Emma Kinema: Difference between revisions
→Career: Updated with some organizing analysis from a couple of interviews. |
→Career: Added a sub section for "organizing analysis" (couldn't think of a better title). Various comments from Kinema in interviews about organizing in tech and games. |
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Kinema helped to organize a panel on labor at the March 2019 [[Game Developers' Conference]]<ref>{{cite web |last1=Futter |first1=Michael |title=What Game Workers Can Learn From Other Labor Organizations |work=[[Variety (magazine)|Variety]] |date=2019-03-22 |url=https://variety.com/2019/gaming/features/what-game-workers-can-learn-from-other-labor-organizations-1203170517/ |language=en |access-date=2020-01-12 |df=mdy-all |archive-url=https://web.archive.org/web/20190929144253/https://variety.com/2019/gaming/features/what-game-workers-can-learn-from-other-labor-organizations-1203170517/ |archive-date=September 29, 2019 |url-status=live }}</ref> and in May, helped to organize the walkout at [[Riot Games]] over its handling of sex discrimination. She assisted Riot workers in creating an [[organizing committee]] after they attended a 2018 Game Workers Unite meeting and further advised the organizers via phone.<ref name=NYT-advantage>{{Cite news |last1=Scheiber |first1=Noam |author-link=Noam Scheiber |title=As Grass-Roots Labor Activism Rises, Will Unions Take Advantage? |work=[[The New York Times]] |url-access=limited |date=2019-09-01 |url=https://www.nytimes.com/2019/09/01/business/economy/labor-unions.html |language=en |df=mdy-all |access-date=January 12, 2020 |archive-url=https://web.archive.org/web/20200106233234/https://www.nytimes.com/2019/09/01/business/economy/labor-unions.html |archive-date=January 6, 2020 |url-status=live }}</ref> ''[[Variety (magazine)|Variety]]'' named the Game Workers Unite organizers and Kinema (as the group's most public figure) among the most influential people in video games in 2018.<ref>{{cite web |last1=Winkie |first1=Luke |title=Most Influential in Video Games 2018: Esports Stars, Union Leaders, Iconic Indies |work=[[Variety (magazine)|Variety]] |date=2018-12-31 |url=https://variety.com/2018/gaming/features/video-game-influencers-2018-1203094002/ |language=en |access-date=2020-01-12 |df=mdy-all |archive-url=https://web.archive.org/web/20190928185430/https://variety.com/2018/gaming/features/video-game-influencers-2018-1203094002/ |archive-date=September 28, 2019 |url-status=live }}</ref> |
Kinema helped to organize a panel on labor at the March 2019 [[Game Developers' Conference]]<ref>{{cite web |last1=Futter |first1=Michael |title=What Game Workers Can Learn From Other Labor Organizations |work=[[Variety (magazine)|Variety]] |date=2019-03-22 |url=https://variety.com/2019/gaming/features/what-game-workers-can-learn-from-other-labor-organizations-1203170517/ |language=en |access-date=2020-01-12 |df=mdy-all |archive-url=https://web.archive.org/web/20190929144253/https://variety.com/2019/gaming/features/what-game-workers-can-learn-from-other-labor-organizations-1203170517/ |archive-date=September 29, 2019 |url-status=live }}</ref> and in May, helped to organize the walkout at [[Riot Games]] over its handling of sex discrimination. She assisted Riot workers in creating an [[organizing committee]] after they attended a 2018 Game Workers Unite meeting and further advised the organizers via phone.<ref name=NYT-advantage>{{Cite news |last1=Scheiber |first1=Noam |author-link=Noam Scheiber |title=As Grass-Roots Labor Activism Rises, Will Unions Take Advantage? |work=[[The New York Times]] |url-access=limited |date=2019-09-01 |url=https://www.nytimes.com/2019/09/01/business/economy/labor-unions.html |language=en |df=mdy-all |access-date=January 12, 2020 |archive-url=https://web.archive.org/web/20200106233234/https://www.nytimes.com/2019/09/01/business/economy/labor-unions.html |archive-date=January 6, 2020 |url-status=live }}</ref> ''[[Variety (magazine)|Variety]]'' named the Game Workers Unite organizers and Kinema (as the group's most public figure) among the most influential people in video games in 2018.<ref>{{cite web |last1=Winkie |first1=Luke |title=Most Influential in Video Games 2018: Esports Stars, Union Leaders, Iconic Indies |work=[[Variety (magazine)|Variety]] |date=2018-12-31 |url=https://variety.com/2018/gaming/features/video-game-influencers-2018-1203094002/ |language=en |access-date=2020-01-12 |df=mdy-all |archive-url=https://web.archive.org/web/20190928185430/https://variety.com/2018/gaming/features/video-game-influencers-2018-1203094002/ |archive-date=September 28, 2019 |url-status=live }}</ref> |
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⚫ | Kinema has |
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=== CODE-CWA === |
=== CODE-CWA === |
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The campaign has unionized multiple companies, including the petition website [[Change.org]],<ref>{{Cite news |last1=Allyn |first1=Bobby |title=Change.org Workers Form a Union, Giving Labor Activists Another Win in Tech |work=NPR |date=2021-06-30 |url=https://www.npr.org/2021/06/30/1011387838/change-org-workers-form-a-union-giving-labor-activists-another-win-in-tech |language=en |df=mdy-all }}</ref> the role-playing game publishing company [[Paizo]],{{r|Paizo}} and the indie video game studio Vodeo.<ref>{{Cite web |last1=Carpenter |first1=Nicole |title=North America has its first video game union at Vodeo Games |work=[[Polygon (website)|Polygon]] |date=2021-12-15 |url=https://www.polygon.com/22834924/vodeo-games-first-video-game-union-north-america-code-cwa |language=en |access-date=2022-01-23 |df=mdy-all }}</ref> CODE-CWA has also assisted [[Activision Blizzard]] staff in their [[ABK Workers Alliance|organization]] efforts.<ref>{{Cite web |last1=Gach |first1=Ethan |title=Indie Studio Forms First Video Game Union in the Country |work=[[Kotaku]] |date=2021-12-15 |url=https://kotaku.com/indie-studio-forms-first-video-game-union-in-the-countr-1848219725 |language=en |access-date=2022-01-23 |df=mdy-all }}</ref> |
The campaign has unionized multiple companies, including the petition website [[Change.org]],<ref>{{Cite news |last1=Allyn |first1=Bobby |title=Change.org Workers Form a Union, Giving Labor Activists Another Win in Tech |work=NPR |date=2021-06-30 |url=https://www.npr.org/2021/06/30/1011387838/change-org-workers-form-a-union-giving-labor-activists-another-win-in-tech |language=en |df=mdy-all }}</ref> the role-playing game publishing company [[Paizo]],{{r|Paizo}} and the indie video game studio Vodeo.<ref>{{Cite web |last1=Carpenter |first1=Nicole |title=North America has its first video game union at Vodeo Games |work=[[Polygon (website)|Polygon]] |date=2021-12-15 |url=https://www.polygon.com/22834924/vodeo-games-first-video-game-union-north-america-code-cwa |language=en |access-date=2022-01-23 |df=mdy-all }}</ref> CODE-CWA has also assisted [[Activision Blizzard]] staff in their [[ABK Workers Alliance|organization]] efforts.<ref>{{Cite web |last1=Gach |first1=Ethan |title=Indie Studio Forms First Video Game Union in the Country |work=[[Kotaku]] |date=2021-12-15 |url=https://kotaku.com/indie-studio-forms-first-video-game-union-in-the-countr-1848219725 |language=en |access-date=2022-01-23 |df=mdy-all }}</ref> |
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=== Organizing Analysis === |
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Kinema has described the video game industry's conditions as having the worst characteristics of the tech and media industries.<ref>{{Cite news |last=Farokhmanesh |first=Megan |title=Video Gaming Got Its First Major Union. Now What? |language=en-US |work=Wired |url=https://www.wired.com/story/raven-software-gaming-union/ |access-date=2022-09-01 |issn=1059-1028}}</ref> Kinema believes the biggest obstacle to widespread new organizing in tech and games isn't logistics or resources, but instead a question of education, ideology, and changing culture.<ref>{{Cite news |title=A small studio has become the first video game company to unionize in North America |language=en |work=NPR.org |url=https://www.npr.org/2022/01/14/1073215468/a-small-studio-has-become-the-first-video-game-company-to-unionize-in-north-amer |access-date=2022-09-01}}</ref> |
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⚫ | When asked about how to organize new industries with little union history, Kinema has said that while organizing smaller groups of workers is an imperfect solution to the big picture of organizing, workers earning any semblance of power is a crucial first step from which the workforce can build on.<ref>{{Cite news |last=Farokhmanesh |first=Megan |title=Video Gaming Got Its First Major Union. Now What? |language=en-US |work=Wired |url=https://www.wired.com/story/raven-software-gaming-union/ |access-date=2022-09-01 |issn=1059-1028}}</ref> She has also said that she believes organizing in the tech industry, and organizing the unorganized in general, is essential for improving the labor movement overall.<ref>{{Cite web |title=Not Playing Around: QA Testers at Blizzard Albany Organize with CODE-CWA |url=https://www.thestrikewave.com/original-content/2022/9/1/blizzard-albany-qa-workers-organize |access-date=2022-09-01 |website=Strikewave |language=en-US}}</ref> |
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On the question of companies' efforts to oppose unionization, Kinema has said “[workers are] entering a new phase in organizing... It's not worth fighting the arc of history... this industry will be organized, one way or another.”<ref>{{Cite news |last=Farokhmanesh |first=Megan |title=Video Gaming Got Its First Major Union. Now What? |language=en-US |work=Wired |url=https://www.wired.com/story/raven-software-gaming-union/ |access-date=2022-09-01 |issn=1059-1028}}</ref> |
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== Personal life == |
== Personal life == |
Revision as of 19:37, 1 September 2022
Emma Kinema | |
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Nationality | American |
Occupation | Labor organizer |
Known for |
Emma Kinema is an American labor organizer and the senior campaign lead of CODE-CWA[1], the Communication Workers of America's Campaign to Organize Digital Employees. In the late 2010s, while working as a quality assurance tester, Kinema volunteered as a games industry organizer and co-founder of Game Workers Unite. She was hired by the CWA union in 2020 to lead their initiative to organize video game and tech workers, the first American initiative of its kind in those sectors.
As of August 2022, the CODE-CWA campaign has organized over 3000 union members in various sub-industries of the tech sector across over 25 bargaining units in the last two years of organizing.[2]
Career
Emma Kinema's career background in the video game industry has spanned a variety of roles across multiple types and sizes of game companies. She had also been involved in labor organizing since the early 2010s. By the late 2010s, those interests coincided for her as a labor organizer in the games industry.[3] While working full-time as a quality assurance tester for an Orange County, California-based game developer,[4] Kinema became a founding member of Game Workers Unite,[5] a group of volunteers organizing the video games industry.[4] Kinema and games writer Liz Ryerson were the main figures behind the group's initial expansion in early 2018.[6] This volunteering, which she estimated as 60 hours per week, included giving and receiving training and was supported by crowdfunded monthly income.[4] Kinema's interest in organizing was propelled by her first- and secondhand experiences with crunch time (long periods of overtime), toxic workplace culture, and issues related to layoffs, pay gaps, discrimination, health care, and artistic credit attribution.[3] She had previously trained with the Industrial Workers of the World.[4]
External videos | |
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Presentation at XOXO, 2019 |
Kinema helped to organize a panel on labor at the March 2019 Game Developers' Conference[7] and in May, helped to organize the walkout at Riot Games over its handling of sex discrimination. She assisted Riot workers in creating an organizing committee after they attended a 2018 Game Workers Unite meeting and further advised the organizers via phone.[4] Variety named the Game Workers Unite organizers and Kinema (as the group's most public figure) among the most influential people in video games in 2018.[8]
CODE-CWA
Following two years of discussions,[9] in January 2020, Communications Workers of America hired Kinema to organize workers in the video game and tech industries,[10] the first American union initiative in those sectors.[11] Her initiative with Wes McEnany is named Campaign to Organize Digital Employees (CODE). She plans to use the Communications Workers of America's infrastructure to fight issues including crunch time, layoffs, and workplace ethics, which she has construed as working conditions for employees who choose employers based on their ability to impact society. She also emphasized the slow-moving nature of organizing through one-on-one relationships.[10] CODE organized the New York-based tech company Glitch in March[12] and contracted writers for Voltage Entertainment, whose successful July strike led to pay increases and workplace transparency.[13] In early 2020, Kinema said that she was involved with almost every video game worker unionization drive in the United States.[10] CODE campaigns include both small and large, multinational game companies.[3]
The campaign has unionized multiple companies, including the petition website Change.org,[14] the role-playing game publishing company Paizo,[15] and the indie video game studio Vodeo.[16] CODE-CWA has also assisted Activision Blizzard staff in their organization efforts.[17]
Organizing Analysis
Kinema has described the video game industry's conditions as having the worst characteristics of the tech and media industries.[18] Kinema believes the biggest obstacle to widespread new organizing in tech and games isn't logistics or resources, but instead a question of education, ideology, and changing culture.[19]
When asked about how to organize new industries with little union history, Kinema has said that while organizing smaller groups of workers is an imperfect solution to the big picture of organizing, workers earning any semblance of power is a crucial first step from which the workforce can build on.[20] She has also said that she believes organizing in the tech industry, and organizing the unorganized in general, is essential for improving the labor movement overall.[21]
On the question of companies' efforts to oppose unionization, Kinema has said “[workers are] entering a new phase in organizing... It's not worth fighting the arc of history... this industry will be organized, one way or another.”[22]
Personal life
Her name is a pseudonym chosen so that she could continue working in the games industry without risking dismissal or reprisal under at-will employment. She described undergoing "pretty extreme lengths" to separate her full-time career from her work as an organizer.[23]
Kinema, a queer, trans woman,[24] has spoken about the power of unionization to connect economic rights and social justice.[15]
See also
References
- ^ Farokhmanesh, Megan. "Video Gaming Got Its First Major Union. Now What?". Wired. ISSN 1059-1028. Retrieved September 1, 2022.
- ^ "Not Playing Around: QA Testers at Blizzard Albany Organize with CODE-CWA". Strikewave. Retrieved September 1, 2022.
- ^ a b c Feldman, Brian (January 31, 2020). "Why Video Game Workers Need a Union: a Q&A with Emma Kinema". Intelligencer. Archived from the original on January 9, 2021. Retrieved January 7, 2021.
- ^ a b c d e Scheiber, Noam (September 1, 2019). "As Grass-Roots Labor Activism Rises, Will Unions Take Advantage?". The New York Times. Archived from the original on January 6, 2020. Retrieved January 12, 2020.
- ^ Dean, Sam (April 12, 2019). "As video games make billions, the workers behind them say it's time to unionize". Los Angeles Times. Archived from the original on June 2, 2021. Retrieved May 31, 2021.
- ^ Frank, Allegra (March 21, 2018). "This is the group using GDC to bolster game studio unionization efforts". Polygon. Archived from the original on July 19, 2021. Retrieved January 12, 2020.
- ^ Futter, Michael (March 22, 2019). "What Game Workers Can Learn From Other Labor Organizations". Variety. Archived from the original on September 29, 2019. Retrieved January 12, 2020.
- ^ Winkie, Luke (December 31, 2018). "Most Influential in Video Games 2018: Esports Stars, Union Leaders, Iconic Indies". Variety. Archived from the original on September 28, 2019. Retrieved January 12, 2020.
- ^ D'Anastasio, Cecilia (January 7, 2020). "A Big Union Wants to Make Videogame Workers' Lives More Sane". Wired. ISSN 1059-1028. Archived from the original on April 7, 2020. Retrieved April 12, 2020.
- ^ a b c Hall, Charlie (January 9, 2020). "The effort to unionize the video game industry just got a shot of adrenaline". Polygon. Archived from the original on July 19, 2021. Retrieved January 12, 2020.
- ^ Statt, Nick (January 7, 2020). "A massive telecom union just launched a new campaign to unionize game developers". The Verge. Archived from the original on January 13, 2020. Retrieved January 13, 2020.
- ^ Heater, Brian (March 13, 2020). "Online code collaboration tool Glitch votes to unionize". TechCrunch. Archived from the original on July 19, 2021. Retrieved April 12, 2020.
- ^ Carpenter, Nicole (August 11, 2020). "These game writers made history by going on strike — and winning". Polygon. Archived from the original on August 12, 2020. Retrieved August 12, 2020.
- ^ Allyn, Bobby (June 30, 2021). "Change.org Workers Form a Union, Giving Labor Activists Another Win in Tech". NPR.
- ^ a b Carpenter, Nicole (October 22, 2021). "Pathfinder, Starfinder publisher voluntarily recognizes workers' union". Polygon. Retrieved January 23, 2022.
- ^ Carpenter, Nicole (December 15, 2021). "North America has its first video game union at Vodeo Games". Polygon. Retrieved January 23, 2022.
- ^ Gach, Ethan (December 15, 2021). "Indie Studio Forms First Video Game Union in the Country". Kotaku. Retrieved January 23, 2022.
- ^ Farokhmanesh, Megan. "Video Gaming Got Its First Major Union. Now What?". Wired. ISSN 1059-1028. Retrieved September 1, 2022.
- ^ "A small studio has become the first video game company to unionize in North America". NPR.org. Retrieved September 1, 2022.
- ^ Farokhmanesh, Megan. "Video Gaming Got Its First Major Union. Now What?". Wired. ISSN 1059-1028. Retrieved September 1, 2022.
- ^ "Not Playing Around: QA Testers at Blizzard Albany Organize with CODE-CWA". Strikewave. Retrieved September 1, 2022.
- ^ Farokhmanesh, Megan. "Video Gaming Got Its First Major Union. Now What?". Wired. ISSN 1059-1028. Retrieved September 1, 2022.
- ^ Milner, David (December 21, 2018). "Game Workers Unite: The Fight To Unionize The Video Game Industry". Game Informer. Archived from the original on January 12, 2020. Retrieved January 11, 2020.
- ^ Hayes, Ryan (April 1, 2020). "Level Up". Our Times: Canada's Independent Labour Magazine. Retrieved January 23, 2022.
External links
- 21st-century American women
- American social activists
- American social justice activists
- American women activists
- American women trade unionists
- American video game programmers
- Communications Workers of America people
- Living people
- Queer women
- Trade unionists from California
- Trans women
- Workers' rights activists