Nintendo Space World

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Not to be confused with Nintendo World Store.

Nintendo World, formerly called Nintendo Space World, Nintendo 64 Space World, Super Famicom Space World, Famicom Space World, and Shoshinkai (Japanese: 初心会?), is a video game trade show hosted by Nintendo. First held in 1989, it is typified by the unveiling of new consoles or handhelds. Unlike most other video game trade events, Nintendo World is not held annually or at any other set interval; Nintendo usually makes a decision to hold the show or not by mid-July. It has historically always taken place inside Japan, in either Nintendo's headquartered city of Kyoto, or at the Makuhari Messe Convention Center near Tokyo.

Nintendo Power explains: "Q: What is Famicom Space World? A: Space World is a free show for the public that follows the one day Shoshinkai. Gamers who wish to attend need only pick up an entry pass at any official Nintendo retail location in Japan."[1]:13

Notable events[edit]

The 1995 Shoshinkai show featured the public unveiling of the Nintendo 64 console, with thirteen games. This included two playable game prototypes (Super Mario 64 and Kirby Ball 64) and a videotape containing a total of three minutes of very early footage of eleven other Nintendo 64 games. Of all these presented titles, the development of Super Mario 64 was reportedly the most advanced, though only 50 percent complete.[2]

The 1996 show was located at Makuhari Messe Convention Center near Tokyo from November 22-24, bearing the first appearance of the 64DD and the Rumble Pak which would launch in a bundle with the upcoming Star Fox 64. The system was shown in its own display booth with the hardware specifications having been finalized, according to Nintendo of America's Chairman Howard Lincoln. The system played an improvised conversion of the Super Mario 64 cartridge game onto a 64DD disk in order to demonstrate the storage device. The booth also demonstrated the concept of rendering audience members' photographed faces onto 3D avatars and shapes, which was ultimately incorporated and released as Mario Artist: Talent Studio and the Capture Cassette for 64DD. described the presentation of Zelda 64 as "very quick shots on videotape".[3][4]

The 1997 show featured a very early prototype of Pokémon Gold and Silver[5] featuring two starting Pokémon who don't appear in the final game, and an early Chikorita. The game would not be completed until 1999, by which point it would have largely changed.

During the Space World of 2000, a compilation trailer of Nintendo licenses running on GameCube hardware was displayed. Some games revealed then were Super Smash Bros. Melee, Luigi's Mansion, Metroid Prime, Meowth's Party, Mario Kart: Double Dash!!, Kameo: Elements of Power, Jimmy Neutron: Boy Genius, Batman: Vengeance, and the technology demonstrations called Super Mario 128 and The Legend of Zelda 128.[6]

The last Space World consumer event occurred in 2001, featuring the then recently released GameCube and Game Boy Advance. A short clip of Super Mario Sunshine was shown in early form.

Some speculated another Space World consumer event would be held in 2005 for the formal unveiling of Nintendo's next console, Revolution (the development name for the Wii). This speculation was incorrect as Nintendo chose to fully reveal at E3 2006, the details of the system which would be renamed to "Wii". However, they did hold an event called Nintendo World 2006 that showcased the Wii and Nintendo DS.

Nintendo later held an event called Nintendo World 2011 in Tokyo from the 8th to the 10th of January 2011. The company gave the specific details on the Japanese launch of the Nintendo 3DS at this exhibition.[7]

The systems that have been unveiled at the show series that is now called Nintendo World are Nintendo GameCube, Game Boy Advance, Nintendo 64, Nintendo 64DD, and Nintendo 3DS.


  1. ^ "Nintendo Power" (79). Nintendo. December 1995. 
  2. ^ Semrad, Ed (February 1996). "Ultra 64 Unveiled". Electronic Gaming Monthly (Ziff Davis) (79): 6. 
  3. ^ " Interviews Howard Lincoln". IGN. December 6, 1996. Retrieved January 11, 2015. 
  4. ^ "Nintendo 64 Shoshinkai '96". Nintendo of America. Archived from the original on December 22, 1996. Retrieved January 11, 2015. 
  5. ^ "SPACEWORLD'97 exhibitors GAME BOY - Pokémon Gold and Silver". Nintendo. Retrieved 3 November 2014. 
  6. ^ Kennedy, Sam (2001). "Player's Choice Games: Nintendo Gamecube". Retrieved 2010-09-02. 
  7. ^ Ba-oh, Jorge (2010). "Try out 3DS at Nintendo World 2011 in January". Retrieved 2010-11-24.