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The game received wide critical acclaim and commercial success. The first ''Zelda'' game with [[3D graphics]], it was praised for taking elements of the two-dimensional games and successfully translating them into the third dimension. Despite a November release, it is the best-selling game of 1998<ref name="IGN best-sell" /> and has sold over 7.6 million copies.<ref name="IGN GDC 2004" /> It received perfect scores from many publications, most notably ''[[Famitsu]]'', and has been featured at or near the top of several "greatest games of all time" lists, including those from ''[[Electronic Gaming Monthly]]'',<ref name="EGM top">{{cite web |url=http://gamers.com/feature/egmtop100/index.jsp |archiveurl=http://web.archive.org/web/20030611191341/http%3A//gamers.com/feature/egmtop100/index.jsp |archivedate=2003-06-11 |title=Electronic Gaming Monthly's 100 Best Games of All Time | author=''EGM'' staff | year=2001| accessdate=2008-01-02}}</ref> [[Game Trailers]],<ref name="Game Trailers">{{Cite web | url=http://www.gametrailers.com/player/usermovies/45172.html | title=Top Ten Best and Worst Games of All Time | publisher=[[Game Trailers]] | date=2007-02-26 | accessdate=2008-04-28}}</ref> and [[IGN]].<ref name="IGN top">{{cite web|title=IGN's Top 100 Games|publisher=[[IGN]]|year=2006|url=http://top100.ign.com/2007/ign_top_game_4.html| accessdate=2007-12-18}}</ref> In the February 2006 issue of ''[[Nintendo Power]]'', it was ranked as the best game to appear on any Nintendo console.<ref name="NP Top 200">{{Cite journal | title=NP Top 200 | journal=[[Nintendo Power]] | pages=p. 66 |date=February 2006 | volume=200}}</ref> In terms of criticism, [[IGN]] has expressed complaints about "the framerate and textures and some graphical elements of Ocarina of Time being not as good as those of ''[[Banjo-Kazooie]]'',<ref name="IGN review" />" while Game Revolution criticized the game's music for being consisted of "MIDI tracks that range from fair to terrible.<ref>http://www.gamerevolution.com/oldsite/games/n64/rpg/legend_of_zelda.htm</ref> |
The game received wide critical acclaim and commercial success. The first ''Zelda'' game with [[3D graphics]], it was praised for taking elements of the two-dimensional games and successfully translating them into the third dimension. Despite a November release, it is the best-selling game of 1998<ref name="IGN best-sell" /> and has sold over 7.6 million copies.<ref name="IGN GDC 2004" /> It received perfect scores from many publications, most notably ''[[Famitsu]]'', and has been featured at or near the top of several "greatest games of all time" lists, including those from ''[[Electronic Gaming Monthly]]'',<ref name="EGM top">{{cite web |url=http://gamers.com/feature/egmtop100/index.jsp |archiveurl=http://web.archive.org/web/20030611191341/http%3A//gamers.com/feature/egmtop100/index.jsp |archivedate=2003-06-11 |title=Electronic Gaming Monthly's 100 Best Games of All Time | author=''EGM'' staff | year=2001| accessdate=2008-01-02}}</ref> [[Game Trailers]],<ref name="Game Trailers">{{Cite web | url=http://www.gametrailers.com/player/usermovies/45172.html | title=Top Ten Best and Worst Games of All Time | publisher=[[Game Trailers]] | date=2007-02-26 | accessdate=2008-04-28}}</ref> and [[IGN]].<ref name="IGN top">{{cite web|title=IGN's Top 100 Games|publisher=[[IGN]]|year=2006|url=http://top100.ign.com/2007/ign_top_game_4.html| accessdate=2007-12-18}}</ref> In the February 2006 issue of ''[[Nintendo Power]]'', it was ranked as the best game to appear on any Nintendo console.<ref name="NP Top 200">{{Cite journal | title=NP Top 200 | journal=[[Nintendo Power]] | pages=p. 66 |date=February 2006 | volume=200}}</ref> In terms of criticism, [[IGN]] has expressed complaints about "the framerate and textures and some graphical elements of Ocarina of Time being not as good as those of ''[[Banjo-Kazooie]]'',<ref name="IGN review" />" while Game Revolution criticized the game's music for being consisted of "MIDI tracks that range from fair to terrible.<ref>http://www.gamerevolution.com/oldsite/games/n64/rpg/legend_of_zelda.htm</ref> |
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[[Game Rankings]], a review collection site owned by [[CNET Networks]], ranks Ocarina of Time in second place, below [[Grand Theft Auto IV]], on the greatest games ever made list. <ref>http://www.gamerankings.com/itemrankings/simpleratings.asp?rankings=y</ref> |
[[Game Rankings]], a review collection site owned by [[CNET Networks]], ranks Ocarina of Time in second place, below [[Grand Theft Auto IV]], on the greatest games ever made list. <ref>http://www.gamerankings.com/itemrankings/simpleratings.asp?rankings=y</ref> [[Metacritic]], also owned by CNET Networks, ranks Ocarina as the top-rated game with a critic metascore of 99 out of 100<ref>http://www.metacritic.com/games/platforms/n64/legendofzeldaocarina</ref>. |
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==Gameplay== |
==Gameplay== |
Revision as of 04:33, 30 May 2008
The Legend of Zelda: Ocarina of Time | |
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File:ZeldaOoTbox.png The Legend of Zelda: Ocarina of Time box cover – Player's Choice version | |
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Designer(s) | Tôru Ôsawa (Script Director) Yoichi Yamada (Game System Director and Memory Management) Eiji Aonuma (Game System Director and Dungeon Design) Yoshiaki Koizumi (3D System Director and Event Planner) Shigeru Miyamoto (Half Producer,Half Director and Supervisor) Yusuke Nakano (Character Design and Artwork) Koji Kondo (Music Composer) |
Series | The Legend of Zelda series |
Platform(s) | Nintendo 64, Nintendo GameCube, iQue Player, Virtual Console |
Release | Nintendo 64 Nintendo GameCube (Master Quest) GameCube (Collector's Edition) iQue Player
Virtual Console |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu Toki no Okarina) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on 21 November 1998, in North America on 23 November 1998, and in Europe on 11 December 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 32-megabyte cartridge—at the time the largest-capacity cartridge Nintendo had produced. It was re-released on the Nintendo GameCube as part of The Legend of Zelda: Ocarina of Time: Master Quest and The Legend of Zelda: Collector's Edition compilations, on the iQue Player in 2003, and on the Virtual Console in 2007.
Ocarina of Time is the fifth game in The Legend of Zelda series, but is set before the first four games.[1] The player controls the series' trademark protagonist, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels through time and navigates several dungeons to awaken sages who have the power to seal Ganondorf. Music plays an important role—to progress, the player learns several songs for Link to play on his ocarina or the Ocarina of Time.
The game received wide critical acclaim and commercial success. The first Zelda game with 3D graphics, it was praised for taking elements of the two-dimensional games and successfully translating them into the third dimension. Despite a November release, it is the best-selling game of 1998[2] and has sold over 7.6 million copies.[3] It received perfect scores from many publications, most notably Famitsu, and has been featured at or near the top of several "greatest games of all time" lists, including those from Electronic Gaming Monthly,[4] Game Trailers,[5] and IGN.[6] In the February 2006 issue of Nintendo Power, it was ranked as the best game to appear on any Nintendo console.[7] In terms of criticism, IGN has expressed complaints about "the framerate and textures and some graphical elements of Ocarina of Time being not as good as those of Banjo-Kazooie,[8]" while Game Revolution criticized the game's music for being consisted of "MIDI tracks that range from fair to terrible.[9]
Game Rankings, a review collection site owned by CNET Networks, ranks Ocarina of Time in second place, below Grand Theft Auto IV, on the greatest games ever made list. [10] Metacritic, also owned by CNET Networks, ranks Ocarina as the top-rated game with a critic metascore of 99 out of 100[11].
Gameplay
Ocarina of Time is an action-adventure game with role-playing and puzzle elements. The player controls Link from a third-person perspective in a three-dimensional space. Link primarily fights with a sword and shield; he can also use projectile weapons, bombs, and magic spells.[12] The control scheme introduced techniques such as context-sensitive actions and a targeting system called "Z-targeting"[13][14] In combat, Z-targeting allows the player to have Link focus on an enemy or other object.[15] When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. For example, the same button that causes Link to climb when standing next to a box will have him push the box if he is moving toward it.[14] Much of the game is spent in battle, but some parts require the use of stealth.
![](http://upload.wikimedia.org/wikipedia/en/thumb/1/14/ZELDA_OCARINA_OF_TIME.jpg/220px-ZELDA_OCARINA_OF_TIME.jpg)
Link gains new abilities by collecting items and weapons found in dungeons or in the overworld. Not all are required—Ocarina of Time has several optional side quests, or minor objectives that the player can choose to complete or ignore. Completing the side quests usually results in rewards, normally in the form of weapons or abilities. In one side quest, Link trades items he cannot use himself among non-player characters. This trading sequence features ten items and ends with Link receiving an item he can use, the two-handed Biggoron Sword, the strongest sword in the game. In another side quest, Link can acquire a horse. This allows him to travel faster, but attacking while riding is restricted to arrows.[16]
Link is given an ocarina near the beginning of the game, which is later replaced by the Ocarina of Time. Throughout the game, Link learns twelve melodies that allow him to solve music-based puzzles and teleport to previously visited locations in the game.[17] The Ocarina of Time is also used to claim the Master Sword in the Temple of Time. When Link takes the sword, he is transported seven years into the future and becomes an adult. Young Link and adult Link have different abilities. For example, only adult Link can use the Fairy Bow, and only young Link can fit through certain small passages. After completing certain tasks, Link can travel freely between the two time periods by replacing and taking the sword.
Plot
Ocarina of Time is set in Hyrule, a fictional kingdom and the setting of most Zelda games. Hyrule Field serves as a central hub connected to several outlying areas with diverse topography. Some of these areas are populated by one of the races of Hyrule: Hylians, Gorons, Zoras, Kokiri, and Gerudo.[18]
The game opens as the fairy Navi awakens Link from a nightmare. Navi brings Link to the guardian of his village, the Great Deku Tree, who is cursed and near death. Link breaks the curse, but cannot stop the tree from withering. The Deku Tree tells Link a "wicked man of the desert" has cursed him and seeks to conquer the land of Hyrule and that Link must stop him. He gives Link the spiritual stone of the forest, the Kokiri's Emerald, and sends him to Hyrule to speak with the princess of destiny, Zelda. He dies shortly after.[19]
At Hyrule Castle, Link meets Princess Zelda, who has been having dreams about the future of Hyrule and foresaw Link's arrival. She believes Ganondorf, the Gerudo King of Thieves, is seeking the Triforce, a holy relic in the Sacred Realm that gives its holder god-like power. Zelda's description of Ganondorf matches that of the man who killed the Great Deku Tree. Zelda asks Link to obtain the three Spiritual Stones, one of which he already possesses, so that he might enter the Sacred Realm and claim the Triforce before Ganondorf reaches it.[20] Link goes to Goron City, where he meets Darunia, the leader of the Goron race. After Link kills King Dodongo, the boss of Dodongo's Cavern, Darunia gives him the Goron's Ruby, symbolizing brothership. Link next obtains the Zora's Sapphire from the Zora Princess, Ruto, after rescuing her from the belly of Lord Jabu-Jabu (a whale-like creature sacred to the Zoras).
Link returns to the castle, where Ganondorf is pursuing Zelda on horseback. Spotting Link, Zelda throws the Ocarina of Time into the castle moat and telepathically teaches Link the "Song of Time". After Ganondorf rides off, Link retrieves the Ocarina and uses the song together with the Spiritual Stones to open the door to the Sacred Realm. Through the door, Link finds the Master Sword, a magical sword forged to fight evil. As he pulls the Master Sword from its pedestal, Ganondorf appears, having followed Link into the Sacred Realm, and claims the Triforce.[21]
Seven years later, an older Link awakens in a distant room and is met by Rauru, the ancient Sage of Light, one of seven sages who protect the location of the Triforce. Rauru informs Link that his spirit was sealed for seven years until he was old enough to wield the Master Sword and defeat Ganondorf.[22] The seven sages can imprison Ganondorf in the Sacred Realm; however, the other six sages are unaware of their identities after Ganondorf transformed Hyrule into a land of darkness. Link returns to Hyrule and is met by the mysterious Sheik, who guides Link to rid five temples of Ganondorf's monsters, allowing the power of the temples to awaken the sages.[23]
After awakening five sages, Sheik is revealed to be Princess Zelda and the Sage of Time. She tells Link that Ganondorf's heart is unbalanced, causing the Triforce to be split into three pieces, as predicted in an ancient prophecy.[24] Ganondorf kept the Triforce of Power, while the other two chosen by destiny carry the remaining pieces: Zelda gained the Triforce of Wisdom and Link obtained the Triforce of Courage. After Zelda bestows Link with the magical Light Arrows, Ganondorf traps Zelda in a magical crystal and takes her to his tower. The remaining six sages help Link enter the tower, where Link battles Ganondorf and frees Zelda. The seven sages trap Ganondorf in the Sacred Realm; still holding the Triforce of Power, Ganondorf vows to take revenge on their descendants.[25] Zelda uses the Ocarina of Time to send Link to his original time to live out his childhood. The game ends with Link and Zelda looking at each other in the castle garden.
Development
First shown as a technical demo at Nintendo's SpaceWorld trade show in December 1995,[14] Ocarina of Time was developed concurrently with Super Mario 64 by Nintendo's EAD division.[26] Both were the first 3D game in their respective series. Nintendo planned to release Super Mario 64 as a launch title for the Nintendo 64 and later release Ocarina of Time for the Nintendo 64DD, a disk drive peripheral for the system.[27] Nintendo eventually decided to release Ocarina of Time on a cartridge instead and follow it with a 64DD expansion.[28] At 32 megabytes, it was the largest game Nintendo had created.[29]
Shigeru Miyamoto was the principal director of Super Mario 64, but was a producer of Ocarina of Time, in charge of several directors.[30] Individual parts of Ocarina of Time were handled by multiple directors—a new strategy for Nintendo EAD. Miyamoto's team was new to 3D games, but assistant director Makoto Miyanaga recalls a sense of "passion for creating something new and unprecedented".[31] Miyamoto initially intended Ocarina of Time to be played in a first-person perspective, so as to enable the players to take in the vast terrain of Hyrule Field better, as well as being able to focus more on developing enemies and environments. However, the development team did not go through with it once the idea of having a child Link was introduced, and Miyamoto felt it necessary for Link to be visible on screen.[32] The development crew involved over 120 people, including stuntmen used to capture the effects of sword fighting and Link's movement.[33] Some of Miyamoto's ideas for the new Zelda title were instead used in Super Mario 64, since it was to be released first.[26] Other ideas were not used due to time constraints.[30]
Ocarina of Time originally ran on the same engine as Super Mario 64, but was so heavily modified that designer Shigeru Miyamoto considers the final products entirely different engines.[34] One major difference between the two is camera control. The player has much control over the camera in Super Mario 64, but the camera in Ocarina of Time is largely controlled by the game's AI. Miyamoto says the camera controls for Ocarina of Time are intended to reflect a focus on the game's world, whereas those of Super Mario 64 are centered on the character of Mario.[30] Miyamoto wanted to make a game that was cinematic, but still separate from movies.[30] Takumi Kawagoe, who creates cut scenes for Nintendo, says that his top priority is to have the player feel in control of the action.[35] To promote this feeling, cut scenes in Ocarina of Time are completely generated with real-time computing and do not use pre-recorded or full-motion video.[30]
Customers who pre-ordered the game received a limited edition box with a golden plastic card affixed, reading "Collector's Edition." This edition contains a gold-colored cartridge,[36] a tradition for the Zelda series that began with the original game for the Nintendo Entertainment System. Demand was so great that Electronics Boutique stopped pre-selling the title on November 3, 1998.[37]
Later versions of Ocarina of Time featured minor alterations in the final build of the game after its initial release. These alterations included the removal of a Muslim chant in the background music of the Fire Temple and the moon and star symbol that was on the Mirror Sheild and other objects scattered throughout the game (signs, blocks, etc) for their Islam references. The moon and star symbols were replaced with a more generic one instead. Ganon's blood was also altered from red to green.[38]
Re-releases and sequels
Ocarina of Time was re-released for the Nintendo GameCube in the Ocarina of Time: Master Quest and The Legend of Zelda: Collector's Edition compilation discs as an emulated ROM.[39][40] Ocarina of Time: Master Quest started as an expansion to Ocarina of Time to be used with the Nintendo 64DD under the working title Ura Zelda.[41] The Master Quest compilation was given as a premium for pre-ordering The Wind Waker in Japan and North America,[42] as well as in a special GameCube bundle at Wal-Mart. In Europe and Australia the disc came in the same case as the initial pressings of The Wind Waker.[43] In Europe it was available for a limited time through a special offer on the Nintendo website. The Ocarina of Time: Master Quest box contains a single disc which includes the original game, the Master Quest version, and six video demos for various games for the GameCube including one for The Wind Waker and a video demo of the GBA re-release of A Link to the Past.[38] Master Quest uses the same engine and plot of Ocarina of Time, but dungeons have been rearranged.[38] Collector's Edition was available in GameCube bundles in Europe and North America, as well as by registering hardware and software, or by subscribing to official magazines or clubs.[44] In addition to Ocarina of Time, the disc also contains the original The Legend of Zelda, The Adventure of Link, Majora's Mask, a demo for The Wind Waker and a Zelda retrospective.[44] The original game is displayed on the Nintendo 64 with a resolution of 320 × 240, but the GameCube ports run at 640 × 480 and support progressive scan.[38][45]
The game was released in Europe and Australia for the Virtual Console on Nintendo's Wii console on February 23, 2007 for 1000 Wii Points. It was released in North America on February 26, 2007, and in Japan on February 27, 2007.[46] This version is a direct port of the Nintendo 64 version, but does not support controller vibration.[47] The Wii can play the GameCube compilation versions with this feature intact.
The Legend of Zelda: Majora's Mask, was released in 2000 for the Nintendo 64, as a direct sequel to Ocarina of Time. It uses the same basic engine, but requires the Expansion Pak, which provides an additional 4 MB of RAM.[48] Majora's Mask begins with Link searching for his fairy, who left at the end of Ocarina of Time. He is taken to an alternate version of Hyrule called Termina.[48] The Legend of Zelda: The Wind Waker, released for the Nintendo GameCube in 2002, is set in a maritime society where the story of Link from Ocarina of Time has been passed down as a legend.[49]
Audio
Ocarina of Time's music was composed by Koji Kondo, the composer in charge of music for the Zelda series since the first game.[50] In addition to characters having musical themes, areas of Hyrule are also associated with pieces of music.[51] This has been called leitmotif in reverse—instead of music announcing an entering character, it now introduces a stationary environment as the player approaches.[52] In some locations, the music is a variation of an ocarina tune the player learns, related to that area.[52] Beyond providing a backdrop for the setting, music plays an integral role in gameplay. The game is cited as the "first contemporary nondance title to feature music-making as part of its gameplay".[53] The button layout of the Nintendo 64 controller resembles the holes of an ocarina,[8] and players must learn to play several songs to complete the game. All songs are played using the five notes available on an ocarina, although by bending pitches via the analog stick, players can play additional tones.[8] Kondo said that creating distinct themes on the limited scale was a "major challenge", but feels that the end result is very natural.[50] The popularity of Ocarina of Time led to an increase in ocarina sales.[54]
The soundtrack of Ocarina of Time was produced by Pony Canyon and released in Japan on December 18, 1998.[55] It comprises one compact disc with 82 tracks.[55] A US version was produced with the same tracks but different packaging artwork. Many critics praised the music from Ocarina of Time although IGN was disappointed that the traditional Zelda overworld theme was not included.[8] GameSpot considers it one of the top ten video game soundtracks as of 2001.[51]
Reception
![]() | This article contains wording that promotes the subject in a subjective manner without imparting real information. |
Aggregator | Score |
---|---|
GameRankings | 97.6% (31 reviews)[63] |
Metacritic | 99 out of 100 (22 reviews)[62] |
Publication | Score |
---|---|
Computer and Video Games | 9 out of 10[56] |
Electronic Gaming Monthly | 10 out of 10[57] |
Famitsu | 40 out of 40[58] |
GameSpot | 10 out of 10[59] |
IGN | 10 out of 10[8] |
Nintendo Power | 9.5 out of 10[60] |
Ocarina of Time was released to critical acclaim and commercial success. It sold 2.5 million copies during the 39 days in 1998 it was available, and is the best-selling game of that year.[2] It has sold 7.6 million copies worldwide.[3] In 1998, Ocarina of Time won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival.[64] It won six awards at the 2nd Annual Interactive Achievement Awards, including "Game of the Year", "Outstanding Achievement in Interactive Design", "Outstanding Achievement in Software Engineering", "Console Game of the Year", "Console Adventure Game of the Year", and "Console RPG of the Year."[65] Ocarina of Time received a perfect score from many gaming publications, including Famitsu,[58] Electronic Gaming Monthly,[57] GameSpot,[59] and IGN.[8] Virtually all aspects of the game were praised. GameSpot considered Ocarina of Time "a game that can't be called anything other than flawless",[59] and IGN called it "the new benchmark for interactive entertainment" that could "shape the action RPG genre for years to come".[8] Ocarina of Time is frequently featured near or at the top of gaming publications' top games of all time lists, including those of Electronic Gaming Monthly[4] and IGN.[6] In 2006, Nintendo Power named it the best game to appear on a Nintendo console.[7] GameTrailers named it the best game of all time in their list of the Ten Best and Worst Games of All Time. They praised the features that became "industry standard", calling it a "walking patent office".[5]
The graphics were praised for their depth and detail, although reviewers noted they were not always the best the console had to offer. Game Revolution took note of the faces, the "toughest graphical challenge on 3D characters", saying that the characters' expressions and animation featured "surprising grace".[66] IGN felt that Ocarina of Time improved on the graphics of Super Mario 64, giving a larger sense of scale.[8] Impressive draw distances and large boss characters were also mentioned as graphical highlights.[8] Although excelling in the use of color and the visibility and detail of the environment, reviewers noted that some graphical elements of Ocarina of Time did not perform as well as Banjo-Kazooie,[8][57] a game released for the same platform earlier that year. IGN said that the framerate and textures of Ocarina of Time were not as good as those of Banjo-Kazooie, particularly in the marketplace of Hyrule Castle, which was called "blurry".[8]
Gameplay was generally praised as detailed, with many side quests to occupy players' time. IGN said players would be "amazed at the detail" of the environment and the "amount of thought that went into designing it". EGM enjoyed that Nintendo was able to take the elements of the older, 2D Zelda games and "translate it all into 3D flawlessly".[57] The context-sensitive control system was seen as one of the strongest elements of the gameplay.[8] Reviewers noted that it allowed for simpler control using fewer buttons, but that it occasionally caused the player to perform unintended actions.[8][14] The camera control was quoted as making combat "second nature",[8] although the new system took time for the player to get use to.[8][57]
The game's audio was well-received, with IGN comparing some of Koji Kondo's songs to the work of Philip Glass.[8] A large number of atmospheric sounds and the use of surround sound were said to effectively immerse the player in the game world. Some reviewers complained that the audio samples used in the game sounded dated;[8] others considered this a benefit, calling them "retro".[66] Game Revolution called the sound "good for the Nintendo, but not great in the larger scheme of things" and noted that the cartridge format necessitated "MIDI tunes that range from fair to terrible".[66]
Reviews for the Master Quest and the Virtual Console re-release considered the graphics and audio outdated.[67] After originally giving a rating of 10/10, IGN gave Master Quest 9/10[38] and GameSpot gave the Virtual Console release 8.9/10.[47]
Notes
- ^ Kushida (1998-08-01). "Miyamoto Interview". Nintendo Online Magazine. Retrieved 2006-09-23.
- ^ a b "Zelda Breaks All Records". IGN. 1999-01-07. Retrieved 2007-09-20.
{{cite web}}
: Check date values in:|date=
(help) - ^ a b "GDC 2004: The History of Zelda". IGN. 2004-03-25. Retrieved 2008-04-29.
- ^ a b EGM staff (2001). "Electronic Gaming Monthly's 100 Best Games of All Time". Archived from the original on 2003-06-11. Retrieved 2008-01-02.
- ^ a b "Top Ten Best and Worst Games of All Time". Game Trailers. 2007-02-26. Retrieved 2008-04-28.
- ^ a b "IGN's Top 100 Games". IGN. 2006. Retrieved 2007-12-18.
- ^ a b "NP Top 200". Nintendo Power. 200: p. 66. February 2006.
{{cite journal}}
:|pages=
has extra text (help) - ^ a b c d e f g h i j k l m n o p q Schneider, Peer (1998-11-25). "Legend of Zelda: Ocarina of Time review". IGN. Retrieved 2006-01-29.
{{cite web}}
: Check date values in:|date=
(help) - ^ http://www.gamerevolution.com/oldsite/games/n64/rpg/legend_of_zelda.htm
- ^ http://www.gamerankings.com/itemrankings/simpleratings.asp?rankings=y
- ^ http://www.metacritic.com/games/platforms/n64/legendofzeldaocarina
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, pp. 22–25.
- ^ So named because it was executed by the Z button, Z-targeting is referred to as L-targeting in the GameCube re-releases. See The Legend of Zelda: Collector's Edition instruction booklet. USA: Nintendo. 2003. pp. pp. 16–17.
{{cite book}}
:|pages=
has extra text (help) and The Legend of Zelda: Ocarina of Time/Master Quest instruction booklet. USA: Nintendo. 2003. pp. pp. 14–15.{{cite book}}
:|pages=
has extra text (help) - ^ a b c d "The Essential 50 Part 40: The Legend of Zelda: Ocarina of Time". 1UP.com. Retrieved 2007-10-23.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, pp. 11–12.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, p. 38.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, p. 30.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, pp. 7–8.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, p. 6.
- ^ The Legend of Zelda: Ocarina of Time: Princess Zelda:You go find the other two Spiritual Stones! Let's get the Triforce before Ganondorf does, and then defeat him!
- ^ The Legend of Zelda: Ocarina of Time: Rauru: Though you opened the Door of Time in the name of peace... Ganondorf, the Gerudo King of Thieves, used it to enter this forbidden Sacred Realm! He obtained the Triforce from the Temple of Light, and with its power, he became the King of Evil...
- ^ The Legend of Zelda: Ocarina of Time: Rauru: The Master Sword is a sacred blade which evil ones may never touch.... Only one worthy of the title of "Hero of Time" can pull it from the Pedestal of Time.... However, you were too young to be the Hero of Time.... Therefore, your spirit was sealed here for seven years.
- ^ The Legend of Zelda: Ocarina of Time: Sheik: If you believe the legend, you have no choice. You must look for the five temples and awaken the five Sages.... One Sage is waiting for the time of awakening in the Forest Temple. The Sage is a girl I am sure you know... Because of the evil power in the temple, she cannot hear the awakening call from the Sacred Realm...
- ^ The Legend of Zelda: Ocarina of Time: Sheik: Seven years ago, Ganondorf, the King of Thieves, used the door you opened in the Temple of Time and entered the Sacred Realm. But when he laid his hands on the Triforce, the legend came true. The Triforce separated into three parts. Only the Triforce of Power remained in Ganondorf's hand as Power is what he most believed in, when compared to the other two pieces.
- ^ The Legend of Zelda: Ocarina of Time: Ganondorf: Someday... When this seal is broken.... That is when I will exterminate your descendants!! As long as the Triforce of Power is in my hand.... Zelda: Thank you, Link... Thanks to you, Ganondorf has been sealed inside the Evil Realm!
- ^ a b "Shigeru Miyamoto interview". Nintendo Power. 89. October 1996.
- ^ Vestal, Andrew. "The Legend of Zelda: Ocarina of Time". History of Zelda. GameSpot. Retrieved 2008-05-08.
{{cite web}}
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- ^ "Zelda 64 News: The biggest Cartridge Game Ever". IGN. 1997-08-21. Retrieved 2007-10-23.
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(help) - ^ a b c d e "Sensei Speaks". IGN. 1999-01-29. Retrieved 2008-05-08.
- ^ "Inside Zelda Part 12: The Role of the Sidekick". Nintendo Power. 203: pp. 76–78. May 2006.
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has extra text (help) - ^ "Wii.com - Iwata Asks: Link's Crossbow Training". Wii.com. 2008-05-08. Retrieved 2008-05-08.
- ^ "The Legend of Miyamoto". Nintendo Power. 111: pp. 52–55. August 1998.
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has extra text (help) - ^ "Interview with Shigeru Miyamoto". Nintendo Power. 114. 1998-11-13. Retrieved 2007-10-23.
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(help) - ^ "Inside Zelda Part 7: An Honest Perspective on Hyrule". Nintendo Power. 198: pp. 70–72. December 2005.
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has extra text (help) - ^ "Zelda's Future is Golden". IGN. 1998-08-26. Retrieved 2007-09-24.
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(help) - ^ "Ye Snoozed, Ye Loozed". IGN. 1998-11-03. Retrieved 2007-09-24.
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(help) - ^ a b c d e Schneider, Peer (2003-02-27). "Legend of Zelda: Ocarina of Time / Master Quest". IGN. Retrieved 2007-09-24.
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(help) - ^ "The Legend of Zelda Collector's Edition". IGN. Retrieved 2007-09-24.
- ^ Schneider, Peer (2003-02-27). "Legend of Zelda: Ocarina of Time / Master Quest". IGN. Retrieved 2007-09-24.
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(help) - ^ "Nintendo Sequel Rumblings". IGN. 1999-05-11. Retrieved 2008-04-23.
- ^ "Zelda Bonus Disc Coming to US". IGN. 2002-12-04. Retrieved 2007-09-24.
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(help) - ^ "Limited Edition Zelda in Europe". IGN. 2003-04-15. Retrieved 2007-09-24.
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(help) - ^ a b "Zelda Bundle at $99". IGN. 2003-11-04. Retrieved 2007-09-24.
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(help) - ^ "The Legend of Zelda Collector's Edition". IGN. Retrieved 2008-04-23.
- ^ Surette, Tim (2007-02-24). "Ocarina of Time to blow on VC". GameSpot. Retrieved 2007-05-27.
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(help) - ^ a b Gerstmann, Jeff (2007-03-05). "The Legend of Zelda: Ocarina of Time (Virtual Console) review". GameSpot. Retrieved 2007-10-27.
- ^ a b Mirabella III, Fran (2000-10-25). "Legend of Zelda: Majora's Mask". IGN. Retrieved 2008-04-23.
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(help) - ^ Nintendo EAD (2003-03-24). The Legend of Zelda: The Wind Waker. Nintendo.
- ^ a b "Inside Zelda Part 4: Natural Rhythms of Hyrule". Nintendo Power. 195: pp. 56–58. September 2005.
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has extra text (help) - ^ a b Trueman, Doug. "Top Ten Video Game Soundtracks". GameSpot. pp. p. 11. Retrieved 2007-09-20.
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(help)CS1 maint: year (link) - ^ McDonald, Glenn (1999-02-26). "A Brief Timeline of Video Game Music". GameSpot. Retrieved 2008-04-06.
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: CS1 maint: date and year (link) - ^ King, Sharon R (1999-02-15). "Compressed Data; Can You Play 'Feelings' On the Ocarina?". The New York Times. Retrieved 2008-04-24.
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(help) - ^ a b "ゲームミュージック(パッケージ表記ナシ)「ゼルダの伝説・時のオカリナ」オリジナルサウンドトラック" (in Japanese). Pony Canyon. Retrieved 2008-04-28.
- ^ Constantides, Alex (2001-08-15). "Legend of Zelda: Ocarina of Time review". Computer and Video Games. Retrieved 2008-04-21.
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(help) - ^ a b c d e Huber, Brooks. "Retro Review: Zelda Ocarina of Time". 1UP. Retrieved 2007-03-01.
- ^ a b IGN staff (1998-11-13). "Zelda Receives Highest Ever Famitsu Score". IGN. Retrieved 2008-04-13.
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(help) - ^ a b c Gerstmann, Jeff (1998-11-23). "The Legend of Zelda: Ocarina of Time review". GameSpot. Retrieved 2006-01-29.
- ^ "Now Playing". Nintendo Power. 114: p. 122. November 1998.
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has extra text (help)CS1 maint: year (link) - ^ {{cite | Nintendo Official Magazine UK | Older Publisher (out of print), Monthly Review of Games | Contact Nintendo Official Megazine UK for Details, if required
- ^ "The Legend of Zelda: Ocarina of Time reviews". Metacritic. Retrieved 2008-03-04.
- ^ "The Legend of Zelda: Ocarina of Time reviews". Game Rankings. Retrieved 2008-03-04.
- ^ "2nd Annual Japan Media Arts Festival". Japan Media Arts Plaza. Retrieved 2007-09-20.
- ^ "2nd Annual Interactive Achievement Awards". Interactive.org. Retrieved 2006-06-21.
- ^ a b c Baldric. ""Without a fairy, you're not even a real man."". Game Revolution. Retrieved 2008-04-09.
- ^ Liu, Johnny (2003-02-03). "The Legend of Zelda: Ocarina of Time Master Quest review". Game Revolution. Retrieved 2007-10-27.
References
- The Legend of Zelda: Ocarina of Time instruction booklet. USA: Nintendo. 1998. U/NUS-NZLE-USA.
- Nintendo EAD (1998-11-23). The Legend of Zelda: Ocarina of Time (Nintendo 64). Nintendo.
External links
- Official site, with complete walkthroughs for Ocarina of Time and Master Quest
- Ocarina of Time at Nintendo's Zelda Universe
- Nintendo official site
- Shigesato Itoi's Website Template:Ja icon – information by production team