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:Awww - I loved reading this to be reminded about how crazy the game was. Spoilsport... [[User:Ckruschke|Ckruschke]] ([[User talk:Ckruschke|talk]]) 15:37, 14 February 2017 (UTC)Ckruschke
:Awww - I loved reading this to be reminded about how crazy the game was. Spoilsport... [[User:Ckruschke|Ckruschke]] ([[User talk:Ckruschke|talk]]) 15:37, 14 February 2017 (UTC)Ckruschke

The 64 rooms have a binary code address. [[User:Sparky|Sparky]] ([[User talk:Sparky|talk]]) 08:03, 7 March 2021 (UTC)

Revision as of 08:03, 7 March 2021

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I did one of the ports to the Panasonic JR-200.- Sparky (talk) 00:45, 15 December 2012 (UTC)[reply]

Game mechanics citations

Although there are no printed citations, the bizarre game mechanics of Aztec can be demonstrated directly with the game itself by recording and uploading very short video clips about 1 to 5 seconds long.

-- DMahalko (talk) 20:55, 19 May 2016 (UTC)[reply]

I boldly removed the entire section, rather than tag it with "game guide." If you could condense it down into smaller section then I think it would be appropriate, but the current version is overly detailed and not encyclopedic in tone. Dgpop (talk) 19:43, 13 February 2017 (UTC)[reply]

Awww - I loved reading this to be reminded about how crazy the game was. Spoilsport... Ckruschke (talk) 15:37, 14 February 2017 (UTC)Ckruschke[reply]

The 64 rooms have a binary code address. Sparky (talk) 08:03, 7 March 2021 (UTC)[reply]