor re-released on PS4 to fix performance issues". Polygon. Vox Media. Retrieved 18 June 2016.
  6. ^ Morgan, Thomas (29 May 2016). "Fallout 4's Far Harbor DLC performs poorly on PS4". Eurogamer. Gamer Network. Retrieved 18 June 2016.
  7. ^ "Fallout 4: Far Harbor for PC". Metacritic. Archived from the original on 18 June 2016. Retrieved 18 June 2016.
  8. ^ "Fallout 4: Far Harbor for PlayStation 4". Metacritic. Archived from the original on 18 June 2016. Retrieved 18 June 2016.
  9. ^ "Fallout 4: Far Harbor for Xbox One". Metacritic. Archived from the original on 18 June 2016. Retrieved 18 June 2016.
  10. ^ Stapleton, Dan (20 May 2016). "Fallout 4: Far Harbor DLC Review". IGN. Retrieved 18 June 2016.
  11. ^ Whittaker, Matt (22 May 2016). "Review: Fallout 4: Far Harbor". Hardcore Gamer. Retrieved 18 June 2016.
  12. ^ Livingston, Christopher (21 May 2016). "Fallout 4: Far Harbor review". PC Gamer. Future plc. Retrieved 18 June 2016.
  13. ^ Brown, Peter (24 May 2016). "20,000 Rads Over the Sea". GameSpot. Retrieved 18 June 2016.
  14. ^ de Quidt, Jack (27 May 2016). "Wot I Think: Fallout 4: Far Harbor". Rock, Paper, Shotgun. Retrieved 18 June 2016.
  15. ^ "Fallout 4: Far Harbor review – crippling fog". GameCentral. DMG Media. 23 May 2016. Retrieved 18 June 2016.
  16. ^ Rowen, Nic (24 May 2016). "Review: Fallout 4: Far Harbor". Destructoid. Retrieved 18 June 2016.
  17. ^ Bell, Alice (24 May 2016). "Fallout 4 Far Harbor Review". VideoGamer.com. Retrieved 18 June 2016.
  18. ^ Soriano, David (23 May 2016). "Fallout 4 - Far Harbor Análisis" (in Spanish). IGN. Retrieved 18 June 2016.{{cite web}}: CS1 maint: unrecognized language (link)
  19. ^ "Fallout 4: Far Harbor Review". Game Revolution. 26 May 2016. Retrieved 18 June 2016.
  20. ^ Ambrosini, David (22 May 2016). "Fallout 4: Far Harbor Recensione" (in Italian). IGN. Retrieved 18 June 2016.{{cite web}}: CS1 maint: unrecognized language (link)
  21. ^ Connolly, Denny (23 May 2016). "Fallout 4 Far Harbor DLC Review". Game Rant. Retrieved 18 June 2016.
  22. ^ Sapieha, Chad (27 May 2016). "Fallout 4 Far Harbor review: More of everything you love (and don't love) about Bethesda's nuclear apocalypse". National Post. Postmedia Network. Retrieved 18 June 2016.

Attribution

One or more of the preceding sentences incorporates material derived from the "Far Harbor (add-on)#Plot" article on the Fallout wiki at Fandom (formerly Wikia) and is licensed under the Creative Commons Attribution-Share Alike License (18 June 2016).